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https://git.rip/DMCA_FUCKER/re3.git
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Full CCutsceneMgr
This commit is contained in:
parent
df6e4093ce
commit
6362ceeff3
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@ -30,6 +30,12 @@ WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&)
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WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
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WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
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WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
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WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
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WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
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WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
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WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
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WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
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WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
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WRAPPER void CCamera::SetCamCutSceneOffSet(const CVector&) { EAXJMP(0x46FC30); };
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WRAPPER void CCamera::TakeControlWithSpline(short) { EAXJMP(0x471620); };
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WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
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bool
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bool
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CCamera::GetFading()
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CCamera::GetFading()
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@ -444,6 +444,7 @@ int m_iModeObbeCamIsInForCar;
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bool Get_Just_Switched_Status() { return m_bJust_Switched; }
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bool Get_Just_Switched_Status() { return m_bJust_Switched; }
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inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
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inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius);
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bool IsSphereVisible(const CVector ¢er, float radius);
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@ -480,6 +481,16 @@ int m_iModeObbeCamIsInForCar;
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void SetRwCamera(RwCamera*);
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void SetRwCamera(RwCamera*);
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void Process();
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void Process();
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void LoadPathSplines(int file);
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uint32 GetCutSceneFinishTime(void);
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void FinishCutscene(void);
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void SetCamCutSceneOffSet(const CVector&);
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void TakeControlWithSpline(short);
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void SetWideScreenOn(void) { m_WideScreenOn = true; }
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void SetWideScreenOff(void) { m_WideScreenOn = false; }
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void RestoreWithJumpCut(void);
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void dtor(void) { this->CCamera::~CCamera(); }
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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};
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static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
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static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");
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@ -1,8 +1,427 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "patcher.h"
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#include "CutsceneMgr.h"
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#include "CutsceneMgr.h"
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#include "Directory.h"
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#include "Camera.h"
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#include "Streaming.h"
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#include "FileMgr.h"
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#include "main.h"
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#include "AnimManager.h"
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#include "AnimBlendAssocGroup.h"
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#include "AnimBlendClumpData.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "CutsceneHead.h"
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#include "RpAnimBlend.h"
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#include "ModelIndices.h"
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#include "TempColModels.h"
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#include "MusicManager.h"
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const struct {
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const char *szTrackName;
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int iTrackId;
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} musicNameIdAssoc[] = {
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{ "JB", STREAMED_SOUND_NEWS_INTRO },
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{ "BET", STREAMED_SOUND_BANK_INTRO },
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{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
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{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
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{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
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{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
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{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
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{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
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{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
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{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
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{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
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{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
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{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
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{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
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{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
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{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
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{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
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{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
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{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
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{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
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{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
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{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
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{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
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{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
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{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
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{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
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{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
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{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
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{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
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{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
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{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
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{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
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{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
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{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
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{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
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{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
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{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
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{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
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{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
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{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
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{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
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{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
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{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
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{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
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{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
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{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
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{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
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{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
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{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
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{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
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{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
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{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
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{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
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{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
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{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
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{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
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{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
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{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
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{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
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{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
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{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
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{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
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{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
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{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
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{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
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{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
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{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
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{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
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{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
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{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
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{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
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{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
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{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
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{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
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{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
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{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
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{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
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{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
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{ NULL, NULL }
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};
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int
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FindCutsceneAudioTrackId(const char *szCutsceneName)
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{
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for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
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{
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if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
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return musicNameIdAssoc[i].iTrackId;
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}
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return -1;
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}
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
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CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
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int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
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bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
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bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
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bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
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char(&CCutsceneMgr::ms_cutsceneName)[8] = *(char(*)[8]) *(uintptr*)0x70D9D0;
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CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
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CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
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float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
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uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
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WRAPPER RpAtomic* CalculateBoundingSphereRadiusCB(RpAtomic * atomic, void *data) { EAXJMP(0x404B40); }
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void
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CCutsceneMgr::Initialise(void)
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{
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ms_numCutsceneObjs = 0;
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ms_loaded = false;
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ms_running = false;
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ms_animLoaded = false;
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ms_cutsceneProcessing = false;
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ms_useLodMultiplier = false;
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ms_pCutsceneDir = new CDirectory(512);
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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}
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void
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CCutsceneMgr::Shutdown(void)
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{
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if (ms_pCutsceneDir)
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delete ms_pCutsceneDir;
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}
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void
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CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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{
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int file;
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uint32 size;
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uint32 offset;
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CPlayerPed *pPlayerPed;
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ms_cutsceneProcessing = true;
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if (!strcmpi(szCutsceneName, "jb"))
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ms_useLodMultiplier = true;
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CTimer::Stop();
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ms_pCutsceneDir->numEntries = 0;
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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strcpy(ms_cutsceneName, szCutsceneName);
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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// Load animations
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sprintf(gString, "%s.IFP", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CStreaming::MakeSpaceFor(size << 11);
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CStreaming::ImGonnaUseStreamingMemory();
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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CAnimManager::LoadAnimFile(file, false);
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ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
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CStreaming::IHaveUsedStreamingMemory();
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ms_animLoaded = true;
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} else {
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ms_animLoaded = false;
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}
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// Load camera data
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sprintf(gString, "%s.DAT", szCutsceneName);
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if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
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CFileMgr::Seek(file, offset << 11, SEEK_SET);
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TheCamera.LoadPathSplines(file);
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}
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CFileMgr::CloseFile(file);
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if (strcmpi(ms_cutsceneName, "end")) {
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DMAudio.ChangeMusicMode(2);
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int trackId = FindCutsceneAudioTrackId(szCutsceneName);
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if (trackId != -1) {
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printf("Start preload audio %s\n", szCutsceneName);
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DMAudio.PreloadCutSceneMusic(trackId);
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printf("End preload audio %s\n", szCutsceneName);
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}
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}
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ms_cutsceneTimer = 0.0f;
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ms_loaded = true;
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ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
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pPlayerPed = FindPlayerPed();
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CTimer::Update();
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pPlayerPed->m_pWanted->ClearQdCrimes();
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pPlayerPed->bIsVisible = false;
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pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
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CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
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}
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void
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CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
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{
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||||||
|
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
|
||||||
|
char szAnim[16];
|
||||||
|
|
||||||
|
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
|
||||||
|
pCutsceneHead->PlayAnimation(szAnim);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CCutsceneMgr::FinishCutscene()
|
||||||
|
{
|
||||||
|
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001;
|
||||||
|
TheCamera.FinishCutscene();
|
||||||
|
|
||||||
|
FindPlayerPed()->bIsVisible = true;
|
||||||
|
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CCutsceneMgr::SetupCutsceneToStart(void)
|
||||||
|
{
|
||||||
|
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
|
||||||
|
TheCamera.TakeControlWithSpline(2);
|
||||||
|
TheCamera.SetWideScreenOn();
|
||||||
|
|
||||||
|
ms_cutsceneOffset.z++;
|
||||||
|
|
||||||
|
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
|
||||||
|
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
|
||||||
|
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
|
||||||
|
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
|
||||||
|
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
|
||||||
|
CWorld::Add(ms_pCutsceneObjects[i]);
|
||||||
|
pAnimBlendAssoc->SetRun();
|
||||||
|
} else {
|
||||||
|
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
CTimer::Update();
|
||||||
|
CTimer::Update();
|
||||||
|
ms_running = true;
|
||||||
|
ms_cutsceneTimer = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
|
||||||
|
{
|
||||||
|
CAnimBlendAssociation *pNewAnim;
|
||||||
|
CAnimBlendClumpData *pAnimBlendClumpData;
|
||||||
|
|
||||||
|
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
|
||||||
|
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
|
||||||
|
|
||||||
|
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
|
||||||
|
pNewAnim->SetCurrentTime(0.0f);
|
||||||
|
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
|
||||||
|
pNewAnim->flags &= ~ASSOC_RUNNING;
|
||||||
|
|
||||||
|
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
|
||||||
|
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
|
||||||
|
}
|
||||||
|
|
||||||
|
CCutsceneHead *
|
||||||
|
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
|
||||||
|
{
|
||||||
|
CCutsceneHead *pHead = new CCutsceneHead(pObject);
|
||||||
|
pHead->SetModelIndex(modelId);
|
||||||
|
CWorld::Add(pHead);
|
||||||
|
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
|
||||||
|
return pHead;
|
||||||
|
}
|
||||||
|
|
||||||
|
CCutsceneObject *
|
||||||
|
CCutsceneMgr::CreateCutsceneObject(int modelId)
|
||||||
|
{
|
||||||
|
CBaseModelInfo *pModelInfo;
|
||||||
|
CColModel *pColModel;
|
||||||
|
float radius;
|
||||||
|
RpClump *clump;
|
||||||
|
CCutsceneObject *pCutsceneObject;
|
||||||
|
|
||||||
|
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
|
||||||
|
pModelInfo = CModelInfo::GetModelInfo(modelId);
|
||||||
|
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
|
||||||
|
radius = 0.0f;
|
||||||
|
|
||||||
|
pModelInfo->SetColModel(pColModel);
|
||||||
|
clump = (RpClump*)pModelInfo->GetRwObject();
|
||||||
|
assert(RwObjectGetType(clump) == rpCLUMP);
|
||||||
|
RpClumpForAllAtomics(clump, (RpAtomicCallBack)CalculateBoundingSphereRadiusCB, &radius);
|
||||||
|
|
||||||
|
pColModel->boundingSphere.radius = radius;
|
||||||
|
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
|
||||||
|
pColModel->boundingBox.max = CVector(radius, radius, radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
pCutsceneObject = new CCutsceneObject();
|
||||||
|
pCutsceneObject->SetModelIndex(modelId);
|
||||||
|
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
|
||||||
|
return pCutsceneObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CCutsceneMgr::DeleteCutsceneData(void)
|
||||||
|
{
|
||||||
|
if (ms_loaded) {
|
||||||
|
ms_cutsceneProcessing = false;
|
||||||
|
ms_useLodMultiplier = false;
|
||||||
|
|
||||||
|
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
|
||||||
|
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
|
||||||
|
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
|
||||||
|
if (ms_pCutsceneObjects[ms_numCutsceneObjs])
|
||||||
|
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
|
||||||
|
}
|
||||||
|
ms_numCutsceneObjs = 0;
|
||||||
|
|
||||||
|
if (ms_animLoaded)
|
||||||
|
CAnimManager::RemoveLastAnimFile();
|
||||||
|
|
||||||
|
ms_animLoaded = false;
|
||||||
|
TheCamera.RestoreWithJumpCut();
|
||||||
|
TheCamera.SetWideScreenOff();
|
||||||
|
ms_running = false;
|
||||||
|
ms_loaded = false;
|
||||||
|
|
||||||
|
FindPlayerPed()->bIsVisible = true;
|
||||||
|
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
|
||||||
|
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||||
|
|
||||||
|
if (strcmpi(ms_cutsceneName, "end")) {
|
||||||
|
DMAudio.StopCutSceneMusic();
|
||||||
|
if (strcmpi(ms_cutsceneName, "bet"))
|
||||||
|
DMAudio.ChangeMusicMode(1);
|
||||||
|
}
|
||||||
|
CTimer::Stop();
|
||||||
|
//TheCamera.GetScreenFadeStatus() == 2; // what for??
|
||||||
|
CGame::DrasticTidyUpMemory();
|
||||||
|
CTimer::Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CCutsceneMgr::Update(void)
|
||||||
|
{
|
||||||
|
enum {
|
||||||
|
CUTSCENE_LOADING_0 = 0,
|
||||||
|
CUTSCENE_LOADING_AUDIO,
|
||||||
|
CUTSCENE_LOADING_2,
|
||||||
|
CUTSCENE_LOADING_3,
|
||||||
|
CUTSCENE_LOADING_4
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (ms_cutsceneLoadStatus) {
|
||||||
|
case CUTSCENE_LOADING_AUDIO:
|
||||||
|
SetupCutsceneToStart();
|
||||||
|
if (strcmpi(ms_cutsceneName, "end"))
|
||||||
|
DMAudio.PlayPreloadedCutSceneMusic();
|
||||||
|
ms_cutsceneLoadStatus++;
|
||||||
|
break;
|
||||||
|
case CUTSCENE_LOADING_2:
|
||||||
|
case CUTSCENE_LOADING_3:
|
||||||
|
ms_cutsceneLoadStatus++;
|
||||||
|
break;
|
||||||
|
case CUTSCENE_LOADING_4:
|
||||||
|
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ms_running) {
|
||||||
|
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
|
||||||
|
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
|
||||||
|
if (CPad::GetPad(0)->GetCrossJustDown()
|
||||||
|
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|
||||||
|
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|
||||||
|
|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
|
||||||
|
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
|
||||||
|
FinishCutscene();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CCutsceneMgr::HasCutsceneFinished() { return TheCamera.GetPositionAlongSpline() == 1.0; }
|
||||||
|
|
||||||
|
STARTPATCHES
|
||||||
|
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
|
||||||
|
InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
|
||||||
|
InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
|
||||||
|
InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
|
||||||
|
InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
|
||||||
|
InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
|
||||||
|
InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
|
||||||
|
InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
|
||||||
|
InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
|
||||||
|
InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
|
||||||
|
InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
|
||||||
|
InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
|
||||||
|
InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
|
||||||
|
ENDPATCHES
|
|
@ -2,6 +2,8 @@
|
||||||
#include "CutsceneObject.h"
|
#include "CutsceneObject.h"
|
||||||
|
|
||||||
class CDirectory;
|
class CDirectory;
|
||||||
|
class CAnimBlendAssocGroup;
|
||||||
|
class CCutsceneHead;
|
||||||
|
|
||||||
class CCutsceneMgr
|
class CCutsceneMgr
|
||||||
{
|
{
|
||||||
|
@ -9,10 +11,35 @@ class CCutsceneMgr
|
||||||
static bool &ms_cutsceneProcessing;
|
static bool &ms_cutsceneProcessing;
|
||||||
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
|
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
|
||||||
|
|
||||||
|
static int32 &ms_numCutsceneObjs;
|
||||||
|
static bool &ms_loaded;
|
||||||
|
static bool &ms_animLoaded;
|
||||||
|
static bool &ms_useLodMultiplier;
|
||||||
|
|
||||||
|
static char(&ms_cutsceneName)[8];
|
||||||
|
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
|
||||||
|
static CVector &ms_cutsceneOffset;
|
||||||
|
static float &ms_cutsceneTimer;
|
||||||
public:
|
public:
|
||||||
static CDirectory *&ms_pCutsceneDir;
|
static CDirectory *&ms_pCutsceneDir;
|
||||||
|
static uint32 &ms_cutsceneLoadStatus;
|
||||||
|
|
||||||
static bool IsRunning(void) { return ms_running; }
|
static bool IsRunning(void) { return ms_running; }
|
||||||
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
||||||
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
||||||
|
static int GetCutsceneTimeInMilleseconds() { return 1000.0f * ms_cutsceneTimer; }
|
||||||
|
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
||||||
|
static bool HasCutsceneFinished(void);
|
||||||
|
|
||||||
|
static void Initialise(void);
|
||||||
|
static void Shutdown(void);
|
||||||
|
static void LoadCutsceneData(const char *szCutsceneName);
|
||||||
|
static void FinishCutscene(void);
|
||||||
|
static void SetHeadAnim(const char *animName, CObject *pObject);
|
||||||
|
static void SetupCutsceneToStart(void);
|
||||||
|
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
||||||
|
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
||||||
|
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
||||||
|
static void DeleteCutsceneData(void);
|
||||||
|
static void Update(void);
|
||||||
};
|
};
|
||||||
|
|
|
@ -368,6 +368,7 @@ public:
|
||||||
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||||
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||||
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||||
|
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
|
||||||
|
|
||||||
/*
|
/*
|
||||||
int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||||
|
|
|
@ -10,7 +10,7 @@ CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40;
|
||||||
CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8;
|
CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8;
|
||||||
CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30;
|
CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30;
|
||||||
CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88;
|
CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88;
|
||||||
CColModel &CTempColModels::ms_colModelCutObj = *(CColModel*)0x87C960;
|
CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960;
|
||||||
CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
|
CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
|
||||||
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
|
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
|
||||||
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
|
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;
|
||||||
|
|
|
@ -13,7 +13,7 @@ public:
|
||||||
static CColModel &ms_colModelPanel1;
|
static CColModel &ms_colModelPanel1;
|
||||||
static CColModel &ms_colModelBodyPart2;
|
static CColModel &ms_colModelBodyPart2;
|
||||||
static CColModel &ms_colModelBodyPart1;
|
static CColModel &ms_colModelBodyPart1;
|
||||||
static CColModel &ms_colModelCutObj;
|
static CColModel (&ms_colModelCutObj)[5];
|
||||||
static CColModel &ms_colModelPedGroundHit;
|
static CColModel &ms_colModelPedGroundHit;
|
||||||
static CColModel &ms_colModelBoot1;
|
static CColModel &ms_colModelBoot1;
|
||||||
static CColModel &ms_colModelDoor1;
|
static CColModel &ms_colModelDoor1;
|
||||||
|
|
Loading…
Reference in a new issue