mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 02:35:55 +00:00
commit
6075bf3fc2
|
@ -393,7 +393,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
|
|||
CWorld::Add(pPlayerPed);
|
||||
CHud::ResetWastedText();
|
||||
CStreaming::StreamZoneModels(pos);
|
||||
clearWaterDrop = true;
|
||||
//clearWaterDrop = true;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -76,7 +76,7 @@
|
|||
|
||||
GlobalScene Scene;
|
||||
|
||||
uint8 work_buff[55000];
|
||||
uint8 work_buff[102400];
|
||||
char gString[256];
|
||||
char gString2[512];
|
||||
wchar gUString[256];
|
||||
|
|
|
@ -7,7 +7,7 @@ struct GlobalScene
|
|||
};
|
||||
extern GlobalScene Scene;
|
||||
|
||||
extern uint8 work_buff[55000];
|
||||
extern uint8 work_buff[102400];
|
||||
extern char gString[256];
|
||||
extern char gString2[512];
|
||||
extern wchar gUString[256];
|
||||
|
|
|
@ -1139,11 +1139,11 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
|
|||
txdslot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(txdslot);
|
||||
if(gpWhiteTexture == nil){
|
||||
/*if(gpWhiteTexture == nil){
|
||||
gpWhiteTexture = RwTextureRead("white", nil);
|
||||
RwTextureGetName(gpWhiteTexture)[0] = '@';
|
||||
RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
|
||||
}
|
||||
}*/
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
|
|
|
@ -591,6 +591,8 @@ CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
|
|||
void
|
||||
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
||||
{
|
||||
//TODO(LCS)
|
||||
#if 0
|
||||
bool drawWaterDrops = false;
|
||||
RwIm2DVertex verts[4];
|
||||
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
|
||||
|
@ -796,4 +798,5 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
pBufVertCount = 0;
|
||||
#endif
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -18,11 +18,6 @@ public:
|
|||
uint32 m_nTimeWhenWillBeDestroyed;
|
||||
uint32 m_nTimeWhenColorWillBeChanged;
|
||||
float m_fZGround;
|
||||
CVector m_vecParticleMovementOffset;
|
||||
int16 m_nCurrentZRotation;
|
||||
uint16 m_nZRotationTimer;
|
||||
float m_fCurrentZRadius;
|
||||
uint16 m_nZRadiusTimer;
|
||||
uint8 m_nColorIntensity;
|
||||
uint8 m_nAlpha;
|
||||
float m_fSize;
|
||||
|
@ -36,6 +31,14 @@ public:
|
|||
RwRGBA m_Color;
|
||||
CParticle *m_pNext;
|
||||
|
||||
//CVector m_vecParticleMovementOffset;
|
||||
//int16 m_nCurrentZRotation;
|
||||
//uint16 m_nZRotationTimer;
|
||||
//float m_fCurrentZRadius;
|
||||
//uint16 m_nZRadiusTimer;
|
||||
|
||||
int32 field_4C;
|
||||
|
||||
CParticle()
|
||||
{
|
||||
;
|
||||
|
@ -97,12 +100,9 @@ public:
|
|||
static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
|
||||
};
|
||||
|
||||
extern bool clearWaterDrop;
|
||||
extern int32 numWaterDropOnScreen;
|
||||
extern RwRaster *gpCarSplashRaster[];
|
||||
extern RwRaster *gpHeatHazeRaster;
|
||||
extern RwRaster *gpDotRaster;
|
||||
extern RwRaster *gpRainDripRaster[];
|
||||
extern RwRaster *gpRainDripDarkRaster[];
|
||||
|
||||
VALIDATE_SIZE(CParticle, 0x58);
|
||||
VALIDATE_SIZE(CParticle, 0x50);
|
||||
|
|
|
@ -4,17 +4,29 @@
|
|||
#include "FileMgr.h"
|
||||
#include "ParticleMgr.h"
|
||||
|
||||
// --LCS: File done
|
||||
|
||||
cParticleSystemMgr mod_ParticleSystemManager;
|
||||
|
||||
const char *ParticleFilename = "PARTICLE.CFG";
|
||||
|
||||
cParticleSystemMgr::cParticleSystemMgr()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
#ifdef FIX_BUGS
|
||||
m_aParticles = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
cParticleSystemMgr::~cParticleSystemMgr()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
delete [] m_aParticles;
|
||||
#endif
|
||||
}
|
||||
|
||||
void cParticleSystemMgr::Initialise()
|
||||
{
|
||||
if ( gMakeResources )
|
||||
LoadParticleData();
|
||||
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
|
@ -23,20 +35,30 @@ void cParticleSystemMgr::Initialise()
|
|||
|
||||
void cParticleSystemMgr::LoadParticleData()
|
||||
{
|
||||
CFileMgr::SetDir("DATA");
|
||||
CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
|
||||
#ifdef FIX_BUGS
|
||||
delete [] m_aParticles;
|
||||
#endif
|
||||
m_aParticles = new tParticleSystemData[MAX_PARTICLES];
|
||||
|
||||
memset(m_aParticles, 0, sizeof(tParticleSystemData)*MAX_PARTICLES);
|
||||
|
||||
CFileMgr::SetDir("Data");
|
||||
ssize_t len = CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
|
||||
CFileMgr::SetDir("");
|
||||
|
||||
ASSERT(!(len <= 0));
|
||||
|
||||
tParticleSystemData *entry = nil;
|
||||
int32 type = PARTICLE_FIRST;
|
||||
|
||||
char *buffEnd = (char *)&work_buff[len];
|
||||
char *lineStart = (char *)work_buff;
|
||||
char *lineEnd = lineStart + 1;
|
||||
|
||||
char line[500];
|
||||
char delims[4];
|
||||
|
||||
while ( true )
|
||||
while ( lineStart < buffEnd )
|
||||
{
|
||||
ASSERT(lineStart != nil);
|
||||
ASSERT(lineEnd != nil);
|
||||
|
|
|
@ -124,15 +124,18 @@ class cParticleSystemMgr
|
|||
};
|
||||
|
||||
public:
|
||||
tParticleSystemData m_aParticles[MAX_PARTICLES];
|
||||
tParticleSystemData *m_aParticles;//[MAX_PARTICLES];
|
||||
|
||||
cParticleSystemMgr();
|
||||
#ifdef FIX_BUGS
|
||||
~cParticleSystemMgr();
|
||||
#endif
|
||||
|
||||
void Initialise();
|
||||
void LoadParticleData();
|
||||
void RangeCheck(tParticleSystemData *pData) { }
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cParticleSystemMgr, 0x2FFC);
|
||||
VALIDATE_SIZE(cParticleSystemMgr, 0x4);
|
||||
|
||||
extern cParticleSystemMgr mod_ParticleSystemManager;
|
||||
|
|
|
@ -42,8 +42,6 @@ enum tParticleType
|
|||
PARTICLE_RAIN_SPLASH_BIGGROW,
|
||||
PARTICLE_RAIN_SPLASHUP,
|
||||
PARTICLE_WATERSPRAY,
|
||||
PARTICLE_WATERDROP,
|
||||
PARTICLE_BLOODDROP,
|
||||
PARTICLE_EXPLOSION_MEDIUM,
|
||||
PARTICLE_EXPLOSION_LARGE,
|
||||
PARTICLE_EXPLOSION_MFAST,
|
||||
|
@ -83,10 +81,11 @@ enum tParticleType
|
|||
PARTICLE_SHIP_SIDE,
|
||||
PARTICLE_BEASTIE,
|
||||
PARTICLE_RAINDROP_2D,
|
||||
PARTICLE_HEATHAZE,
|
||||
PARTICLE_HEATHAZE_IN_DIST,
|
||||
PARTICLE_FERRY_CHIM_SMOKE,
|
||||
PARTICLE_MULTIPLAYER_HIT,
|
||||
PARTICLE_HYDRANT_STEAM,
|
||||
|
||||
MAX_PARTICLES,
|
||||
PARTICLE_FIRST = PARTICLE_SPARK,
|
||||
PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
|
||||
PARTICLE_LAST = PARTICLE_HYDRANT_STEAM
|
||||
};
|
|
@ -76,14 +76,14 @@ CShadows::Init(void)
|
|||
gpShadowBikeTex = RwTextureRead("shad_bike", nil);
|
||||
gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
|
||||
gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
|
||||
gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
|
||||
gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
|
||||
gpOutline1Tex = RwTextureRead("outline_64", nil);
|
||||
gpOutline2Tex = RwTextureRead("outline2_64", nil);
|
||||
gpOutline3Tex = RwTextureRead("outline3_64", nil);
|
||||
gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
|
||||
gpReflectionTex = RwTextureRead("reflection01", nil);
|
||||
//gpReflectionTex = RwTextureRead("reflection01", nil);
|
||||
gpWalkDontTex = RwTextureRead("walk_dont", nil);
|
||||
gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
|
||||
//gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
|
||||
gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
@ -99,9 +99,9 @@ CShadows::Init(void)
|
|||
ASSERT(gpOutline2Tex != nil);
|
||||
ASSERT(gpOutline3Tex != nil);
|
||||
ASSERT(gpBloodPoolTex != nil);
|
||||
ASSERT(gpReflectionTex != nil);
|
||||
//ASSERT(gpReflectionTex != nil);
|
||||
ASSERT(gpWalkDontTex != nil);
|
||||
ASSERT(gpCrackedGlassTex != nil);
|
||||
//ASSERT(gpCrackedGlassTex != nil);
|
||||
ASSERT(gpPostShadowTex != nil);
|
||||
|
||||
|
||||
|
@ -178,9 +178,9 @@ CShadows::Shutdown(void)
|
|||
ASSERT(gpOutline2Tex != nil);
|
||||
ASSERT(gpOutline3Tex != nil);
|
||||
ASSERT(gpBloodPoolTex != nil);
|
||||
ASSERT(gpReflectionTex != nil);
|
||||
//ASSERT(gpReflectionTex != nil);
|
||||
ASSERT(gpWalkDontTex != nil);
|
||||
ASSERT(gpCrackedGlassTex != nil);
|
||||
//ASSERT(gpCrackedGlassTex != nil);
|
||||
ASSERT(gpPostShadowTex != nil);
|
||||
|
||||
RwTextureDestroy(gpShadowCarTex);
|
||||
|
@ -194,9 +194,9 @@ CShadows::Shutdown(void)
|
|||
RwTextureDestroy(gpOutline2Tex);
|
||||
RwTextureDestroy(gpOutline3Tex);
|
||||
RwTextureDestroy(gpBloodPoolTex);
|
||||
RwTextureDestroy(gpReflectionTex);
|
||||
//RwTextureDestroy(gpReflectionTex);
|
||||
RwTextureDestroy(gpWalkDontTex);
|
||||
RwTextureDestroy(gpCrackedGlassTex);
|
||||
//RwTextureDestroy(gpCrackedGlassTex);
|
||||
RwTextureDestroy(gpPostShadowTex);
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,19 @@ float CSprite::m_f2DFarScreenZ;
|
|||
float CSprite::m_fRecipNearClipPlane;
|
||||
int32 CSprite::m_bFlushSpriteBufferSwitchZTest;
|
||||
|
||||
float CalcScreenZ(float z)
|
||||
{
|
||||
// LCS TODO: check
|
||||
|
||||
if ( z == 0.0f )
|
||||
return CSprite::GetNearScreenZ();
|
||||
|
||||
return (z - CDraw::GetNearClipZ())
|
||||
* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
|
||||
/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * z )
|
||||
+ CSprite::GetNearScreenZ();
|
||||
}
|
||||
|
||||
float
|
||||
CSprite::CalcHorizonCoors(void)
|
||||
{
|
||||
|
|
|
@ -29,3 +29,5 @@ public:
|
|||
static void RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha);
|
||||
|
||||
};
|
||||
|
||||
extern float CalcScreenZ(float z);
|
|
@ -330,6 +330,7 @@ void CWeather::Update(void)
|
|||
|
||||
void CWeather::AddHeatHaze()
|
||||
{
|
||||
/*
|
||||
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
|
||||
return;
|
||||
|
@ -341,6 +342,7 @@ void CWeather::AddHeatHaze()
|
|||
pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f);
|
||||
pos.z = 100.0f;
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f));
|
||||
*/
|
||||
}
|
||||
|
||||
void CWeather::AddBeastie()
|
||||
|
|
|
@ -2037,6 +2037,7 @@ CAutomobile::PreRender(void)
|
|||
if(DotProduct(GetForward(), camDist) > 0.0f ||
|
||||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
|
||||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
|
||||
/*
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
|
||||
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
|
||||
|
@ -2044,6 +2045,7 @@ CAutomobile::PreRender(void)
|
|||
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
|
||||
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1724,7 +1724,7 @@ CBike::PreRender(void)
|
|||
TheCamera.GetLookDirection() == LOOKING_RIGHT)
|
||||
pos1 -= 0.2f*GetForward();
|
||||
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
|
||||
//CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -682,6 +682,7 @@ CBoat::ProcessControl(void)
|
|||
}
|
||||
|
||||
// Spray waterdrops on screen
|
||||
/*
|
||||
if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
|
||||
m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
|
||||
CVector dropPos;
|
||||
|
@ -712,7 +713,7 @@ CBoat::ProcessControl(void)
|
|||
if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
|
||||
CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
|
||||
numWaterDropOnScreen++;
|
||||
}
|
||||
}*/
|
||||
|
||||
if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
|
||||
CVector splashDir(0.0f, 0.0f, 0.25f*speed);
|
||||
|
|
|
@ -645,9 +645,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||
CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
|
||||
CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
|
||||
CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
|
||||
CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
|
||||
/*CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
|
||||
CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
|
||||
|
||||
*/
|
||||
}
|
||||
if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
|
||||
{
|
||||
|
@ -737,7 +737,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||
{
|
||||
nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -814,7 +814,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||
CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
|
||||
|
||||
if (!damageEntityRegistered)
|
||||
{
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
|
||||
Subproject commit 61b288a9fe72ae4073c0ac5fd2a5815ed510c8c8
|
Loading…
Reference in a new issue