mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 01:25:56 +00:00
Merge pull request #3 from GTAmodding/lcs
syncing lcs with original repo
This commit is contained in:
commit
5a5f06ef2a
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@ -117,8 +117,8 @@ GetModelFromName(const char *name)
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char playername[32];
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if(strncasecmp(name, "CSplay", 6) == 0 &&
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
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playername[0] = 'C';
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playername[1] = 'S';
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name = playername;
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@ -127,7 +127,7 @@ GetModelFromName(const char *name)
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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strcmpIgnoringDigits(mi->GetModelName(), name))
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return mi;
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}
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return nil;
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@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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if(model){
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debug("Associated anim %s with model %s\n", anim->name, model->GetName());
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debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
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RpClump *clump = (RpClump*)model->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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File diff suppressed because it is too large
Load diff
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@ -29,6 +29,7 @@ enum AssocGroupId
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ASSOCGRP_SNIPER,
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ASSOCGRP_THROW,
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ASSOCGRP_FLAMETHROWER,
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ASSOCGRP_ROCKETLAUNCHER,
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ASSOCGRP_MEDIC,
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ASSOCGRP_SUNBATHE,
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ASSOCGRP_PLAYER_IDLE,
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@ -40,6 +41,7 @@ enum AssocGroupId
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ASSOCGRP_PLAYER1ARMED,
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ASSOCGRP_PLAYER2ARMED,
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ASSOCGRP_PLAYERBBBAT,
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ASSOCGRP_AICHAINSAW,
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ASSOCGRP_PLAYERCHAINSAW,
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ASSOCGRP_SHUFFLE,
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ASSOCGRP_OLD,
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@ -64,11 +66,33 @@ enum AssocGroupId
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ASSOCGRP_ROCKETBACK,
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ASSOCGRP_ROCKETLEFT,
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ASSOCGRP_ROCKETRIGHT,
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ASSOCGRP_CHAINSAWBACK,
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ASSOCGRP_CHAINSAWLEFT,
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ASSOCGRP_CHAINSAWRIGHT,
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#endif
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ASSOCGRP_MPNOTE,
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ASSOCGRP_CSMISC,
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ASSOCGRP_DONH2,
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ASSOCGRP_DONH3,
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ASSOCGRP_JDT2,
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ASSOCGRP_JDT4,
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ASSOCGRP_JDT5,
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ASSOCGRP_JDT6,
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ASSOCGRP_MAR1,
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ASSOCGRP_MAR2,
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ASSOCGRP_MAR3,
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ASSOCGRP_SAL1,
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ASSOCGRP_SAL2,
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ASSOCGRP_SAL3,
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ASSOCGRP_SAL4,
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ASSOCGRP_SAL6,
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ASSOCGRP_SAL7,
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ASSOCGRP_VIC2,
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ASSOCGRP_VIC3,
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ASSOCGRP_VIC4,
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ASSOCGRP_VIC6,
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ASSOCGRP_TOURIST,
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ASSOCGRP_MAC2,
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ASSOCGRP_VIC7,
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NUM_ANIM_ASSOC_GROUPS
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};
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@ -40,32 +40,25 @@ enum AnimationId
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ANIM_HIT_BACK,
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ANIM_HIT_RIGHT,
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ANIM_FLOOR_HIT,
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ANIM_HIT_BODYBLOW,
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ANIM_HIT_CHEST,
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ANIM_HIT_HEAD,
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ANIM_HIT_WALK,
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ANIM_HIT_WALL,
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ANIM_FLOOR_HIT_F,
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ANIM_HIT_BEHIND,
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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ANIM_FIGHT_BODYBLOW,
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ANIM_FIGHT_HEAD,
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ANIM_FIGHT_KICK,
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ANIM_FIGHT_KNEE,
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ANIM_FIGHT_LHOOK,
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ANIM_FIGHT_PUNCH,
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ANIM_FIGHT_ROUNDHOUSE,
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ANIM_FIGHT_LONGKICK,
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ANIM_FIGHT_PPUNCH,
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ANIM_FIGHT_JAB,
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ANIM_FIGHT_ELBOW_L,
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ANIM_FIGHT_ELBOW_R,
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ANIM_FIGHT_BKICK_L,
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ANIM_FIGHT_BKICK_R,
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ANIM_L_HOOK,
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ANIM_R_HOOK,
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ANIM_UPPERCUT,
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ANIM_HEADBUTT,
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ANIM_FRONTKICK,
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ANIM_ROUNDHOUSE,
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ANIM_HIT_L_HOOK,
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ANIM_HIT_R_HOOK,
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ANIM_HIT_UPPERCUT,
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ANIM_HIT_HEADBUTT,
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ANIM_HIT_FRONTKICK,
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ANIM_HIT_RHOUSE,
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ANIM_BOMBER,
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ANIM_PUNCH_R,
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ANIM_FIGHT_PPUNCH2,
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@ -140,8 +133,8 @@ enum AnimationId
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_HOOKERTALK,
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ANIM_IDLE_STANCE2,
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ANIM_IDLE_STANCE3,
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ANIM_TRAIN_GETIN,
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ANIM_TRAIN_GETOUT,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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@ -164,6 +157,7 @@ enum AnimationId
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ANIM_EV_STEP,
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ANIM_EV_DIVE,
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ANIM_COMMANDO_ROLL,
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ANIM_XPRESS_SCRATCH,
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ANIM_ROAD_CROSS,
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ANIM_TURN_180,
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@ -269,5 +263,66 @@ enum AnimationId
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ANIM_STRIP_F,
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ANIM_STRIP_G,
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ANIM_MPNOTE,
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ANIM_MPNOTE_LOOP,
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ANIM_IDLE_LOOK,
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ANIM_IDLE_NO,
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ANIM_IDLE_YES,
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ANIM_IDLE_CHAT2,
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ANIM_IDLE_COUGH,
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ANIM_IDLE_GIGGLE_FEMALE,
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ANIM_IDLE_TOUGH_CHAT,
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ANIM_IDLE_CELL_TALK,
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ANIM_DONH2_CAMERA,
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ANIM_DONH3_HAPPY,
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ANIM_JDT2_ANXIOUS_TALK,
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ANIM_JDT2_SHRUG,
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ANIM_JDT4_DILDO_TALK,
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ANIM_JDT5_CALM_DOWN,
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ANIM_JDT5_POINT,
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ANIM_JDT6_PICKUP,
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ANIM_JDT6_DOORKNOCK,
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ANIM_MAR1_SKIRT,
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ANIM_MAR2_CELL_ANSWER,
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ANIM_MAR2_CELL_END,
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ANIM_MAR2_CELL_TALK,
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ANIM_MAR2_FOOT_TAP,
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ANIM_MAR3_HOOCHY,
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ANIM_MAR3_NOTE_IDLE,
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ANIM_MAR3_NOTE_PICK,
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ANIM_SAL1_BIREFCASE_DOWN,
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ANIM_SAL2_IDLE_SEATED,
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ANIM_SAL2_SEAT_TO_STAND,
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ANIM_SAL3_SEATED_TALK,
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ANIM_SAL3_SEATED_IDLE,
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ANIM_SAL3_SIT_DOWN,
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ANIM_SAL4_DUSTDOWN,
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ANIM_SAL4_GIRLRUN,
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ANIM_SAL6_ANGRY_SEATED,
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ANIM_SAL6_IDLE_SEATED,
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ANIM_SAL7_LOOKOUT,
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ANIM_VIC2_POINT_ANGRY,
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ANIM_VIC3_WAFT,
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ANIM_VIC3_PICKUP_ROLL,
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ANIM_VIC4_CARRY_BOX,
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ANIM_VIC4_CELL_LOOK,
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ANIM_VIC4_CRATE_IDLE,
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ANIM_VIC6_CELL_ANGRY,
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ANIM_TOURIST3,
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ANIM_TOURIST2,
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ANIM_TOURIST1,
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ANIM_MAC2_PLEAD,
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ANIM_VIC7_PROD_WITH_FOOT,
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NUM_ANIMS
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};
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@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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CCutsceneObject *pCutsceneObject;
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CStreaming::ImGonnaUseStreamingMemory();
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
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debug("Attach %s to component %s of %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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frame,
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
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RpClump *clump = (RpClump*)pObject->m_rwObject;
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if (IsClumpSkinned(clump))
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@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
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((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
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debug("Attach %s to %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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|
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@ -4363,14 +4363,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
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CPed* ped = params.m_pPed;
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uint32 fightMove = ped->m_curFightMove;
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if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
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// LCS:removed for now
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//if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
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if (
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ped->m_nPedState == PED_ATTACK) {
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CEntity* damageEntity = ped->m_pDamageEntity;
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if (!damageEntity)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else if (damageEntity->GetType() != ENTITY_TYPE_PED)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
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// LCS:removed for now
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//else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
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else if(1)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else
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m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
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|
|
|
@ -466,7 +466,7 @@ public:
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void ProcessScriptObject(int32 id); // done
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void ProcessSpecial(); // done
|
||||
#ifdef GTA_TRAIN
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||||
bool ProcessTrainNoise(cVehicleParams *params); //done(bcs not exists in VC)
|
||||
bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC)
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||||
#endif
|
||||
void ProcessVehicle(CVehicle *vehicle); // done
|
||||
bool ProcessVehicleDoors(cVehicleParams ¶ms); // done
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||||
|
|
|
@ -814,4 +814,8 @@ enum eSfxSample
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|||
SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1,
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SAMPLEBANK_PED_END = 9940,
|
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SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1,
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||||
|
||||
// LCS: TODO
|
||||
SFX_TRAIN_FAR = NO_SAMPLE,
|
||||
SFX_TRAIN_NEAR = NO_SAMPLE,
|
||||
};
|
||||
|
|
|
@ -33,6 +33,7 @@ public:
|
|||
static void RequestCollision(const CVector2D &pos);
|
||||
static void EnsureCollisionIsInMemory(const CVector2D &pos);
|
||||
static bool HasCollisionLoaded(const CVector2D &pos);
|
||||
static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
|
||||
|
||||
static ColDef *GetSlot(int slot) {
|
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assert(slot >= 0);
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "Accident.h"
|
||||
#include "AutoPilot.h"
|
||||
#include "Bridge.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "General.h"
|
||||
#include "HandlingMgr.h"
|
||||
|
@ -74,6 +75,18 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
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case STATUS_PLAYER_DISABLED:
|
||||
break;
|
||||
case STATUS_SIMPLE:
|
||||
{
|
||||
if (pVehicle->m_pCurGroundEntity && CBridge::ThisIsABridgeObjectMovingUp(pVehicle->m_pCurGroundEntity->GetModelIndex()))
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
CColPoint colPoint;
|
||||
CEntity* pEntity;
|
||||
if ((pVehicle->m_randomSeed & 0x3F) == (CTimer::GetFrameCounter() & 0x3F) &&
|
||||
!CWorld::ProcessVerticalLine(pVehicle->GetPosition(), -2.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) {
|
||||
debug("FLOATING CAR TURNED INTO PHYSICS CAR!\n");
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
}
|
||||
}
|
||||
// fallthough
|
||||
case STATUS_PHYSICS:
|
||||
switch (pVehicle->AutoPilot.m_nCarMission) {
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Cranes.h"
|
||||
#include "Curves.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Frontend.h"
|
||||
#include "Gangs.h"
|
||||
#include "Game.h"
|
||||
#include "Garages.h"
|
||||
|
@ -76,10 +77,11 @@
|
|||
#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED (6.0f)
|
||||
#define PROBABILITY_OF_PASSENGER_IN_VEHICLE (0.125f)
|
||||
|
||||
#define ONSCREEN_DESPAWN_RANGE (120.0f)
|
||||
#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (100.0f)
|
||||
#define REQUEST_ONSCREEN_DISTANCE ((ONSCREEN_DESPAWN_RANGE + MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) / 2)
|
||||
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
|
||||
#define ONSCREEN_DESPAWN_RANGE (190.0f)
|
||||
#define MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN (130.0f)
|
||||
#define REQUEST_ONSCREEN_DISTANCE (140.0f)
|
||||
#define OFFSCREEN_DESPAWN_RANGE (60.0f)
|
||||
#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
|
||||
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
|
||||
|
||||
//--MIAMI: file done
|
||||
|
@ -95,7 +97,7 @@ int32 CCarCtrl::NumRandomCars;
|
|||
int32 CCarCtrl::NumParkedCars;
|
||||
int32 CCarCtrl::NumPermanentCars;
|
||||
int8 CCarCtrl::CountDownToCarsAtStart;
|
||||
int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
|
||||
int32 CCarCtrl::MaxNumberOfCarsInUse = 30;
|
||||
uint32 CCarCtrl::LastTimeLawEnforcerCreated;
|
||||
uint32 CCarCtrl::LastTimeFireTruckCreated;
|
||||
uint32 CCarCtrl::LastTimeAmbulanceCreated;
|
||||
|
@ -161,14 +163,19 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
carClass = COPS;
|
||||
carModel = ChoosePoliceCarModel();
|
||||
}else{
|
||||
carModel = ChooseModel(&zone, &carClass);
|
||||
if (carModel == -1 || (carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
return;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
carModel = ChooseModel(&zone, &carClass);
|
||||
if (carModel == -1)
|
||||
return;
|
||||
if (!(carClass == COPS && pWanted->m_nWantedLevel >= 1))
|
||||
/* All cop spawns with wanted level are handled by condition above. */
|
||||
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
float frontX, frontY;
|
||||
float preferredDistance, angleLimit;
|
||||
float requestMultiplier;
|
||||
bool invertAngleLimitTest;
|
||||
CVector spawnPosition;
|
||||
int32 curNodeId, nextNodeId;
|
||||
|
@ -188,11 +195,14 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
angleLimit = -1.0f;
|
||||
bTopDownCamera = true;
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = OFFSCREEN_DESPAWN_RANGE + 15.0f;
|
||||
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN + 15.0f;
|
||||
/* BUG: testForCollision not initialized in original game. */
|
||||
testForCollision = false;
|
||||
}else if (!pPlayerVehicle){
|
||||
/* Player is not in vehicle. */
|
||||
requestMultiplier = 13.0f / 20.0f;
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
|
||||
requestMultiplier *= 4.0f / 3.0f;
|
||||
testForCollision = true;
|
||||
frontX = TheCamera.CamFrontXNorm;
|
||||
frontY = TheCamera.CamFrontYNorm;
|
||||
|
@ -202,95 +212,105 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 1:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
|
||||
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
|
||||
break;
|
||||
}
|
||||
}else if (fPlayerVehicleSpeed > 0.4f){ /* 72 km/h */
|
||||
}
|
||||
else {
|
||||
requestMultiplier = 13.0f / 20.0f;
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
requestMultiplier *= 0.9f;
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) // TODO(LCS): static
|
||||
requestMultiplier *= 4.0f / 3.0f;
|
||||
if (fPlayerVehicleSpeed > 0.4f) { /* 72 km/h */
|
||||
/* Player is moving fast in vehicle */
|
||||
/* Prefer spawning vehicles very far away from him. */
|
||||
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
|
||||
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
|
||||
testForCollision = false;
|
||||
switch (CTimer::GetFrameCounter() & 3) {
|
||||
case 0:
|
||||
case 1:
|
||||
/* Spawn a vehicle in a very narrow gap in front of a player */
|
||||
angleLimit = 0.85f; /* approx 30 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 2:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 3:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
|
||||
break;
|
||||
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
|
||||
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
|
||||
testForCollision = false;
|
||||
switch (CTimer::GetFrameCounter() & 3) {
|
||||
case 0:
|
||||
case 1:
|
||||
/* Spawn a vehicle in a very narrow gap in front of a player */
|
||||
angleLimit = 0.85f; /* approx 30 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 2:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 3:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else if (fPlayerVehicleSpeed > 0.1f){ /* 18 km/h */
|
||||
/* Player is moving moderately fast in vehicle */
|
||||
/* Spawn more vehicles to player's side. */
|
||||
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
|
||||
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
|
||||
testForCollision = false;
|
||||
switch (CTimer::GetFrameCounter() & 3) {
|
||||
case 0:
|
||||
/* Spawn a vehicle in a very narrow gap in front of a player */
|
||||
angleLimit = 0.85f; /* approx 30 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 1:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
|
||||
break;
|
||||
else if (fPlayerVehicleSpeed > 0.1f) { /* 18 km/h */
|
||||
/* Player is moving moderately fast in vehicle */
|
||||
/* Spawn more vehicles to player's side. */
|
||||
frontX = vecPlayerVehicleSpeed.x / fPlayerVehicleSpeed;
|
||||
frontY = vecPlayerVehicleSpeed.y / fPlayerVehicleSpeed;
|
||||
testForCollision = false;
|
||||
switch (CTimer::GetFrameCounter() & 3) {
|
||||
case 0:
|
||||
/* Spawn a vehicle in a very narrow gap in front of a player */
|
||||
angleLimit = 0.85f; /* approx 30 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 1:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
/* Player is in vehicle but moving very slow. */
|
||||
/* Then use camera direction instead of vehicle direction. */
|
||||
testForCollision = true;
|
||||
frontX = TheCamera.CamFrontXNorm;
|
||||
frontY = TheCamera.CamFrontYNorm;
|
||||
switch (CTimer::GetFrameCounter() & 1) {
|
||||
case 0:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 1:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = OFFSCREEN_DESPAWN_RANGE;
|
||||
break;
|
||||
else {
|
||||
/* Player is in vehicle but moving very slow. */
|
||||
/* Then use camera direction instead of vehicle direction. */
|
||||
testForCollision = true;
|
||||
frontX = TheCamera.CamFrontXNorm;
|
||||
frontY = TheCamera.CamFrontYNorm;
|
||||
switch (CTimer::GetFrameCounter() & 1) {
|
||||
case 0:
|
||||
/* Spawn a vehicle relatively far away from player. */
|
||||
/* Forward to his current direction (camera direction). */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = true;
|
||||
preferredDistance = REQUEST_ONSCREEN_DISTANCE * requestMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
break;
|
||||
case 1:
|
||||
/* Spawn a vehicle close to player to his side. */
|
||||
/* Kinda not within camera angle. */
|
||||
angleLimit = 0.707f; /* 45 degrees */
|
||||
invertAngleLimitTest = false;
|
||||
preferredDistance = MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
|
||||
|
@ -300,6 +320,8 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
|
||||
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
|
||||
bool bBoatGenerated = false;
|
||||
if (!OkToCreateVehicleAtThisPosition(spawnPosition))
|
||||
return;
|
||||
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
|
||||
return;
|
||||
if (pCurNode->bWaterPath) {
|
||||
|
@ -599,12 +621,12 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
return;
|
||||
}
|
||||
}else{
|
||||
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
|
||||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
|
||||
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * requestMultiplier * (pVehicle->bExtendedRange ? EXTENDED_RANGE_DESPAWN_MULTIPLIER : 1.0f) * ONSCREEN_DESPAWN_RANGE ||
|
||||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * requestMultiplier * MINIMAL_DISTANCE_TO_SPAWN_ONSCREEN) {
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
|
||||
if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 105.0f * requestMultiplier * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
|
@ -654,13 +676,13 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
int nMadDrivers;
|
||||
switch (pVehicle->GetVehicleAppearance()) {
|
||||
case VEHICLE_APPEARANCE_BIKE:
|
||||
nMadDrivers = 30;
|
||||
nMadDrivers = 20;
|
||||
break;
|
||||
case VEHICLE_APPEARANCE_BOAT:
|
||||
nMadDrivers = 40;
|
||||
break;
|
||||
default:
|
||||
nMadDrivers = 6;
|
||||
nMadDrivers = 3;
|
||||
break;
|
||||
}
|
||||
if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers || bMadDriversCheat) {
|
||||
|
@ -719,12 +741,6 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CCarCtrl::BoatWithTallMast(int32 mi)
|
||||
{
|
||||
return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
|
||||
}
|
||||
|
||||
int32
|
||||
CCarCtrl::ChooseBoatModel(int32 rating)
|
||||
{
|
||||
|
@ -944,6 +960,7 @@ CCarCtrl::RemoveCarsIfThePoolGetsFull(void)
|
|||
}
|
||||
}
|
||||
if (pClosestVehicle) {
|
||||
debug(":::::::::::\'Nearest removed\' cause pools was full -> NumRandomCars %d\n", NumRandomCars);
|
||||
CWorld::Remove(pClosestVehicle);
|
||||
delete pClosestVehicle;
|
||||
}
|
||||
|
@ -966,7 +983,10 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
|
|||
return;
|
||||
}
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
|
||||
float threshold = OFFSCREEN_DESPAWN_RANGE;
|
||||
float despawnMultiplier = 1.0f;
|
||||
if (FindPlayerVehicle() && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON && !FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
despawnMultiplier = 0.75f;
|
||||
float threshold = OFFSCREEN_DESPAWN_RANGE * despawnMultiplier;
|
||||
if (pVehicle->GetIsOnScreen() ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
|
||||
|
@ -979,7 +999,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
|
|||
pVehicle->bIsCarParkVehicle ||
|
||||
CTimer::GetTimeInMilliseconds() < pVehicle->m_nSetPieceExtendedRangeTime
|
||||
){
|
||||
threshold = ONSCREEN_DESPAWN_RANGE * TheCamera.GenerationDistMultiplier;
|
||||
threshold = ONSCREEN_DESPAWN_RANGE * despawnMultiplier * TheCamera.GenerationDistMultiplier;
|
||||
}
|
||||
if (TheCamera.GetForward().z < -0.9f)
|
||||
threshold = 70.0f;
|
||||
|
@ -1572,7 +1592,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
|
|||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
|
||||
return;
|
||||
CVector2D vecDiff = pOtherCar->GetPosition() - pVehicle->GetPosition();
|
||||
float angleBetweenVehicles = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float angleBetweenVehicles = GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float distance = vecDiff.Magnitude();
|
||||
if (distance < 1.0f)
|
||||
return;
|
||||
|
@ -1582,7 +1602,7 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
|
|||
return;
|
||||
CVector2D forward = pVehicle->GetForward();
|
||||
forward.Normalise();
|
||||
float forwardAngle = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float forwardAngle = GetATanOfXY(forward.x, forward.y);
|
||||
float angleDiff = angleBetweenVehicles - forwardAngle;
|
||||
float lenProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.y * sin(angleDiff));
|
||||
float widthProjection = ABS(pOtherCar->GetColModel()->boundingBox.max.x * cos(angleDiff));
|
||||
|
@ -1591,16 +1611,12 @@ void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float
|
|||
diffToLeftAngle = ABS(diffToLeftAngle);
|
||||
float angleToWeave = lengthToEvade / 2;
|
||||
if (diffToLeftAngle < angleToWeave){
|
||||
*pAngleToWeaveLeft = angleBetweenVehicles - angleToWeave;
|
||||
while (*pAngleToWeaveLeft < -PI)
|
||||
*pAngleToWeaveLeft += TWOPI;
|
||||
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicles - angleToWeave);
|
||||
}
|
||||
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicles - *pAngleToWeaveRight);
|
||||
diffToRightAngle = ABS(diffToRightAngle);
|
||||
if (diffToRightAngle < angleToWeave){
|
||||
*pAngleToWeaveRight = angleBetweenVehicles + angleToWeave;
|
||||
while (*pAngleToWeaveRight > PI)
|
||||
*pAngleToWeaveRight -= TWOPI;
|
||||
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicles + angleToWeave);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1632,23 +1648,19 @@ void CCarCtrl::WeaveForPed(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAn
|
|||
return;
|
||||
CPed* pPed = (CPed*)pOtherEntity;
|
||||
CVector2D vecDiff = pPed->GetPosition() - pVehicle->GetPosition();
|
||||
float angleBetweenVehicleAndPed = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float angleBetweenVehicleAndPed = GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float distance = vecDiff.Magnitude();
|
||||
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + PED_WIDTH_TO_WEAVE) / distance;
|
||||
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveLeft);
|
||||
diffToLeftAngle = ABS(diffToLeftAngle);
|
||||
float angleToWeave = lengthToEvade / 2;
|
||||
if (diffToLeftAngle < angleToWeave) {
|
||||
*pAngleToWeaveLeft = angleBetweenVehicleAndPed - angleToWeave;
|
||||
while (*pAngleToWeaveLeft < -PI)
|
||||
*pAngleToWeaveLeft += TWOPI;
|
||||
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndPed - angleToWeave);
|
||||
}
|
||||
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndPed - *pAngleToWeaveRight);
|
||||
diffToRightAngle = ABS(diffToRightAngle);
|
||||
if (diffToRightAngle < angleToWeave) {
|
||||
*pAngleToWeaveRight = angleBetweenVehicleAndPed + angleToWeave;
|
||||
while (*pAngleToWeaveRight > PI)
|
||||
*pAngleToWeaveRight -= TWOPI;
|
||||
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndPed + angleToWeave);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1704,23 +1716,19 @@ void CCarCtrl::WeaveForObject(CEntity* pOtherEntity, CVehicle* pVehicle, float*
|
|||
rightCoef * pObject->GetRight() +
|
||||
forwardCoef * pObject->GetForward() -
|
||||
pVehicle->GetPosition();
|
||||
float angleBetweenVehicleAndObject = CGeneral::GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float angleBetweenVehicleAndObject = GetATanOfXY(vecDiff.x, vecDiff.y);
|
||||
float distance = vecDiff.Magnitude();
|
||||
float lengthToEvade = (WIDTH_COEF_TO_WEAVE_SAFELY * 2 * pVehicle->GetColModel()->boundingBox.max.x + OBJECT_WIDTH_TO_WEAVE) / distance;
|
||||
float diffToLeftAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveLeft);
|
||||
diffToLeftAngle = ABS(diffToLeftAngle);
|
||||
float angleToWeave = lengthToEvade / 2;
|
||||
if (diffToLeftAngle < angleToWeave) {
|
||||
*pAngleToWeaveLeft = angleBetweenVehicleAndObject - angleToWeave;
|
||||
while (*pAngleToWeaveLeft < -PI)
|
||||
*pAngleToWeaveLeft += TWOPI;
|
||||
*pAngleToWeaveLeft = LimitRadianAngle(angleBetweenVehicleAndObject - angleToWeave);
|
||||
}
|
||||
float diffToRightAngle = LimitRadianAngle(angleBetweenVehicleAndObject - *pAngleToWeaveRight);
|
||||
diffToRightAngle = ABS(diffToRightAngle);
|
||||
if (diffToRightAngle < angleToWeave) {
|
||||
*pAngleToWeaveRight = angleBetweenVehicleAndObject + angleToWeave;
|
||||
while (*pAngleToWeaveRight > PI)
|
||||
*pAngleToWeaveRight -= TWOPI;
|
||||
*pAngleToWeaveRight = LimitRadianAngle(angleBetweenVehicleAndObject + angleToWeave);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1762,7 +1770,7 @@ bool CCarCtrl::PickNextNodeAccordingStrategy(CVehicle* pVehicle)
|
|||
void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->m_nRouteSeed)
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
|
||||
int32 prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
|
||||
int32 curNode = pVehicle->AutoPilot.m_nNextRouteNode;
|
||||
uint8 totalLinks = ThePaths.m_pathNodes[curNode].numLinks;
|
||||
|
@ -1848,13 +1856,15 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
|
|||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
if ((!pNextPathNode->bDisabled || pPrevPathNode->bDisabled) &&
|
||||
(!pNextPathNode->bBetweenLevels || pPrevPathNode->bBetweenLevels || !pVehicle->AutoPilot.m_bStayInCurrentLevel))
|
||||
/* Nice way to exit loop but this will fail because this is used for indexing! */
|
||||
nextLink = 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (nextLink < 999)
|
||||
if (nextLink >= totalLinks) {
|
||||
/* If everything else failed, turn vehicle around */
|
||||
nextLink = 0;
|
||||
debug("Couldn\'t find ANYTHING. Just go back from where we came.\n");
|
||||
pVehicle->AutoPilot.m_nNextRouteNode = prevNode;
|
||||
}
|
||||
}
|
||||
pNextPathNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
|
||||
pNextLink = &ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[nextLink + pCurPathNode->firstLink]];
|
||||
|
@ -1967,7 +1977,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
|
|||
#endif
|
||||
{
|
||||
if (pVehicle->m_nRouteSeed)
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
|
||||
int prevNode = pVehicle->AutoPilot.m_nCurrentRouteNode;
|
||||
int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
|
||||
CPathNode* pPrevNode = &ThePaths.m_pathNodes[prevNode];
|
||||
|
@ -1987,7 +1997,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
|
|||
int nextLink;
|
||||
if (numNodes != 1 && numNodes != 2 || pTargetNode[0] == pCurNode){
|
||||
if (numNodes != 2 || pTargetNode[1] == pCurNode) {
|
||||
float currentAngle = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float currentAngle = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
nextLink = 0;
|
||||
float lowestAngleChange = 10.0f;
|
||||
int numLinks = pCurNode->numLinks;
|
||||
|
@ -1997,7 +2007,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
|
|||
if (conNode == prevNode && i > 1)
|
||||
continue;
|
||||
CPathNode* pTestNode = &ThePaths.m_pathNodes[conNode];
|
||||
float angle = CGeneral::GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
|
||||
float angle = GetATanOfXY(pTestNode->GetX() - pCurNode->GetX(), pTestNode->GetY() - pCurNode->GetY());
|
||||
angle = LimitRadianAngle(angle - currentAngle);
|
||||
angle = ABS(angle);
|
||||
if (angle < lowestAngleChange) {
|
||||
|
@ -2415,6 +2425,16 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
|
|||
*pHandbrake = true;
|
||||
return;
|
||||
case MISSION_CRUISE:
|
||||
if (CTrafficLights::ShouldCarStopForBridge(pVehicle)) {
|
||||
*pAccel = 0.0f;
|
||||
*pBrake = 1.0f;
|
||||
*pHandbrake = true;
|
||||
#ifdef FIX_BUGS
|
||||
*pSwerve = 0.0f;
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
// fallthough
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
case MISSION_GOTOCOORDS:
|
||||
|
@ -2485,11 +2505,19 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
|
|||
*pHandbrake = false;
|
||||
return;
|
||||
case MISSION_RAMCAR_CLOSE:
|
||||
if (!pVehicle->AutoPilot.m_pTargetCar) {
|
||||
debug("NO TARGET VEHICLE FOR MISSION_RAMCAR_CLOSE\n");
|
||||
return;
|
||||
}
|
||||
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
||||
pSwerve, pAccel, pBrake, pHandbrake);
|
||||
return;
|
||||
case MISSION_BLOCKCAR_CLOSE:
|
||||
if (!pVehicle->AutoPilot.m_pTargetCar) {
|
||||
debug("NO TARGET VEHICLE FOR MISSION_BLOCKCAR_CLOSE\n");
|
||||
return;
|
||||
}
|
||||
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
||||
|
@ -2498,6 +2526,9 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe
|
|||
pSwerve, pAccel, pBrake, pHandbrake);
|
||||
return;
|
||||
case MISSION_BLOCKCAR_HANDBRAKESTOP:
|
||||
if (!pVehicle->AutoPilot.m_pTargetCar) {
|
||||
return;
|
||||
}
|
||||
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
|
||||
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
||||
|
@ -2575,8 +2606,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CVehicle* pVehicle, float
|
|||
{
|
||||
CVector2D forward = pVehicle->GetForward();
|
||||
forward.Normalise();
|
||||
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float angleForward = GetATanOfXY(forward.x, forward.y);
|
||||
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
|
||||
steerAngle = clamp(steerAngle, -DEFAULT_MAX_STEER_ANGLE, DEFAULT_MAX_STEER_ANGLE);
|
||||
#ifdef FIX_BUGS
|
||||
|
@ -2607,8 +2638,8 @@ void CCarCtrl::SteerAIBoatWithPhysicsAttackingPlayer(CVehicle* pVehicle, float*
|
|||
CVector2D forward = pVehicle->GetForward();
|
||||
forward.Normalise();
|
||||
CVector2D vecToProjection = FindPlayerCoors() + FindPlayerSpeed() * projection * GAME_SPEED_TO_CARAI_SPEED;
|
||||
float angleToTarget = CGeneral::GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
|
||||
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float angleToTarget = GetATanOfXY(vecToProjection.x - pVehicle->GetPosition().x, vecToProjection.y - pVehicle->GetPosition().y);
|
||||
float angleForward = GetATanOfXY(forward.x, forward.y);
|
||||
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
|
||||
#ifdef FIX_BUGS
|
||||
float speedTarget = pVehicle->AutoPilot.GetCruiseSpeed();
|
||||
|
@ -2696,7 +2727,7 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
|
|||
if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f)
|
||||
ZTurnSpeedTarget = 0.0f;
|
||||
else {
|
||||
float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
|
||||
float fAngleTarget = GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI;
|
||||
if (pHeli->m_fHeliOrientation >= 0.0f)
|
||||
fAngleTarget = pHeli->m_fHeliOrientation;
|
||||
fAngleTarget -= pHeli->m_fOrientation;
|
||||
|
@ -2739,7 +2770,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
|
|||
CVector2D vecToTarget = pPlane->AutoPilot.m_vecDestinationCoors - pPlane->GetPosition();
|
||||
float fForwardZ = (pPlane->AutoPilot.m_vecDestinationCoors.z - pPlane->GetPosition().z) / vecToTarget.Magnitude();
|
||||
fForwardZ = clamp(fForwardZ, -0.3f, 0.3f);
|
||||
float angle = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y);
|
||||
float angle = GetATanOfXY(vecToTarget.x, vecToTarget.y);
|
||||
while (angle > TWOPI)
|
||||
angle -= TWOPI;
|
||||
float difference = LimitRadianAngle(angle - pPlane->m_fOrientation);
|
||||
|
@ -2836,8 +2867,8 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
|
|||
projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
|
||||
}
|
||||
CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
|
||||
float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
|
||||
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float angleCurrentLink = GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
|
||||
float angleForward = GetATanOfXY(forward.x, forward.y);
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
||||
angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
|
||||
float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
|
||||
|
@ -2882,11 +2913,11 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
|
|||
pCurrentLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
|
||||
trajectory -= pVehicle->GetPosition();
|
||||
float speedAngleMultiplier = FindSpeedMultiplier(
|
||||
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
|
||||
GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
|
||||
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
|
||||
float tmpWideMultiplier = FindSpeedMultiplier(
|
||||
CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
|
||||
CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
|
||||
GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
|
||||
GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
|
||||
MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
|
||||
float speedNodesMultiplier;
|
||||
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
|
||||
|
@ -2920,8 +2951,8 @@ void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysic
|
|||
*pHandbrake = false;
|
||||
CVector2D forward = pVehicle->GetForward();
|
||||
forward.Normalise();
|
||||
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
||||
float angleToTarget = GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
||||
float angleForward = GetATanOfXY(forward.x, forward.y);
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
||||
angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
|
||||
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
|
||||
|
@ -3127,7 +3158,7 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
|
|||
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->m_nRouteSeed)
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed);
|
||||
CGeneral::SetRandomSeed(pVehicle->m_nRouteSeed++);
|
||||
int nextLink;
|
||||
CPathNode* pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
|
||||
for (nextLink = 0; nextLink < 12; nextLink++)
|
||||
|
@ -3169,10 +3200,12 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
|
|||
return;
|
||||
if (CGame::IsInInterior())
|
||||
return;
|
||||
if (TheCamera.m_WideScreenOn) // TODO(LCS): verify
|
||||
return;
|
||||
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars +
|
||||
NumLawEnforcerCars + NumRandomCars > MaxNumberOfCarsInUse)
|
||||
return;
|
||||
if (NumAmbulancesOnDuty == 0){
|
||||
if (NumAmbulancesOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
|
||||
if (gAccidentManager.CountActiveAccidents() < 2){
|
||||
if (CStreaming::HasModelLoaded(MI_AMBULAN))
|
||||
CStreaming::SetModelIsDeletable(MI_MEDIC);
|
||||
|
@ -3191,7 +3224,7 @@ void CCarCtrl::GenerateEmergencyServicesCar(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (NumFiretrucksOnDuty == 0){
|
||||
if (NumFiretrucksOnDuty == 0 /* TODO(LCS): && gbEmergencyVehiclesEnabled */){
|
||||
if (gFireManager.GetTotalActiveFires() < 3){
|
||||
if (CStreaming::HasModelLoaded(MI_FIRETRUCK))
|
||||
CStreaming::SetModelIsDeletable(MI_FIREMAN);
|
||||
|
@ -3348,6 +3381,17 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
|||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
CCarCtrl::BoatWithTallMast(int32 mi)
|
||||
{
|
||||
return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
|
||||
}
|
||||
|
||||
bool CCarCtrl::OkToCreateVehicleAtThisPosition(const CVector& pos)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
|
||||
{
|
||||
switch (type)
|
||||
|
@ -3357,3 +3401,8 @@ float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
|
|||
}
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
void CCarCtrl::RenderDebugInfo(CVehicle*)
|
||||
{
|
||||
//TODO(LCS)
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include "PathFind.h"
|
||||
#include "Boat.h"
|
||||
#include "General.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
|
||||
|
@ -130,6 +131,10 @@ public:
|
|||
static void SteerAIBoatWithPhysicsAttackingPlayer(CVehicle*, float*, float*, float*, bool*);
|
||||
static void SteerAICarBlockingPlayerForwardAndBack(CVehicle*, float*, float*, float*, bool*);
|
||||
|
||||
static bool OkToCreateVehicleAtThisPosition(const CVector&);
|
||||
static void RenderDebugInfo(CVehicle*);
|
||||
static float GetATanOfXY(float x, float y) { float t = CGeneral::GetATanOfXY(x, y); if (t < 0.0f) t += TWOPI; return t; }
|
||||
|
||||
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
|
||||
{
|
||||
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
|
||||
|
@ -138,11 +143,7 @@ public:
|
|||
|
||||
static float LimitRadianAngle(float angle)
|
||||
{
|
||||
while (angle < -PI)
|
||||
angle += TWOPI;
|
||||
while (angle > PI)
|
||||
angle -= TWOPI;
|
||||
return angle;
|
||||
return CGeneral::LimitRadianAngle(angle);
|
||||
}
|
||||
|
||||
static bool bMadDriversCheat;
|
||||
|
|
|
@ -1494,9 +1494,9 @@ void CGarage::BuildRotatedDoorMatrix(CEntity * pDoor, float fPosition)
|
|||
void CGarage::UpdateCrusherAngle()
|
||||
{
|
||||
RefreshDoorPointers(false);
|
||||
m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
|
||||
m_pDoor2->GetMatrix().UpdateRW();
|
||||
m_pDoor2->UpdateRwFrame();
|
||||
//m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos); TODO
|
||||
//m_pDoor2->GetMatrix().UpdateRW();
|
||||
//m_pDoor2->UpdateRwFrame();
|
||||
}
|
||||
|
||||
void CGarage::UpdateCrusherShake(float X, float Y)
|
||||
|
|
|
@ -1287,7 +1287,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
|||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
CEscalators::Shutdown();
|
||||
CWaterCreatures::RemoveAll();
|
||||
//CWaterCreatures::RemoveAll();
|
||||
int current;
|
||||
for (current = 0; current < NUM_REPLAYBUFFERS; current++)
|
||||
if (BufferStatus[current] == REPLAYBUFFER_RECORD)
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -47,7 +47,7 @@ void FlushLog();
|
|||
|
||||
#define KEY_LENGTH_IN_SCRIPT (8)
|
||||
|
||||
//#define GTA_SCRIPT_COLLECTIVE
|
||||
#define GTA_SCRIPT_COLLECTIVE
|
||||
|
||||
struct intro_script_rectangle
|
||||
{
|
||||
|
@ -214,16 +214,34 @@ public:
|
|||
bool HasCarBeenStuckForAWhile(int32);
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_STACK_DEPTH = 16,
|
||||
NUM_LOCAL_VARS = 96,
|
||||
NUM_TIMERS = 2,
|
||||
NUM_GLOBAL_SLOTS = 26
|
||||
};
|
||||
|
||||
enum {
|
||||
ARGUMENT_END = 0,
|
||||
ARGUMENT_INT_ZERO,
|
||||
ARGUMENT_FLOAT_ZERO,
|
||||
ARGUMENT_FLOAT_1BYTE,
|
||||
ARGUMENT_FLOAT_2BYTES,
|
||||
ARGUMENT_FLOAT_3BYTES,
|
||||
ARGUMENT_INT32,
|
||||
ARGUMENT_GLOBALVAR,
|
||||
ARGUMENT_LOCALVAR,
|
||||
ARGUMENT_INT8,
|
||||
ARGUMENT_INT16,
|
||||
ARGUMENT_FLOAT
|
||||
ARGUMENT_FLOAT,
|
||||
ARGUMENT_TIMER,
|
||||
ARGUMENT_LOCAL = ARGUMENT_TIMER + NUM_TIMERS,
|
||||
ARGUMENT_LOCAL_ARRAY = ARGUMENT_LOCAL + NUM_LOCAL_VARS,
|
||||
ARGUMENT_GLOBAL = ARGUMENT_LOCAL_ARRAY + NUM_LOCAL_VARS,
|
||||
ARGUMENT_GLOBAL_ARRAY = ARGUMENT_GLOBAL + NUM_GLOBAL_SLOTS,
|
||||
MAX_ARGUMENT = ARGUMENT_GLOBAL_ARRAY + NUM_GLOBAL_SLOTS
|
||||
};
|
||||
|
||||
static_assert(MAX_ARGUMENT <= 256, "MAX_ARGUMENT must be less or equal to 256");
|
||||
|
||||
struct tCollectiveData
|
||||
{
|
||||
int32 colIndex;
|
||||
|
@ -253,38 +271,31 @@ enum {
|
|||
VAR_GLOBAL = 2,
|
||||
};
|
||||
|
||||
enum {
|
||||
#ifdef PS2
|
||||
SIZE_MAIN_SCRIPT = 205512,
|
||||
#else
|
||||
SIZE_MAIN_SCRIPT = 225512,
|
||||
#endif
|
||||
SIZE_MISSION_SCRIPT = 35000,
|
||||
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_NUM_SCRIPTS = 128,
|
||||
MAX_NUM_INTRO_TEXT_LINES = 48,
|
||||
MAX_NUM_INTRO_RECTANGLES = 16,
|
||||
MAX_NUM_SCRIPT_SRPITES = 16,
|
||||
MAX_NUM_SCRIPT_SPHERES = 16,
|
||||
MAX_NUM_USED_OBJECTS = 220,
|
||||
MAX_NUM_MISSION_SCRIPTS = 120,
|
||||
MAX_NUM_BUILDING_SWAPS = 25,
|
||||
MAX_NUM_INVISIBILITY_SETTINGS = 20,
|
||||
MAX_NUM_STORED_LINES = 1024
|
||||
MAX_NUM_COLLECTIVES = 32,
|
||||
MAX_NUM_USED_OBJECTS = 305,
|
||||
MAX_NUM_MISSION_SCRIPTS = 150,
|
||||
MAX_NUM_BUILDING_SWAPS = 80,
|
||||
MAX_NUM_INVISIBILITY_SETTINGS = 52,
|
||||
MAX_NUM_STORED_LINES = 1024,
|
||||
MAX_ALLOWED_COLLISIONS = 2
|
||||
};
|
||||
|
||||
class CTheScripts
|
||||
{
|
||||
public:
|
||||
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
|
||||
static uint8* ScriptSpace;
|
||||
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
|
||||
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
|
||||
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
|
||||
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
|
||||
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
|
||||
static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
|
||||
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
|
||||
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
|
||||
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
|
||||
|
@ -316,20 +327,22 @@ public:
|
|||
static uint16 ScriptsUpdated;
|
||||
static uint32 LastMissionPassedTime;
|
||||
static uint16 NumberOfExclusiveMissionScripts;
|
||||
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
#define CARDS_IN_SUIT (13)
|
||||
#define NUM_SUITS (4)
|
||||
#define MAX_DECKS (6)
|
||||
#define CARDS_IN_DECK (CARDS_IN_SUIT * NUM_SUITS)
|
||||
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
|
||||
static int16 CardStack[CARDS_IN_STACK];
|
||||
static int16 CardStackPosition;
|
||||
#endif
|
||||
|
||||
static bool bPlayerIsInTheStatium;
|
||||
static uint8 RiotIntensity;
|
||||
static bool bPlayerHasMetDebbieHarry;
|
||||
|
||||
static void Init();
|
||||
static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
|
||||
static short* SavedVarIndices;
|
||||
static int NumSaveVars;
|
||||
static bool FSDestroyedFlag;
|
||||
static int NextProcessId;
|
||||
static bool InTheScripts;
|
||||
static CRunningScript* pCurrent;
|
||||
static uint16 NumTrueGlobals;
|
||||
static uint16 MostGlobals;
|
||||
|
||||
static bool Init(bool loaddata = false);
|
||||
static void Process();
|
||||
|
||||
static CRunningScript* StartTestScript();
|
||||
|
@ -420,6 +433,9 @@ public:
|
|||
static void SwitchToMission(int32 mission);
|
||||
#endif
|
||||
|
||||
static int GetSaveVarIndex(int);
|
||||
static void Shutdown(void);
|
||||
|
||||
#ifdef GTA_SCRIPT_COLLECTIVE
|
||||
static void AdvanceCollectiveIndex()
|
||||
{
|
||||
|
@ -441,12 +457,9 @@ public:
|
|||
|
||||
};
|
||||
|
||||
extern int ScriptParams[32];
|
||||
|
||||
enum {
|
||||
MAX_STACK_DEPTH = 6,
|
||||
NUM_LOCAL_VARS = 16,
|
||||
NUM_TIMERS = 2
|
||||
};
|
||||
VALIDATE_SIZE(uStackReturnValue, 4);
|
||||
|
||||
class CRunningScript
|
||||
{
|
||||
|
@ -470,14 +483,25 @@ class CRunningScript
|
|||
ORS_8
|
||||
};
|
||||
|
||||
enum {
|
||||
STACKVALUE_IP_BITS = 22,
|
||||
STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
|
||||
STACKVALUE_IS_FUNCTION_CALL_BIT,
|
||||
STACKVALUE_IP_PARAMS_OFFSET,
|
||||
|
||||
STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
|
||||
};
|
||||
|
||||
public:
|
||||
CRunningScript* next;
|
||||
CRunningScript* prev;
|
||||
int m_nId;
|
||||
char m_abScriptName[8];
|
||||
uint32 m_nIp;
|
||||
uint32 m_anStack[MAX_STACK_DEPTH];
|
||||
uint16 m_nStackPointer;
|
||||
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
|
||||
int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
|
||||
int32 m_nLocalsPointer;
|
||||
bool m_bIsActive;
|
||||
bool m_bCondResult;
|
||||
bool m_bIsMissionScript;
|
||||
|
@ -497,8 +521,8 @@ public:
|
|||
void Load(uint8*& buf);
|
||||
|
||||
void UpdateTimers(float timeStep) {
|
||||
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
|
||||
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
|
||||
for (int i = 0; i < NUM_TIMERS; i++)
|
||||
m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
|
||||
}
|
||||
|
||||
void Init();
|
||||
|
@ -509,7 +533,7 @@ public:
|
|||
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
void CollectParameters(uint32*, int16);
|
||||
void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
|
||||
int32 CollectNextParameterWithoutIncreasingPC(uint32);
|
||||
int32* GetPointerToScriptVariable(uint32*, int16);
|
||||
void StoreParameters(uint32*, int16);
|
||||
|
@ -534,6 +558,8 @@ public:
|
|||
int8 ProcessCommands1200To1299(int32);
|
||||
int8 ProcessCommands1300To1399(int32);
|
||||
int8 ProcessCommands1400To1499(int32);
|
||||
int8 ProcessCommands1500To1599(int32);
|
||||
int8 ProcessCommands1600To1699(int32);
|
||||
|
||||
void LocatePlayerCommand(int32, uint32*);
|
||||
void LocatePlayerCharCommand(int32, uint32*);
|
||||
|
@ -571,11 +597,11 @@ public:
|
|||
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
||||
|
||||
bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
|
||||
|
||||
bool CheckDamagedWeaponType(int32 actual, int32 type);
|
||||
|
||||
bool CheckDamagedWeaponType(int32 actual, int32 type);
|
||||
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
|
||||
|
||||
void ReturnFromGosubOrFunction();
|
||||
|
||||
};
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
|
@ -600,3 +626,6 @@ void RetryMission(int, int);
|
|||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
||||
|
||||
extern int gScriptsFile;
|
||||
|
||||
|
|
|
@ -168,7 +168,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
*/
|
||||
case COMMAND_DISPLAY_ONSCREEN_TIMER:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
m_nIp++;
|
||||
uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
@ -177,14 +177,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
}
|
||||
case COMMAND_CLEAR_ONSCREEN_TIMER:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
m_nIp++;
|
||||
CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_DISPLAY_ONSCREEN_COUNTER:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
m_nIp++;
|
||||
int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
@ -193,7 +193,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
}
|
||||
case COMMAND_CLEAR_ONSCREEN_COUNTER:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
|
||||
m_nIp++;
|
||||
CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
|
||||
return 0;
|
||||
|
@ -590,7 +590,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
|
||||
//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
|
||||
case COMMAND_DECLARE_MISSION_FLAG:
|
||||
CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
|
||||
CTheScripts::OnAMissionFlag = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) - (int32*)CTheScripts::ScriptSpace;
|
||||
return 0;
|
||||
case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
|
||||
return 0;
|
||||
|
|
|
@ -1639,7 +1639,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
case COMMAND_GOSUB_FILE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
|
@ -1649,7 +1648,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
// ScriptParams[1] == filename
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
|
||||
{
|
||||
CollectParameters(&m_nIp, 3);
|
||||
|
@ -2126,7 +2124,6 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
CollectParameters(&m_nIp, 2);
|
||||
CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1], 0);
|
||||
return 0;
|
||||
/*
|
||||
case COMMAND_ACTIVATE_CRUSHER_CRANE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 10);
|
||||
|
@ -2148,6 +2145,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
|
|||
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
case COMMAND_PRINT_WITH_2_NUMBERS:
|
||||
{
|
||||
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
|
||||
|
|
|
@ -1781,7 +1781,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||
*/
|
||||
case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
|
||||
|
@ -1792,7 +1792,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
|
|||
}
|
||||
case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
|
||||
{
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
|
||||
|
|
|
@ -2556,7 +2556,7 @@ void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective ob
|
|||
}
|
||||
else {
|
||||
pPed->bScriptObjectiveCompleted = false;
|
||||
pPed->SetObjective(objective, p1, p2);
|
||||
//pPed->SetObjective(objective, p1, p2); TODO!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2740,6 +2740,9 @@ void CTheScripts::ReadObjectNamesFromScript()
|
|||
{
|
||||
int32 varSpace = GetSizeOfVariableSpace();
|
||||
uint32 ip = varSpace + 8;
|
||||
NumSaveVars = Read4BytesFromScript(&ip);
|
||||
SavedVarIndices = (short*)&ScriptParams[ip];
|
||||
ip += 2 * NumSaveVars;
|
||||
NumberOfUsedObjects = Read2BytesFromScript(&ip);
|
||||
ip += 2;
|
||||
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
|
||||
|
@ -2759,7 +2762,7 @@ void CTheScripts::UpdateObjectIndices()
|
|||
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
|
||||
if (!pModel)
|
||||
continue;
|
||||
strcpy(name, pModel->GetName());
|
||||
strcpy(name, pModel->GetModelName());
|
||||
#ifdef FIX_BUGS
|
||||
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
|
||||
#else
|
||||
|
@ -2784,7 +2787,8 @@ void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
|
|||
uint32 ip = varSpace + 3;
|
||||
int32 objectSize = Read4BytesFromScript(&ip);
|
||||
ip = objectSize + 8;
|
||||
MainScriptSize = Read4BytesFromScript(&ip);
|
||||
NumTrueGlobals = Read2BytesFromScript(&ip);
|
||||
MostGlobals = Read2BytesFromScript(&ip);
|
||||
LargestMissionScriptSize = Read4BytesFromScript(&ip);
|
||||
NumberOfMissionScripts = Read2BytesFromScript(&ip);
|
||||
NumberOfExclusiveMissionScripts = Read2BytesFromScript(&ip);
|
||||
|
|
|
@ -374,32 +374,30 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
|
||||
if (CTheScripts::NumberOfExclusiveMissionScripts > 0 && ScriptParams[0] <= UINT16_MAX - 2)
|
||||
return 0;
|
||||
if (CTheScripts::NumberOfExclusiveMissionScripts > 0) {
|
||||
if (ScriptParams[0] < UINT16_MAX - 1)
|
||||
return 0;
|
||||
ScriptParams[0] = UINT16_MAX - ScriptParams[0];
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
missionRetryScriptIndex = ScriptParams[0];
|
||||
if (missionRetryScriptIndex == 19)
|
||||
CStats::LastMissionPassedName[0] = '\0';
|
||||
#endif
|
||||
CTimer::Suspend();
|
||||
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
CFileMgr::ChangeDir("\\data\\");
|
||||
int handle = CFileMgr::OpenFile(scriptfile, "rb");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
#else
|
||||
CFileMgr::ChangeDir("\\");
|
||||
int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
|
||||
#endif
|
||||
CFileMgr::Seek(handle, offset, 0);
|
||||
CFileMgr::Read(handle, (const char*)&CTheScripts::ScriptSpace[SIZE_MAIN_SCRIPT], SIZE_MISSION_SCRIPT);
|
||||
CFileMgr::CloseFile(handle);
|
||||
CRunningScript* pMissionScript = CTheScripts::StartNewScript(SIZE_MAIN_SCRIPT);
|
||||
int offset = CTheScripts::MultiScriptArray[ScriptParams[0]] + 8;
|
||||
int size = CTheScripts::MultiScriptArray[ScriptParams[0] + 1] - CTheScripts::MultiScriptArray[ScriptParams[0]];
|
||||
if (size <= 0)
|
||||
size = CTheScripts::LargestMissionScriptSize;
|
||||
CFileMgr::Seek(gScriptsFile, offset, 0);
|
||||
CFileMgr::Read(gScriptsFile, (const char*)&CTheScripts::ScriptSpace[CTheScripts::MainScriptSize], size); // TODO
|
||||
CRunningScript* pMissionScript = CTheScripts::StartNewScript(CTheScripts::MainScriptSize);
|
||||
CTimer::Resume();
|
||||
pMissionScript->m_bIsMissionScript = true;
|
||||
pMissionScript->m_bMissionFlag = true;
|
||||
CTheScripts::bAlreadyRunningAMissionScript = true;
|
||||
CGameLogic::ClearShortCut();
|
||||
memset(&CTheScripts::ScriptSpace[CTheScripts::NumTrueGlobals * 4 + 8], 0, CTheScripts::MostGlobals * 4);
|
||||
pMissionScript->Process();
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_OBJECT_DRAW_LAST:
|
||||
|
|
|
@ -540,7 +540,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING:
|
||||
{
|
||||
char onscreen_str[12];
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
//script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
CollectParameters(&m_nIp, 2);
|
||||
wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
|
||||
|
@ -625,7 +625,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
key[i] = tolower(key[i]);
|
||||
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName()) == 0);
|
||||
UpdateCompareFlag(strcmp(key, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName()) == 0);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY:
|
||||
|
|
|
@ -384,7 +384,6 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
|
||||
case COMMAND_IS_JAPANESE_GAME:
|
||||
#ifdef MORE_LANGUAGES
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
|
||||
|
@ -394,218 +393,697 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
UpdateCompareFlag(false);
|
||||
#endif
|
||||
return 0;
|
||||
#elif (!defined GTA_PS2)
|
||||
case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED:
|
||||
script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
|
||||
uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
|
||||
case COMMAND_1442:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1443:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1444:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1445:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1446:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1447:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1448:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1449:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1450:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1451:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1452:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1453:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_CALL:
|
||||
case COMMAND_NOTCALL:
|
||||
{
|
||||
m_anStack[m_nStackPointer++] = m_nIp | BIT(STACKVALUE_IS_FUNCTION_CALL_BIT) | ((command == COMMAND_NOTCALL) ? BIT(STACKVALUE_INVERT_RETURN_BIT) : 0);
|
||||
uint8 nInputParams = CTheScripts::Read1ByteFromScript(&m_nIp);
|
||||
uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
|
||||
uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
|
||||
uint32 nIPBeforeParameters = m_nIp;
|
||||
CollectParameters(&m_nIp, 1);
|
||||
//CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]);
|
||||
break;
|
||||
#endif
|
||||
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
case COMMAND_SHUFFLE_CARD_DECKS:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6);
|
||||
for (int i = 0; i < CARDS_IN_STACK; i++)
|
||||
CTheScripts::CardStack[i] = 0;
|
||||
int16 seq[CARDS_IN_STACK];
|
||||
for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++)
|
||||
seq[i] = i;
|
||||
int cards_left = CARDS_IN_DECK * ScriptParams[0];
|
||||
for (int k = 1; k < CARDS_IN_DECK + 1; k++) {
|
||||
for (int deck = 0; deck < ScriptParams[0]; deck++) {
|
||||
int index = CGeneral::GetRandomNumberInRange(0, cards_left);
|
||||
CTheScripts::CardStack[seq[index]] = k;
|
||||
for (int l = index; l < cards_left; l++) {
|
||||
if (l + 1 < CARDS_IN_STACK)
|
||||
seq[l] = seq[l + 1];
|
||||
else
|
||||
seq[l] = 0;
|
||||
}
|
||||
--cards_left;
|
||||
}
|
||||
}
|
||||
CTheScripts::CardStackPosition = 0;
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_FETCH_NEXT_CARD:
|
||||
{
|
||||
if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0)
|
||||
CTheScripts::CardStackPosition = 0;
|
||||
ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++];
|
||||
if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS)
|
||||
CTheScripts::CardStackPosition = 0;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_OBJECT_VELOCITY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
*(CVector*)ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed();
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_IS_DEBUG_CAMERA_ON:
|
||||
UpdateCompareFlag(TheCamera.WorldViewerBeingUsed);
|
||||
return 0;
|
||||
case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
|
||||
if (pObject->bIsStatic) {
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_OBJECT_ROTATION_VELOCITY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
CVector newSpeed = *(CVector*)ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND;
|
||||
if (pObject->bIsStatic) {
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_IS_OBJECT_STATIC:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
UpdateCompareFlag(pObject->GetIsStatic());
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CVector2D v1 = *(CVector2D*)ScriptParams[0];
|
||||
CVector2D v2 = *(CVector2D*)ScriptParams[2];
|
||||
float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude());
|
||||
#ifdef FIX_BUGS // command is a SA leftover where it was fixed to this
|
||||
*(float*)ScriptParams[0] = RADTODEG(Acos(c));
|
||||
#else
|
||||
*(float*)ScriptParams[0] = Acos(c);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_DO_2D_RECTANGLES_COLLIDE:
|
||||
{
|
||||
CollectParameters(&m_nIp, 8);
|
||||
float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float
|
||||
float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5;
|
||||
float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5;
|
||||
float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5;
|
||||
float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5;
|
||||
float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5;
|
||||
float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5;
|
||||
float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5;
|
||||
bool collide = true;
|
||||
if (infY2 > supY1)
|
||||
collide = false;
|
||||
if (infY1 > supY2)
|
||||
collide = false;
|
||||
if (infX2 > supX1)
|
||||
collide = false;
|
||||
if (infX1 > supX2)
|
||||
collide = false;
|
||||
UpdateCompareFlag(collide);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_OBJECT_ROTATION_VELOCITY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
*(CVector*)ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND;
|
||||
StoreParameters(&m_nIp, 3);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND;
|
||||
if (!pObject->bIsStatic) {
|
||||
CVector vecCurrSpeed = pObject->GetSpeed();
|
||||
vecCurrSpeed.Normalise();
|
||||
if (vecCurrSpeed.z != 1.0) { // NB: not float!
|
||||
CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f));
|
||||
vx.Normalise();
|
||||
CVector vz = CrossProduct(vx, vecCurrSpeed);
|
||||
vz.Normalise();
|
||||
CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed;
|
||||
if (pObject->bIsStatic) {
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
pObject->SetMoveSpeed(vecNewSpeed);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_GET_OBJECT_SPEED:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
||||
*(float*)ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
#if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
case COMMAND_IS_MISSION_SKIP:
|
||||
#ifdef MISSION_REPLAY
|
||||
ScriptParams[0] = MissionSkipLevel;
|
||||
#else
|
||||
ScriptParams[0] = 0;
|
||||
#endif
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
case COMMAND_SET_IN_AMMUNATION:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
#ifdef MISSION_REPLAY
|
||||
IsInAmmunation = ScriptParams[0];
|
||||
#endif
|
||||
return 0;
|
||||
case COMMAND_DO_SAVE_GAME:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
#ifdef MISSION_REPLAY
|
||||
SaveGameForPause(ScriptParams[0]);
|
||||
#endif
|
||||
return 0;
|
||||
case COMMAND_IS_RETRY:
|
||||
#ifdef MISSION_REPLAY
|
||||
if (strcmp(m_abScriptName, "porno4") != 0)
|
||||
ScriptParams[0] = AllowMissionReplay;
|
||||
#ifdef FIX_BUGS
|
||||
if (nInputParams)
|
||||
CollectParameters(&m_nIp, nInputParams, &m_anLocalVariables[m_nLocalsPointer + nLocalsOffset]);
|
||||
m_nLocalsPointer += nLocalsOffset;
|
||||
m_anStack[m_nStackPointer - 1] |= (m_nIp - nIPBeforeParameters) << STACKVALUE_IP_PARAMS_OFFSET;
|
||||
if (ScriptParams[0] < 0)
|
||||
m_nIp = CTheScripts::MainScriptSize - ScriptParams[0];
|
||||
else
|
||||
ScriptParams[0] = gbTryingPorn4Again;
|
||||
#else
|
||||
else if (gbTryingPorn4Again)
|
||||
ScriptParams[0] = 1;
|
||||
#endif
|
||||
#else
|
||||
ScriptParams[0] = 0;
|
||||
#endif
|
||||
StoreParameters(&m_nIp, 1);
|
||||
m_nIp = ScriptParams[0];
|
||||
return 0;
|
||||
case COMMAND_DUMMY:
|
||||
}
|
||||
case COMMAND_1456:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
#endif
|
||||
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
// it is unknown what these commands do but they don't take parameters
|
||||
case COMMAND_MARK_CUTSCENE_START:
|
||||
case COMMAND_1457:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_MARK_CUTSCENE_END:
|
||||
case COMMAND_1458:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_CUTSCENE_SCROLL:
|
||||
case COMMAND_1459:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1460:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1461:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1462:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1463:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1464:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1465:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1466:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1467:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1468:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1469:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1470:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1471:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1472:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1473:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1474:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1475:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1476:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1477:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1478:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1479:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1480:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1481:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1482:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1483:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1484:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1485:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1486:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1487:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1488:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1489:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1490:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1491:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1492:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1493:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1494:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1495:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1496:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1497:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1498:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1499:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
default:
|
||||
script_assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int8 CRunningScript::ProcessCommands1500To1599(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
case COMMAND_1500:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1501:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1502:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1503:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1504:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1505:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1506:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1507:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1508:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1509:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1510:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1511:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1512:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1513:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1514:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1515:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1516:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1517:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1518:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1519:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
// TODO (SET_NUMBER_USJ_FOUND?)
|
||||
return 0;
|
||||
case COMMAND_1520:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
// TODO (SET_TOTAL_HIDDEN_PACKAGES?)
|
||||
return 0;
|
||||
case COMMAND_1521:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1522:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1523:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1524:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1525:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1526:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1527:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1528:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1529:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1530:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1531:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1532:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1533:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1534:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1535:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1536:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1537:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1538:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1539:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1540:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1541:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1542:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1543:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1544:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1545:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1546:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1547:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1548:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1549:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
// TODO (SET_ONFOOT_CAMERA_MODE?)
|
||||
return 0;
|
||||
case COMMAND_1550:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1551:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1552:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1553:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1554:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1555:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
// TODO (FREEZE_ONFOOT_CAMERA_MODE?)
|
||||
return 0;
|
||||
case COMMAND_1556:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1557:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1558:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1559:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1560:
|
||||
// TODO (IS_E3_BUILD?)
|
||||
UpdateCompareFlag(false);
|
||||
return 0;
|
||||
case COMMAND_1561:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1562:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1563:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1564:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1565:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1566:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1567:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1568:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1569:
|
||||
// TODO (IS_MULTIPLAYER_ACTIVE?)
|
||||
UpdateCompareFlag(false);
|
||||
return 0;
|
||||
case COMMAND_1570:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1571:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1572:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1573:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1574:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1575:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1576:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1577:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1578:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1579:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1580:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1581:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1582:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1583:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1584:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1585:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1586:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1587:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1588:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1589:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
// TODO (SWAP_BUILDING?)
|
||||
return 0;
|
||||
case COMMAND_1590:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1591:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1592:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1593:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1594:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1595:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1596:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1597:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1598:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1599:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
default:
|
||||
script_assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int8 CRunningScript::ProcessCommands1600To1699(int32 command)
|
||||
{
|
||||
switch (command) {
|
||||
case COMMAND_1600:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1601:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1602:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1603:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1604:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1605:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1606:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1607:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1608:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1609:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1610:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1611:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1612:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1613:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1614:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1615:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1616:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1617:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1618:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1619:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1620:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1621:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1622:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1623:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1624:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1625:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1626:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1627:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1628:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1629:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1630:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1631:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1632:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1633:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1634:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1635:
|
||||
{
|
||||
char tmp[12]; // TODO
|
||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, tmp);
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT;
|
||||
// TODO (CHANGE_STORED_PLAYER_OUTFIT?)
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_1636:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1637:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1638:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1639:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1640:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
// TODO (LOCK_GARAGE?)
|
||||
return 0;
|
||||
case COMMAND_1641:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1642:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1643:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1644:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1645:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1646:
|
||||
CollectParameters(&m_nIp, 1);
|
||||
// TODO (DISABLE_PAUSE_MENU?)
|
||||
return 0;
|
||||
case COMMAND_1647:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1648:
|
||||
CollectParameters(&m_nIp, 3);
|
||||
// TODO (SET_CLOCK_EVENT_WARNING);
|
||||
return 0;
|
||||
case COMMAND_1649:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1650:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1651:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1652:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1653:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1654:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1655:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
case COMMAND_1656:
|
||||
script_assert(false);
|
||||
return 0;
|
||||
#endif
|
||||
default:
|
||||
script_assert(0);
|
||||
}
|
||||
|
|
|
@ -215,6 +215,11 @@ enum {
|
|||
COMMAND_WHILE,
|
||||
COMMAND_WHILENOT,
|
||||
COMMAND_ENDWHILE,
|
||||
COMMAND_214,
|
||||
COMMAND_215,
|
||||
COMMAND_216,
|
||||
COMMAND_217,
|
||||
COMMAND_218,
|
||||
COMMAND_ANDOR,
|
||||
COMMAND_LAUNCH_MISSION,
|
||||
COMMAND_MISSION_HAS_FINISHED,
|
||||
|
@ -1437,39 +1442,222 @@ enum {
|
|||
COMMAND_REGISTER_FIRE_LEVEL,
|
||||
COMMAND_IS_AUSTRALIAN_GAME,
|
||||
COMMAND_DISARM_CAR_BOMB,
|
||||
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
|
||||
COMMAND_IS_JAPANESE_GAME,
|
||||
#elif (!defined GTA_PS2)
|
||||
COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED,
|
||||
#endif
|
||||
#if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
COMMAND_SHUFFLE_CARD_DECKS,
|
||||
COMMAND_FETCH_NEXT_CARD,
|
||||
COMMAND_GET_OBJECT_VELOCITY,
|
||||
COMMAND_IS_DEBUG_CAMERA_ON,
|
||||
COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY,
|
||||
COMMAND_SET_OBJECT_ROTATION_VELOCITY,
|
||||
COMMAND_IS_OBJECT_STATIC,
|
||||
COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS,
|
||||
COMMAND_DO_2D_RECTANGLES_COLLIDE,
|
||||
COMMAND_GET_OBJECT_ROTATION_VELOCITY,
|
||||
COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY,
|
||||
COMMAND_GET_OBJECT_SPEED,
|
||||
#endif
|
||||
#if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT)
|
||||
COMMAND_MARK_CUTSCENE_START,
|
||||
COMMAND_MARK_CUTSCENE_END,
|
||||
COMMAND_CUTSCENE_SCROLL,
|
||||
#elif (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT)
|
||||
COMMAND_IS_MISSION_SKIP,
|
||||
COMMAND_SET_IN_AMMUNATION,
|
||||
COMMAND_DO_SAVE_GAME,
|
||||
COMMAND_IS_RETRY,
|
||||
COMMAND_DUMMY,
|
||||
COMMAND_MARK_CUTSCENE_START,
|
||||
COMMAND_MARK_CUTSCENE_END,
|
||||
COMMAND_CUTSCENE_SCROLL,
|
||||
#endif
|
||||
COMMAND_1442,
|
||||
COMMAND_1443,
|
||||
COMMAND_1444,
|
||||
COMMAND_1445,
|
||||
COMMAND_1446,
|
||||
COMMAND_1447,
|
||||
COMMAND_1448,
|
||||
COMMAND_1449,
|
||||
COMMAND_1450,
|
||||
COMMAND_1451,
|
||||
COMMAND_1452,
|
||||
COMMAND_1453,
|
||||
COMMAND_CALL,
|
||||
COMMAND_NOTCALL,
|
||||
COMMAND_1456,
|
||||
COMMAND_1457,
|
||||
COMMAND_1458,
|
||||
COMMAND_1459,
|
||||
COMMAND_1460,
|
||||
COMMAND_1461,
|
||||
COMMAND_1462,
|
||||
COMMAND_1463,
|
||||
COMMAND_1464,
|
||||
COMMAND_1465,
|
||||
COMMAND_1466,
|
||||
COMMAND_1467,
|
||||
COMMAND_1468,
|
||||
COMMAND_1469,
|
||||
COMMAND_1470,
|
||||
COMMAND_1471,
|
||||
COMMAND_1472,
|
||||
COMMAND_1473,
|
||||
COMMAND_1474,
|
||||
COMMAND_1475,
|
||||
COMMAND_1476,
|
||||
COMMAND_1477,
|
||||
COMMAND_1478,
|
||||
COMMAND_1479,
|
||||
COMMAND_1480,
|
||||
COMMAND_1481,
|
||||
COMMAND_1482,
|
||||
COMMAND_1483,
|
||||
COMMAND_1484,
|
||||
COMMAND_1485,
|
||||
COMMAND_1486,
|
||||
COMMAND_1487,
|
||||
COMMAND_1488,
|
||||
COMMAND_1489,
|
||||
COMMAND_1490,
|
||||
COMMAND_1491,
|
||||
COMMAND_1492,
|
||||
COMMAND_1493,
|
||||
COMMAND_1494,
|
||||
COMMAND_1495,
|
||||
COMMAND_1496,
|
||||
COMMAND_1497,
|
||||
COMMAND_1498,
|
||||
COMMAND_1499,
|
||||
COMMAND_1500,
|
||||
COMMAND_1501,
|
||||
COMMAND_1502,
|
||||
COMMAND_1503,
|
||||
COMMAND_1504,
|
||||
COMMAND_1505,
|
||||
COMMAND_1506,
|
||||
COMMAND_1507,
|
||||
COMMAND_1508,
|
||||
COMMAND_1509,
|
||||
COMMAND_1510,
|
||||
COMMAND_1511,
|
||||
COMMAND_1512,
|
||||
COMMAND_1513,
|
||||
COMMAND_1514,
|
||||
COMMAND_1515,
|
||||
COMMAND_1516,
|
||||
COMMAND_1517,
|
||||
COMMAND_1518,
|
||||
COMMAND_1519,
|
||||
COMMAND_1520,
|
||||
COMMAND_1521,
|
||||
COMMAND_1522,
|
||||
COMMAND_1523,
|
||||
COMMAND_1524,
|
||||
COMMAND_1525,
|
||||
COMMAND_1526,
|
||||
COMMAND_1527,
|
||||
COMMAND_1528,
|
||||
COMMAND_1529,
|
||||
COMMAND_1530,
|
||||
COMMAND_1531,
|
||||
COMMAND_1532,
|
||||
COMMAND_1533,
|
||||
COMMAND_1534,
|
||||
COMMAND_1535,
|
||||
COMMAND_1536,
|
||||
COMMAND_1537,
|
||||
COMMAND_1538,
|
||||
COMMAND_1539,
|
||||
COMMAND_1540,
|
||||
COMMAND_1541,
|
||||
COMMAND_1542,
|
||||
COMMAND_1543,
|
||||
COMMAND_1544,
|
||||
COMMAND_1545,
|
||||
COMMAND_1546,
|
||||
COMMAND_1547,
|
||||
COMMAND_1548,
|
||||
COMMAND_1549,
|
||||
COMMAND_1550,
|
||||
COMMAND_1551,
|
||||
COMMAND_1552,
|
||||
COMMAND_1553,
|
||||
COMMAND_1554,
|
||||
COMMAND_1555,
|
||||
COMMAND_1556,
|
||||
COMMAND_1557,
|
||||
COMMAND_1558,
|
||||
COMMAND_1559,
|
||||
COMMAND_1560,
|
||||
COMMAND_1561,
|
||||
COMMAND_1562,
|
||||
COMMAND_1563,
|
||||
COMMAND_1564,
|
||||
COMMAND_1565,
|
||||
COMMAND_1566,
|
||||
COMMAND_1567,
|
||||
COMMAND_1568,
|
||||
COMMAND_1569,
|
||||
COMMAND_1570,
|
||||
COMMAND_1571,
|
||||
COMMAND_1572,
|
||||
COMMAND_1573,
|
||||
COMMAND_1574,
|
||||
COMMAND_1575,
|
||||
COMMAND_1576,
|
||||
COMMAND_1577,
|
||||
COMMAND_1578,
|
||||
COMMAND_1579,
|
||||
COMMAND_1580,
|
||||
COMMAND_1581,
|
||||
COMMAND_1582,
|
||||
COMMAND_1583,
|
||||
COMMAND_1584,
|
||||
COMMAND_1585,
|
||||
COMMAND_1586,
|
||||
COMMAND_1587,
|
||||
COMMAND_1588,
|
||||
COMMAND_1589,
|
||||
COMMAND_1590,
|
||||
COMMAND_1591,
|
||||
COMMAND_1592,
|
||||
COMMAND_1593,
|
||||
COMMAND_1594,
|
||||
COMMAND_1595,
|
||||
COMMAND_1596,
|
||||
COMMAND_1597,
|
||||
COMMAND_1598,
|
||||
COMMAND_1599,
|
||||
COMMAND_1600,
|
||||
COMMAND_1601,
|
||||
COMMAND_1602,
|
||||
COMMAND_1603,
|
||||
COMMAND_1604,
|
||||
COMMAND_1605,
|
||||
COMMAND_1606,
|
||||
COMMAND_1607,
|
||||
COMMAND_1608,
|
||||
COMMAND_1609,
|
||||
COMMAND_1610,
|
||||
COMMAND_1611,
|
||||
COMMAND_1612,
|
||||
COMMAND_1613,
|
||||
COMMAND_1614,
|
||||
COMMAND_1615,
|
||||
COMMAND_1616,
|
||||
COMMAND_1617,
|
||||
COMMAND_1618,
|
||||
COMMAND_1619,
|
||||
COMMAND_1620,
|
||||
COMMAND_1621,
|
||||
COMMAND_1622,
|
||||
COMMAND_1623,
|
||||
COMMAND_1624,
|
||||
COMMAND_1625,
|
||||
COMMAND_1626,
|
||||
COMMAND_1627,
|
||||
COMMAND_1628,
|
||||
COMMAND_1629,
|
||||
COMMAND_1630,
|
||||
COMMAND_1631,
|
||||
COMMAND_1632,
|
||||
COMMAND_1633,
|
||||
COMMAND_1634,
|
||||
COMMAND_1635,
|
||||
COMMAND_1636,
|
||||
COMMAND_1637,
|
||||
COMMAND_1638,
|
||||
COMMAND_1639,
|
||||
COMMAND_1640,
|
||||
COMMAND_1641,
|
||||
COMMAND_1642,
|
||||
COMMAND_1643,
|
||||
COMMAND_1644,
|
||||
COMMAND_1645,
|
||||
COMMAND_1646,
|
||||
COMMAND_1647,
|
||||
COMMAND_1648,
|
||||
COMMAND_1649,
|
||||
COMMAND_1650,
|
||||
COMMAND_1651,
|
||||
COMMAND_1652,
|
||||
COMMAND_1653,
|
||||
COMMAND_1654,
|
||||
COMMAND_1655,
|
||||
COMMAND_1656,
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
LAST_SCRIPT_COMMAND
|
||||
#endif
|
||||
|
@ -1488,7 +1676,9 @@ enum eScriptArgument
|
|||
ARGTYPE_PED_HANDLE,
|
||||
ARGTYPE_VEHICLE_HANDLE,
|
||||
ARGTYPE_OBJECT_HANDLE,
|
||||
ARGTYPE_ANDOR
|
||||
ARGTYPE_ANDOR,
|
||||
ARGTYPE_LIST,
|
||||
ARGTYPE_FUNCTION
|
||||
};
|
||||
|
||||
struct tScriptCommandData
|
||||
|
|
|
@ -3947,11 +3947,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
|
@ -4018,11 +4018,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
|
@ -4099,11 +4099,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
|||
}
|
||||
|
||||
// stay inside sectors
|
||||
while(CWorld::GetSectorX(Source.x) > 75.0f)
|
||||
while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
|
||||
Source.x -= 1.0f;
|
||||
while(CWorld::GetSectorX(Source.x) < 5.0f)
|
||||
Source.x += 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) > 75.0f)
|
||||
while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
|
||||
Source.y -= 1.0f;
|
||||
while(CWorld::GetSectorY(Source.y) < 5.0f)
|
||||
Source.y += 1.0f;
|
||||
|
|
|
@ -492,7 +492,7 @@ bool
|
|||
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
|
||||
{
|
||||
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
|
||||
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
|
||||
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
|
||||
return RpClumpGtaStreamRead1(stream);
|
||||
}else{
|
||||
printf("FAILED\n");
|
||||
|
@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
|
|||
RpClump *clump;
|
||||
CClumpModelInfo *mi;
|
||||
|
||||
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
|
||||
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
|
||||
clump = RpClumpGtaStreamRead2(stream);
|
||||
|
||||
if(clump){
|
||||
|
@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
|
|||
}
|
||||
|
||||
mi = CModelInfo::AddSimpleModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetNumAtomics(numObjs);
|
||||
mi->SetLodDistances(dist);
|
||||
SetModelInfoFlags(mi, flags);
|
||||
|
@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
|
|||
}
|
||||
|
||||
mi = CModelInfo::AddTimeModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetNumAtomics(numObjs);
|
||||
mi->SetLodDistances(dist);
|
||||
SetModelInfoFlags(mi, flags);
|
||||
|
@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
|
|||
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
|
||||
|
||||
mi = CModelInfo::AddWeaponModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetNumAtomics(1);
|
||||
mi->m_lodDistances[0] = dist;
|
||||
mi->SetTexDictionary(txd);
|
||||
|
@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
|
|||
|
||||
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
|
||||
mi = CModelInfo::AddClumpModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetTexDictionary(txd);
|
||||
mi->SetColModel(&CTempColModels::ms_colModelBBox);
|
||||
}
|
||||
|
@ -857,7 +857,7 @@ CFileLoader::LoadVehicleObject(const char *line)
|
|||
&normalSplay);
|
||||
|
||||
mi = CModelInfo::AddVehicleModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetTexDictionary(txd);
|
||||
mi->SetAnimFile(animFile);
|
||||
for(p = gamename; *p; p++)
|
||||
|
@ -938,7 +938,7 @@ CFileLoader::LoadPedObject(const char *line)
|
|||
animFile, &radio1, &radio2);
|
||||
|
||||
mi = CModelInfo::AddPedModel(id);
|
||||
mi->SetName(model);
|
||||
mi->SetModelName(model);
|
||||
mi->SetTexDictionary(txd);
|
||||
mi->SetAnimFile(animFile);
|
||||
mi->SetColModel(&CTempColModels::ms_colModelPed1);
|
||||
|
@ -1208,7 +1208,7 @@ CFileLoader::LoadObjectInstance(const char *line)
|
|||
assert(mi->IsSimple());
|
||||
|
||||
if(!CStreaming::IsObjectInCdImage(id))
|
||||
debug("Not in cdimage %s\n", mi->GetName());
|
||||
debug("Not in cdimage %s\n", mi->GetModelName());
|
||||
|
||||
angle = -RADTODEG(2.0f * acosf(angle));
|
||||
xform = RwMatrixCreate();
|
||||
|
@ -1441,7 +1441,7 @@ CFileLoader::ReloadObject(const char *line)
|
|||
#ifdef FIX_BUGS
|
||||
mi &&
|
||||
#endif
|
||||
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
|
||||
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
|
||||
mi->SetLodDistances(dist);
|
||||
SetModelInfoFlags(mi, flags);
|
||||
} else {
|
||||
|
|
|
@ -661,8 +661,8 @@ public:
|
|||
int32 m_nSelectedScreenMode;
|
||||
#endif
|
||||
#ifdef MULTISAMPLING
|
||||
static int8 m_nPrefsMSAALevel;
|
||||
static int8 m_nDisplayMSAALevel;
|
||||
int8 m_nPrefsMSAALevel;
|
||||
int8 m_nDisplayMSAALevel;
|
||||
#endif
|
||||
|
||||
enum LANGUAGE
|
||||
|
|
|
@ -587,7 +587,7 @@ bool CGame::ShutDown(void)
|
|||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CScriptPaths::Shutdown();
|
||||
CWaterCreatures::RemoveAll();
|
||||
//CWaterCreatures::RemoveAll();
|
||||
CSpecialFX::Shutdown();
|
||||
CGarages::Shutdown();
|
||||
CMovingThings::Shutdown();
|
||||
|
@ -749,7 +749,7 @@ void CGame::ShutDownForRestart(void)
|
|||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
||||
CWaterCreatures::RemoveAll();
|
||||
//CWaterCreatures::RemoveAll();
|
||||
CSetPieces::Init();
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
|
|
|
@ -6,8 +6,9 @@ enum eLevelName {
|
|||
LEVEL_INDUSTRIAL,
|
||||
LEVEL_COMMERCIAL,
|
||||
LEVEL_SUBURBAN,
|
||||
LEVEL_UNDERGROUND,
|
||||
|
||||
NUM_LEVELS // LCS: should be 5 eventually...
|
||||
NUM_LEVELS
|
||||
};
|
||||
|
||||
enum eAreaName {
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
// --MIAMI: file done
|
||||
|
||||
float CIniFile::PedNumberMultiplier = 0.6f;
|
||||
float CIniFile::CarNumberMultiplier = 0.6f;
|
||||
float CIniFile::CarNumberMultiplier = 0.8f;
|
||||
|
||||
void CIniFile::LoadIniFile()
|
||||
{
|
||||
|
@ -27,5 +27,5 @@ void CIniFile::LoadIniFile()
|
|||
}
|
||||
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
|
||||
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
|
||||
CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
|
||||
CCarCtrl::MaxNumberOfCarsInUse = 30.0f * CarNumberMultiplier;
|
||||
}
|
106
src/core/KeyGen.cpp
Normal file
106
src/core/KeyGen.cpp
Normal file
|
@ -0,0 +1,106 @@
|
|||
#include "common.h"
|
||||
#include "KeyGen.h"
|
||||
#include <ctype.h>
|
||||
|
||||
uint32 CKeyGen::keyTable[256] =
|
||||
{
|
||||
0, 0x77073096, 0xEE0E612C, 0x990951BA,
|
||||
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
||||
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
|
||||
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
|
||||
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
|
||||
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
|
||||
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
|
||||
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
|
||||
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
|
||||
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
|
||||
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
|
||||
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
|
||||
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
|
||||
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
|
||||
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
|
||||
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
|
||||
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
|
||||
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
|
||||
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
|
||||
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
|
||||
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
|
||||
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
|
||||
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
|
||||
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
|
||||
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
|
||||
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
|
||||
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
|
||||
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
|
||||
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
|
||||
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
|
||||
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
|
||||
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
|
||||
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
|
||||
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
||||
};
|
||||
|
||||
uint32
|
||||
CKeyGen::GetKey(const char *str, int size)
|
||||
{
|
||||
uint32 key = 0xffffffff;
|
||||
for (int i = 0; i < size; i++)
|
||||
key = keyTable[(key ^ str[i]) & 0xFF] ^ (key >> 8);
|
||||
return key;
|
||||
}
|
||||
|
||||
uint32
|
||||
CKeyGen::GetKey(const char *str)
|
||||
{
|
||||
uint32 key = 0xffffffff;
|
||||
while(*str != '\0')
|
||||
key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
|
||||
return key;
|
||||
}
|
||||
|
||||
uint32
|
||||
CKeyGen::GetUppercaseKey(const char *str)
|
||||
{
|
||||
uint32 key = 0xffffffff;
|
||||
while (*str != '\0')
|
||||
key = keyTable[(key ^ toupper(*(str++))) & 0xFF] ^ (key >> 8);
|
||||
return key;
|
||||
}
|
||||
|
||||
uint32
|
||||
CKeyGen::AppendStringToKey(uint32 key, const char *str)
|
||||
{
|
||||
while (*str != '\0')
|
||||
key = keyTable[(key ^ *(str++)) & 0xFF] ^ (key >> 8);
|
||||
return key;
|
||||
}
|
11
src/core/KeyGen.h
Normal file
11
src/core/KeyGen.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
class CKeyGen
|
||||
{
|
||||
static uint32 keyTable[256];
|
||||
public:
|
||||
static uint32 GetKey(const char *str, int size);
|
||||
static uint32 GetKey(const char *str);
|
||||
static uint32 GetUppercaseKey(const char *str);
|
||||
static uint32 AppendStringToKey(uint32 key, const char *str);
|
||||
};
|
|
@ -164,6 +164,8 @@ public:
|
|||
int32 LastTimeTouched;
|
||||
int32 AverageWeapon;
|
||||
int32 AverageEntries;
|
||||
float unk_B4;
|
||||
float unk_B8;
|
||||
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
static bool IsAffectedByController;
|
||||
|
|
|
@ -536,7 +536,7 @@ INITSAVEBUF
|
|||
#endif
|
||||
CopyToBuf(buf, CWanted::MaximumWantedLevel);
|
||||
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
|
||||
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
|
||||
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
|
||||
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -497,7 +497,7 @@ GetObjectName(int streamId)
|
|||
{
|
||||
static char objname[32];
|
||||
if(streamId < STREAM_OFFSET_TXD)
|
||||
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
|
||||
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetModelName());
|
||||
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
|
||||
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
|
||||
else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
|
||||
|
@ -592,7 +592,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
|
|||
}
|
||||
|
||||
if(!success){
|
||||
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
|
||||
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
|
||||
RemoveModel(streamId);
|
||||
ReRequestModel(streamId);
|
||||
RwStreamClose(stream, &mem);
|
||||
|
@ -1009,7 +1009,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
|
|||
|
||||
mi = CModelInfo::GetModelInfo(modelId);
|
||||
if(strncasecmp("CSPlay", modelName, 6) == 0){
|
||||
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
|
||||
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName();
|
||||
for(int i = 0; CSnames[i][0]; i++){
|
||||
if(strcasecmp(curname, IGnames[i]) == 0){
|
||||
modelName = CSnames[i];
|
||||
|
@ -1017,7 +1017,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
|
|||
}
|
||||
}
|
||||
}
|
||||
if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
|
||||
if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
|
||||
// Already have the correct name, just request it
|
||||
RequestModel(modelId, flags);
|
||||
return;
|
||||
|
@ -1042,8 +1042,8 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
|
|||
}
|
||||
}
|
||||
|
||||
strcpy(oldName, mi->GetName());
|
||||
mi->SetName(modelName);
|
||||
strcpy(oldName, mi->GetModelName());
|
||||
mi->SetModelName(modelName);
|
||||
|
||||
// What exactly is going on here?
|
||||
if(CModelInfo::GetModelInfo(oldName, nil)){
|
||||
|
@ -1151,12 +1151,9 @@ CStreaming::RemoveModel(int32 id)
|
|||
void
|
||||
CStreaming::RemoveUnusedBuildings(eLevelName level)
|
||||
{
|
||||
if(level != LEVEL_INDUSTRIAL)
|
||||
RemoveBuildings(LEVEL_INDUSTRIAL);
|
||||
if(level != LEVEL_COMMERCIAL)
|
||||
RemoveBuildings(LEVEL_COMMERCIAL);
|
||||
if(level != LEVEL_SUBURBAN)
|
||||
RemoveBuildings(LEVEL_SUBURBAN);
|
||||
for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
|
||||
if(level != i)
|
||||
RemoveBuildings((eLevelName)i);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1279,12 +1276,9 @@ CStreaming::RemoveUnusedBigBuildings(eLevelName level)
|
|||
{
|
||||
ISLAND_LOADING_IS(LOW)
|
||||
{
|
||||
if(level != LEVEL_INDUSTRIAL)
|
||||
RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
if(level != LEVEL_COMMERCIAL)
|
||||
RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
if(level != LEVEL_SUBURBAN)
|
||||
RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
for(int i = LEVEL_INDUSTRIAL; i < NUM_LEVELS; i++)
|
||||
if(level != i)
|
||||
RemoveBuildings((eLevelName)i);
|
||||
}
|
||||
RemoveIslandsNotUsed(level);
|
||||
}
|
||||
|
@ -1324,8 +1318,11 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
|
|||
}
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if(FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_HIGH) {
|
||||
DeleteIsland(pIslandLODmainlandEntity);
|
||||
DeleteIsland(pIslandLODbeachEntity);
|
||||
DeleteIsland(pIslandLODindustEntity);
|
||||
DeleteIsland(pIslandLODcomIndEntity);
|
||||
DeleteIsland(pIslandLODcomSubEntity);
|
||||
DeleteIsland(pIslandLODsubIndEntity);
|
||||
DeleteIsland(pIslandLODsubComEntity);
|
||||
} else
|
||||
#endif
|
||||
switch(level){
|
||||
|
@ -1842,11 +1839,11 @@ CStreaming::StreamZoneModels(const CVector &pos)
|
|||
int newMI = CPopulation::ms_pPedGroups[ms_currentPedGrp].models[j];
|
||||
if(newMI != oldMI){
|
||||
RequestModel(newMI, STREAMFLAGS_DEPENDENCY);
|
||||
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetName());
|
||||
debug("Request Ped %s\n", CModelInfo::GetModelInfo(newMI)->GetModelName());
|
||||
if(ms_numPedsLoaded == MAXZONEPEDSLOADED){
|
||||
SetModelIsDeletable(oldMI);
|
||||
SetModelTxdIsDeletable(oldMI);
|
||||
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetName());
|
||||
debug("Remove Ped %s\n", CModelInfo::GetModelInfo(oldMI)->GetModelName());
|
||||
}else
|
||||
ms_numPedsLoaded++;
|
||||
timeBeforeNextLoad = 300;
|
||||
|
@ -3242,7 +3239,7 @@ CStreaming::PrintStreamingBufferState()
|
|||
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
|
||||
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
|
||||
else
|
||||
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
|
||||
sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
|
||||
streamingInfo->m_flags);
|
||||
AsciiToUnicode(str, wstr);
|
||||
CFont::PrintString(24.0f, y, wstr);
|
||||
|
|
|
@ -123,6 +123,7 @@ public:
|
|||
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
|
||||
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
|
||||
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
|
||||
static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED); }
|
||||
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
|
||||
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
|
||||
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
|
||||
|
@ -213,3 +214,10 @@ public:
|
|||
|
||||
static void PrintStreamingBufferState();
|
||||
};
|
||||
|
||||
// LCS(TODO): put them into CStreaming::mspInst
|
||||
extern int32 islandLODindust;
|
||||
extern int32 islandLODcomInd;
|
||||
extern int32 islandLODcomSub;
|
||||
extern int32 islandLODsubInd;
|
||||
extern int32 islandLODsubCom;
|
||||
|
|
|
@ -4,14 +4,14 @@
|
|||
#include "Lists.h"
|
||||
#include "PlayerInfo.h"
|
||||
|
||||
/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
|
||||
* With 80x80 sectors, each is 50x50 units. */
|
||||
/* Sectors span from -2000 to 2000 in x and y.
|
||||
* With 100x100 sectors, each is 40x40 units. */
|
||||
|
||||
#define SECTOR_SIZE_X (50.0f)
|
||||
#define SECTOR_SIZE_Y (50.0f)
|
||||
#define SECTOR_SIZE_X (40.0f)
|
||||
#define SECTOR_SIZE_Y (40.0f)
|
||||
|
||||
#define NUMSECTORS_X (80)
|
||||
#define NUMSECTORS_Y (80)
|
||||
#define NUMSECTORS_X (100)
|
||||
#define NUMSECTORS_Y (100)
|
||||
|
||||
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
|
||||
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
|
||||
|
|
|
@ -97,7 +97,7 @@ enum Config {
|
|||
NUMPACMANPICKUPS = 256,
|
||||
NUMEVENTS = 64,
|
||||
|
||||
NUM_CARGENS = 185,
|
||||
NUM_CARGENS = 500,
|
||||
|
||||
NUM_PATH_NODES_IN_AUTOPILOT = 8,
|
||||
|
||||
|
@ -197,6 +197,8 @@ enum Config {
|
|||
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
|
||||
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
|
||||
|
||||
#define GTA_TRAIN
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
|
@ -312,7 +314,7 @@ enum Config {
|
|||
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
|
||||
//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
|
||||
# define CUTSCENE_BORDERS_SWITCH
|
||||
//# define MULTISAMPLING // adds MSAA option
|
||||
# define MULTISAMPLING // adds MSAA option
|
||||
# define INVERT_LOOK_FOR_PAD // enable the hidden option
|
||||
# endif
|
||||
#endif
|
||||
|
@ -382,7 +384,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
|
||||
#ifdef LIBRW
|
||||
// these are not supported with librw yet
|
||||
# undef MULTISAMPLING
|
||||
#endif
|
||||
// IMG
|
||||
#define BIG_IMG // allows to read larger img files
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "RwHelper.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Timer.h"
|
||||
#include "Streaming.h"
|
||||
#include "Entity.h"
|
||||
#include "Object.h"
|
||||
#include "World.h"
|
||||
|
@ -623,10 +624,15 @@ CEntity::SetupBigBuilding(void)
|
|||
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
|
||||
if(mi->m_lodDistances[0] <= 2000.0f)
|
||||
bStreamBIGBuilding = true;
|
||||
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
|
||||
if(m_modelIndex == islandLODindust ||
|
||||
m_modelIndex == islandLODcomInd ||
|
||||
m_modelIndex == islandLODcomSub ||
|
||||
m_modelIndex == islandLODsubInd ||
|
||||
m_modelIndex == islandLODsubCom ||
|
||||
mi->m_lodDistances[0] > 5000.0f || mi->m_ignoreDrawDist)
|
||||
m_level = LEVEL_GENERIC;
|
||||
else if(m_level == LEVEL_GENERIC)
|
||||
printf("%s isn't in a level\n", mi->GetName());
|
||||
// else if(m_level == LEVEL_GENERIC)
|
||||
// printf("%s isn't in a level\n", mi->GetModelName());
|
||||
}
|
||||
|
||||
float WindTabel[] = {
|
||||
|
|
|
@ -64,12 +64,12 @@ void* operator new[](size_t size)
|
|||
return base::cMainMemoryManager::Instance()->Allocate(size);
|
||||
}
|
||||
|
||||
void operator delete(void* buf)
|
||||
void operator delete(void* buf) noexcept
|
||||
{
|
||||
base::cMainMemoryManager::Instance()->Free(buf);
|
||||
}
|
||||
|
||||
void operator delete[](void* buf)
|
||||
void operator delete[](void* buf) noexcept
|
||||
{
|
||||
base::cMainMemoryManager::Instance()->Free(buf);
|
||||
}
|
|
@ -35,5 +35,5 @@ namespace base
|
|||
|
||||
void* operator new(size_t size);
|
||||
void* operator new[](size_t size);
|
||||
void operator delete(void* buf);
|
||||
void operator delete[](void* buf);
|
||||
void operator delete(void* buf) noexcept;
|
||||
void operator delete[](void* buf) noexcept;
|
36
src/leeds/base/relocatableChunk.cpp
Normal file
36
src/leeds/base/relocatableChunk.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#include "common.h"
|
||||
#include "relocatableChunk.h"
|
||||
|
||||
namespace base
|
||||
{
|
||||
// TODO(LCS): add actual code (all of these are stubs)
|
||||
|
||||
void* cRelocatableChunk::Load(void* data, bool bShrink) { return nil; }
|
||||
void* cRelocatableChunk::Load(const char* name, bool bShrink) { return nil; }
|
||||
void cRelocatableChunk::Fixup(const sChunkHeader& header, void* data) {}
|
||||
void cRelocatableChunk::Fixup(void* data) {}
|
||||
void* cRelocatableChunk::Shrink(const sChunkHeader& header, void* data) { return nil; }
|
||||
void* cRelocatableChunk::Shrink(void* data) { return nil; }
|
||||
|
||||
cRelocatableChunkClassInfo::cRelocatableChunkClassInfo(const char* class_name, const void* pVmt, int size) {}
|
||||
|
||||
cRelocatableChunkWriter::cRelocatableChunkWriter() {}
|
||||
cRelocatableChunkWriter::~cRelocatableChunkWriter() {}
|
||||
|
||||
void cRelocatableChunkWriter::AddPatch(void* addr) {}
|
||||
void cRelocatableChunkWriter::AddPatchWithInfo(const char* str, int unk, void* addr) {}
|
||||
void cRelocatableChunkWriter::AllocateRaw(void* addr, uint32 size, uint32 align, bool a5, bool a6) {}
|
||||
|
||||
void cRelocatableChunkWriter::Clear() {}
|
||||
void cRelocatableChunkWriter::Class(void* ptr, const cRelocatableChunkClassInfo& classInfo) {}
|
||||
void cRelocatableChunkWriter::DebugFileLine(void*) {}
|
||||
|
||||
void cRelocatableChunkWriter::PatchFunc(void* ptr) {}
|
||||
|
||||
bool cRelocatableChunkWriter::IsAllocated(void* addr) { return false; }
|
||||
|
||||
void cRelocatableChunkWriter::Reserve(int, int) {}
|
||||
|
||||
void cRelocatableChunkWriter::Save(const char* filename, uint32 a3, uint32 a4, bool a5) {}
|
||||
void cRelocatableChunkWriter::Save(void* file, uint32 a3, uint32 a4, bool a5, sChunkHeader* pHeader) {}
|
||||
};
|
51
src/leeds/base/relocatableChunk.h
Normal file
51
src/leeds/base/relocatableChunk.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
#pragma once
|
||||
|
||||
namespace base
|
||||
{
|
||||
// TODO(LCS): add actual struct fields
|
||||
|
||||
struct sChunkHeader;
|
||||
struct sDataBlock;
|
||||
struct sFileLine;
|
||||
|
||||
class cRelocatableChunk
|
||||
{
|
||||
public:
|
||||
void* Load(void* data, bool bShrink);
|
||||
void* Load(const char* name, bool bShrink);
|
||||
void Fixup(const sChunkHeader& header, void* data);
|
||||
void Fixup(void* data);
|
||||
void* Shrink(const sChunkHeader& header, void* data);
|
||||
void* Shrink(void* data);
|
||||
};
|
||||
|
||||
class cRelocatableChunkClassInfo
|
||||
{
|
||||
public:
|
||||
cRelocatableChunkClassInfo(const char* class_name, const void* pVmt, int size);
|
||||
};
|
||||
|
||||
class cRelocatableChunkWriter
|
||||
{
|
||||
public:
|
||||
cRelocatableChunkWriter();
|
||||
~cRelocatableChunkWriter();
|
||||
|
||||
void AddPatch(void* addr);
|
||||
void AddPatchWithInfo(const char* str, int unk, void* addr);
|
||||
void AllocateRaw(void* addr, uint32 size, uint32 align, bool a5 = false, bool a6 = false);
|
||||
|
||||
void Clear();
|
||||
void Class(void* ptr, const cRelocatableChunkClassInfo& classInfo);
|
||||
void DebugFileLine(void*);
|
||||
|
||||
void PatchFunc(void* ptr);
|
||||
|
||||
bool IsAllocated(void* addr);
|
||||
|
||||
void Reserve(int, int);
|
||||
|
||||
void Save(const char* filename, uint32 a3, uint32 a4, bool a5);
|
||||
void Save(void* file, uint32 a3, uint32 a4, bool a5, sChunkHeader* pHeader);
|
||||
};
|
||||
};
|
|
@ -50,8 +50,8 @@ public:
|
|||
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
|
||||
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME || m_type == MITYPE_WEAPON; }
|
||||
bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE; }
|
||||
char *GetName(void) { return m_name; }
|
||||
void SetName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
|
||||
char *GetModelName(void) { return m_name; }
|
||||
void SetModelName(const char *name) { strncpy(m_name, name, MAX_MODEL_NAME); }
|
||||
void SetColModel(CColModel *col, bool owns = false){
|
||||
m_colModel = col; m_bOwnsColModel = owns; }
|
||||
CColModel *GetColModel(void) { return m_colModel; }
|
||||
|
|
|
@ -280,7 +280,7 @@ enum
|
|||
MI_PEREN,
|
||||
MI_SENTINEL,
|
||||
MI_PATRIOT,
|
||||
MI_FIRETRUK,
|
||||
MI_FIRETRUCK,
|
||||
MI_TRASH,
|
||||
MI_STRETCH,
|
||||
MI_MANANA,
|
||||
|
@ -371,7 +371,6 @@ enum
|
|||
MI_BAGGAGE,
|
||||
MI_FBIRANCH,
|
||||
MI_VICECHEE,
|
||||
MI_FIRETRUCK,
|
||||
MI_RIO,
|
||||
MI_SQUALO,
|
||||
MI_JETMAX,
|
||||
|
|
|
@ -189,7 +189,7 @@ CModelInfo::GetModelInfo(const char *name, int *id)
|
|||
CBaseModelInfo *modelinfo;
|
||||
for(int i = 0; i < MODELINFOSIZE; i++){
|
||||
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
|
||||
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name)){
|
||||
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name)){
|
||||
if(id)
|
||||
*id = i;
|
||||
return modelinfo;
|
||||
|
@ -207,7 +207,7 @@ CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
|
|||
CBaseModelInfo *modelinfo;
|
||||
for(int i = minIndex; i <= maxIndex; i++){
|
||||
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
|
||||
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
|
||||
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetModelName(), name))
|
||||
return modelinfo;
|
||||
}
|
||||
return nil;
|
||||
|
|
|
@ -48,7 +48,7 @@ CPedModelInfo::SetClump(RpClump *clump)
|
|||
if(m_hitColModel == nil)
|
||||
CreateHitColModelSkinned(clump);
|
||||
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
|
||||
if(strcmp(GetName(), "player") == 0)
|
||||
if(strcmp(GetModelName(), "player") == 0)
|
||||
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
|
||||
}
|
||||
|
||||
|
|
|
@ -167,7 +167,7 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
|
|||
for(i = minID; i <= maxID; i++){
|
||||
mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi && mi != this &&
|
||||
!CGeneral::faststrcmp(GetName()+3, mi->GetName()+3)){
|
||||
!CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
|
||||
assert(mi->IsSimple());
|
||||
this->SetRelatedModel((CSimpleModelInfo*)mi);
|
||||
return;
|
||||
|
@ -189,7 +189,7 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
|
|||
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
|
||||
if(m_drawLast){
|
||||
m_drawLast = false;
|
||||
debug("%s was draw last\n", GetName());
|
||||
debug("%s was draw last\n", GetModelName());
|
||||
}
|
||||
}else
|
||||
m_lodDistances[2] = NEAR_DRAW_DIST;
|
||||
|
|
|
@ -11,7 +11,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
|
|||
char *p;
|
||||
int i;
|
||||
|
||||
strcpy(name, GetName());
|
||||
strcpy(name, GetModelName());
|
||||
// change _nt to _dy
|
||||
if(p = strstr(name, "_nt"))
|
||||
strncpy(p, "_dy", 4);
|
||||
|
@ -24,7 +24,7 @@ CTimeModelInfo::FindOtherTimeModel(void)
|
|||
for(i = 0; i < MODELINFOSIZE; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||
if (mi && mi->GetModelType() == MITYPE_TIME &&
|
||||
!CGeneral::faststrncmp(name, mi->GetName(), MAX_MODEL_NAME)){
|
||||
!CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
|
||||
m_otherTimeModelID = i;
|
||||
return (CTimeModelInfo*)mi;
|
||||
}
|
||||
|
|
|
@ -100,9 +100,31 @@ enum PedFightMoves
|
|||
{
|
||||
FIGHTMOVE_NULL,
|
||||
// Attacker
|
||||
FIGHTMOVE_STDPUNCH,
|
||||
// FIGHTMOVE_STDPUNCH,
|
||||
FIGHTMOVE_IDLE,
|
||||
FIGHTMOVE_SHUFFLE_F,
|
||||
// Combos
|
||||
FIGHTMOVE_COMBO_A1,
|
||||
FIGHTMOVE_COMBO_A2,
|
||||
FIGHTMOVE_COMBO_A3,
|
||||
FIGHTMOVE_COMBO_B1,
|
||||
FIGHTMOVE_COMBO_B2,
|
||||
FIGHTMOVE_COMBO_B3,
|
||||
// Melee
|
||||
FIGHTMOVE_MELEE1,
|
||||
FIGHTMOVE_MELEE2,
|
||||
FIGHTMOVE_MELEE3,
|
||||
// Special
|
||||
FIGHTMOVE_GROUNDKICK,
|
||||
// Opponent
|
||||
FIGHTMOVE_HITFRONT,
|
||||
FIGHTMOVE_HITBACK,
|
||||
FIGHTMOVE_HITRIGHT,
|
||||
FIGHTMOVE_HITLEFT,
|
||||
FIGHTMOVE_HITONFLOOR,
|
||||
FIGHTMOVE_HITBEHIND,
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
/*
|
||||
FIGHTMOVE_KNEE,
|
||||
FIGHTMOVE_PUNCHHOOK,
|
||||
FIGHTMOVE_PUNCHJAB,
|
||||
|
@ -134,7 +156,16 @@ enum PedFightMoves
|
|||
FIGHTMOVE_MELEE2,
|
||||
FIGHTMOVE_MELEE3,
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
NUM_FIGHTMOVES
|
||||
*/
|
||||
|
||||
NUM_FIGHTMOVES,
|
||||
|
||||
// LCS replacements for the old names:
|
||||
// NB: this may be totally bogus, i just need it to compile
|
||||
FIGHTMOVE_PUNCH = FIGHTMOVE_COMBO_A2,
|
||||
FIGHTMOVE_FWDRIGHT = FIGHTMOVE_COMBO_B1,
|
||||
FIGHTMOVE_LONGKICK = FIGHTMOVE_COMBO_B2,
|
||||
FIGHTMOVE_ROUNDHOUSE = FIGHTMOVE_COMBO_B3,
|
||||
};
|
||||
|
||||
enum ePedPieceTypes
|
||||
|
|
|
@ -4914,8 +4914,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
|
|||
vecPedVanRearDoorAnimOffset = lastFrame->translation;
|
||||
}
|
||||
}
|
||||
// I think this is leftover and ANIM_TRAIN_GETOUT
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
|
||||
|
||||
enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
|
||||
seq = enterAssoc->sequences;
|
||||
CAnimManager::UncompressAnimation(enterAssoc);
|
||||
if (seq->numFrames > 0) {
|
||||
|
|
|
@ -33,6 +33,7 @@ RpClump* flyingClumpTemp;
|
|||
|
||||
FightMove tFightMoves[NUM_FIGHTMOVES] =
|
||||
{
|
||||
/*
|
||||
{ NUM_STD_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_PUNCH_R, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
|
||||
|
@ -65,6 +66,7 @@ FightMove tFightMoves[NUM_FIGHTMOVES] =
|
|||
{ ANIM_WEAPON_CROUCHFIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_WEAPON_SPECIAL, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }
|
||||
*/
|
||||
};
|
||||
|
||||
static PedOnGroundState
|
||||
|
@ -1115,10 +1117,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
|||
break;
|
||||
}
|
||||
} else {
|
||||
if (m_curFightMove == FIGHTMOVE_BACKKICK)
|
||||
animAssoc->speed = 1.15f;
|
||||
else
|
||||
animAssoc->speed = 0.8f;
|
||||
animAssoc->speed = 0.8f;
|
||||
}
|
||||
if (IsPlayer())
|
||||
animAssoc->SetCurrentTime(0.08f);
|
||||
|
@ -1227,12 +1226,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
default:
|
||||
if (hitLevel == HITLEVEL_LOW) {
|
||||
hitAnim = ANIM_KO_SHOT_STOM;
|
||||
/* LCS: removed
|
||||
} else if (CGeneral::GetRandomNumber() & 1) {
|
||||
fall = false;
|
||||
hitAnim = ANIM_HIT_WALK;
|
||||
} else if (CGeneral::GetRandomNumber() & 1) {
|
||||
fall = false;
|
||||
hitAnim = ANIM_HIT_HEAD;
|
||||
*/
|
||||
} else {
|
||||
hitAnim = ANIM_KO_SHOT_FACE;
|
||||
}
|
||||
|
@ -1267,7 +1268,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
Say(SOUND_PED_DEFEND);
|
||||
return;
|
||||
}
|
||||
m_curFightMove = FIGHTMOVE_HITBODY;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT; // LCS
|
||||
break;
|
||||
case HITLEVEL_HIGH:
|
||||
switch (direction) {
|
||||
|
@ -1281,10 +1282,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
m_curFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_curFightMove = FIGHTMOVE_HITHEAD;
|
||||
else
|
||||
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
// LCS: removed
|
||||
//if (unk <= 5)
|
||||
// m_curFightMove = FIGHTMOVE_HITHEAD;
|
||||
//else
|
||||
// m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -1300,10 +1303,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
m_curFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_curFightMove = FIGHTMOVE_HITCHEST;
|
||||
else
|
||||
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
// LCS: removed
|
||||
//if (unk <= 5)
|
||||
// m_curFightMove = FIGHTMOVE_HITCHEST;
|
||||
//else
|
||||
// m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -1457,30 +1462,30 @@ CPed::Fight(void)
|
|||
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
|
||||
|
||||
switch (m_curFightMove) {
|
||||
case FIGHTMOVE_KNEE:
|
||||
TransformToNode(touchingNodePos, PED_LOWERLEGR);
|
||||
break;
|
||||
case FIGHTMOVE_PUNCHHOOK:
|
||||
case FIGHTMOVE_PUNCHJAB:
|
||||
TransformToNode(touchingNodePos, PED_HANDL);
|
||||
break;
|
||||
// case FIGHTMOVE_KNEE:
|
||||
// TransformToNode(touchingNodePos, PED_LOWERLEGR);
|
||||
// break;
|
||||
// case FIGHTMOVE_PUNCHHOOK:
|
||||
// case FIGHTMOVE_PUNCHJAB:
|
||||
// TransformToNode(touchingNodePos, PED_HANDL);
|
||||
// break;
|
||||
case FIGHTMOVE_LONGKICK:
|
||||
case FIGHTMOVE_ROUNDHOUSE:
|
||||
case FIGHTMOVE_FWDLEFT:
|
||||
case FIGHTMOVE_BACKRIGHT:
|
||||
// case FIGHTMOVE_FWDLEFT:
|
||||
// case FIGHTMOVE_BACKRIGHT:
|
||||
case FIGHTMOVE_GROUNDKICK:
|
||||
TransformToNode(touchingNodePos, PED_FOOTR);
|
||||
break;
|
||||
case FIGHTMOVE_FWDRIGHT:
|
||||
TransformToNode(touchingNodePos, PED_HEAD);
|
||||
break;
|
||||
case FIGHTMOVE_BACKKICK:
|
||||
case FIGHTMOVE_BACKFLIP:
|
||||
TransformToNode(touchingNodePos, PED_FOOTL);
|
||||
break;
|
||||
case FIGHTMOVE_BACKLEFT:
|
||||
TransformToNode(touchingNodePos, PED_UPPERARML);
|
||||
break;
|
||||
// case FIGHTMOVE_BACKKICK:
|
||||
// case FIGHTMOVE_BACKFLIP:
|
||||
// TransformToNode(touchingNodePos, PED_FOOTL);
|
||||
// break;
|
||||
// case FIGHTMOVE_BACKLEFT:
|
||||
// TransformToNode(touchingNodePos, PED_UPPERARML);
|
||||
// break;
|
||||
default:
|
||||
TransformToNode(touchingNodePos, PED_HANDR);
|
||||
break;
|
||||
|
@ -1532,10 +1537,7 @@ CPed::Fight(void)
|
|||
tFightMoves[m_curFightMove].animId, 8.0f);
|
||||
|
||||
if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) {
|
||||
if (m_curFightMove == FIGHTMOVE_BACKKICK)
|
||||
animAssoc->speed = 1.15f;
|
||||
else
|
||||
animAssoc->speed = 0.8f;
|
||||
animAssoc->speed = 0.8f;
|
||||
} else {
|
||||
switch (GetWeapon()->m_eWeaponType) {
|
||||
case WEAPONTYPE_SCREWDRIVER:
|
||||
|
@ -1676,8 +1678,9 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
|
|||
return FIGHTMOVE_IDLE;
|
||||
}
|
||||
}
|
||||
if (dist < 0.95f && canKneeHead)
|
||||
return FIGHTMOVE_KNEE;
|
||||
// LCS: removed
|
||||
//if (dist < 0.95f && canKneeHead)
|
||||
// return FIGHTMOVE_KNEE;
|
||||
if (dist < 1.4f)
|
||||
return FIGHTMOVE_PUNCH;
|
||||
if (dist < 2.f && canKick) {
|
||||
|
@ -1796,9 +1799,11 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
switch (dir) {
|
||||
case 0: // forward
|
||||
if (fightWithWeapon) {
|
||||
if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
} else {
|
||||
// LCS: removed
|
||||
//if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
//} else
|
||||
{
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) {
|
||||
if (distToVictim < 0.85f * weaponInfo->m_fRange)
|
||||
choosenMove = FIGHTMOVE_MELEE1;
|
||||
|
@ -1821,18 +1826,20 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
}
|
||||
}
|
||||
}
|
||||
} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
// LCS: removed
|
||||
//} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
|
||||
} else if (distToVictim < 1.4f) {
|
||||
if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
|
||||
// LCS: removed
|
||||
/*if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
|
||||
} else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
|
||||
if (randVal == 2)
|
||||
} else*/ if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
|
||||
//if (randVal == 2)
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
else
|
||||
choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
//else
|
||||
// choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
} else {
|
||||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
}
|
||||
|
@ -1840,6 +1847,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
}
|
||||
break;
|
||||
/* LCS: removed
|
||||
case 1:
|
||||
choosenMove = FIGHTMOVE_FWDLEFT;
|
||||
break;
|
||||
|
@ -1852,6 +1860,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
case 4:
|
||||
choosenMove = FIGHTMOVE_BACKRIGHT;
|
||||
break;
|
||||
*/
|
||||
default:
|
||||
choosenMove = FIGHTMOVE_FWDRIGHT;
|
||||
break;
|
||||
|
@ -1917,20 +1926,22 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
#else
|
||||
switch (CGeneral::GetRandomNumberInRange(0,3)) {
|
||||
#endif
|
||||
case 0:
|
||||
choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
break;
|
||||
// LCS: hack hack
|
||||
// case 0:
|
||||
// choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
// break;
|
||||
default:
|
||||
case 1:
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
break;
|
||||
case 2:
|
||||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
break;
|
||||
case 3:
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
// case 3:
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
}
|
||||
}
|
||||
return choosenMove;
|
||||
|
@ -1975,6 +1986,7 @@ CPed::EndFight(uint8 endType)
|
|||
void
|
||||
CPed::PlayHitSound(CPed *hitTo)
|
||||
{
|
||||
#if 0 // LCS: temporarily removed
|
||||
// That was very complicated to reverse for me...
|
||||
// First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10).
|
||||
enum {
|
||||
|
@ -2045,6 +2057,7 @@ CPed::PlayHitSound(CPed *hitTo)
|
|||
|
||||
if (soundId != NO_SND)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED);
|
||||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
|
@ -2178,8 +2191,9 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
|
|||
|
||||
bool brassKnucklePunch = false;
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
|
||||
if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
|
||||
m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) {
|
||||
// LCS: removed
|
||||
if (/*m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
|
||||
m_curFightMove == FIGHTMOVE_STDPUNCH ||*/ m_curFightMove == FIGHTMOVE_PUNCH) {
|
||||
brassKnucklePunch = true;
|
||||
damageMult *= 1.5f;
|
||||
}
|
||||
|
|
|
@ -1172,7 +1172,8 @@ void
|
|||
CPlayerPed::ProcessAnimGroups(void)
|
||||
{
|
||||
AssocGroupId groupToSet;
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
//#ifdef PC_PLAYER_CONTROLS
|
||||
#if 0 // chainsaw anims missing in LCS
|
||||
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
|
||||
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
|
||||
&& CanStrafeOrMouseControl()) {
|
||||
|
|
|
@ -481,7 +481,7 @@ void CHud::Draw()
|
|||
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
|
||||
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
|
||||
if (weaponTxd) {
|
||||
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
|
||||
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetModelName());
|
||||
if (weaponIcon) {
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
#ifndef FIX_BUGS
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "config.h"
|
||||
#include "General.h"
|
||||
|
||||
/*
|
||||
int CWaterCreatures::nNumActiveSeaLifeForms;
|
||||
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
|
||||
|
||||
|
@ -271,4 +272,5 @@ void CWaterCreatures::RemoveAll() {
|
|||
nNumActiveSeaLifeForms--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include "Object.h"
|
||||
|
||||
/*
|
||||
enum eFishSlotState {
|
||||
WATER_CREATURE_INIT = 0,
|
||||
WATER_CREATURE_ACTIVE,
|
||||
|
@ -45,4 +46,4 @@ struct WaterCreatureProperties {
|
|||
float fLevel;
|
||||
float fUnknown; //unused
|
||||
float fWaterDepth;
|
||||
};
|
||||
};*/
|
|
@ -1175,13 +1175,13 @@ CWaterLevel::RenderWater()
|
|||
if ( WavesCalculatedThisFrame )
|
||||
{
|
||||
RenderSeaBirds();
|
||||
RenderShipsOnHorizon();
|
||||
CParticle::HandleShipsAtHorizonStuff();
|
||||
HandleBeachToysStuff();
|
||||
//RenderShipsOnHorizon();
|
||||
//CParticle::HandleShipsAtHorizonStuff();
|
||||
//HandleBeachToysStuff();
|
||||
}
|
||||
|
||||
if ( _bSeaLife )
|
||||
HandleSeaLifeForms();
|
||||
//if ( _bSeaLife )
|
||||
// HandleSeaLifeForms();
|
||||
|
||||
DefinedState();
|
||||
}
|
||||
|
@ -3105,6 +3105,7 @@ CWaterLevel::RenderShipsOnHorizon()
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
void
|
||||
CWaterLevel::HandleSeaLifeForms()
|
||||
{
|
||||
|
@ -3145,7 +3146,7 @@ CWaterLevel::HandleSeaLifeForms()
|
|||
}
|
||||
|
||||
CWaterCreatures::UpdateAll();
|
||||
}
|
||||
}*/
|
||||
|
||||
void
|
||||
CWaterLevel::HandleBeachToysStuff(void)
|
||||
|
|
|
@ -399,7 +399,7 @@ RsInitialize(void)
|
|||
*/
|
||||
RwBool result;
|
||||
|
||||
RsGlobal.appName = RWSTRING("GTA: Vice City");
|
||||
RsGlobal.appName = RWSTRING("GTA: Liberty City Stories");
|
||||
RsGlobal.maximumWidth = DEFAULT_SCREEN_WIDTH;
|
||||
RsGlobal.maximumHeight = DEFAULT_SCREEN_HEIGHT;
|
||||
RsGlobal.width = DEFAULT_SCREEN_WIDTH;
|
||||
|
|
|
@ -1641,13 +1641,13 @@ CAutomobile::ProcessControl(void)
|
|||
// TODO: make the numbers defines
|
||||
|
||||
float heading;
|
||||
if(GetPosition().x > 1950.0f-400.0f){
|
||||
if(GetPosition().x > 1950.0f){
|
||||
if(m_vecMoveSpeed.x > 0.0f)
|
||||
m_vecMoveSpeed.x *= -1.0f;
|
||||
heading = GetForward().Heading();
|
||||
if(heading > 0.0f) // going west
|
||||
SetHeading(-heading);
|
||||
}else if(GetPosition().x < -1950.0f-400.0f){
|
||||
}else if(GetPosition().x < -1950.0f){
|
||||
if(m_vecMoveSpeed.x < 0.0f)
|
||||
m_vecMoveSpeed.x *= -1.0f;
|
||||
heading = GetForward().Heading();
|
||||
|
@ -5615,7 +5615,7 @@ CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingCompon
|
|||
int status = Damage.GetPanelStatus(panel);
|
||||
if(m_aCarNodes[component] == nil){
|
||||
printf("Trying to damage component %d of %s\n",
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
|
||||
return;
|
||||
}
|
||||
if(status == PANEL_STATUS_SMASHED1){
|
||||
|
@ -5635,7 +5635,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
|
|||
int status = Damage.GetDoorStatus(door);
|
||||
if(m_aCarNodes[component] == nil){
|
||||
printf("Trying to damage component %d of %s\n",
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
||||
component, CModelInfo::GetModelInfo(GetModelIndex())->GetModelName());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -459,11 +459,11 @@ CTrain::InitTrains(void)
|
|||
CStreaming::LoadAllRequestedModels(false);
|
||||
|
||||
// El-Train wagons
|
||||
float wagonPositions[] = { 0.0f, 20.0f, 40.0f, 0.0f, 20.0f };
|
||||
int8 firstWagon[] = { 1, 0, 0, 1, 0 };
|
||||
int8 lastWagon[] = { 0, 0, 1, 0, 1 };
|
||||
int16 wagonGroup[] = { 0, 0, 0, 1, 1 };
|
||||
for(i = 0; i < 5; i++){
|
||||
float wagonPositions[] = { 0.0f, 20.0f, 0.0f, 20.0f };
|
||||
int8 firstWagon[] = { 1, 0, 1, 0 };
|
||||
int8 lastWagon[] = { 0, 1, 0, 1 };
|
||||
int16 wagonGroup[] = { 0, 0, 1, 1 };
|
||||
for(i = 0; i < 4; i++){
|
||||
train = new CTrain(MI_TRAIN, PERMANENT_VEHICLE);
|
||||
train->GetMatrix().SetTranslate(0.0f, 0.0f, 0.0f);
|
||||
train->SetStatus(STATUS_ABANDONED);
|
||||
|
@ -649,52 +649,6 @@ CTrain::ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int1
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
PlayAnnouncement(uint8 sound, uint8 station)
|
||||
{
|
||||
// this was gone in a PC version but inlined on PS2
|
||||
cAudioScriptObject *obj = new cAudioScriptObject;
|
||||
obj->AudioId = sound;
|
||||
obj->Posn = CTrain::aStationCoors[station];
|
||||
obj->AudioEntity = AEHANDLE_NONE;
|
||||
DMAudio.CreateOneShotScriptObject(obj);
|
||||
}
|
||||
|
||||
void
|
||||
ProcessTrainAnnouncements(void)
|
||||
{
|
||||
#ifdef GTA_TRAIN
|
||||
for (int i = 0; i < ARRAY_SIZE(StationDist); i++) {
|
||||
for (int j = 0; j < ARRAY_SIZE(EngineTrackPosition); j++) {
|
||||
if (!bTrainArrivalAnnounced[i]) {
|
||||
float preDist = StationDist[i] - 100.0f;
|
||||
if (preDist < 0.0f)
|
||||
preDist += TotalLengthOfTrack;
|
||||
if (EngineTrackPosition[j] > preDist && EngineTrackPosition[j] < StationDist[i]) {
|
||||
bTrainArrivalAnnounced[i] = true;
|
||||
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1, i);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
float postDist = StationDist[i] + 10.0f;
|
||||
#ifdef FIX_BUGS
|
||||
if (postDist > TotalLengthOfTrack)
|
||||
postDist -= TotalLengthOfTrack;
|
||||
#else
|
||||
if (postDist < 0.0f) // does this even make sense here?
|
||||
postDist += TotalLengthOfTrack;
|
||||
#endif
|
||||
if (EngineTrackPosition[j] > StationDist[i] && EngineTrackPosition[j] < postDist) {
|
||||
bTrainArrivalAnnounced[i] = false;
|
||||
PlayAnnouncement(SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CTrain::UpdateTrains(void)
|
||||
{
|
||||
|
@ -732,8 +686,6 @@ CTrain::UpdateTrains(void)
|
|||
// time offset for each train
|
||||
time += 0x20000/2;
|
||||
}
|
||||
|
||||
ProcessTrainAnnouncements();
|
||||
}
|
||||
|
||||
// Update Subway
|
||||
|
|
Loading…
Reference in a new issue