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Audio fixes
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parent
150f5302b7
commit
63e9f6d826
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@ -3038,7 +3038,8 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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switch (sound) {
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case SOUND_STEP_START:
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case SOUND_STEP_END:
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if (!params.m_pPed->bIsLooking) {
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if (!params.m_pPed->bIsInTheAir)
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continue;
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emittingVol = m_anRandomTable[3] % 15 + 45;
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if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
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emittingVol /= 2;
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@ -3084,7 +3085,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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}
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m_sQueueSample.m_nSampleIndex = sampleIndex;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
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m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
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switch (params.m_pPed->m_nMoveState) {
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@ -3112,7 +3113,6 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bRequireReflection = true;
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}
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break;
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case SOUND_FALL_LAND:
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case SOUND_FALL_COLLAPSE:
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