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fix weather init
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@ -71,8 +71,8 @@ const int16 WeatherTypesList[] = {
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const float Windiness[] = {
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0.0f, // WEATHER_SUNNY
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0.7f, // WEATHER_RAINY
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1.0f, // WEATHER_CLOUDY
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0.7f, // WEATHER_CLOUDY
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1.0f, // WEATHER_RAINY
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0.5f // WEATHER_FOGGY
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};
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@ -106,7 +106,7 @@ void CWeather::Init(void)
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{
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NewWeatherType = WEATHER_SUNNY;
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bScriptsForceRain = false;
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OldWeatherType = WEATHER_RAINY;
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OldWeatherType = WEATHER_CLOUDY;
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Stored_StateStored = false;
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InterpolationValue = 0.0f;
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WhenToPlayLightningSound = 0;
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