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Shadow/blood fade and scale fix

This commit is contained in:
eray orçunus 2019-11-27 23:58:22 +03:00
parent 680fe0f7e6
commit 6496143022
2 changed files with 5 additions and 5 deletions

View file

@ -9244,7 +9244,7 @@ CPed::ProcessControl(void)
float timeDependentDist; float timeDependentDist;
if (remainingBloodyFpTime >= 2000) { if (remainingBloodyFpTime >= 2000) {
if (remainingBloodyFpTime <= 7000) if (remainingBloodyFpTime <= 7000)
timeDependentDist = (remainingBloodyFpTime - 2000) / 5000 * 0.75f; timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f;
else else
timeDependentDist = 0.75f; timeDependentDist = 0.75f;
} else { } else {
@ -9288,8 +9288,8 @@ CPed::ProcessControl(void)
} else { } else {
CShadows::StoreStaticShadow( CShadows::StoreStaticShadow(
(uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, (uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
(remainingBloodyFpTime - 2000) / 5000 * 0.75f, 0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f,
0.0f, (remainingBloodyFpTime - 2000) / 5000 * -0.75f, 0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f,
255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f); 255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f);
} }
} }

View file

@ -1516,11 +1516,11 @@ CShadows::UpdatePermanentShadows(void)
aPermanentShadows[i].m_nType = SHADOWTYPE_NONE; aPermanentShadows[i].m_nType = SHADOWTYPE_NONE;
else else
{ {
if ( timePassed >= (aPermanentShadows[i].m_nLifeTime*(1-(1/4))) ) if ( timePassed >= (aPermanentShadows[i].m_nLifeTime * 3 / 4) )
{ {
// timePassed == 0 -> 4 // timePassed == 0 -> 4
// timePassed == aPermanentShadows[i].m_nLifeTime -> 0 // timePassed == aPermanentShadows[i].m_nLifeTime -> 0
float fMult = 1.0f - (timePassed - (aPermanentShadows[i].m_nLifeTime*(1-(1/4)))) / (aPermanentShadows[i].m_nLifeTime / 4); float fMult = 1.0f - float(timePassed - (aPermanentShadows[i].m_nLifeTime * 3 / 4)) / (aPermanentShadows[i].m_nLifeTime / 4);
StoreStaticShadow((uint32)&aPermanentShadows[i], StoreStaticShadow((uint32)&aPermanentShadows[i],
aPermanentShadows[i].m_nType, aPermanentShadows[i].m_nType,