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more CCam

This commit is contained in:
aap 2020-06-15 20:50:01 +02:00
parent 655eaa36ce
commit 62024217b7
3 changed files with 379 additions and 331 deletions

File diff suppressed because it is too large Load diff

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@ -193,11 +193,11 @@ public:
void ProcessSpecialHeightRoutines(void); void ProcessSpecialHeightRoutines(void);
void GetVectorsReadyForRW(void); void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec); CVector DoAverageOnVector(const CVector &vec);
float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight); void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation); bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist); void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors); void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
bool GetBoatLook_L_R_HeightOffset(float &Offset);
void LookBehind(void); void LookBehind(void);
void LookLeft(void); void LookLeft(void);
void LookRight(void); void LookRight(void);
@ -240,11 +240,6 @@ public:
bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
void Process_Im_The_Passenger_Woo_Woo(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Blood_On_The_Tracks(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Cam_Running_Side_Train(const CVector& CameraTarget, float TargetOrientation, float, float);
void Process_Cam_On_Train_Roof(const CVector& CameraTarget, float TargetOrientation, float, float);
// custom stuff // custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);

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@ -52,6 +52,7 @@ public:
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch); bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position); bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d &pos, uint32 node); void GetComponentPosition(RwV3d &pos, uint32 node);
void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); }
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch); void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch); void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);