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@ -129,7 +129,7 @@ int32 CGarages::PoliceCarsCollected;
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CStoredCar CGarages::aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
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CStoredCar CGarages::aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
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CStoredCar CGarages::aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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int32 CGarages::AudioEntity = AEHANDLE_NONE;
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int32 hGarages = AEHANDLE_NONE;
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CGarage CGarages::aGarages[NUM_GARAGES];
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bool CGarages::bCamShouldBeOutisde;
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@ -156,12 +156,12 @@ void CGarages::Init(void)
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aCarsInSafeHouse2[i].Init();
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
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aCarsInSafeHouse3[i].Init();
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AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (AudioEntity >= 0)
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DMAudio.SetEntityStatus(AudioEntity, 1);
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hGarages = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
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if (hGarages >= 0)
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DMAudio.SetEntityStatus(hGarages, 1);
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AddOne(
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CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
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CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
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CVector(CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1),
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CVector(CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2),
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GARAGE_CRUSHER, 0);
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}
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@ -169,17 +169,17 @@ void CGarages::Init(void)
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void CGarages::Shutdown(void)
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{
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NumGarages = 0;
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if (AudioEntity < 0)
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if (hGarages < 0)
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return;
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DMAudio.DestroyEntity(AudioEntity);
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AudioEntity = AEHANDLE_NONE;
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DMAudio.DestroyEntity(hGarages);
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hGarages = AEHANDLE_NONE;
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}
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#endif
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void CGarages::Update(void)
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{
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static int GarageToBeTidied = 0;
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#ifndef PS2
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#ifndef GTA_PS2
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if (CReplay::IsPlayingBack())
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return;
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#endif
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@ -202,23 +202,23 @@ void CGarages::Update(void)
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aGarages[GarageToBeTidied].TidyUpGarage();
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}
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int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
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int16 CGarages::AddOne(CVector p1, CVector p2, eGarageType type, int32 targetId)
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{
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if (NumGarages >= NUM_GARAGES) {
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assert(0);
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return NumGarages++;
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}
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CGarage* pGarage = &aGarages[NumGarages];
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pGarage->m_fX1 = Min(X1, X2);
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pGarage->m_fX2 = Max(X1, X2);
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pGarage->m_fY1 = Min(Y1, Y2);
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pGarage->m_fY2 = Max(Y1, Y2);
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pGarage->m_fZ1 = Min(Z1, Z2);
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pGarage->m_fZ2 = Max(Z1, Z2);
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pGarage->m_fX1 = Min(p1.x, p2.x);
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pGarage->m_fX2 = Max(p1.x, p2.x);
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pGarage->m_fY1 = Min(p1.y, p2.y);
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pGarage->m_fY2 = Max(p1.y, p2.y);
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pGarage->m_fZ1 = Min(p1.z, p2.z);
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pGarage->m_fZ2 = Max(p1.z, p2.z);
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pGarage->m_pDoor1 = nil;
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pGarage->m_pDoor2 = nil;
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pGarage->m_fDoor1Z = Z1;
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pGarage->m_fDoor2Z = Z1;
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pGarage->m_fDoor1Z = p1.z;
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pGarage->m_fDoor2Z = p1.z;
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pGarage->m_eGarageType = type;
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pGarage->m_bRecreateDoorOnNextRefresh = false;
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pGarage->m_bRotatedDoor = false;
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@ -368,7 +368,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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CStats::CheckPointReachedSuccessfully();
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}
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UpdateDoorsHeight();
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@ -464,7 +464,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -510,7 +510,7 @@ void CGarage::Update()
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -575,7 +575,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -599,7 +599,8 @@ void CGarage::Update()
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}
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}
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else if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
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!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
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!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f) &&
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!IsAnyOtherCarTouchingGarage(m_pTarget)) {
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
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m_eGarageState = GS_CLOSING;
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@ -609,7 +610,7 @@ void CGarage::Update()
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case GS_CLOSING:
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
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m_eGarageState = GS_FULLYCLOSED;
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else {
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@ -639,7 +640,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -676,7 +677,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_pTarget) {
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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m_pTarget = nil;
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@ -723,7 +724,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -772,7 +773,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_pTarget) {
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MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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@ -812,7 +813,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -833,7 +834,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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if (!IsGarageEmpty())
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m_eGarageState = GS_OPENING;
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@ -844,7 +845,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -893,7 +894,7 @@ void CGarage::Update()
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m_pTarget = nil;
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m_eGarageState = GS_AFTERDROPOFF;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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}
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else
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@ -913,7 +914,7 @@ void CGarage::Update()
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m_fDoorPos = Min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
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if (m_fDoorPos == HALFPI) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateCrusherAngle();
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break;
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@ -945,7 +946,7 @@ void CGarage::Update()
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case GS_CLOSING:
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_bClosingWithoutTargetCar)
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m_eGarageState = GS_FULLYCLOSED;
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else {
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@ -974,7 +975,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -994,7 +995,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1014,7 +1015,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1022,7 +1023,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1064,7 +1065,7 @@ void CGarage::Update()
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if (!IsPlayerOutsideGarage())
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m_eGarageState = GS_OPENING;
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else if (m_fDoorPos == 0.0f) {
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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m_eGarageState = GS_FULLYCLOSED;
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switch (m_eGarageType) {
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case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
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@ -1111,7 +1112,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1136,7 +1137,7 @@ void CGarage::Update()
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m_fDoorPos = Max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : DEFAULT_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1152,7 +1153,7 @@ void CGarage::Update()
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m_fDoorPos = Min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : DEFAULT_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
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if (m_fDoorPos == m_fDoorHeight) {
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(hGarages, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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UpdateDoorsHeight();
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break;
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@ -1387,7 +1388,9 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
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if (!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
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CWorld::Remove(pVehicle);
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delete pVehicle;
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return; // WHY?
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#ifndef FIX_BUGS
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return; // makes no sense
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#endif
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}
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}
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}
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@ -1405,35 +1408,33 @@ void CGarages::PrintMessages()
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#if defined(PS2) || defined (FIX_BUGS)
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#if defined(GTA_PS2) || defined (FIX_BUGS)
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float y_offset = SCREEN_HEIGHT / 3; // THIS is PS2 calculation
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#else
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float y_offset = SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(84.0f); // This is PC and results in text being written over some HUD elements
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#endif
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if (MessageNumberInString2 < 0) {
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if (MessageNumberInString < 0) {
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CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
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}
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else {
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CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
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}
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}
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else {
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if (MessageNumberInString2 >= 0) {
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CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
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}
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else if (MessageNumberInString >= 0) {
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CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(40.0f) + SCREEN_SCALE_Y(2.0f), gUString);
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, y_offset - SCREEN_SCALE_Y(40.0f), gUString);
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}
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else {
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CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(2.0f), y_offset - SCREEN_SCALE_Y(2.0f), TheText.Get(MessageIDString));
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CFont::SetColor(CRGBA(89, 115, 150, 255));
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CFont::PrintString(SCREEN_WIDTH / 2, y_offset, TheText.Get(MessageIDString));
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}
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}
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}
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@ -1508,41 +1509,54 @@ void CGarage::UpdateCrusherShake(float X, float Y)
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m_pDoor2->GetMatrix().GetPosition().y -= Y;
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}
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// This is dumb but there is no way to avoid goto. What was there originally even?
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static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, uint8 nIndex)
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{
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bool bNeedToFindDoorEntities = false;
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if (pDoor) {
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if (bIsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
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return true;
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if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
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return true;
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
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return true;
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if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
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return true;
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}
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}
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return bNeedToFindDoorEntities;
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}
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void CGarage::RefreshDoorPointers(bool bCreate)
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{
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bool bNeedToFindDoorEntities = true;
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if (!bCreate && !m_bRecreateDoorOnNextRefresh)
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bNeedToFindDoorEntities = false;
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bool bNeedToFindDoorEntities = bCreate || m_bRecreateDoorOnNextRefresh;
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m_bRecreateDoorOnNextRefresh = false;
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if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
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bNeedToFindDoorEntities = true;
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if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
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bNeedToFindDoorEntities = true;
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if (m_pDoor1) {
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if (m_bDoor1IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor1) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
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bNeedToFindDoorEntities = true;
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor1)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor1PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor1) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(m_pDoor1->GetModelIndex()))
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bNeedToFindDoorEntities = true;
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}
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}
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}
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if (m_pDoor2) {
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if (m_bDoor2IsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex_NoFreeAssert((CDummy*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)m_pDoor2) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
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bNeedToFindDoorEntities = true;
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}
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}
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert((CObject*)m_pDoor2)))
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bNeedToFindDoorEntities = true;
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else {
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if (m_bDoor2PoolIndex != (CPools::GetObjectPool()->GetIndex((CObject*)m_pDoor2) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(m_pDoor2->GetModelIndex()))
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bNeedToFindDoorEntities = true;
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}
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}
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}
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if (bNeedToFindDoorEntities)
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FindDoorsEntities();
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}
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