mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 00:35:54 +00:00
commit
6075bf3fc2
|
@ -393,7 +393,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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CWorld::Add(pPlayerPed);
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CHud::ResetWastedText();
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CStreaming::StreamZoneModels(pos);
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clearWaterDrop = true;
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//clearWaterDrop = true;
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}
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void
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@ -76,7 +76,7 @@
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GlobalScene Scene;
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uint8 work_buff[55000];
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uint8 work_buff[102400];
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char gString[256];
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char gString2[512];
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wchar gUString[256];
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@ -7,7 +7,7 @@ struct GlobalScene
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};
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extern GlobalScene Scene;
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extern uint8 work_buff[55000];
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extern uint8 work_buff[102400];
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extern char gString[256];
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extern char gString2[512];
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extern wchar gUString[256];
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@ -1139,11 +1139,11 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
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txdslot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::PushCurrentTxd();
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CTxdStore::SetCurrentTxd(txdslot);
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if(gpWhiteTexture == nil){
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/*if(gpWhiteTexture == nil){
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gpWhiteTexture = RwTextureRead("white", nil);
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RwTextureGetName(gpWhiteTexture)[0] = '@';
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RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
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}
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}*/
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CTxdStore::PopCurrentTxd();
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}
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@ -591,6 +591,8 @@ CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
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void
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CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
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{
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//TODO(LCS)
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#if 0
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bool drawWaterDrops = false;
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RwIm2DVertex verts[4];
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int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
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@ -796,4 +798,5 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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pBufVertCount = 0;
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#endif
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}
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File diff suppressed because it is too large
Load diff
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@ -18,11 +18,6 @@ public:
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uint32 m_nTimeWhenWillBeDestroyed;
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uint32 m_nTimeWhenColorWillBeChanged;
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float m_fZGround;
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CVector m_vecParticleMovementOffset;
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int16 m_nCurrentZRotation;
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uint16 m_nZRotationTimer;
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float m_fCurrentZRadius;
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uint16 m_nZRadiusTimer;
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uint8 m_nColorIntensity;
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uint8 m_nAlpha;
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float m_fSize;
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@ -35,12 +30,20 @@ public:
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uint8 m_nCurrentFrame;
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RwRGBA m_Color;
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CParticle *m_pNext;
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//CVector m_vecParticleMovementOffset;
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//int16 m_nCurrentZRotation;
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//uint16 m_nZRotationTimer;
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//float m_fCurrentZRadius;
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//uint16 m_nZRadiusTimer;
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int32 field_4C;
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CParticle()
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{
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;
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}
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~CParticle()
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{
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;
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@ -97,12 +100,9 @@ public:
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static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
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};
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extern bool clearWaterDrop;
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extern int32 numWaterDropOnScreen;
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extern RwRaster *gpCarSplashRaster[];
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extern RwRaster *gpHeatHazeRaster;
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extern RwRaster *gpDotRaster;
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extern RwRaster *gpRainDripRaster[];
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extern RwRaster *gpRainDripDarkRaster[];
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VALIDATE_SIZE(CParticle, 0x58);
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VALIDATE_SIZE(CParticle, 0x50);
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@ -4,18 +4,30 @@
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#include "FileMgr.h"
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#include "ParticleMgr.h"
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// --LCS: File done
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cParticleSystemMgr mod_ParticleSystemManager;
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const char *ParticleFilename = "PARTICLE.CFG";
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cParticleSystemMgr::cParticleSystemMgr()
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{
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memset(this, 0, sizeof(*this));
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#ifdef FIX_BUGS
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m_aParticles = nil;
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#endif
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}
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cParticleSystemMgr::~cParticleSystemMgr()
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{
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#ifdef FIX_BUGS
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delete [] m_aParticles;
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#endif
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}
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void cParticleSystemMgr::Initialise()
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{
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LoadParticleData();
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if ( gMakeResources )
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LoadParticleData();
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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m_aParticles[i].m_pParticles = nil;
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@ -23,20 +35,30 @@ void cParticleSystemMgr::Initialise()
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void cParticleSystemMgr::LoadParticleData()
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{
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CFileMgr::SetDir("DATA");
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CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
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#ifdef FIX_BUGS
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delete [] m_aParticles;
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#endif
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m_aParticles = new tParticleSystemData[MAX_PARTICLES];
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memset(m_aParticles, 0, sizeof(tParticleSystemData)*MAX_PARTICLES);
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CFileMgr::SetDir("Data");
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ssize_t len = CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
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CFileMgr::SetDir("");
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ASSERT(!(len <= 0));
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tParticleSystemData *entry = nil;
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int32 type = PARTICLE_FIRST;
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char *buffEnd = (char *)&work_buff[len];
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char *lineStart = (char *)work_buff;
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char *lineEnd = lineStart + 1;
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char line[500];
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char delims[4];
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while ( true )
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while ( lineStart < buffEnd )
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{
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ASSERT(lineStart != nil);
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ASSERT(lineEnd != nil);
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@ -124,15 +124,18 @@ class cParticleSystemMgr
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};
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public:
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tParticleSystemData m_aParticles[MAX_PARTICLES];
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tParticleSystemData *m_aParticles;//[MAX_PARTICLES];
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cParticleSystemMgr();
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#ifdef FIX_BUGS
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~cParticleSystemMgr();
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#endif
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void Initialise();
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void LoadParticleData();
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void RangeCheck(tParticleSystemData *pData) { }
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};
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VALIDATE_SIZE(cParticleSystemMgr, 0x2FFC);
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VALIDATE_SIZE(cParticleSystemMgr, 0x4);
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extern cParticleSystemMgr mod_ParticleSystemManager;
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@ -42,8 +42,6 @@ enum tParticleType
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PARTICLE_RAIN_SPLASH_BIGGROW,
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PARTICLE_RAIN_SPLASHUP,
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PARTICLE_WATERSPRAY,
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PARTICLE_WATERDROP,
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PARTICLE_BLOODDROP,
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PARTICLE_EXPLOSION_MEDIUM,
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PARTICLE_EXPLOSION_LARGE,
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PARTICLE_EXPLOSION_MFAST,
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@ -83,10 +81,11 @@ enum tParticleType
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PARTICLE_SHIP_SIDE,
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PARTICLE_BEASTIE,
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PARTICLE_RAINDROP_2D,
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PARTICLE_HEATHAZE,
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PARTICLE_HEATHAZE_IN_DIST,
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PARTICLE_FERRY_CHIM_SMOKE,
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PARTICLE_MULTIPLAYER_HIT,
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PARTICLE_HYDRANT_STEAM,
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MAX_PARTICLES,
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PARTICLE_FIRST = PARTICLE_SPARK,
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PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
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PARTICLE_LAST = PARTICLE_HYDRANT_STEAM
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};
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@ -76,14 +76,14 @@ CShadows::Init(void)
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gpShadowBikeTex = RwTextureRead("shad_bike", nil);
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gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
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gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
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gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
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gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
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gpOutline1Tex = RwTextureRead("outline_64", nil);
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gpOutline2Tex = RwTextureRead("outline2_64", nil);
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gpOutline3Tex = RwTextureRead("outline3_64", nil);
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gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
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gpReflectionTex = RwTextureRead("reflection01", nil);
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//gpReflectionTex = RwTextureRead("reflection01", nil);
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gpWalkDontTex = RwTextureRead("walk_dont", nil);
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gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
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//gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
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gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
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CTxdStore::PopCurrentTxd();
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@ -99,9 +99,9 @@ CShadows::Init(void)
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpReflectionTex != nil);
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//ASSERT(gpReflectionTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpCrackedGlassTex != nil);
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//ASSERT(gpCrackedGlassTex != nil);
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ASSERT(gpPostShadowTex != nil);
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@ -178,9 +178,9 @@ CShadows::Shutdown(void)
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ASSERT(gpOutline2Tex != nil);
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ASSERT(gpOutline3Tex != nil);
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ASSERT(gpBloodPoolTex != nil);
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ASSERT(gpReflectionTex != nil);
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//ASSERT(gpReflectionTex != nil);
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ASSERT(gpWalkDontTex != nil);
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ASSERT(gpCrackedGlassTex != nil);
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//ASSERT(gpCrackedGlassTex != nil);
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ASSERT(gpPostShadowTex != nil);
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RwTextureDestroy(gpShadowCarTex);
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@ -194,9 +194,9 @@ CShadows::Shutdown(void)
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RwTextureDestroy(gpOutline2Tex);
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RwTextureDestroy(gpOutline3Tex);
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RwTextureDestroy(gpBloodPoolTex);
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RwTextureDestroy(gpReflectionTex);
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//RwTextureDestroy(gpReflectionTex);
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RwTextureDestroy(gpWalkDontTex);
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RwTextureDestroy(gpCrackedGlassTex);
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//RwTextureDestroy(gpCrackedGlassTex);
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RwTextureDestroy(gpPostShadowTex);
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}
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@ -10,6 +10,19 @@ float CSprite::m_f2DFarScreenZ;
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float CSprite::m_fRecipNearClipPlane;
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int32 CSprite::m_bFlushSpriteBufferSwitchZTest;
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float CalcScreenZ(float z)
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{
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// LCS TODO: check
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if ( z == 0.0f )
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return CSprite::GetNearScreenZ();
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return (z - CDraw::GetNearClipZ())
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* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
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/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * z )
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+ CSprite::GetNearScreenZ();
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}
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float
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CSprite::CalcHorizonCoors(void)
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{
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@ -29,3 +29,5 @@ public:
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static void RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha);
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};
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extern float CalcScreenZ(float z);
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@ -330,6 +330,7 @@ void CWeather::Update(void)
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void CWeather::AddHeatHaze()
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{
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/*
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
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return;
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@ -341,6 +342,7 @@ void CWeather::AddHeatHaze()
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pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f);
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pos.z = 100.0f;
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CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f));
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*/
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}
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void CWeather::AddBeastie()
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@ -2037,6 +2037,7 @@ CAutomobile::PreRender(void)
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if(DotProduct(GetForward(), camDist) > 0.0f ||
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TheCamera.GetLookDirection() == LOOKING_LEFT ||
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TheCamera.GetLookDirection() == LOOKING_RIGHT){
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/*
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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if(pHandling->Flags & HANDLING_DBL_EXHAUST)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
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@ -2044,6 +2045,7 @@ CAutomobile::PreRender(void)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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if(pHandling->Flags & HANDLING_DBL_EXHAUST)
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
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*/
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}
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}
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@ -1724,7 +1724,7 @@ CBike::PreRender(void)
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TheCamera.GetLookDirection() == LOOKING_RIGHT)
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pos1 -= 0.2f*GetForward();
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CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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//CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
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}
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}
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}
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|
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@ -682,6 +682,7 @@ CBoat::ProcessControl(void)
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}
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// Spray waterdrops on screen
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/*
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if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
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m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
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CVector dropPos;
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@ -712,7 +713,7 @@ CBoat::ProcessControl(void)
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if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
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numWaterDropOnScreen++;
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}
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}*/
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if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
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CVector splashDir(0.0f, 0.0f, 0.25f*speed);
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|
|
|
@ -645,9 +645,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
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CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
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CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
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CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
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/*CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
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CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
|
||||
|
||||
*/
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||||
}
|
||||
if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
|
||||
{
|
||||
|
@ -737,7 +737,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
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{
|
||||
nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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||||
}
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||||
else
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||||
{
|
||||
|
@ -814,7 +814,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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|||
CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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||||
|
||||
if (!damageEntityRegistered)
|
||||
{
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
|
||||
Subproject commit 61b288a9fe72ae4073c0ac5fd2a5815ed510c8c8
|
Loading…
Reference in a new issue