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Fix target sprite size

This commit is contained in:
Sergeanur 2020-04-08 19:05:22 +03:00
parent 5966e627f0
commit 5a034097c9

View file

@ -83,7 +83,7 @@ CWeaponEffects::Render(void)
{
float recipz = 1.0f / pos.z;
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h),
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
recipz, 255);
}