diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f015000a..3ac194fe 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -7708,22 +7708,18 @@ cAudioManager::ProcessProjectiles() void cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) { - float emittingVol; - CVehicle *veh; - if(params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - ++params->m_pVehicle->m_bRainAudioCounter; - veh = params->m_pVehicle; + CVehicle *veh = params->m_pVehicle; + ++veh->m_bRainAudioCounter; if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * CWeather::Rain; + float emittingVol = 30.f * CWeather::Rain; m_sQueueSample.m_bVolume = ComputeVolume( emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - veh = params->m_pVehicle; if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;