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more accurate code

This commit is contained in:
Nikolay Korolev 2020-06-08 00:53:25 +03:00
parent 23f20ceaf8
commit 5a09eeea27

View file

@ -210,7 +210,7 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
float farclip = 110.0f * TheCamera.GenerationDistMultiplier;
float nearclip = farclip - 20.0f;
bool canBeRemoved = (m_nModelIndex > 0 && CModelInfo::IsBoatModel(m_nModelIndex) && 165.0f * TheCamera.GenerationDistMultiplier > distance &&
TheCamera.IsPointVisible(m_vecPos, &TheCamera.GetCameraMatrix())); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f)
TheCamera.IsSphereVisible(m_vecPos, 0.0f)); // TODO(MIAMI) COcclision::IsPositionOccluded(m_vecPos, 0.0f)
if (distance >= farclip || canBeRemoved){
if (m_bIsBlocking)
m_bIsBlocking = false;