Merge pull request #299 from Sergeanur/PedIK

CPedIK finished, bit of CCamera
This commit is contained in:
aap 2020-01-31 12:57:43 +01:00 committed by GitHub
commit 5794732ad4
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 236 additions and 23 deletions

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@ -62,7 +62,6 @@ CMenuManager
CMotionBlurStreaks
CObject
CPacManPickups
CPedIK
CPedPath
CPlayerPed
CPopulation

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@ -25,16 +25,11 @@ WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
WRAPPER void CamShakeNoPos(CCamera*, float) { EAXJMP(0x46B100); }
WRAPPER void CCamera::TakeControl(CEntity*, int16, int16, int32) { EAXJMP(0x471500); }
WRAPPER void CCamera::TakeControlNoEntity(const CVector&, int16, int32) { EAXJMP(0x4715B0); }
WRAPPER void CCamera::SetCamPositionForFixedMode(const CVector&, const CVector&) { EAXJMP(0x46FCC0); }
WRAPPER void CCamera::Init(void) { EAXJMP(0x46BAD0); }
WRAPPER void CCamera::SetRwCamera(RwCamera*) { EAXJMP(0x46FEC0); }
WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
WRAPPER uint32 CCamera::GetCutSceneFinishTime(void) { EAXJMP(0x46B920); }
WRAPPER void CCamera::FinishCutscene(void) { EAXJMP(0x46B560); }
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
WRAPPER void CCamera::SetZoomValueFollowPedScript(int16) { EAXJMP(0x46FF30); }
WRAPPER void CCamera::SetZoomValueCamStringScript(int16) { EAXJMP(0x46FF90); }
WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); };
bool
CCamera::GetFading()
@ -1394,6 +1389,68 @@ CCamera::UpdateAimingCoors(CVector const &coors)
m_cvecAimingTargetCoors = coors;
}
void
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
{
m_vecFixedModeSource = Source;
m_vecFixedModeUpOffSet = UpOffSet;
}
void
CCamera::SetRwCamera(RwCamera *cam)
{
m_pRwCamera = cam;
m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
CMBlur::MotionBlurOpen(m_pRwCamera);
}
uint32
CCamera::GetCutSceneFinishTime(void)
{
int cam = ActiveCam;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
cam = (cam + 1) % 2;
if (Cams[cam].Mode == CCam::MODE_FLYBY)
return Cams[cam].m_uiFinishTime;
return 0;
}
void
CCamera::FinishCutscene(void)
{
SetPercentAlongCutScene(100.0f);
m_fPositionAlongSpline = 1.0f;
m_bcutsceneFinished = true;
}
void
CCamera::SetZoomValueFollowPedScript(int16 mode)
{
switch (mode) {
case 0: m_fPedZoomValueScript = 0.25f; break;
case 1: m_fPedZoomValueScript = 1.5f; break;
case 2: m_fPedZoomValueScript = 2.9f; break;
default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
}
m_bUseScriptZoomValuePed = true;
}
void
CCamera::SetZoomValueCamStringScript(int16 mode)
{
switch (mode) {
case 0: m_fCarZoomValueScript = 0.05f; break;
case 1: m_fCarZoomValueScript = 1.9f; break;
case 2: m_fCarZoomValueScript = 3.9f; break;
default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
}
m_bUseScriptZoomValueCar = true;
}
STARTPATCHES
InjectHook(0x42C760, (bool (CCamera::*)(const CVector &center, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
@ -1407,6 +1464,14 @@ STARTPATCHES
InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP);
InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP);
InjectHook(0x46FCC0, &CCamera::SetCamPositionForFixedMode, PATCH_JUMP);
InjectHook(0x46FEC0, &CCamera::SetRwCamera, PATCH_JUMP);
InjectHook(0x46B920, &CCamera::GetCutSceneFinishTime, PATCH_JUMP);
InjectHook(0x46B560, &CCamera::FinishCutscene, PATCH_JUMP);
InjectHook(0x46FF30, &CCamera::SetZoomValueFollowPedScript, PATCH_JUMP);
InjectHook(0x46FF90, &CCamera::SetZoomValueCamStringScript, PATCH_JUMP);
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);

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@ -511,6 +511,8 @@ int m_iModeObbeCamIsInForCar;
void SetNewPlayerWeaponMode(int16, int16, int16);
void UpdateAimingCoors(CVector const &);
void SetPercentAlongCutScene(float);
void dtor(void) { this->CCamera::~CCamera(); }
};
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");

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@ -679,7 +679,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line)
&scale.x, &scale.y, &scale.z,
&rot.x, &rot.y, &rot.z,
&angle);
float rad = 2.0f * (PI / 2.0f - Atan2(angle, Sqrt(1.0f - SQR(angle))));
float rad = Acos(angle) * 2.0f;
CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
minfo->lastInstance++;

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@ -791,7 +791,7 @@ CPed::AimGun(void)
}
Say(SOUND_PED_ATTACK);
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector);
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
if (m_pLookTarget != m_pSeekTarget) {
SetLookFlag(m_pSeekTarget, true);
}

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@ -1,14 +1,10 @@
#include "common.h"
#include "patcher.h"
#include "Camera.h"
#include "PedIK.h"
#include "Ped.h"
#include "General.h"
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
#include "RwHelper.h"
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
@ -165,12 +161,11 @@ bool
CPedIK::LookInDirection(float phi, float theta)
{
bool success = true;
AnimBlendFrameData *frameData = m_ped->m_pFrames[PED_HEAD];
RwFrame *frame = frameData->frame;
RwFrame *frame = m_ped->GetNodeFrame(PED_HEAD);
RwMatrix *frameMat = RwFrameGetMatrix(frame);
if (!(frameData->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
frameData->flag |= AnimBlendFrameData::IGNORE_ROTATION;
if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
CPedIK::ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta);
}
@ -223,6 +218,151 @@ CPedIK::LookAtPosition(CVector const &pos)
return LookInDirection(phiToFace, thetaToFace);
}
bool
CPedIK::PointGunInDirection(float phi, float theta)
{
bool result = true;
bool armPointedToGun = false;
float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
m_flags &= (~FLAG_1);
m_flags |= LOOKING;
if (m_flags & AIMS_WITH_ARM) {
armPointedToGun = PointGunInDirectionUsingArm(angle, theta);
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi);
}
if (armPointedToGun) {
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f)
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo);
} else {
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(m_ped->GetNodeFrame(PED_UPPERARMR)), RwMatrixCreate());
float yaw, pitch;
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
RwMatrixDestroy(matrix);
LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo);
if (status == ANGLES_SET_TO_MAX)
result = false;
else if (status == ANGLES_SET_EXACTLY)
m_flags |= FLAG_1;
}
if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM)
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true);
else
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
return result;
}
bool
CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
{
bool result = false;
RwFrame *frame = m_ped->GetNodeFrame(PED_UPPERARMR);
RwMatrix *matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate());
RwV3d upVector = { matrix->right.z, matrix->up.z, matrix->at.z };
float yaw, pitch;
ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
RwMatrixDestroy(matrix);
RwV3d rightVector = { 0.0f, 0.0f, 1.0f };
RwV3d forwardVector = { 1.0f, 0.0f, 0.0f };
float uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f);
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, CGeneral::LimitRadianAngle(theta - pitch), ms_upperArmInfo);
if (uaStatus == ANGLES_SET_EXACTLY) {
m_flags |= FLAG_1;
result = true;
}
if (uaStatus == ANGLES_SET_TO_MAX) {
float laPhi = uaPhi - m_upperArmOrient.phi;
LimbMoveStatus laStatus;
if (laPhi > 0.0f)
laStatus = MoveLimb(m_lowerArmOrient, laPhi, -DEGTORAD(45.0f), ms_lowerArmInfo);
else
laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo);
if (laStatus == ANGLES_SET_EXACTLY) {
m_flags |= FLAG_1;
result = true;
}
RwFrame *child = GetFirstChild(frame);
RwV3d pos = RwFrameGetMatrix(child)->pos;
RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT);
RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT);
RwFrameGetMatrix(child)->pos = pos;
}
RwV3d pos = RwFrameGetMatrix(frame)->pos;
RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT);
RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT);
RwFrameGetMatrix(frame)->pos = pos;
return result;
}
bool
CPedIK::PointGunAtPosition(CVector const& position)
{
return PointGunInDirection(
CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y),
CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y),
m_ped->GetPosition().z,
0.0f));
}
bool
CPedIK::RestoreLookAt(void)
{
bool result = false;
RwMatrix *mat = RwFrameGetMatrix(m_ped->GetNodeFrame(PED_HEAD));
if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
} else {
float yaw, pitch;
ExtractYawAndPitchLocal(mat, &yaw, &pitch);
if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
result = true;
}
CMatrix matrix(mat);
CVector pos = matrix.GetPosition();
matrix.SetRotateZ(m_headOrient.theta);
matrix.RotateX(m_headOrient.phi);
matrix.Translate(pos);
matrix.UpdateRW();
if (!(m_flags & LOOKING))
MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
if (!(m_flags & LOOKING))
RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
return result;
}
void
CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->up.x > 0.0f) *yaw = -*yaw;
f = clamp(DotProduct(mat->right, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.z > 0.0f) *pitch = -*pitch;
}
void
CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
{
float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
*yaw = Acos(f);
if (mat->at.y > 0.0f) *yaw = -*yaw;
f = clamp(DotProduct(mat->right, CVector(1.0f, 0.0f, 0.0f)), -1.0f, 1.0f);
*pitch = Acos(f);
if (mat->up.x > 0.0f) *pitch = -*pitch;
}
STARTPATCHES
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
@ -231,4 +371,10 @@ STARTPATCHES
InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP);
InjectHook(0x4ED620, &CPedIK::LookInDirection, PATCH_JUMP);
InjectHook(0x4ED590, &CPedIK::LookAtPosition, PATCH_JUMP);
InjectHook(0x4ED9B0, &CPedIK::PointGunInDirection, PATCH_JUMP);
InjectHook(0x4EDB20, &CPedIK::PointGunInDirectionUsingArm, PATCH_JUMP);
InjectHook(0x4ED920, &CPedIK::PointGunAtPosition, PATCH_JUMP);
InjectHook(0x4ED810, &CPedIK::RestoreLookAt, PATCH_JUMP);
InjectHook(0x4ED140, &CPedIK::ExtractYawAndPitchWorld, PATCH_JUMP);
InjectHook(0x4ED2C0, &CPedIK::ExtractYawAndPitchLocal, PATCH_JUMP);
ENDPATCHES

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@ -50,13 +50,14 @@ public:
CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);
bool PointGunAtPosition(CVector *position);
bool PointGunInDirectionUsingArm(float phi, float theta);
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d *pos, PedNode node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
bool LookInDirection(float phi, float theta);
bool LookAtPosition(CVector const& pos);