Fix sprite vertical scale

This commit is contained in:
Sergeanur 2020-04-10 10:52:47 +03:00
parent 6473778c47
commit 6647312660
4 changed files with 9 additions and 9 deletions

View File

@ -107,10 +107,8 @@ extern void **rwengine;
#ifdef ASPECT_RATIO_SCALE #ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) #define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
#define SCREEN_SCALE_AR2(a) ((a) / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO))
#else #else
#define SCREEN_SCALE_AR(a) (a) #define SCREEN_SCALE_AR(a) (a)
#define SCREEN_SCALE_AR2(a) (a)
#endif #endif
#include "maths.h" #include "maths.h"

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@ -320,7 +320,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z, CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * wscale, spritew * aCoronas[i].size * wscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale * hscale), spriteh * aCoronas[i].size * fogscale * hscale,
CCoronas::aCoronas[i].red / fogscale, CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale, CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale, CCoronas::aCoronas[i].blue / fogscale,
@ -331,7 +331,7 @@ CCoronas::Render(void)
CSprite::RenderOneXLUSprite_Rotate_Aspect( CSprite::RenderOneXLUSprite_Rotate_Aspect(
spriteCoors.x, spriteCoors.y, spriteCoors.z, spriteCoors.x, spriteCoors.y, spriteCoors.z,
spritew * aCoronas[i].size * fogscale, spritew * aCoronas[i].size * fogscale,
spriteh * SCREEN_SCALE_AR2(aCoronas[i].size * fogscale), spriteh * aCoronas[i].size * fogscale,
CCoronas::aCoronas[i].red / fogscale, CCoronas::aCoronas[i].red / fogscale,
CCoronas::aCoronas[i].green / fogscale, CCoronas::aCoronas[i].green / fogscale,
CCoronas::aCoronas[i].blue / fogscale, CCoronas::aCoronas[i].blue / fogscale,

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@ -30,10 +30,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
out->x *= SCREEN_WIDTH * recip; out->x *= SCREEN_WIDTH * recip;
out->y *= SCREEN_HEIGHT * recip; out->y *= SCREEN_HEIGHT * recip;
// What is this? size? // What is this? size?
*outw = 70.0f/CDraw::GetFOV(); *outw = 70.0f/CDraw::GetFOV() * SCREEN_WIDTH * recip;
*outh = 70.0f/CDraw::GetFOV(); #ifdef ASPECT_RATIO_SCALE
*outw *= SCREEN_WIDTH * recip; *outh = 70.0f/CDraw::GetFOV() / (DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO) * SCREEN_HEIGHT * recip;
*outh *= SCREEN_HEIGHT * recip; #else
*outh = 70.0f/CDraw::GetFOV() * SCREEN_HEIGHT * recip;
#endif
return true; return true;
} }

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@ -83,7 +83,7 @@ CWeaponEffects::Render(void)
{ {
float recipz = 1.0f / pos.z; float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h), gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255, gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
recipz, 255); recipz, 255);
} }