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Merge pull request #959 from Fire-Head/lcs

Lcs Particle
This commit is contained in:
Fire_Head 2021-01-16 22:00:02 +03:00 committed by GitHub
commit 6075bf3fc2
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19 changed files with 504 additions and 653 deletions

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@ -393,7 +393,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
CWorld::Add(pPlayerPed);
CHud::ResetWastedText();
CStreaming::StreamZoneModels(pos);
clearWaterDrop = true;
//clearWaterDrop = true;
}
void

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@ -76,7 +76,7 @@
GlobalScene Scene;
uint8 work_buff[55000];
uint8 work_buff[102400];
char gString[256];
char gString2[512];
wchar gUString[256];

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@ -7,7 +7,7 @@ struct GlobalScene
};
extern GlobalScene Scene;
extern uint8 work_buff[55000];
extern uint8 work_buff[102400];
extern char gString[256];
extern char gString2[512];
extern wchar gUString[256];

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@ -1139,11 +1139,11 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
txdslot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(txdslot);
if(gpWhiteTexture == nil){
/*if(gpWhiteTexture == nil){
gpWhiteTexture = RwTextureRead("white", nil);
RwTextureGetName(gpWhiteTexture)[0] = '@';
RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
}
}*/
CTxdStore::PopCurrentTxd();
}

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@ -591,6 +591,8 @@ CMBlur::AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type)
void
CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
{
//TODO(LCS)
#if 0
bool drawWaterDrops = false;
RwIm2DVertex verts[4];
int red = (0.75f*CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.55f * 255;
@ -796,4 +798,5 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
pBufVertCount = 0;
#endif
}

File diff suppressed because it is too large Load diff

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@ -18,11 +18,6 @@ public:
uint32 m_nTimeWhenWillBeDestroyed;
uint32 m_nTimeWhenColorWillBeChanged;
float m_fZGround;
CVector m_vecParticleMovementOffset;
int16 m_nCurrentZRotation;
uint16 m_nZRotationTimer;
float m_fCurrentZRadius;
uint16 m_nZRadiusTimer;
uint8 m_nColorIntensity;
uint8 m_nAlpha;
float m_fSize;
@ -35,12 +30,20 @@ public:
uint8 m_nCurrentFrame;
RwRGBA m_Color;
CParticle *m_pNext;
//CVector m_vecParticleMovementOffset;
//int16 m_nCurrentZRotation;
//uint16 m_nZRotationTimer;
//float m_fCurrentZRadius;
//uint16 m_nZRadiusTimer;
int32 field_4C;
CParticle()
{
;
}
~CParticle()
{
;
@ -97,12 +100,9 @@ public:
static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
};
extern bool clearWaterDrop;
extern int32 numWaterDropOnScreen;
extern RwRaster *gpCarSplashRaster[];
extern RwRaster *gpHeatHazeRaster;
extern RwRaster *gpDotRaster;
extern RwRaster *gpRainDripRaster[];
extern RwRaster *gpRainDripDarkRaster[];
VALIDATE_SIZE(CParticle, 0x58);
VALIDATE_SIZE(CParticle, 0x50);

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@ -4,18 +4,30 @@
#include "FileMgr.h"
#include "ParticleMgr.h"
// --LCS: File done
cParticleSystemMgr mod_ParticleSystemManager;
const char *ParticleFilename = "PARTICLE.CFG";
cParticleSystemMgr::cParticleSystemMgr()
{
memset(this, 0, sizeof(*this));
#ifdef FIX_BUGS
m_aParticles = nil;
#endif
}
cParticleSystemMgr::~cParticleSystemMgr()
{
#ifdef FIX_BUGS
delete [] m_aParticles;
#endif
}
void cParticleSystemMgr::Initialise()
{
LoadParticleData();
if ( gMakeResources )
LoadParticleData();
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
m_aParticles[i].m_pParticles = nil;
@ -23,20 +35,30 @@ void cParticleSystemMgr::Initialise()
void cParticleSystemMgr::LoadParticleData()
{
CFileMgr::SetDir("DATA");
CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
#ifdef FIX_BUGS
delete [] m_aParticles;
#endif
m_aParticles = new tParticleSystemData[MAX_PARTICLES];
memset(m_aParticles, 0, sizeof(tParticleSystemData)*MAX_PARTICLES);
CFileMgr::SetDir("Data");
ssize_t len = CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
CFileMgr::SetDir("");
ASSERT(!(len <= 0));
tParticleSystemData *entry = nil;
int32 type = PARTICLE_FIRST;
char *buffEnd = (char *)&work_buff[len];
char *lineStart = (char *)work_buff;
char *lineEnd = lineStart + 1;
char line[500];
char delims[4];
while ( true )
while ( lineStart < buffEnd )
{
ASSERT(lineStart != nil);
ASSERT(lineEnd != nil);

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@ -124,15 +124,18 @@ class cParticleSystemMgr
};
public:
tParticleSystemData m_aParticles[MAX_PARTICLES];
tParticleSystemData *m_aParticles;//[MAX_PARTICLES];
cParticleSystemMgr();
#ifdef FIX_BUGS
~cParticleSystemMgr();
#endif
void Initialise();
void LoadParticleData();
void RangeCheck(tParticleSystemData *pData) { }
};
VALIDATE_SIZE(cParticleSystemMgr, 0x2FFC);
VALIDATE_SIZE(cParticleSystemMgr, 0x4);
extern cParticleSystemMgr mod_ParticleSystemManager;

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@ -42,8 +42,6 @@ enum tParticleType
PARTICLE_RAIN_SPLASH_BIGGROW,
PARTICLE_RAIN_SPLASHUP,
PARTICLE_WATERSPRAY,
PARTICLE_WATERDROP,
PARTICLE_BLOODDROP,
PARTICLE_EXPLOSION_MEDIUM,
PARTICLE_EXPLOSION_LARGE,
PARTICLE_EXPLOSION_MFAST,
@ -83,10 +81,11 @@ enum tParticleType
PARTICLE_SHIP_SIDE,
PARTICLE_BEASTIE,
PARTICLE_RAINDROP_2D,
PARTICLE_HEATHAZE,
PARTICLE_HEATHAZE_IN_DIST,
PARTICLE_FERRY_CHIM_SMOKE,
PARTICLE_MULTIPLAYER_HIT,
PARTICLE_HYDRANT_STEAM,
MAX_PARTICLES,
PARTICLE_FIRST = PARTICLE_SPARK,
PARTICLE_LAST = PARTICLE_HEATHAZE_IN_DIST
PARTICLE_LAST = PARTICLE_HYDRANT_STEAM
};

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@ -76,14 +76,14 @@ CShadows::Init(void)
gpShadowBikeTex = RwTextureRead("shad_bike", nil);
gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
gpOutline1Tex = RwTextureRead("outline_64", nil);
gpOutline2Tex = RwTextureRead("outline2_64", nil);
gpOutline3Tex = RwTextureRead("outline3_64", nil);
gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
gpReflectionTex = RwTextureRead("reflection01", nil);
//gpReflectionTex = RwTextureRead("reflection01", nil);
gpWalkDontTex = RwTextureRead("walk_dont", nil);
gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
//gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
CTxdStore::PopCurrentTxd();
@ -99,9 +99,9 @@ CShadows::Init(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
ASSERT(gpReflectionTex != nil);
//ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
ASSERT(gpCrackedGlassTex != nil);
//ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
@ -178,9 +178,9 @@ CShadows::Shutdown(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
ASSERT(gpReflectionTex != nil);
//ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
ASSERT(gpCrackedGlassTex != nil);
//ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
RwTextureDestroy(gpShadowCarTex);
@ -194,9 +194,9 @@ CShadows::Shutdown(void)
RwTextureDestroy(gpOutline2Tex);
RwTextureDestroy(gpOutline3Tex);
RwTextureDestroy(gpBloodPoolTex);
RwTextureDestroy(gpReflectionTex);
//RwTextureDestroy(gpReflectionTex);
RwTextureDestroy(gpWalkDontTex);
RwTextureDestroy(gpCrackedGlassTex);
//RwTextureDestroy(gpCrackedGlassTex);
RwTextureDestroy(gpPostShadowTex);
}

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@ -10,6 +10,19 @@ float CSprite::m_f2DFarScreenZ;
float CSprite::m_fRecipNearClipPlane;
int32 CSprite::m_bFlushSpriteBufferSwitchZTest;
float CalcScreenZ(float z)
{
// LCS TODO: check
if ( z == 0.0f )
return CSprite::GetNearScreenZ();
return (z - CDraw::GetNearClipZ())
* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ()
/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * z )
+ CSprite::GetNearScreenZ();
}
float
CSprite::CalcHorizonCoors(void)
{

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@ -29,3 +29,5 @@ public:
static void RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w, float h, const RwRGBA &colour, int16 intens, float rotation, uint8 alpha);
};
extern float CalcScreenZ(float z);

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@ -330,6 +330,7 @@ void CWeather::Update(void)
void CWeather::AddHeatHaze()
{
/*
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
return;
@ -341,6 +342,7 @@ void CWeather::AddHeatHaze()
pos.y = CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT*0.4f, SCREEN_HEIGHT*0.9f);
pos.z = 100.0f;
CParticle::AddParticle(PARTICLE_HEATHAZE_IN_DIST, pos, CVector(0.0f, 0.0f, 0.0f));
*/
}
void CWeather::AddBeastie()

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@ -2037,6 +2037,7 @@ CAutomobile::PreRender(void)
if(DotProduct(GetForward(), camDist) > 0.0f ||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
/*
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
@ -2044,6 +2045,7 @@ CAutomobile::PreRender(void)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
*/
}
}

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@ -1724,7 +1724,7 @@ CBike::PreRender(void)
TheCamera.GetLookDirection() == LOOKING_RIGHT)
pos1 -= 0.2f*GetForward();
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
//CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
}
}
}

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@ -682,6 +682,7 @@ CBoat::ProcessControl(void)
}
// Spray waterdrops on screen
/*
if(TheCamera.GetLookingForwardFirstPerson() && FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() &&
m_nDeltaVolumeUnderWater > 0 && numWaterDropOnScreen < 20){
CVector dropPos;
@ -712,7 +713,7 @@ CBoat::ProcessControl(void)
if(CParticle::AddParticle(PARTICLE_WATERDROP, dropPos, dropDir, nil,
CGeneral::GetRandomNumberInRange(0.1f, 0.15f), dropColor, 0, 0, frm))
numWaterDropOnScreen++;
}
}*/
if(m_fPrevVolumeUnderWater == 0.0f && m_fVolumeUnderWater > 0.0f && GetModelIndex() == MI_SKIMMER){
CVector splashDir(0.0f, 0.0f, 0.25f*speed);

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@ -645,9 +645,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CVector dropDir(CGeneral::GetRandomNumberInRange(-0.15f, 0.15f), CGeneral::GetRandomNumberInRange(0.1f, 0.35f), 0.f);
CVector dropPos(CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_X(50.0f), SCREEN_STRETCH_FROM_RIGHT(50.0f)),
CGeneral::GetRandomNumberInRange(SCREEN_STRETCH_Y(50.0f), SCREEN_STRETCH_FROM_BOTTOM(50.0f)), 1.f);
CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
/*CParticle::AddParticle(PARTICLE_BLOODDROP, dropPos, dropDir, nil, CGeneral::GetRandomNumberInRange(0.1f, 0.15f),
CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 0);
*/
}
if (info->m_AnimToPlay == ASSOCGRP_KNIFE)
{
@ -737,7 +737,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
nearCar->VehicleDamage(info->m_nDamage * (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
}
else
{
@ -814,7 +814,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CParticle::AddParticle(PARTICLE_SPARK, gaTempSphereColPoints[0].point, 0.1f * gaTempSphereColPoints[0].normal, 0, 0.0f, 0, 0, 0, 0);
}
CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
//CParticle::AddParticle(PARTICLE_HEATHAZE, gaTempSphereColPoints[0].point, CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
if (!damageEntityRegistered)
{

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit 78d540fce0ca090b07377cee40d73eadfb7a699d
Subproject commit 61b288a9fe72ae4073c0ac5fd2a5815ed510c8c8