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Workaround for a crash on release
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@ -567,6 +567,9 @@ public:
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bool CanSeeEntity(CEntity*, float);
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bool CanSeeEntity(CEntity*, float);
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void RestorePreviousObjective(void);
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void RestorePreviousObjective(void);
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void SetIdle(void);
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void SetIdle(void);
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#ifdef _MSC_VER
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__declspec(noinline) // workaround for a compiler bug, hooray MS :P
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#endif
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void SetObjective(eObjective, void*);
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void SetObjective(eObjective, void*);
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void SetObjective(eObjective);
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void SetObjective(eObjective);
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void SetObjective(eObjective, int16, int16);
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void SetObjective(eObjective, int16, int16);
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