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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-24 02:40:00 +00:00
more CBike
This commit is contained in:
parent
7f0474e9de
commit
647fd951ec
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@ -462,6 +462,8 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
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DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
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DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
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DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
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DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
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@ -1595,7 +1595,7 @@ CAutomobile::ProcessControl(void)
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if(this == FindPlayerVehicle())
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if(this == FindPlayerVehicle())
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// BUG: this only observes one of the wheels
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// BUG: this only observes one of the wheels
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TheCamera.m_bVehicleSuspenHigh = suspChange > 0.05f;
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TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
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m_aSuspensionSpringRatio[i] = 1.0f;
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m_aSuspensionSpringRatio[i] = 1.0f;
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@ -95,12 +95,12 @@ CBike::CBike(int32 id, uint8 CreatedBy)
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bWaterTight = false;
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bWaterTight = false;
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m_bike_flag08 = false;
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m_bike_flag08 = false;
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bIsStanding = false;
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bIsStanding = false;
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m_bike_flag20 = false;
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bExtraSpeed = false;
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m_bike_flag40 = false;
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m_bike_flag40 = false;
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m_bike_flag80 = false;
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m_bike_flag80 = false;
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m_fTireTemperature = 0.0f;
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m_fTireTemperature = 0.0f;
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someAngle = 0.0f;
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m_fBrakeDestabilization = 0.0f;
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field_490 = 0;
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field_490 = 0;
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for(i = 0; i < 2; i++){
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for(i = 0; i < 2; i++){
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@ -183,7 +183,7 @@ CBike::ProcessControl(void)
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bWarnedPeds = false;
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bWarnedPeds = false;
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bLeanMatrixClean = false;
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bLeanMatrixClean = false;
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m_doingBurnout = 0;
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m_doingBurnout = 0;
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m_bike_flag20 = false;
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bExtraSpeed = false;
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bRestingOnPhysical = false;
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bRestingOnPhysical = false;
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if(CReplay::IsPlayingBack())
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if(CReplay::IsPlayingBack())
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@ -204,18 +204,18 @@ CBike::ProcessControl(void)
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case STATUS_PLAYER:
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case STATUS_PLAYER:
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bCanStand = true;
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bCanStand = true;
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m_bike_flag08 = false;
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m_bike_flag08 = false;
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if(pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
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if(FindPlayerPed()->GetPedState() != PED_EXIT_CAR && FindPlayerPed()->GetPedState() != PED_DRAG_FROM_CAR){
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ProcessControlInputs(0);
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ProcessControlInputs(0);
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if(m_fLeanInput < 0.0f){
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if(m_fLeanInput < 0.0f){
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
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if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
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if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
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if(GetModelIndex() == MI_SANCHEZ){
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if(GetModelIndex() == MI_SANCHEZ){
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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force *= 0.7f*m_fGasPedal + 0.3f;
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force *= 0.7f*m_fGasPedal + 0.3f;
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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}else{
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}else{
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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force *= 0.5f*m_fGasPedal + 0.5f;
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force *= 0.5f*m_fGasPedal + 0.5f;
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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}
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}
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@ -223,7 +223,7 @@ CBike::ProcessControl(void)
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}else{
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}else{
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
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m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
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if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
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if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
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float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.Magnitude(), 0.1f);
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
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}
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}
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}
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}
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@ -237,7 +237,7 @@ CBike::ProcessControl(void)
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m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
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m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
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m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
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CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
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CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*GetUp();
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if(m_fGasPedal > 0.3f){
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if(m_fGasPedal > 0.3f){
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if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
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if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
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bStuckInSand = true;
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bStuckInSand = true;
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@ -265,7 +265,7 @@ CBike::ProcessControl(void)
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.5f*wheelScale);
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for(i = 0; i < 2; i++)
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for(i = 0; i < 2; i++)
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m_aWheelRotation[i] += wheelRot;
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m_aWheelRotation[i] += wheelRot;
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@ -384,8 +384,8 @@ CBike::ProcessControl(void)
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res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
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res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
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res.x = Pow(res.x, CTimer::GetTimeStep());
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res.x = Pow(res.x, CTimer::GetTimeStep());
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res.y = Pow(res.y, CTimer::GetTimeStep());
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res.y = Pow(res.y, CTimer::GetTimeStep());
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float turnX = localTurnSpeed.x*res.x - localTurnSpeed.x;
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float turnX = localTurnSpeed.x*(res.x - 1.0f);
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float turnY = localTurnSpeed.y*res.y - localTurnSpeed.y;
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float turnY = localTurnSpeed.y*(res.y - 1.0f);
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res = -GetUp() * turnY * m_fTurnMass;
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res = -GetUp() * turnY * m_fTurnMass;
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// BUG? matrix multiplication
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// BUG? matrix multiplication
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@ -485,7 +485,7 @@ CBike::ProcessControl(void)
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m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
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m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
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if(bIsStanding){
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if(bIsStanding){
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float f = Pow(0.97f, CTimer::GetTimeStep());
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float f = Pow(0.97f, CTimer::GetTimeStep());
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m_fLeanLRAngle2 = m_fLeanLRAngle2*f + (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
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m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
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m_fLeanLRAngle = m_fLeanLRAngle2;
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m_fLeanLRAngle = m_fLeanLRAngle2;
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}
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}
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}else{
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}else{
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@ -522,15 +522,24 @@ CBike::ProcessControl(void)
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}
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}
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}
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}
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// TODO: lean forward speed up
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// Lean forward speed up
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float savedAirResistance = m_fAirResistance;
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float savedAirResistance = m_fAirResistance;
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// ...
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if(GetStatus() == STATUS_PLAYER && pDriver){
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CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
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if(assoc && assoc->blendAmount > 0.5f &&
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assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
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m_fAirResistance *= 0.6f;
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if(m_fGasPedal > 0.5f && DotProduct(m_vecMoveSpeed, GetForward()) > 0.25f){
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ApplyMoveForce(0.2f*m_fMass*GRAVITY*CTimer::GetTimeStep()*GetForward());
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bExtraSpeed = true;
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}
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}
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}
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CPhysical::ProcessControl();
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CPhysical::ProcessControl();
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m_fAirResistance = savedAirResistance;
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m_fAirResistance = savedAirResistance;
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ProcessBuoyancy();
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ProcessBuoyancy();
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// Rescale spring ratios, i.e. subtract wheel radius
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// Rescale spring ratios, i.e. subtract wheel radius
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for(i = 0; i < 4; i++){
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for(i = 0; i < 4; i++){
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// wheel radius in relation to suspension line
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// wheel radius in relation to suspension line
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@ -703,26 +712,24 @@ CBike::ProcessControl(void)
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}
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}
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// Find contact points for wheel processing
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// Find contact points for wheel processing
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i = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
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int frontLine = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
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BIKESUSP_F1 : BIKESUSP_F2;
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BIKESUSP_F1 : BIKESUSP_F2;
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int frontLine = i;
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CVector frontContact(0.0f,
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CVector frontContact(0.0f,
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colModel->lines[BIKESUSP_F1].p0.y,
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colModel->lines[BIKESUSP_F1].p0.y,
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colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
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colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
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frontContact = Multiply3x3(GetMatrix(), frontContact);
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frontContact = Multiply3x3(GetMatrix(), frontContact);
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i = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
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int rearLine = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
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BIKESUSP_R1 : BIKESUSP_R2;
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BIKESUSP_R1 : BIKESUSP_R2;
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int rearLine = i;
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CVector rearContact(0.0f,
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CVector rearContact(0.0f,
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colModel->lines[BIKESUSP_R1].p0.y,
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colModel->lines[BIKESUSP_R1].p0.y,
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colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
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colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
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rearContact = Multiply3x3(GetMatrix(), rearContact);
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rearContact = Multiply3x3(GetMatrix(), rearContact);
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float traction = 0.004f * m_fTraction;
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float traction = 0.004f * m_fTraction;
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traction *= pHandling->fTractionMultiplier / 4.0f;
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traction *= pHandling->fTractionMultiplier / 4.0f;
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// TODO: what is this?
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// Turn wheel
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if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
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if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
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if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
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if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
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m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
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m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
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@ -732,11 +739,11 @@ CBike::ProcessControl(void)
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CColPoint point;
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CColPoint point;
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point.surfaceA = SURFACE_WHEELBASE;
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point.surfaceA = SURFACE_WHEELBASE;
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point.surfaceB = SURFACE_TARMAC;
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point.surfaceB = SURFACE_TARMAC;
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float foo = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
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float steer = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
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if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
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if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
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CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
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CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
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foo *= pBikeHandling->fSlipSteer;
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steer *= pBikeHandling->fSlipSteer;
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f = Asin(Min(foo/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
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f = Asin(Min(steer/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
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if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
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if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
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m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
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m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
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f *= 2.0f;
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f *= 2.0f;
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@ -775,15 +782,15 @@ CBike::ProcessControl(void)
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fThrust = 0.0f;
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fThrust = 0.0f;
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m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
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m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
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float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
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float adhesion2 = 1.0f;
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float adhesionDestab = 1.0f;
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if(someAngle > 0.0f)
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if(m_fBrakeDestabilization > 0.0f)
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switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
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switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
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case ADHESIVE_HARD:
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case ADHESIVE_HARD:
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case ADHESIVE_LOOSE:
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case ADHESIVE_LOOSE:
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adhesion2 = 0.9f;
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adhesionDestab = 0.9f;
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break;
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break;
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case ADHESIVE_ROAD:
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case ADHESIVE_ROAD:
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adhesion2 = 0.7f;
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adhesionDestab = 0.7f;
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break;
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break;
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}
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}
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if(GetStatus() == STATUS_PLAYER)
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if(GetStatus() == STATUS_PLAYER)
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@ -791,12 +798,12 @@ CBike::ProcessControl(void)
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if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
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if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
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adhesion *= 0.4f;
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adhesion *= 0.4f;
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WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
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WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
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CVector contactSpeed = GetSpeed(frontContact);
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ProcessBikeWheel(wheelFwd, wheelRight,
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ProcessBikeWheel(wheelFwd, wheelRight,
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GetSpeed(frontContact), frontContact,
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contactSpeed, frontContact,
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||||||
2, fThrust,
|
2, fThrust,
|
||||||
brake*brakeBiasFront,
|
brake*brakeBiasFront,
|
||||||
adhesion*tractionBiasFront,
|
adhesion*tractionBiasFront, adhesionDestab,
|
||||||
adhesion2,
|
|
||||||
BIKEWHEEL_FRONT,
|
BIKEWHEEL_FRONT,
|
||||||
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
||||||
&WheelState[BIKEWHEEL_FRONT],
|
&WheelState[BIKEWHEEL_FRONT],
|
||||||
|
@ -847,15 +854,15 @@ CBike::ProcessControl(void)
|
||||||
fThrust = acceleration;
|
fThrust = acceleration;
|
||||||
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
|
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
|
||||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
|
||||||
float adhesion2 = 1.0f;
|
float adhesionDestab = 1.0f;
|
||||||
if(someAngle > 0.0f)
|
if(m_fBrakeDestabilization > 0.0f)
|
||||||
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
|
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
|
||||||
case ADHESIVE_HARD:
|
case ADHESIVE_HARD:
|
||||||
case ADHESIVE_LOOSE:
|
case ADHESIVE_LOOSE:
|
||||||
adhesion2 = 0.9f;
|
adhesionDestab = 0.9f;
|
||||||
break;
|
break;
|
||||||
case ADHESIVE_ROAD:
|
case ADHESIVE_ROAD:
|
||||||
adhesion2 = 0.7f;
|
adhesionDestab = 0.7f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(GetStatus() == STATUS_PLAYER)
|
if(GetStatus() == STATUS_PLAYER)
|
||||||
|
@ -863,12 +870,12 @@ CBike::ProcessControl(void)
|
||||||
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
|
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
|
||||||
adhesion *= 0.4f;
|
adhesion *= 0.4f;
|
||||||
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
|
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
|
||||||
|
CVector contactSpeed = GetSpeed(rearContact);
|
||||||
ProcessBikeWheel(wheelFwd, wheelRight,
|
ProcessBikeWheel(wheelFwd, wheelRight,
|
||||||
GetSpeed(rearContact), rearContact,
|
contactSpeed, rearContact,
|
||||||
2, fThrust,
|
2, fThrust,
|
||||||
rearBrake*brakeBiasFront,
|
rearBrake*brakeBiasRear,
|
||||||
adhesion*tractionBiasFront,
|
adhesion*tractionBiasRear, adhesionDestab,
|
||||||
adhesion2,
|
|
||||||
BIKEWHEEL_REAR,
|
BIKEWHEEL_REAR,
|
||||||
&m_aWheelSpeed[BIKEWHEEL_REAR],
|
&m_aWheelSpeed[BIKEWHEEL_REAR],
|
||||||
&WheelState[BIKEWHEEL_REAR],
|
&WheelState[BIKEWHEEL_REAR],
|
||||||
|
@ -919,15 +926,15 @@ CBike::ProcessControl(void)
|
||||||
fThrust = 0.0f;
|
fThrust = 0.0f;
|
||||||
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
|
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
|
||||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
|
||||||
float adhesion2 = 1.0f;
|
float adhesionDestab = 1.0f;
|
||||||
if(someAngle > 0.0f)
|
if(m_fBrakeDestabilization > 0.0f)
|
||||||
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
|
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
|
||||||
case ADHESIVE_HARD:
|
case ADHESIVE_HARD:
|
||||||
case ADHESIVE_LOOSE:
|
case ADHESIVE_LOOSE:
|
||||||
adhesion2 = 0.9f;
|
adhesionDestab = 0.9f;
|
||||||
break;
|
break;
|
||||||
case ADHESIVE_ROAD:
|
case ADHESIVE_ROAD:
|
||||||
adhesion2 = 0.7f;
|
adhesionDestab = 0.7f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if(GetStatus() == STATUS_PLAYER)
|
if(GetStatus() == STATUS_PLAYER)
|
||||||
|
@ -935,12 +942,12 @@ CBike::ProcessControl(void)
|
||||||
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
||||||
adhesion *= 0.4f;
|
adhesion *= 0.4f;
|
||||||
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
|
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
|
||||||
|
CVector contactSpeed = GetSpeed(frontContact);
|
||||||
ProcessBikeWheel(wheelFwd, wheelRight,
|
ProcessBikeWheel(wheelFwd, wheelRight,
|
||||||
GetSpeed(frontContact), frontContact,
|
contactSpeed, frontContact,
|
||||||
2, fThrust,
|
2, fThrust,
|
||||||
brake*brakeBiasFront,
|
brake*brakeBiasFront,
|
||||||
adhesion*tractionBiasFront,
|
adhesion*tractionBiasFront, adhesionDestab,
|
||||||
adhesion2,
|
|
||||||
BIKEWHEEL_FRONT,
|
BIKEWHEEL_FRONT,
|
||||||
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
&m_aWheelSpeed[BIKEWHEEL_FRONT],
|
||||||
&WheelState[BIKEWHEEL_FRONT],
|
&WheelState[BIKEWHEEL_FRONT],
|
||||||
|
@ -966,9 +973,9 @@ CBike::ProcessControl(void)
|
||||||
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
|
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
|
||||||
m_vecAvgSurfaceRight.Normalise();
|
m_vecAvgSurfaceRight.Normalise();
|
||||||
float lean;
|
float lean;
|
||||||
if(m_nWheelsOnGround == 0){
|
if(m_nWheelsOnGround == 0)
|
||||||
lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
|
lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
|
||||||
}else
|
else
|
||||||
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
|
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
|
||||||
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
|
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
|
||||||
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
|
||||||
|
@ -988,23 +995,23 @@ CBike::ProcessControl(void)
|
||||||
}
|
}
|
||||||
m_fLeanLRAngle = m_fLeanLRAngle2;
|
m_fLeanLRAngle = m_fLeanLRAngle2;
|
||||||
|
|
||||||
// TODO: what is this?
|
// Destabilize steering when braking
|
||||||
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
|
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
|
||||||
m_fBrakePedal - m_fGasPedal > 0.9f &&
|
m_fBrakePedal - m_fGasPedal > 0.9f &&
|
||||||
fwdSpeed > 0.02f &&
|
fwdSpeed > 0.02f &&
|
||||||
!bIsHandbrakeOn){
|
!bIsHandbrakeOn){
|
||||||
someAngle += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
|
m_fBrakeDestabilization += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
|
||||||
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
|
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
|
||||||
// BUG: this clamp makes no sense and the arguments seem swapped too
|
// BUG: this clamp makes no sense and the arguments seem swapped too
|
||||||
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
||||||
m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
|
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
|
||||||
}else{
|
}else{
|
||||||
// BUG: this clamp makes no sense and the arguments seem swapped too
|
// BUG: this clamp makes no sense and the arguments seem swapped too
|
||||||
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
ApplyTurnForce(contactPoints[BIKESUSP_R1],
|
||||||
m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
|
m_fTurnMass*Sin(m_fBrakeDestabilization)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
|
||||||
}
|
}
|
||||||
}else
|
}else
|
||||||
someAngle = 0.0f;
|
m_fBrakeDestabilization = 0.0f;
|
||||||
|
|
||||||
// Update wheel positions from suspension
|
// Update wheel positions from suspension
|
||||||
float frontWheelPos = colModel->lines[frontLine].p0.z;
|
float frontWheelPos = colModel->lines[frontLine].p0.z;
|
||||||
|
@ -1043,12 +1050,69 @@ CBike::ProcessControl(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: pad shaking
|
ProcessDelayedExplosion();
|
||||||
|
|
||||||
|
// Find out how much to shake the pad depending on suspension and ground surface
|
||||||
|
|
||||||
|
float suspShake = 0.0f;
|
||||||
|
float surfShake = 0.0f;
|
||||||
|
float speedsq = m_vecMoveSpeed.MagnitudeSqr();
|
||||||
for(i = 0; i < 4; i++){
|
for(i = 0; i < 4; i++){
|
||||||
|
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
|
||||||
|
if(suspChange > 0.3f && (i == BIKESUSP_F1 || i == BIKESUSP_R1) && speedsq > 0.04f){
|
||||||
|
if(GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PHYSICS){
|
||||||
|
if(m_wheelStatus[i] == WHEEL_STATUS_BURST)
|
||||||
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP_2, suspChange);
|
||||||
|
else
|
||||||
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
|
||||||
|
if(suspChange > suspShake)
|
||||||
|
suspShake = suspChange;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(this == FindPlayerVehicle()){
|
||||||
|
uint8 surf = m_aWheelColPoints[i].surfaceB;
|
||||||
|
if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
|
||||||
|
if(surfShake < 0.2f)
|
||||||
|
surfShake = 0.3f;
|
||||||
|
}else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND || surf == SURFACE_SAND_BEACH){
|
||||||
|
if(surfShake < 0.1f)
|
||||||
|
surfShake = 0.2f;
|
||||||
|
}else if(surf == SURFACE_GRASS){
|
||||||
|
if(surfShake < 0.05f)
|
||||||
|
surfShake = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// BUG: this only observes one of the wheels
|
||||||
|
TheCamera.m_bVehicleSuspenHigh = Abs(suspChange) > 0.05f;
|
||||||
|
}
|
||||||
|
|
||||||
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
|
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
|
||||||
m_aSuspensionSpringRatio[i] = 1.0f;
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Shake pad
|
||||||
|
|
||||||
|
if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
|
||||||
|
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
||||||
|
if(speed > sq(0.1f)){
|
||||||
|
speed = Sqrt(speed);
|
||||||
|
if(suspShake > 0.0f){
|
||||||
|
uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
|
||||||
|
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
|
||||||
|
}else{
|
||||||
|
uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
|
||||||
|
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bVehicleColProcessed = false;
|
||||||
|
bAudioChangingGear = false;
|
||||||
|
|
||||||
|
if(!bWarnedPeds)
|
||||||
|
CCarCtrl::ScanForPedDanger(this);
|
||||||
|
|
||||||
if(bInfiniteMass){
|
if(bInfiniteMass){
|
||||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
|
@ -1068,13 +1132,44 @@ CBike::ProcessControl(void)
|
||||||
if(bCanStand || m_bike_flag08 || bIsStanding){
|
if(bCanStand || m_bike_flag08 || bIsStanding){
|
||||||
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
|
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
|
||||||
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
|
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
|
||||||
|
// Keep bike upright
|
||||||
if(bCanStand){
|
if(bCanStand){
|
||||||
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
||||||
bIsStanding = false;
|
bIsStanding = false;
|
||||||
}else{
|
}else
|
||||||
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
|
||||||
|
|
||||||
|
// Wheelie/Stoppie stabilization
|
||||||
|
if(GetStatus() == STATUS_PLAYER){
|
||||||
|
if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f && GetForward().z > 0.0 &&
|
||||||
|
!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f)){
|
||||||
|
// Wheelie
|
||||||
|
float wheelie = pBikeHandling->fWheelieAng - GetForward().z;
|
||||||
|
if(wheelie > 0.15f)
|
||||||
|
// below wheelie angle
|
||||||
|
wheelie = Max(0.3f - wheelie, 0.0f);
|
||||||
|
else if(wheelie < -0.08f)
|
||||||
|
// above wheelie angle
|
||||||
|
wheelie = Min(-0.15f - wheelie, 0.0f);
|
||||||
|
float wheelieStab = pBikeHandling->fWheelieStabMult * Min(m_vecMoveSpeed.Magnitude(), 0.1f) * wheelie;
|
||||||
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*wheelieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
|
||||||
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
|
||||||
|
}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f && GetForward().z < 0.0 &&
|
||||||
|
!(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f)){
|
||||||
|
// Stoppie
|
||||||
|
float stoppie = pBikeHandling->fStoppieAng - GetForward().z;
|
||||||
|
if(stoppie > 0.15f)
|
||||||
|
// below stoppie angle
|
||||||
|
stoppie = Max(0.3f - stoppie, 0.0f);
|
||||||
|
else if(stoppie < -0.15f)
|
||||||
|
// above stoppie angle
|
||||||
|
stoppie = Min(-0.3f - stoppie, 0.0f);
|
||||||
|
float speed = m_vecMoveSpeed.Magnitude();
|
||||||
|
float stoppieStab = pBikeHandling->fStoppieStabMult * Min(speed, 0.1f) * stoppie;
|
||||||
|
ApplyTurnForce(0.5f*CTimer::GetTimeStep()*stoppieStab*m_fTurnMass*GetUp(), worldCOM+GetForward());
|
||||||
|
ApplyTurnForce(0.5f*Min(5.0f*speed,1.0f)*CTimer::GetTimeStep()*m_fWheelAngle*pBikeHandling->fWheelieSteer*m_fTurnMass*GetRight(), worldCOM+GetForward());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// TODO
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1126,7 +1221,7 @@ CBike::PreRender(void)
|
||||||
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
|
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rear fork
|
// Front fork
|
||||||
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
|
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
|
||||||
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
|
||||||
pos = mat.GetPosition();
|
pos = mat.GetPosition();
|
||||||
|
@ -1166,7 +1261,7 @@ CBike::PreRender(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Front fork
|
// Rear fork
|
||||||
if(m_aBikeNodes[BIKE_FORKS_REAR]){
|
if(m_aBikeNodes[BIKE_FORKS_REAR]){
|
||||||
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
|
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
|
||||||
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
|
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
|
||||||
|
@ -1254,7 +1349,6 @@ CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||||
|
|
||||||
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
||||||
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
||||||
|
|
||||||
if(colModel->numLines){
|
if(colModel->numLines){
|
||||||
for(i = 0; i < 4; i++){
|
for(i = 0; i < 4; i++){
|
||||||
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
|
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
|
||||||
|
|
|
@ -71,12 +71,12 @@ public:
|
||||||
uint8 bWaterTight : 1;
|
uint8 bWaterTight : 1;
|
||||||
uint8 m_bike_flag08 : 1;
|
uint8 m_bike_flag08 : 1;
|
||||||
uint8 bIsStanding : 1;
|
uint8 bIsStanding : 1;
|
||||||
uint8 m_bike_flag20 : 1;
|
uint8 bExtraSpeed : 1; // leaning forward
|
||||||
uint8 m_bike_flag40 : 1;
|
uint8 m_bike_flag40 : 1;
|
||||||
uint8 m_bike_flag80 : 1;
|
uint8 m_bike_flag80 : 1;
|
||||||
int16 m_doingBurnout;
|
int16 m_doingBurnout;
|
||||||
float m_fTireTemperature;
|
float m_fTireTemperature;
|
||||||
float someAngle;
|
float m_fBrakeDestabilization;
|
||||||
uint32 field_490;
|
uint32 field_490;
|
||||||
float m_fFireBlowUpTimer;
|
float m_fFireBlowUpTimer;
|
||||||
CPhysical *m_aGroundPhysical[4];
|
CPhysical *m_aGroundPhysical[4];
|
||||||
|
|
Loading…
Reference in a new issue