Full CCutsceneMgr

This commit is contained in:
Sergeanur 2019-09-28 17:03:00 +03:00
parent df6e4093ce
commit 6362ceeff3
7 changed files with 466 additions and 2 deletions

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@ -30,6 +30,12 @@ WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&)
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
WRAPPER void CCamera::SetCamCutSceneOffSet(const CVector&) { EAXJMP(0x46FC30); };
WRAPPER void CCamera::TakeControlWithSpline(short) { EAXJMP(0x471620); };
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
bool
CCamera::GetFading()

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@ -444,6 +444,7 @@ int m_iModeObbeCamIsInForCar;
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
@ -480,6 +481,16 @@ int m_iModeObbeCamIsInForCar;
void SetRwCamera(RwCamera*);
void Process();
void LoadPathSplines(int file);
uint32 GetCutSceneFinishTime(void);
void FinishCutscene(void);
void SetCamCutSceneOffSet(const CVector&);
void TakeControlWithSpline(short);
void SetWideScreenOn(void) { m_WideScreenOn = true; }
void SetWideScreenOff(void) { m_WideScreenOn = false; }
void RestoreWithJumpCut(void);
void dtor(void) { this->CCamera::~CCamera(); }
};
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");

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@ -1,8 +1,427 @@
#include "common.h"
#include "patcher.h"
#include "CutsceneMgr.h"
#include "Directory.h"
#include "Camera.h"
#include "Streaming.h"
#include "FileMgr.h"
#include "main.h"
#include "AnimManager.h"
#include "AnimBlendAssocGroup.h"
#include "AnimBlendClumpData.h"
#include "Pad.h"
#include "DMAudio.h"
#include "World.h"
#include "PlayerPed.h"
#include "CutsceneHead.h"
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "MusicManager.h"
const struct {
const char *szTrackName;
int iTrackId;
} musicNameIdAssoc[] = {
{ "JB", STREAMED_SOUND_NEWS_INTRO },
{ "BET", STREAMED_SOUND_BANK_INTRO },
{ "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG },
{ "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB },
{ "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM },
{ "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP },
{ "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB },
{ "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 },
{ "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL },
{ "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL },
{ "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH },
{ "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH },
{ "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST },
{ "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ },
{ "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL },
{ "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU },
{ "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS },
{ "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT },
{ "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF },
{ "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS },
{ "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF },
{ "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG },
{ "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC },
{ "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ },
{ "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA },
{ "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB },
{ "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 },
{ "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD },
{ "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB },
{ "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC },
{ "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO },
{ "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP },
{ "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS },
{ "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR },
{ "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT},
{ "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO },
{ "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS },
{ "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS },
{ "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI },
{ "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD },
{ "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 },
{ "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW },
{ "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP },
{ "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED },
{ "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF },
{ "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB },
{ "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM },
{ "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG },
{ "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK },
{ "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO },
{ "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES },
{ "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD },
{ "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA },
{ "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 },
{ "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS },
{ "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT },
{ "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG },
{ "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS },
{ "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD },
{ "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 },
{ "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX },
{ "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 },
{ "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 },
{ "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 },
{ "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 },
{ "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 },
{ "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 },
{ "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 },
{ "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 },
{ "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 },
{ "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 },
{ "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 },
{ "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 },
{ "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 },
{ "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 },
{ "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 },
{ "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 },
{ "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 },
{ NULL, NULL }
};
int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
{
if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
return musicNameIdAssoc[i].iTrackId;
}
return -1;
}
bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170;
int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4;
bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95;
bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0;
bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74;
char(&CCutsceneMgr::ms_cutsceneName)[8] = *(char(*)[8]) *(uintptr*)0x70D9D0;
CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58;
CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C;
float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548;
uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
WRAPPER RpAtomic* CalculateBoundingSphereRadiusCB(RpAtomic * atomic, void *data) { EAXJMP(0x404B40); }
void
CCutsceneMgr::Initialise(void)
{
ms_numCutsceneObjs = 0;
ms_loaded = false;
ms_running = false;
ms_animLoaded = false;
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
ms_pCutsceneDir = new CDirectory(512);
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
}
void
CCutsceneMgr::Shutdown(void)
{
if (ms_pCutsceneDir)
delete ms_pCutsceneDir;
}
void
CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
{
int file;
uint32 size;
uint32 offset;
CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
if (!strcmpi(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
ms_pCutsceneDir->numEntries = 0;
ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
CStreaming::RemoveUnusedModelsInLoadedList();
CGame::DrasticTidyUpMemory();
strcpy(ms_cutsceneName, szCutsceneName);
file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
// Load animations
sprintf(gString, "%s.IFP", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CStreaming::MakeSpaceFor(size << 11);
CStreaming::ImGonnaUseStreamingMemory();
CFileMgr::Seek(file, offset << 11, SEEK_SET);
CAnimManager::LoadAnimFile(file, false);
ms_cutsceneAssociations.CreateAssociations(szCutsceneName);
CStreaming::IHaveUsedStreamingMemory();
ms_animLoaded = true;
} else {
ms_animLoaded = false;
}
// Load camera data
sprintf(gString, "%s.DAT", szCutsceneName);
if (ms_pCutsceneDir->FindItem(gString, offset, size)) {
CFileMgr::Seek(file, offset << 11, SEEK_SET);
TheCamera.LoadPathSplines(file);
}
CFileMgr::CloseFile(file);
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(2);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
DMAudio.PreloadCutSceneMusic(trackId);
printf("End preload audio %s\n", szCutsceneName);
}
}
ms_cutsceneTimer = 0.0f;
ms_loaded = true;
ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f);
pPlayerPed = FindPlayerPed();
CTimer::Update();
pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
}
void
CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
{
CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject;
char szAnim[16];
sprintf(szAnim, "%s_%s", ms_cutsceneName, animName);
pCutsceneHead->PlayAnimation(szAnim);
}
void
CCutsceneMgr::FinishCutscene()
{
CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001;
TheCamera.FinishCutscene();
FindPlayerPed()->bIsVisible = true;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
}
void
CCutsceneMgr::SetupCutsceneToStart(void)
{
TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset);
TheCamera.TakeControlWithSpline(2);
TheCamera.SetWideScreenOn();
ms_cutsceneOffset.z++;
for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) {
assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP);
if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) {
assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation());
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation;
CWorld::Add(ms_pCutsceneObjects[i]);
pAnimBlendAssoc->SetRun();
} else {
ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset;
}
}
CTimer::Update();
CTimer::Update();
ms_running = true;
ms_cutsceneTimer = 0.0f;
}
void
CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject)
{
CAnimBlendAssociation *pNewAnim;
CAnimBlendClumpData *pAnimBlendClumpData;
assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP);
RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject);
pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName);
pNewAnim->SetCurrentTime(0.0f);
pNewAnim->flags |= ASSOC_HAS_TRANSLATION;
pNewAnim->flags &= ~ASSOC_RUNNING;
pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject);
pAnimBlendClumpData->link.Prepend(&pNewAnim->link);
}
CCutsceneHead *
CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId)
{
CCutsceneHead *pHead = new CCutsceneHead(pObject);
pHead->SetModelIndex(modelId);
CWorld::Add(pHead);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead;
return pHead;
}
CCutsceneObject *
CCutsceneMgr::CreateCutsceneObject(int modelId)
{
CBaseModelInfo *pModelInfo;
CColModel *pColModel;
float radius;
RpClump *clump;
CCutsceneObject *pCutsceneObject;
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
radius = 0.0f;
pModelInfo->SetColModel(pColModel);
clump = (RpClump*)pModelInfo->GetRwObject();
assert(RwObjectGetType(clump) == rpCLUMP);
RpClumpForAllAtomics(clump, (RpAtomicCallBack)CalculateBoundingSphereRadiusCB, &radius);
pColModel->boundingSphere.radius = radius;
pColModel->boundingBox.min = CVector(-radius, -radius, -radius);
pColModel->boundingBox.max = CVector(radius, radius, radius);
}
pCutsceneObject = new CCutsceneObject();
pCutsceneObject->SetModelIndex(modelId);
ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject;
return pCutsceneObject;
}
void
CCutsceneMgr::DeleteCutsceneData(void)
{
if (ms_loaded) {
ms_cutsceneProcessing = false;
ms_useLodMultiplier = false;
for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
if (ms_pCutsceneObjects[ms_numCutsceneObjs])
delete ms_pCutsceneObjects[ms_numCutsceneObjs];
}
ms_numCutsceneObjs = 0;
if (ms_animLoaded)
CAnimManager::RemoveLastAnimFile();
ms_animLoaded = false;
TheCamera.RestoreWithJumpCut();
TheCamera.SetWideScreenOff();
ms_running = false;
ms_loaded = false;
FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (strcmpi(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(1);
}
CTimer::Stop();
//TheCamera.GetScreenFadeStatus() == 2; // what for??
CGame::DrasticTidyUpMemory();
CTimer::Update();
}
}
void
CCutsceneMgr::Update(void)
{
enum {
CUTSCENE_LOADING_0 = 0,
CUTSCENE_LOADING_AUDIO,
CUTSCENE_LOADING_2,
CUTSCENE_LOADING_3,
CUTSCENE_LOADING_4
};
switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
if (strcmpi(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_2:
case CUTSCENE_LOADING_3:
ms_cutsceneLoadStatus++;
break;
case CUTSCENE_LOADING_4:
ms_cutsceneLoadStatus = CUTSCENE_LOADING_0;
break;
default:
break;
}
if (ms_running) {
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
|| CPad::GetPad(0)->GetPadEnterJustDown() || CPad::GetPad(0)->GetEnterJustDown() // NOTE: In original code it's a single CPad method
|| CPad::GetPad(0)->GetCharJustDown(VK_SPACE))
FinishCutscene();
}
}
}
bool CCutsceneMgr::HasCutsceneFinished() { return TheCamera.GetPositionAlongSpline() == 1.0; }
STARTPATCHES
InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP);
InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP);
InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP);
InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP);
InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP);
InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP);
InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP);
InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP);
InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP);
InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP);
InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP);
InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP);
ENDPATCHES

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@ -2,6 +2,8 @@
#include "CutsceneObject.h"
class CDirectory;
class CAnimBlendAssocGroup;
class CCutsceneHead;
class CCutsceneMgr
{
@ -9,10 +11,35 @@ class CCutsceneMgr
static bool &ms_cutsceneProcessing;
static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS];
static int32 &ms_numCutsceneObjs;
static bool &ms_loaded;
static bool &ms_animLoaded;
static bool &ms_useLodMultiplier;
static char(&ms_cutsceneName)[8];
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
static CVector &ms_cutsceneOffset;
static float &ms_cutsceneTimer;
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
static int GetCutsceneTimeInMilleseconds() { return 1000.0f * ms_cutsceneTimer; }
static char *GetCutsceneName(void) { return ms_cutsceneName; }
static bool HasCutsceneFinished(void);
static void Initialise(void);
static void Shutdown(void);
static void LoadCutsceneData(const char *szCutsceneName);
static void FinishCutscene(void);
static void SetHeadAnim(const char *animName, CObject *pObject);
static void SetupCutsceneToStart(void);
static void SetCutsceneAnim(const char *animName, CObject *pObject);
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
static CCutsceneObject *CreateCutsceneObject(int modelId);
static void DeleteCutsceneData(void);
static void Update(void);
};

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@ -368,6 +368,7 @@ public:
bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
/*
int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }

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@ -10,7 +10,7 @@ CColModel &CTempColModels::ms_colModelWheel1 = *(CColModel*)0x878C40;
CColModel &CTempColModels::ms_colModelPanel1 = *(CColModel*)0x87BDD8;
CColModel &CTempColModels::ms_colModelBodyPart2 = *(CColModel*)0x87BE30;
CColModel &CTempColModels::ms_colModelBodyPart1 = *(CColModel*)0x87BE88;
CColModel &CTempColModels::ms_colModelCutObj = *(CColModel*)0x87C960;
CColModel (&CTempColModels::ms_colModelCutObj)[5] = *(CColModel(*)[5]) *(uintptr*)0x87C960;
CColModel &CTempColModels::ms_colModelPedGroundHit = *(CColModel*)0x880480;
CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670;
CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850;

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@ -13,7 +13,7 @@ public:
static CColModel &ms_colModelPanel1;
static CColModel &ms_colModelBodyPart2;
static CColModel &ms_colModelBodyPart1;
static CColModel &ms_colModelCutObj;
static CColModel (&ms_colModelCutObj)[5];
static CColModel &ms_colModelPedGroundHit;
static CColModel &ms_colModelBoot1;
static CColModel &ms_colModelDoor1;