mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-10-31 23:55:54 +00:00
CAutomobile ctor, car spawner, fixes
This commit is contained in:
parent
26502ee30a
commit
59145cea83
|
@ -10,6 +10,7 @@
|
|||
#include "Clock.h"
|
||||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
#include "PathFind.h"
|
||||
#include "Boat.h"
|
||||
|
@ -101,58 +102,41 @@ void ChittyChittyBangBangCheat();
|
|||
void StrongGripCheat();
|
||||
void NastyLimbsCheat();
|
||||
|
||||
// needs too much stuff for now
|
||||
#if 0
|
||||
DebugMenuEntry *carCol1;
|
||||
DebugMenuEntry *carCol2;
|
||||
|
||||
void
|
||||
spawnCar(int id)
|
||||
SpawnCar(int id)
|
||||
{
|
||||
CVector playerpos;
|
||||
CStreaming::RequestModel(id, 0);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if(CStreaming::HasModelLoaded(id)){
|
||||
FindPlayerCoors(playerpos);
|
||||
playerpos = FindPlayerCoors();
|
||||
int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
|
||||
if(node < 0)
|
||||
return;
|
||||
|
||||
CVehicle *v;
|
||||
if(CModelInfo::IsBoatModel(id)){
|
||||
// CBoat* boat = (CBoat*)CVehicle__new(0x484);
|
||||
// boat = boat->ctor(id, 1);
|
||||
// v = (CVehicle*)(boat);
|
||||
}else{
|
||||
// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
|
||||
// au = au->ctor(id, 1);
|
||||
// v = (CVehicle*)au;
|
||||
}
|
||||
/*
|
||||
// unlock doors
|
||||
FIELD(int, v, 0x224) = 1;
|
||||
// set player owned
|
||||
FIELD(uint8, v, 0x1F7) |= 4;
|
||||
if(CModelInfo::IsBoatModel(id))
|
||||
return;
|
||||
else
|
||||
v = new CAutomobile(id, RANDOM_VEHICLE);
|
||||
|
||||
DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
|
||||
DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
|
||||
//if(id == MODELID_ESPERANTO)
|
||||
// FIELD(uchar, v, 0x19C) = 54;
|
||||
v->bHasBeenOwnedByPlayer = true;
|
||||
if(carCol1)
|
||||
DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
|
||||
if(carCol2)
|
||||
DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
|
||||
|
||||
v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
|
||||
v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
|
||||
v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
|
||||
float x = v->matrix.matrix.pos.x;
|
||||
float y = v->matrix.matrix.pos.y;
|
||||
float z = v->matrix.matrix.pos.z;
|
||||
v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
|
||||
v->matrix.matrix.pos.x += x;
|
||||
v->matrix.matrix.pos.y += y;
|
||||
v->matrix.matrix.pos.z += z;
|
||||
v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
|
||||
FIELD(int, v, 0x224) = 1;
|
||||
*/
|
||||
v->GetPosition() = ThePaths.m_pathNodes[node].pos;
|
||||
v->GetPosition().z += 4.0f;
|
||||
v->SetOrientation(0.0f, 0.0f, 3.49f);
|
||||
v->m_status = STATUS_ABANDONED;
|
||||
v->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CWorld::Add(v);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
FixCar(void)
|
||||
|
@ -176,6 +160,14 @@ ToggleComedy(void)
|
|||
veh->bComedyControls = !veh->bComedyControls;
|
||||
}
|
||||
|
||||
static const char *carnames[] = {
|
||||
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
|
||||
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
|
||||
"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
|
||||
"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
|
||||
"yankee", "escape", "borgnine", "toyz", "ghost",
|
||||
};
|
||||
|
||||
void
|
||||
DebugMenuPopulate(void)
|
||||
{
|
||||
|
@ -220,6 +212,35 @@ DebugMenuPopulate(void)
|
|||
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
||||
|
||||
static int spawnCarId = MI_LANDSTAL;
|
||||
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
|
||||
if(spawnCarId == MI_TRAIN ||
|
||||
spawnCarId == MI_CHOPPER ||
|
||||
spawnCarId == MI_AIRTRAIN ||
|
||||
spawnCarId == MI_DEADDODO ||
|
||||
spawnCarId == MI_ESCAPE)
|
||||
return;
|
||||
SpawnCar(spawnCarId);
|
||||
});
|
||||
static uint8 dummy;
|
||||
carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
|
||||
carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
|
||||
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
|
||||
DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
|
||||
|
||||
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ CEntity::CEntity(void)
|
|||
bUseCollisionRecords = false;
|
||||
|
||||
bWasPostponed = false;
|
||||
m_flagB2 = false;
|
||||
bExplosionProof = false;
|
||||
bIsVisible = true;
|
||||
bHasCollided = false;
|
||||
bRenderScorched = false;
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
// flagsB
|
||||
uint32 bWasPostponed : 1;
|
||||
uint32 m_flagB2 : 1; // explosion proof?
|
||||
uint32 bExplosionProof : 1;
|
||||
uint32 bIsVisible : 1;
|
||||
uint32 bHasCollided : 1; //
|
||||
uint32 bRenderScorched : 1;
|
||||
|
|
|
@ -93,7 +93,7 @@ CObjectData::SetObjectData(int32 modelId, CObject &object)
|
|||
if(object.m_fMass >= 99998.0){
|
||||
object.bInfiniteMass = true;
|
||||
object.bAffectedByGravity = false;
|
||||
object.m_flagB2 = true;
|
||||
object.bExplosionProof = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3461,7 +3461,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
|
|||
case WEAPONTYPE_ROCKETLAUNCHER:
|
||||
case WEAPONTYPE_GRENADE:
|
||||
case WEAPONTYPE_EXPLOSION:
|
||||
if (bCanPointGunAtTarget)
|
||||
if (bExplosionProof)
|
||||
return false;
|
||||
|
||||
if (CGame::nastyGame && !IsPlayer() && !bInVehicle &&
|
||||
|
@ -3483,7 +3483,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
|
|||
}
|
||||
// fall through
|
||||
case WEAPONTYPE_MOLOTOV:
|
||||
if (m_flagB2)
|
||||
if (bExplosionProof)
|
||||
return false;
|
||||
|
||||
switch (direction) {
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#include "main.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Pad.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
|
@ -35,9 +36,152 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
|
|||
|
||||
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
|
||||
|
||||
CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
|
||||
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
: CVehicle(CreatedBy)
|
||||
{
|
||||
ctor(mi, CreatedBy);
|
||||
int i;
|
||||
|
||||
m_vehType = VEHICLE_TYPE_CAR;
|
||||
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
|
||||
m_fFireBlowUpTimer = 0.0f;
|
||||
field_4E0 = 0;
|
||||
bTaxiLight = m_sAllTaxiLights;
|
||||
m_auto_flagA20 = false;
|
||||
m_auto_flagA40 = false;
|
||||
m_auto_flagA80 = false;
|
||||
|
||||
SetModelIndex(id);
|
||||
|
||||
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
|
||||
|
||||
field_49C = 20.0f;
|
||||
field_4D8 = 0;
|
||||
|
||||
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
|
||||
|
||||
bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
|
||||
bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
|
||||
bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
|
||||
bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
|
||||
|
||||
// Doors
|
||||
if(bIsBus){
|
||||
Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
|
||||
Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
|
||||
}else{
|
||||
Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
|
||||
Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
|
||||
}
|
||||
if(bIsVan){
|
||||
Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
|
||||
Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
|
||||
}else{
|
||||
Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
|
||||
Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
|
||||
}
|
||||
if(pHandling->Flags & HANDLING_REV_BONNET)
|
||||
Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
|
||||
else
|
||||
Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
|
||||
if(pHandling->Flags & HANDLING_HANGING_BOOT)
|
||||
Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0);
|
||||
else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
|
||||
Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
|
||||
else
|
||||
Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
|
||||
if(pHandling->Flags & HANDLING_NO_DOORS){
|
||||
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
|
||||
}
|
||||
|
||||
for(i = 0; i < 6; i++)
|
||||
m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
|
||||
|
||||
m_fMass = pHandling->fMass;
|
||||
m_fTurnMass = pHandling->fTurnMass;
|
||||
m_vecCentreOfMass = pHandling->CentreOfMass;
|
||||
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
|
||||
m_fElasticity = 0.05f;
|
||||
m_fBuoyancy = pHandling->fBuoyancy;
|
||||
|
||||
m_nBusDoorTimerEnd = 0;
|
||||
m_nBusDoorTimerStart = 0;
|
||||
|
||||
m_fSteerAngle = 0.0f;
|
||||
m_fGasPedal = 0.0f;
|
||||
m_fBrakePedal = 0.0f;
|
||||
m_pSetOnFireEntity = nil;
|
||||
field_594 = 0;
|
||||
bNotDamagedUpsideDown = false;
|
||||
bMoreResistantToDamage = false;
|
||||
field_514 = 0;
|
||||
field_4E2 = 0;
|
||||
|
||||
for(i = 0; i < 4; i++){
|
||||
m_aGroundPhysical[i] = nil;
|
||||
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_aSuspensionSpringRatio[i] = 1.0f;
|
||||
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
|
||||
m_aWheelTimer[i] = 0.0f;
|
||||
m_aWheelRotation[i] = 0.0f;
|
||||
m_aWheelSpeed[i] = 0.0f;
|
||||
m_aWheelState[i] = WHEEL_STATE_0;
|
||||
m_aWheelSkidmarkMuddy[i] = false;
|
||||
m_aWheelSkidmarkBloody[i] = false;
|
||||
}
|
||||
|
||||
m_nWheelsOnGround = 0;
|
||||
m_nDriveWheelsOnGround = 0;
|
||||
m_nDriveWheelsOnGroundPrev = 0;
|
||||
m_fHeightAboveRoad = 0.0f;
|
||||
m_fTraction = 1.0f;
|
||||
|
||||
CColModel *colModel = mi->GetColModel();
|
||||
if(colModel->lines == nil){
|
||||
colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
|
||||
colModel->numLines = 4;
|
||||
}
|
||||
|
||||
SetupSuspensionLines();
|
||||
|
||||
m_status = STATUS_SIMPLE;
|
||||
bUseCollisionRecords = true;
|
||||
|
||||
m_nNumPassengers = 0;
|
||||
|
||||
m_bombType = CARBOMB_NONE;
|
||||
bHadDriver = false;
|
||||
field_4DC = nil;
|
||||
|
||||
if(m_nDoorLock == CARLOCK_UNLOCKED &&
|
||||
(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
|
||||
m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
|
||||
|
||||
m_fCarGunLR = 0.0f;
|
||||
m_fCarGunUD = 0.05f;
|
||||
m_fWindScreenRotation = 0.0f;
|
||||
m_weaponThingA = 0.0f;
|
||||
m_weaponThingB = m_weaponThingA;
|
||||
|
||||
if(GetModelIndex() == MI_DODO){
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
CMatrix mat1;
|
||||
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
||||
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
||||
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
|
||||
mat1.UpdateRW();
|
||||
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
|
||||
}else if(GetModelIndex() == MI_RHINO){
|
||||
bExplosionProof = true;
|
||||
bBulletProof = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -572,7 +716,7 @@ CAutomobile::ProcessControl(void)
|
|||
m_pBlowUpEntity = FindPlayerPed();
|
||||
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
|
||||
}else{
|
||||
}else if(m_bombType == CARBOMB_ONIGNITION){
|
||||
m_bombType = CARBOMB_ONIGNITIONACTIVE;
|
||||
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
|
||||
|
|
|
@ -53,14 +53,16 @@ public:
|
|||
uint8 bMoreResistantToDamage : 1;
|
||||
uint8 field_4DB;
|
||||
CEntity *field_4DC; // blow up entity
|
||||
uint8 field_4E0[4];
|
||||
int16 field_4E0;
|
||||
int16 field_4E2;
|
||||
uint32 m_nBusDoorTimerEnd;
|
||||
uint32 m_nBusDoorTimerStart;
|
||||
float m_aSuspensionSpringLength[4];
|
||||
float m_aSuspensionLineLength[4];
|
||||
float m_fHeightAboveRoad;
|
||||
float m_fTraction;
|
||||
uint8 stuff6[28];
|
||||
int32 field_514;
|
||||
float m_randomValues[6]; // used for what?
|
||||
float m_fFireBlowUpTimer;
|
||||
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||
CVector m_aGroundOffset[4]; // from ground object to colpoint
|
||||
|
@ -74,12 +76,12 @@ public:
|
|||
uint8 m_nWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGroundPrev;
|
||||
uint8 stuff5[5];
|
||||
int32 field_594;
|
||||
tWheelState m_aWheelState[4];
|
||||
|
||||
static bool &m_sAllTaxiLights;
|
||||
|
||||
CAutomobile(int, uint8);
|
||||
CAutomobile(int32, uint8);
|
||||
|
||||
// from CEntity
|
||||
void SetModelIndex(uint32 id);
|
||||
|
|
|
@ -7,6 +7,13 @@
|
|||
|
||||
float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
|
||||
|
||||
CDamageManager::CDamageManager(void)
|
||||
{
|
||||
ResetDamageStatus();
|
||||
m_fWheelDamageEffect = 0.75f;
|
||||
field_24 = 1;
|
||||
}
|
||||
|
||||
void
|
||||
CDamageManager::ResetDamageStatus(void)
|
||||
{
|
||||
|
|
|
@ -79,6 +79,8 @@ public:
|
|||
uint32 m_panelStatus;
|
||||
uint32 field_24;
|
||||
|
||||
CDamageManager(void);
|
||||
|
||||
void ResetDamageStatus(void);
|
||||
void FuckCarCompletely(void);
|
||||
bool ApplyDamage(tComponent component, float damage, float unused);
|
||||
|
|
|
@ -26,6 +26,12 @@ struct CDoor
|
|||
CVector m_vecSpeed;
|
||||
|
||||
CDoor(void);
|
||||
void Init(float minAngle, float maxAngle, int8 dir, int8 axis) {
|
||||
m_fMinAngle = minAngle;
|
||||
m_fMaxAngle = maxAngle;
|
||||
m_nDirn = dir;
|
||||
m_nAxis = axis;
|
||||
}
|
||||
void Open(float ratio);
|
||||
void Process(CVehicle *veh);
|
||||
float RetAngleWhenClosed(void);
|
||||
|
|
Loading…
Reference in a new issue