mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:10:00 +00:00
The real pickup reflection fix
This commit is contained in:
parent
2f40c3dc8b
commit
581cb5edfa
|
@ -700,15 +700,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
|
|||
const CVector &pos = entity->GetPosition();
|
||||
|
||||
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
|
||||
CShadows::StoreStaticShadow(
|
||||
(uintptr)entity,
|
||||
SHADOWTYPE_ADDITIVE,
|
||||
gpShadowExplosionTex,
|
||||
&pos,
|
||||
2.0f, 0.0f, 0.0f, -2.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
|
||||
4.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
|
||||
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
|
||||
1.0f, 40.0f, false, 0.0f);
|
||||
|
||||
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
|
||||
|
@ -759,11 +753,8 @@ CPickups::DoMineEffects(CEntity *entity)
|
|||
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
|
||||
|
||||
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
||||
2.0f, 0.0f, 0.0f, -2.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
red, 0, 0,
|
||||
4.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
|
||||
false, 0.0f);
|
||||
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
|
||||
|
@ -781,11 +772,8 @@ CPickups::DoMoneyEffects(CEntity *entity)
|
|||
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
||||
|
||||
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
||||
2.0f, 0.0f, 0.0f, -2.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
0, green, 0,
|
||||
4.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
|
||||
40.0f, false, 0.0f);
|
||||
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
|
||||
|
@ -803,11 +791,8 @@ CPickups::DoCollectableEffects(CEntity *entity)
|
|||
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
||||
|
||||
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
||||
2.0f, 0.0f, 0.0f, -2.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
color, color, color,
|
||||
4.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
|
||||
1.0f, 40.0f, false, 0.0f);
|
||||
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
|
||||
|
|
|
@ -3587,8 +3587,8 @@ CCamera::CalculateDerivedValues(void)
|
|||
m_cameraMatrix = Invert(m_matrix);
|
||||
|
||||
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
|
||||
float c = cos(hfov);
|
||||
float s = sin(hfov);
|
||||
float c = Cos(hfov);
|
||||
float s = Sin(hfov);
|
||||
|
||||
// right plane
|
||||
m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
|
||||
|
|
|
@ -128,11 +128,8 @@ CFire::ProcessFire(void)
|
|||
lightpos.z = m_vecPos.z + 5.0f;
|
||||
|
||||
if (!m_pEntity) {
|
||||
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
|
||||
7.0f, 0.0f, 0.0f, -7.0f,
|
||||
255, // this is 0 on PC which results in no shadow
|
||||
nRandNumber / 2, nRandNumber / 2, 0,
|
||||
10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
|
||||
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
|
||||
}
|
||||
fGreen = nRandNumber / 128;
|
||||
fRed = nRandNumber / 128;
|
||||
|
|
|
@ -796,6 +796,8 @@ CShadows::RenderStaticShadows(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
|
||||
SetAlphaTest(0);
|
||||
|
||||
for ( int32 i = 0; i < MAX_STATICSHADOWS; i++ )
|
||||
aStaticShadows[i].m_bRendered = false;
|
||||
|
||||
|
@ -849,6 +851,7 @@ CShadows::RenderStaticShadows(void)
|
|||
RenderBuffer::RenderStuffInBuffer();
|
||||
}
|
||||
}
|
||||
RestoreAlphaTest();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
|
|
|
@ -611,3 +611,37 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
|||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
#endif
|
||||
|
||||
#if defined(FIX_BUGS) && defined(GTA_PC)
|
||||
RwUInt32 saved_alphafunc, saved_alpharef;
|
||||
|
||||
void
|
||||
SetAlphaTest(RwUInt32 alpharef)
|
||||
{
|
||||
#ifdef LIBRW
|
||||
saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
|
||||
saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF);
|
||||
|
||||
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
|
||||
rw::SetRenderState(rw::ALPHATESTREF, 0);
|
||||
#else
|
||||
RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc);
|
||||
RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef);
|
||||
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
RestoreAlphaTest()
|
||||
{
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc);
|
||||
rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -53,3 +53,11 @@ RwCamera *CameraCreate(RwInt32 width,
|
|||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
||||
|
||||
#if defined(FIX_BUGS) && defined (GTA_PC)
|
||||
void SetAlphaTest(RwUInt32 alpharef);
|
||||
void RestoreAlphaTest();
|
||||
#else
|
||||
#define SetAlphaTest(a) (0)
|
||||
#define RestoreAlphaTest() (0)
|
||||
#endif
|
Loading…
Reference in a new issue