diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp index 8403e173..b614fae0 100644 --- a/src/render/SpecialFX.cpp +++ b/src/render/SpecialFX.cpp @@ -179,11 +179,11 @@ CSpecialFX::Render2DFXs(void) CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_WIDTH - 20); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); CFont::SetCentreOff(); CFont::SetPropOn(); CFont::SetColor(CRGBA(0, 255, 0, 200)); - CFont::SetFontStyle(FONT_STANDARD); + FONT_LOCALE(FONT_STANDARD); sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63 AsciiToUnicode(gString, gUString); CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString); @@ -204,11 +204,11 @@ CSpecialFX::Render2DFXs(void) CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f)); CFont::SetJustifyOff(); CFont::SetBackgroundOff(); - CFont::SetCentreSize(SCREEN_WIDTH - 20); + CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); CFont::SetCentreOff(); CFont::SetPropOn(); CFont::SetColor(CRGBA(100, 100, 100, 200)); - CFont::SetFontStyle(FONT_STANDARD); + FONT_LOCALE(FONT_STANDARD); CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString); for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) { RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); @@ -1337,7 +1337,7 @@ CMoneyMessage::Render() CFont::SetJustifyOff(); CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity)); CFont::SetBackGroundOnlyTextOff(); - CFont::SetFontStyle(FONT_STANDARD); + FONT_LOCALE(FONT_STANDARD); CFont::PrintString(vecOut.x, vecOut.y, m_aText); } } diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h index bf3197dc..e09d840f 100644 --- a/src/render/SpecialFX.h +++ b/src/render/SpecialFX.h @@ -1,6 +1,7 @@ #pragma once -//done +//file done + class CSpecialFX { public: @@ -9,15 +10,15 @@ public: static bool bSnapShotActive; static int32 SnapShotFrames; - static void Render(void); //done - static void Update(void); //done - static void Init(void); //done - static void Shutdown(void); //done - static void AddWeaponStreak(int type); //done - static void Render2DFXs(); //done + static void Render(void); + static void Update(void); + static void Init(void); + static void Shutdown(void); + static void AddWeaponStreak(int type); + static void Render2DFXs(); }; -//done + class CRegisteredMotionBlurStreak { public: @@ -29,22 +30,22 @@ public: CVector m_pos2[3]; bool m_isValid[3]; - void Update(void); //done - void Render(void); //done + void Update(void); + void Render(void); }; -//done + class CMotionBlurStreaks { static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS]; public: - static void Init(void); //done - static void Update(void); //done - static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done - static void Render(void); //done + static void Init(void); + static void Update(void); + static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); + static void Render(void); }; -//done + struct CBulletTrace { CVector m_vecCurrentPos; @@ -55,20 +56,20 @@ struct CBulletTrace float m_fThicknes; uint8 m_fVisibility; - void Update(void); //done + void Update(void); }; -//done + class CBulletTraces { public: static CBulletTrace aTraces[NUMBULLETTRACES]; - static void Init(void); //done - static void Render(void); //done - static void Update(void); //done - static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done - static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done + static void Init(void); + static void Render(void); + static void Update(void); + static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); + static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); }; enum @@ -83,7 +84,7 @@ enum MARKERTYPE_INVALID = 0x101 }; -//done + class C3dMarker { public: @@ -104,21 +105,21 @@ public: float m_fBrightness; float m_fCameraRange; - bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done - void DeleteMarkerObject(); //done - void Render(); //done + bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + void DeleteMarkerObject(); + void Render(); }; -//done + class C3dMarkers { public: - static void Init(); //done - static void Shutdown(); //done - static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done - static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done - static void Render(); //done - static void Update(); //done + static void Init(); + static void Shutdown(); + static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); + static void Render(); + static void Update(); static C3dMarker m_aMarkerArray[NUM3DMARKERS]; static int32 NumActiveMarkers; @@ -150,7 +151,7 @@ enum BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG, }; -//done + class CBrightLight { public: @@ -165,17 +166,17 @@ public: uint8 m_blue; }; -//done + class CBrightLights { static int NumBrightLights; static CBrightLight aBrightLights[NUMBRIGHTLIGHTS]; public: - static void Init(void); //done + static void Init(void); static void RegisterOne(CVector pos, CVector up, CVector side, CVector front, - uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done - static void Render(void); //done - static void RenderOutGeometryBuffer(void); //done + uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); + static void Render(void); + static void RenderOutGeometryBuffer(void); }; @@ -185,7 +186,7 @@ enum SHINYTEXT_FLAT }; -//done + class CShinyText { public: @@ -198,21 +199,21 @@ public: uint8 m_blue; }; -//done + class CShinyTexts { static int NumShinyTexts; static CShinyText aShinyTexts[NUMSHINYTEXTS]; public: - static void Init(void); //done + static void Init(void); static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3, float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3, - uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used - static void Render(void); //done - static void RenderOutGeometryBuffer(void); //done + uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used + static void Render(void); + static void RenderOutGeometryBuffer(void); }; -//done + class CMoneyMessage { friend class CMoneyMessages; @@ -224,25 +225,25 @@ class CMoneyMessage float m_fSize; float m_fOpacity; public: - void Render(); //done + void Render(); }; -//done + class CMoneyMessages { static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES]; public: - static void Init(); //done - static void Render(); //done - static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done + static void Init(); + static void Render(); + static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); }; -//done + class CSpecialParticleStuff { static uint32 BoatFromStart; public: - static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //done, not used - static void StartBoatFoamAnimation(); //done, not used - static void UpdateBoatFoamAnimation(CMatrix*); //done, not used + static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used + static void StartBoatFoamAnimation(); //not used + static void UpdateBoatFoamAnimation(CMatrix*); //not used };