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Update CopPed.cpp
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@ -257,7 +257,7 @@ CCopPed::ArrestPlayer(void)
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
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CVector suspMidPos;
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suspect->m_pedIK.GetComponentPosition(*(RwV3d*)&suspMidPos, PED_MID);
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suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
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GetPosition().x, GetPosition().y);
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