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little emergecy fix for shadows with librw
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@ -2788,14 +2788,12 @@ CPed::SetModelIndex(uint32 mi)
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// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
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(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
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#ifdef PED_SKIN
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if(modelInfo->GetHitColModel() == nil)
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modelInfo->CreateHitColModelSkinned(GetClump());
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if (IsClumpSkinned(GetClump())) // condition isn't there in VC
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UpdateRpHAnim();
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#endif
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#if 1
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UpdateRpHAnim();
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#ifndef LIBRW
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if (!m_pRTShadow)
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{
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m_pRTShadow = new CCutsceneShadow;
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@ -853,7 +853,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
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{
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if ( CTimeCycle::GetShadowStrength() != 0 )
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{
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#if 1
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#ifndef LIBRW
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CCutsceneShadow *pShadow = pPed->m_pRTShadow;
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if (pShadow)
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