mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-14 06:29:17 +00:00
assert, temp fixes
This commit is contained in:
parent
3e6016dc6e
commit
660d040531
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@ -321,84 +321,101 @@ void CParticle::Initialise()
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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{
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
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gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], nil);
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ASSERT(gpSmokeTex[i] != nil);
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gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
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gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
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}
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}
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gpSmoke2Tex = RwTextureRead("smokeII_3", nil);
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gpSmoke2Tex = RwTextureRead("smokeII_3", nil);
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ASSERT(gpSmoke2Tex != nil);
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gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex);
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gpSmoke2Raster = RwTextureGetRaster(gpSmoke2Tex);
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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{
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
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gpRubberTex[i] = RwTextureRead(RubberFiles[i], nil);
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ASSERT(gpRubberTex[i] != nil);
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gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
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gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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{
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
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gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], nil);
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ASSERT(gpRainSplashTex[i] != nil);
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gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
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gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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{
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
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gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], nil);
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ASSERT(gpWatersprayTex[i] != nil);
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gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
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gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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{
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
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gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], nil);
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ASSERT(gpExplosionMediumTex[i] != nil);
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gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
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gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
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{
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gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil);
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gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], nil);
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ASSERT(gpGunFlashTex[i] != nil);
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gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
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gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
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}
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}
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gpRainDropTex = RwTextureRead("raindrop4", nil);
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gpRainDropTex = RwTextureRead("raindrop4", nil);
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ASSERT(gpRainDropTex != nil);
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gpRainDropRaster = RwTextureGetRaster(gpRainDropTex);
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gpRainDropRaster = RwTextureGetRaster(gpRainDropTex);
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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{
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
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gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], nil);
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ASSERT(gpRainSplashupTex[i] != nil);
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gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
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gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
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{
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gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil);
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gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], nil);
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ASSERT(gpBirdfrontTex[i] != nil);
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gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
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gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
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for ( int32 i = 0; i < MAX_BOAT_FILES; i++ )
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{
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{
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gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil);
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gpBoatTex[i] = RwTextureRead(BoatFiles[i], nil);
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ASSERT(gpBoatTex[i] != nil);
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gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]);
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gpBoatRaster[i] = RwTextureGetRaster(gpBoatTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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{
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
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gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], nil);
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ASSERT(gpCarDebrisTex[i] != nil);
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gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
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gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
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}
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}
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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{
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
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gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], nil);
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ASSERT(gpCarSplashTex[i] != nil);
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gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
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gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
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}
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}
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gpBoatWakeTex = RwTextureRead("boatwake2", nil);
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gpBoatWakeTex = RwTextureRead("boatwake2", nil);
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ASSERT(gpBoatWakeTex != nil);
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gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex);
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gpBoatWakeRaster = RwTextureGetRaster(gpBoatWakeTex);
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gpFlame1Tex = RwTextureRead("flame1", nil);
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gpFlame1Tex = RwTextureRead("flame1", nil);
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ASSERT(gpFlame1Tex != nil);
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gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
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gpFlame1Raster = RwTextureGetRaster(gpFlame1Tex);
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gpFlame5Tex = RwTextureRead("flame5", nil);
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gpFlame5Tex = RwTextureRead("flame5", nil);
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ASSERT(gpFlame5Tex != nil);
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#ifdef FIX_BUGS
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//#ifdef FIX_BUGS
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#if 0
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gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
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gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex);
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#else
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#else
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// this seems to have become more of a design choice
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// this seems to have become more of a design choice
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@ -406,68 +423,91 @@ void CParticle::Initialise()
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#endif
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#endif
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gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
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gpRainDropSmallTex = RwTextureRead("rainsmall", nil);
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ASSERT(gpRainDropSmallTex != nil);
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gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
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gpRainDropSmallRaster = RwTextureGetRaster(gpRainDropSmallTex);
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gpBloodTex = RwTextureRead("blood", nil);
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gpBloodTex = RwTextureRead("blood", nil);
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ASSERT(gpBloodTex != nil);
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gpBloodRaster = RwTextureGetRaster(gpBloodTex);
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gpBloodRaster = RwTextureGetRaster(gpBloodTex);
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gpLeafTex = RwTextureRead("gameleaf01_64", nil);
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gpLeafTex = RwTextureRead("gameleaf01_64", nil);
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ASSERT(gpLeafTex != nil);
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gpLeafRaster = RwTextureGetRaster(gpLeafTex);
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gpLeafRaster = RwTextureGetRaster(gpLeafTex);
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gpLetterTex = RwTextureRead("letter", nil);
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gpLetterTex = RwTextureRead("letter", nil);
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ASSERT(gpLetterTex != nil);
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gpLetterRaster = RwTextureGetRaster(gpLetterTex);
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gpLetterRaster = RwTextureGetRaster(gpLetterTex);
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gpCloudTex1 = RwTextureRead("cloud3", nil);
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gpCloudTex1 = RwTextureRead("cloud3", nil);
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ASSERT(gpCloudTex1 != nil);
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gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
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gpCloudRaster1 = RwTextureGetRaster(gpCloudTex1);
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gpCloudTex4 = RwTextureRead("cloudmasked", nil);
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gpCloudTex4 = RwTextureRead("cloudmasked", nil);
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ASSERT(gpCloudTex4 != nil);
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gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
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gpCloudRaster4 = RwTextureGetRaster(gpCloudTex4);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
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gpBloodSmallTex = RwTextureRead("bloodsplat2", nil);
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ASSERT(gpBloodSmallTex != nil);
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gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
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gpBloodSmallRaster = RwTextureGetRaster(gpBloodSmallTex);
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gpGungeTex = RwTextureRead("gunge", nil);
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gpGungeTex = RwTextureRead("gunge", nil);
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ASSERT(gpGungeTex != nil);
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gpGungeRaster = RwTextureGetRaster(gpGungeTex);
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gpGungeRaster = RwTextureGetRaster(gpGungeTex);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
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gpCollisionSmokeTex = RwTextureRead("collisionsmoke", nil);
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ASSERT(gpCollisionSmokeTex != nil);
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gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
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gpCollisionSmokeRaster = RwTextureGetRaster(gpCollisionSmokeTex);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
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gpBulletHitTex = RwTextureRead("bullethitsmoke", nil);
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ASSERT(gpBulletHitTex != nil);
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gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
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gpBulletHitRaster = RwTextureGetRaster(gpBulletHitTex);
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gpGunShellTex = RwTextureRead("gunshell", nil);
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gpGunShellTex = RwTextureRead("gunshell", nil);
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ASSERT(gpGunShellTex != nil);
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gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
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gpGunShellRaster = RwTextureGetRaster(gpGunShellTex);
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gpPointlightTex = RwTextureRead("smoke5", nil);
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gpPointlightTex = RwTextureRead("smoke5", nil);
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ASSERT(gpPointlightTex != nil);
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gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
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gpPointlightRaster = RwTextureGetRaster(gpPointlightTex);
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gpSparkTex = RwTextureRead("spark", nil);
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gpSparkTex = RwTextureRead("spark", nil);
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ASSERT(gpSparkTex != nil);
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gpSparkRaster = RwTextureGetRaster(gpSparkTex);
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gpSparkRaster = RwTextureGetRaster(gpSparkTex);
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gpNewspaperTex = RwTextureRead("ballot_paper", nil);
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gpNewspaperTex = RwTextureRead("ballot_paper", nil);
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ASSERT(gpNewspaperTex != nil);
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gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex);
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gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex);
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gpGunSmokeTex = RwTextureRead("gunsmoke3", nil);
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gpGunSmokeTex = RwTextureRead("gunsmoke3", nil);
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ASSERT(gpGunSmokeTex != nil);
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gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex);
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gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex);
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gpHeatHazeTex = RwTextureRead("heathaze", nil);
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gpHeatHazeTex = RwTextureRead("heathaze", nil);
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ASSERT(gpHeatHazeTex != nil);
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gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
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gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex);
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gpBeastieTex = RwTextureRead("beastie", nil);
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gpBeastieTex = RwTextureRead("beastie", nil);
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ASSERT(gpBeastieTex != nil);
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gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
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gpBeastieRaster = RwTextureGetRaster(gpBeastieTex);
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gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
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gpRainDripTex[0] = RwTextureRead("raindrip64", nil);
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ASSERT(gpRainDripTex[0] != nil);
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gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
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gpRainDripRaster[0] = RwTextureGetRaster(gpRainDripTex[0]);
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gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
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gpRainDripTex[1] = RwTextureRead("raindripb64", nil);
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ASSERT(gpRainDripTex[1] != nil);
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gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
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gpRainDripRaster[1] = RwTextureGetRaster(gpRainDripTex[1]);
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gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
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gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil);
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ASSERT(gpRainDripDarkTex[0] != nil);
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gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
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gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]);
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gpMultiPlayerHitTex = RwTextureRead("mphit", nil);
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gpMultiPlayerHitTex = RwTextureRead("mphit", nil);
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ASSERT(gpMultiPlayerHitTex != nil);
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gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex);
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gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex);
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gpFireHoseTex = RwTextureRead("firehose", nil);
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gpFireHoseTex = RwTextureRead("firehose", nil);
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ASSERT(gpFireHoseTex != nil);
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gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex);
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gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex);
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CTxdStore::PopCurrentTxd();
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CTxdStore::PopCurrentTxd();
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@ -76,14 +76,14 @@ CShadows::Init(void)
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gpShadowBikeTex = RwTextureRead("shad_bike", nil);
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gpShadowBikeTex = RwTextureRead("shad_bike", nil);
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gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
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gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
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gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
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gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
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gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
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gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
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gpOutline1Tex = RwTextureRead("outline_64", nil);
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gpOutline1Tex = RwTextureRead("outline_64", nil);
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gpOutline2Tex = RwTextureRead("outline2_64", nil);
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gpOutline2Tex = RwTextureRead("outline2_64", nil);
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gpOutline3Tex = RwTextureRead("outline3_64", nil);
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gpOutline3Tex = RwTextureRead("outline3_64", nil);
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gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
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gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
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gpReflectionTex = RwTextureRead("reflection01", nil);
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//gpReflectionTex = RwTextureRead("reflection01", nil);
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gpWalkDontTex = RwTextureRead("walk_dont", nil);
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gpWalkDontTex = RwTextureRead("walk_dont", nil);
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gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
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//gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
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gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
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gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
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CTxdStore::PopCurrentTxd();
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CTxdStore::PopCurrentTxd();
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@ -99,9 +99,9 @@ CShadows::Init(void)
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpReflectionTex != nil);
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//ASSERT(gpReflectionTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpCrackedGlassTex != nil);
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//ASSERT(gpCrackedGlassTex != nil);
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ASSERT(gpPostShadowTex != nil);
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ASSERT(gpPostShadowTex != nil);
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@ -178,9 +178,9 @@ CShadows::Shutdown(void)
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpReflectionTex != nil);
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//ASSERT(gpReflectionTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpCrackedGlassTex != nil);
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//ASSERT(gpCrackedGlassTex != nil);
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ASSERT(gpPostShadowTex != nil);
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ASSERT(gpPostShadowTex != nil);
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RwTextureDestroy(gpShadowCarTex);
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RwTextureDestroy(gpShadowCarTex);
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@ -194,9 +194,9 @@ CShadows::Shutdown(void)
|
||||||
RwTextureDestroy(gpOutline2Tex);
|
RwTextureDestroy(gpOutline2Tex);
|
||||||
RwTextureDestroy(gpOutline3Tex);
|
RwTextureDestroy(gpOutline3Tex);
|
||||||
RwTextureDestroy(gpBloodPoolTex);
|
RwTextureDestroy(gpBloodPoolTex);
|
||||||
RwTextureDestroy(gpReflectionTex);
|
//RwTextureDestroy(gpReflectionTex);
|
||||||
RwTextureDestroy(gpWalkDontTex);
|
RwTextureDestroy(gpWalkDontTex);
|
||||||
RwTextureDestroy(gpCrackedGlassTex);
|
//RwTextureDestroy(gpCrackedGlassTex);
|
||||||
RwTextureDestroy(gpPostShadowTex);
|
RwTextureDestroy(gpPostShadowTex);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
||||||
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
|
Subproject commit ed9cb45ee9a2749a0a89231bf16f09a5c53bfc92
|
Loading…
Reference in a new issue