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https://git.rip/DMCA_FUCKER/re3.git
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GTA_BRIDGE and GTA_TRAIN defines
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702da55ec9
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@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
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void CBridge::Init()
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{
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#ifdef GTA_BRIDGE
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FindBridgeEntities();
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OldLift = -1.0f;
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if (pLiftPart && pWeight)
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@ -35,10 +36,12 @@ void CBridge::Init()
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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}
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#endif
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}
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void CBridge::Update()
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{
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#ifdef GTA_BRIDGE
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if (!pLiftPart || !pWeight)
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return;
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@ -113,12 +116,21 @@ void CBridge::Update()
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
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else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
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ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
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#endif
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}
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bool CBridge::ShouldLightsBeFlashing() { return State != STATE_LIFT_PART_IS_DOWN; }
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bool CBridge::ShouldLightsBeFlashing()
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{
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#ifdef GTA_BRIDGE
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return State != STATE_LIFT_PART_IS_DOWN;
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#else
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return false;
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#endif
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}
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void CBridge::FindBridgeEntities()
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{
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#ifdef GTA_BRIDGE
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pWeight = nil;
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pLiftRoad = nil;
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pLiftPart = nil;
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@ -135,12 +147,17 @@ void CBridge::FindBridgeEntities()
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pWeight = entry;
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}
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}
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#endif
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}
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bool CBridge::ThisIsABridgeObjectMovingUp(int index)
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{
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#ifdef GTA_BRIDGE
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if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
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return false;
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return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
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#else
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return false;
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#endif
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}
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@ -2740,7 +2740,11 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
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bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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{
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#ifdef GTA_BRIDGE // actually they forgot that in VC...
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// bridge moves up and down
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return x > -342.0f && x < -219.0f &&
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y > -677.0f && y < -580.0f;
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#else
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return false;
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#endif
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}
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@ -1425,7 +1425,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
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}
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}
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//--MIAMI: removed, put behind BRIDGE define
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#ifdef GTA_BRIDGE
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void
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CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
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{
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@ -1437,6 +1437,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
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m_carPathLinks[i].bBridgeLights = enable;
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}
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}
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#endif
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//--MIAMI: done
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void
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@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
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bool
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CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
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{
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#ifdef GTA_BRIDGE
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return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
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!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
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#else
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return false;
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#endif
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}
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int
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@ -633,7 +633,11 @@ CCamera::CamControl(void)
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m_bInitialNodeFound = false;
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m_bInitialNoNodeStaticsSet = false;
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}
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#ifdef GTA_TRAIN
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Process_Train_Camera_Control();
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#else
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assert(0 && "this can't happen");
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#endif
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}else{
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if(((CVehicle*)pTargetEntity)->IsBoat())
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boatTarget = true;
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@ -2707,7 +2711,7 @@ CCamera::DontProcessObbeCinemaCamera(void)
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bDidWeProcessAnyCinemaCam = false;
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}
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#ifdef GTA_TRAIN
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void
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CCamera::LoadTrainCamNodes(char const *name)
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{
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@ -2885,7 +2889,7 @@ CCamera::Process_Train_Camera_Control(void)
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}
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}
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}
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#endif
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void
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@ -154,6 +154,11 @@ enum Config {
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//#define GTA_PS2
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//#define GTA_XBOX
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#ifndef MIAMI
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#define GTA_TRAIN // This game has trains
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#define GTA_BRIDGE // This game has the bridge
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#endif
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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@ -38,6 +38,7 @@ CVector CTrain::aStationCoors_S[4];
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CTrain::CTrain(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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#ifdef GTA_TRAIN
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_vehType = VEHICLE_TYPE_TRAIN;
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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@ -60,22 +61,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy)
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bUsesCollision = true;
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SetStatus(STATUS_TRAIN_MOVING);
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#else
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assert(0 && "No trains in this game");
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#endif
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}
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void
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CTrain::SetModelIndex(uint32 id)
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{
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#ifdef GTA_TRAIN
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int i;
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CVehicle::SetModelIndex(id);
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for(i = 0; i < NUM_TRAIN_NODES; i++)
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m_aTrainNodes[i] = nil;
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CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes);
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#endif
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}
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void
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CTrain::ProcessControl(void)
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{
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#ifdef GTA_TRAIN
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if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF)
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return;
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@ -278,11 +285,13 @@ CTrain::ProcessControl(void)
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TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]);
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}
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}
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#endif GTA_TRAIN
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}
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void
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CTrain::PreRender(void)
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{
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#ifdef GTA_TRAIN
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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if(m_bIsFirstWagon){
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@ -342,17 +351,21 @@ CTrain::PreRender(void)
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CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
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}
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#endif
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}
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void
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CTrain::Render(void)
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{
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#ifdef GTA_TRAIN
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CEntity::Render();
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#endif
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}
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void
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CTrain::TrainHitStuff(CPtrList &list)
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{
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#ifdef GTA_TRAIN
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CPtrNode *node;
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CPhysical *phys;
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@ -361,11 +374,13 @@ CTrain::TrainHitStuff(CPtrList &list)
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if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f)
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phys->bHitByTrain = true;
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}
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#endif
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}
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void
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CTrain::AddPassenger(CPed *ped)
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{
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#ifdef GTA_TRAIN
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int i = ped->m_vehEnterType;
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if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){
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pPassengers[i] = ped;
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@ -378,11 +393,13 @@ CTrain::AddPassenger(CPed *ped)
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return;
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}
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}
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#endif
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}
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void
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CTrain::OpenTrainDoor(float ratio)
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{
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#ifdef GTA_TRAIN
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if(m_rwObject == nil)
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return;
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@ -407,6 +424,7 @@ CTrain::OpenTrainDoor(float ratio)
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doorL.UpdateRW();
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doorR.UpdateRW();
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#endif
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}
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@ -414,6 +432,7 @@ CTrain::OpenTrainDoor(float ratio)
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void
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CTrain::InitTrains(void)
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{
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#ifdef GTA_TRAIN
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int i, j;
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CTrain *train;
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@ -480,21 +499,25 @@ CTrain::InitTrains(void)
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for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++);
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aStationCoors_S[i] = pTrackNodes_S[j].p;
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}
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#endif
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}
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void
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CTrain::Shutdown(void)
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{
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#ifdef GTA_TRAIN
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delete[] pTrackNodes;
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delete[] pTrackNodes_S;
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pTrackNodes = nil;
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pTrackNodes_S = nil;
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#endif
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}
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void
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CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists,
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float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail)
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{
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#ifdef GTA_TRAIN
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bool readingFile = false;
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int bp, lp;
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int i, tmp;
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// end
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interpLines[j].time = *totalDuration;
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#endif
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}
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void
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@ -627,6 +651,7 @@ ProcessTrainAnnouncements(void)
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void
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CTrain::UpdateTrains(void)
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{
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#ifdef GTA_TRAIN
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int i, j;
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uint32 time;
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float t, deltaT;
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@ -690,4 +715,5 @@ CTrain::UpdateTrains(void)
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// time offset for each train
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time += 0x40000/4;
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}
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#endif
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}
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