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Fix inverted vertical camera
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0d55b6182a
commit
5a59542679
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@ -4626,7 +4626,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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*/
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*/
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{
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{
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
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LookUpDown = -CPad::GetPad(0)->LookAroundUpDown();
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LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
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}
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}
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float AlphaOffset, BetaOffset;
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float AlphaOffset, BetaOffset;
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if(UseMouse){
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if(UseMouse){
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@ -3222,6 +3222,9 @@ int16 CPad::SniperModeLookUpDown(void)
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int16 axis = NewState.LeftStickY;
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int16 axis = NewState.LeftStickY;
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int16 dpad;
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int16 dpad;
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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if (CPad::bInvertLook4Pad) {
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if (CPad::bInvertLook4Pad) {
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axis = -axis;
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axis = -axis;
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dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
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@ -3257,7 +3260,9 @@ int16 CPad::LookAroundLeftRight(void)
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int16 CPad::LookAroundUpDown(void)
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int16 CPad::LookAroundUpDown(void)
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{
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{
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int16 axis = GetPad(0)->NewState.RightStickY;
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int16 axis = GetPad(0)->NewState.RightStickY;
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#ifdef FIX_BUGS
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axis = -axis;
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#endif
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if (CPad::bInvertLook4Pad)
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if (CPad::bInvertLook4Pad)
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axis = -axis;
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axis = -axis;
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