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making it close to original
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@ -2442,16 +2442,24 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
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ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
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}
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#ifdef FIX_SIGNIFICANT_BUGS
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// This code checks piece types originally so it is never triggered
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// as we have converted them to wheel indices above already.
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if(pDriver){
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#ifdef FIX_SIGNIFICANT_BUGS
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if(wheel == BIKEWHEEL_FRONT && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
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wheel == BIKEWHEEL_REAR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
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#else
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if(wheel == CAR_PIECE_WHEEL_LF && (m_aSuspensionSpringRatioPrev[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_F2] < 1.0f) ||
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wheel == CAR_PIECE_WHEEL_LR && (m_aSuspensionSpringRatioPrev[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatioPrev[BIKESUSP_R2] < 1.0f)){
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#endif
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float speedSq = m_vecMoveSpeed.MagnitudeSqr();
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if(speedSq > fBikeBurstFallSpeed &&
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(GetStatus() != STATUS_PLAYER || speedSq > fBikeBurstFallSpeedPlayer)){
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#ifdef FIX_SIGNIFICANT_BUGS
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if(wheel == BIKEWHEEL_FRONT){
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#else
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if(wheel == CAR_PIECE_WHEEL_LF){
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#endif
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KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pDriver, false);
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if(pPassengers[0])
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KnockOffRider(WEAPONTYPE_RAMMEDBYCAR, 0, pPassengers[0], false);
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@ -2460,7 +2468,6 @@ CBike::BurstTyre(uint8 wheel, bool applyForces)
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}
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}
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}
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#endif
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}
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}
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