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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 12:35:55 +00:00
pointlights done
This commit is contained in:
parent
951439486f
commit
6514bc6b39
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@ -7,6 +7,7 @@
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#include "Camera.h"
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#include "Sprite.h"
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#include "Coronas.h"
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#include "PointLights.h"
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#include "Rubbish.h"
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#include "Timecycle.h"
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#include "General.h"
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@ -391,7 +392,7 @@ void CMovingThings::Init()
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CPlaneTrails::Init();
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CSmokeTrails::Init();
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CPlaneBanners::Init();
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CEscalators::Init();
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CPointLights::Init();
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StartCloseList.m_pNext = &CMovingThings::EndCloseList;
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StartCloseList.m_pPrev = nil;
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@ -399,6 +400,8 @@ void CMovingThings::Init()
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EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
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Num = 0;
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CEscalators::Init();
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#ifndef MIAMI // something is still used here actually
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// Initialize scroll bars
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aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
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@ -1,6 +1,7 @@
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#include "common.h"
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#include "main.h"
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#include "CutsceneMgr.h"
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#include "Lights.h"
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#include "Camera.h"
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#include "Weather.h"
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@ -10,8 +11,23 @@
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#include "Timer.h"
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#include "PointLights.h"
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//--MIAMI: file done
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int16 CPointLights::NumLights;
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CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
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CVector CPointLights::aCachedMapReads[32];
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float CPointLights::aCachedMapReadResults[32];
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int32 CPointLights::NextCachedValue;
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void
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CPointLights::Init(void)
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{
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for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){
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aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f);
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aCachedMapReadResults[i] = 0.0f;
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}
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NextCachedValue = 0;
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}
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void
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CPointLights::InitPerFrame(void)
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@ -86,12 +102,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors)
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ret *= distNorm;
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}else{
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float intensity;
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// distance fade
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if(distNorm < 0.5f)
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// near enough
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intensity = 1.0f;
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else
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// attenuate
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intensity = 1.0f - (distNorm - 0.5f)*2.0f;
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intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f);
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if(distance != 0.0f){
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CVector dir = dist / distance;
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@ -143,17 +158,22 @@ CPointLights::RenderFogEffect(void)
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CVector spriteCoors;
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float spritew, spriteh;
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if(CCutsceneMgr::IsRunning())
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return;
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster);
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CSprite::InitSpriteBuffer();
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for(i = 0; i < NumLights; i++){
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if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS)
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continue;
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fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness;
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fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f;
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if(fogginess == 0.0f)
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continue;
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@ -198,7 +218,7 @@ CPointLights::RenderFogEffect(void)
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float distsq = sq(dx) + sq(dy);
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float linedistsq = distsq - sq(dot);
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if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){
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CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f);
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CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f);
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if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f,
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point, entity, true, false, false, false, true, false, nil)){
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// Now same check again in xyz
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@ -220,9 +240,9 @@ CPointLights::RenderFogEffect(void)
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intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
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if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
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float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF;
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float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
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float size = FogSizes[r>>1];
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CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
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CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
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spritew * size, spriteh * size,
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aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
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intensity, 1/spriteCoors.z, rotation, 255);
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@ -234,9 +254,8 @@ CPointLights::RenderFogEffect(void)
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}
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}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
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if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
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point, entity, true, false, false, false, true, false, nil)){
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float groundZ;
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if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){
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xmin = aLights[i].coors.x - FOG_AREA_RADIUS;
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ymin = aLights[i].coors.y - FOG_AREA_RADIUS;
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xmax = aLights[i].coors.x + FOG_AREA_RADIUS;
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@ -267,11 +286,11 @@ CPointLights::RenderFogEffect(void)
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// more intensity the closer to light source
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intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
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CVector fogcoors(xi, yi, point.point.z + 1.6f);
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CVector fogcoors(xi, yi, groundZ + 1.6f);
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if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
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float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF;
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float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
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float size = FogSizes[r>>1];
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CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
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CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
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spritew * size, spriteh * size,
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aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
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intensity, 1/spriteCoors.z, rotation, 255);
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}
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}
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}
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CSprite::FlushSpriteBuffer();
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}
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bool
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CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ)
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{
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for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++)
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if(aCachedMapReads[i] == coors){
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*groundZ = aCachedMapReadResults[i];
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return true;
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}
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CColPoint point;
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CEntity *entity;
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if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){
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aCachedMapReads[NextCachedValue] = coors;
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aCachedMapReadResults[NextCachedValue] = point.point.z;
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NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads);
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*groundZ = point.point.z;
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return true;
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}
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return false;
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}
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@ -20,6 +20,9 @@ class CPointLights
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public:
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static int16 NumLights;
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static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
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static CVector aCachedMapReads[32];
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static float aCachedMapReadResults[32];
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static int32 NextCachedValue;
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enum {
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LIGHT_POINT,
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FOG_ALWAYS
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};
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static void Init(void);
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static void InitPerFrame(void);
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static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
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static float GenerateLightsAffectingObject(Const CVector *objCoors);
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static void RemoveLightsAffectingObject(void);
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static void RenderFogEffect(void);
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static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ);
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};
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