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fixed some bugs (saves might be broken though)
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d89d3db126
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@ -1722,10 +1722,10 @@ void CGarage::FindDoorsEntities()
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{
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m_pDoor1 = nil;
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m_pDoor2 = nil;
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int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX()));
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int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fSupX));
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int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY()));
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int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fSupY));
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int xstart = Max(0, CWorld::GetSectorIndexX(GetGarageCenterX() - 100.0f));
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int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(GetGarageCenterX() + 100.0f));
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int ystart = Max(0, CWorld::GetSectorIndexY(GetGarageCenterY() - 100.0f));
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int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(GetGarageCenterY() + 100.0f));
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assert(xstart <= xend);
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assert(ystart <= yend);
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@ -4767,10 +4767,10 @@ void CRunningScript::Save(uint8*& buf)
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
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WriteSaveBuf<bool>(buf, m_bIsActive);
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WriteSaveBuf<bool>(buf, m_bCondResult);
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WriteSaveBuf<bool>(buf, m_bIsMissionScript);
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WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
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SkipSaveBuf(buf, 1);
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WriteSaveBuf<uint32>(buf, m_nWakeTime);
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WriteSaveBuf<uint16>(buf, m_nAndOrState);
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WriteSaveBuf<bool>(buf, m_bNotFlag);
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@ -4802,10 +4802,10 @@ void CRunningScript::Load(uint8*& buf)
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_bIsActive = ReadSaveBuf<bool>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 1);
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m_nWakeTime = ReadSaveBuf<uint32>(buf);
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m_nAndOrState = ReadSaveBuf<uint16>(buf);
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m_bNotFlag = ReadSaveBuf<bool>(buf);
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