mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-08 15:04:56 +00:00
Merge pull request #771 from theR4K/miamiDev
more audio for god of audio
This commit is contained in:
commit
5c64dba65a
File diff suppressed because it is too large
Load diff
|
@ -275,6 +275,7 @@ cAudioManager::ResetTimers(uint32 time)
|
|||
SampleManager.SetEffectsFadeVolume(0);
|
||||
SampleManager.SetMusicFadeVolume(0);
|
||||
MusicManager.ResetMusicAfterReload();
|
||||
m_bIsPlayerShutUp = false;
|
||||
#ifdef AUDIO_OAL
|
||||
SampleManager.Service();
|
||||
#endif
|
||||
|
@ -622,7 +623,6 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
|||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
cAudioManager::AddReflectionsToRequestedQueue()
|
||||
{
|
||||
|
@ -684,7 +684,6 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
|||
m_sQueueSample.m_fDistance = oldDist;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
cAudioManager::UpdateReflections()
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "AudioCollision.h"
|
||||
#include "PoliceRadio.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
class tSound
|
||||
{
|
||||
|
@ -97,7 +98,7 @@ public:
|
|||
void Process(); // done
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cPedComments, 1164);
|
||||
VALIDATE_SIZE(cPedComments, 0x490);
|
||||
|
||||
class CEntity;
|
||||
|
||||
|
@ -230,8 +231,8 @@ public:
|
|||
~cAudioManager();
|
||||
|
||||
// getters
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; }
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; } // done
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
|
||||
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
|
||||
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
|
||||
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
|
@ -248,7 +249,7 @@ public:
|
|||
void CalculateDistance(bool &condition, float dist); // done
|
||||
bool CheckForAnAudioFileOnCD() const; // done
|
||||
void ClearActiveSamples(); // done
|
||||
void ClearMissionAudio(uint8 slot); // done
|
||||
void ClearMissionAudio(uint8 slot); // done (inlined in vc)
|
||||
void ClearRequestedQueue(); // done (inlined in vc)
|
||||
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
|
||||
int32 ComputePan(float, CVector *); // done
|
||||
|
@ -358,7 +359,7 @@ public:
|
|||
uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable();
|
||||
void GenerateIntegerRandomNumberTable(); // done
|
||||
char *Get3DProviderName(uint8 id) const;
|
||||
uint8 GetCDAudioDriveLetter() const;
|
||||
int8 GetCurrent3DProviderIndex() const;
|
||||
|
@ -373,107 +374,108 @@ public:
|
|||
uint8 GetNum3DProvidersAvailable() const; // done
|
||||
uint32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, float gasPedalAudio, cTransmission* transmission, float velocityChange); // done
|
||||
float GetVehicleNonDriveWheelSkidValue(CVehicle* veh, tWheelState wheelState, cTransmission* transmission, float velocityChange); // done
|
||||
|
||||
bool HasAirBrakes(int32 model) const; // done
|
||||
|
||||
void Initialise(); // done
|
||||
void InitialisePoliceRadio();
|
||||
void InitialisePoliceRadioZones();
|
||||
void InitialisePoliceRadio(); //done
|
||||
void InitialisePoliceRadioZones(); //done
|
||||
void InterrogateAudioEntities(); // done
|
||||
bool IsAudioInitialised() const;
|
||||
bool IsMissionAudioSampleFinished(uint8 slot);
|
||||
bool IsAudioInitialised() const; // done
|
||||
bool IsMissionAudioSampleFinished(uint8 slot); // done
|
||||
bool IsMP3RadioChannelAvailable() const; // done
|
||||
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
||||
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
|
||||
|
||||
void PlayLoadedMissionAudio(uint8 slot); // done
|
||||
void PlayOneShot(int32 index, int16 sound, float vol); // done
|
||||
void PlaySuspectLastSeen(float x, float y, float z); //
|
||||
void PlaySuspectLastSeen(float x, float y, float z); // done
|
||||
void PlayerJustGotInCar() const; // done
|
||||
void PlayerJustLeftCar() const; // done
|
||||
void PostInitialiseGameSpecificSetup(); //
|
||||
void PostInitialiseGameSpecificSetup(); // done
|
||||
void PostTerminateGameSpecificShutdown(); // done
|
||||
void PreInitialiseGameSpecificSetup() const; // done
|
||||
void PreloadMissionAudio(uint8 slot, Const char *name); // done
|
||||
void PreTerminateGameSpecificShutdown(); // done
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); //done
|
||||
bool ProcessAirBrakes(cVehicleParams *params);
|
||||
bool ProcessBoatEngine(cVehicleParams *params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
||||
void ProcessActiveQueues(); // done
|
||||
bool ProcessAirBrakes(cVehicleParams& params); // done
|
||||
bool ProcessBoatEngine(cVehicleParams& params);
|
||||
bool ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||
#ifdef GTA_BRIDGE
|
||||
void ProcessBridge();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
void ProcessBridgeWarning();
|
||||
void ProcessBridge(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeMotor(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeOneShots(); // done(bcs not exists in VC)
|
||||
void ProcessBridgeWarning(); // done(bcs not exists in VC)
|
||||
#endif
|
||||
bool ProcessCarBombTick(cVehicleParams *params); // done
|
||||
void ProcessCesna(cVehicleParams *params); //
|
||||
//void ProcessCrane(); //
|
||||
bool ProcessEngineDamage(cVehicleParams *params); // done
|
||||
bool ProcessCarBombTick(cVehicleParams& params); // done
|
||||
void ProcessCarHeli(cVehicleParams& params); // done
|
||||
void ProcessCesna(cVehicleParams& params); //
|
||||
//void ProcessCrane(); // done(bcs not exists in VC)
|
||||
bool ProcessEngineDamage(cVehicleParams& params); // done
|
||||
void ProcessEntity(int32 sound); // done
|
||||
void ProcessExplosions(int32 explosion); // done
|
||||
void ProcessFireHydrant(); // done
|
||||
void ProcessFires(int32 entity); //
|
||||
void ProcessFires(int32 entity); // done
|
||||
void ProcessFrontEnd(); // done
|
||||
void ProcessGarages(); //
|
||||
void ProcessCarHeli(cVehicleParams* params); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
|
||||
void ProcessJumbo(cVehicleParams *); //
|
||||
void ProcessJumboAccel(CPlane *plane); //
|
||||
void ProcessJumboDecel(CPlane *plane); //
|
||||
void ProcessJumboFlying(); //
|
||||
void ProcessJumboLanding(CPlane *plane); //
|
||||
void ProcessJumboTakeOff(CPlane *plane); //
|
||||
void ProcessJumboTaxi(); //
|
||||
void ProcessJumbo(cVehicleParams& params); // done
|
||||
void ProcessJumboAccel(CPlane *plane); // done
|
||||
void ProcessJumboDecel(CPlane *plane); // done
|
||||
void ProcessJumboFlying(); // done
|
||||
void ProcessJumboLanding(CPlane *plane); // done
|
||||
void ProcessJumboTakeOff(CPlane *plane); // done
|
||||
void ProcessJumboTaxi(); // done
|
||||
void ProcessLoopingScriptObject(uint8 sound); //
|
||||
void ProcessMissionAudio(); //
|
||||
void ProcessMissionAudioSlot(uint8 slot); //
|
||||
void ProcessModelCarEngine(cVehicleParams *params); //
|
||||
void ProcessModelHeliVehicle(cVehicleParams& params); // done
|
||||
void ProcessModelVehicle(cVehicleParams& params); // done
|
||||
void ProcessOneShotScriptObject(uint8 sound); //
|
||||
void ProcessPed(CPhysical *ped); //
|
||||
void ProcessPed(CPhysical *ped); // done
|
||||
void ProcessPedOneShots(cPedParams *params); //
|
||||
void ProcessPhysical(int32 id); // done
|
||||
void ProcessPlane(cVehicleParams *params); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
|
||||
void ProcessProjectiles(); //
|
||||
void ProcessRainOnVehicle(cVehicleParams *params); //
|
||||
void ProcessReverb() const; //
|
||||
bool ProcessReverseGear(cVehicleParams *params); // done
|
||||
void ProcessPlane(cVehicleParams& params); // done
|
||||
void ProcessPlayerMood(); // done
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh); // done
|
||||
void ProcessProjectiles(); // done
|
||||
void ProcessRainOnVehicle(cVehicleParams& params); // done
|
||||
void ProcessReverb() const; // done
|
||||
bool ProcessReverseGear(cVehicleParams& params); // done
|
||||
void ProcessScriptObject(int32 id); // done
|
||||
void ProcessSpecial();
|
||||
void ProcessSpecial(); // done
|
||||
#ifdef GTA_TRAIN
|
||||
bool ProcessTrainNoise(cVehicleParams *params);
|
||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); //done
|
||||
void ProcessVehicleEngine(cVehicleParams *params); //done
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
|
||||
void ProcessVehicleHorn(cVehicleParams *params);
|
||||
void ProcessVehicleOneShots(cVehicleParams *params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params);
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
bool ProcessVehicleSkidding(cVehicleParams *params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id); //done
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params);
|
||||
void ProcessEscalators(); //done
|
||||
void ProcessExtraSounds(); //done
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams& params); // done
|
||||
void ProcessVehicleEngine(cVehicleParams& params); // done
|
||||
void ProcessVehicleFlatTyre(cVehicleParams& params); // done
|
||||
bool ProcessVehicleHorn(cVehicleParams& params); // done
|
||||
void ProcessVehicleOneShots(cVehicleParams& params); // done
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams& params); // done
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams& params); // done
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams& params); // done
|
||||
bool ProcessVehicleSkidding(cVehicleParams& params); // done
|
||||
void ProcessWaterCannon(int32); // done
|
||||
void ProcessWeather(int32 id); // done
|
||||
bool ProcessWetRoadNoise(cVehicleParams& params); // done
|
||||
void ProcessEscalators(); // done
|
||||
void ProcessExtraSounds(); // done
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
int32 RandomDisplacement(uint32 seed) const; // done
|
||||
void ReacquireDigitalHandle() const; // done
|
||||
void ReleaseDigitalHandle() const; // done
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos); // done
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ResetPoliceRadio();
|
||||
void ResetTimers(uint32 time);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos); // done
|
||||
void ResetAudioLogicTimers(uint32 timer); // done
|
||||
void ResetPoliceRadio(); // done
|
||||
void ResetTimers(uint32 time); // done
|
||||
|
||||
void Service();
|
||||
void ServiceCollisions();
|
||||
void Service(); //done
|
||||
void ServiceCollisions(); //done
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
void ServiceSoundEffects();
|
||||
|
@ -501,13 +503,14 @@ public:
|
|||
void SetupPedComments(cPedParams *params, uint32 sound); // done
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate();
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
void Terminate(); //done
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
|
||||
|
||||
void UpdateReflections();
|
||||
bool UsesReverseWarning(int32 model) const; //done
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
||||
void UpdateReflections(); //done
|
||||
bool UsesReverseWarning(int32 model) const; //done
|
||||
bool UsesSiren(cVehicleParams& params) const; //done
|
||||
bool UsesSirenSwitching(cVehicleParams& params) const; //done
|
||||
|
||||
CVehicle *FindVehicleOfPlayer(); //done
|
||||
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
||||
|
|
|
@ -33,7 +33,7 @@ enum eSound : uint16
|
|||
SOUND_CAR_TANK_TURRET_ROTATE,
|
||||
SOUND_CAR_BOMB_TICK,
|
||||
SOUND_PLANE_ON_GROUND,
|
||||
SOUND_31,
|
||||
SOUND_HELI_BLADE,
|
||||
SOUND_32,
|
||||
SOUND_STEP_START,
|
||||
SOUND_STEP_END,
|
||||
|
|
|
@ -381,6 +381,7 @@ private:
|
|||
public:
|
||||
static void RemoveThisPed(CPed* pPed);
|
||||
|
||||
static uint32& GetLastMissionPassedTime() { return LastMissionPassedTime; }
|
||||
#ifdef MISSION_SWITCHER
|
||||
static void SwitchToMission(int32 mission);
|
||||
#endif
|
||||
|
|
|
@ -1494,7 +1494,7 @@ CAutomobile::ProcessControl(void)
|
|||
blade = Multiply3x3(blade, GetMatrix());
|
||||
camDist /= Max(Sqrt(distSq), 0.01f);
|
||||
if(Abs(DotProduct(camDist, blade)) > 0.95f){
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_HELI_BLADE, 0.0f);
|
||||
m_fPropellerRotation = m_aWheelRotation[1];
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue