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Refactor CObject::ObjectDamage

This commit is contained in:
saml1er 2020-04-10 19:32:42 +05:00
parent bb21cff639
commit 5544325acb
2 changed files with 144 additions and 145 deletions

View file

@ -27,7 +27,7 @@ CObject::CObject(void)
m_nCollisionDamageEffect = 0; m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false; m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = 0; ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0; m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate // m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate // bUseVehicleColours = false; // duplicate
@ -97,7 +97,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep; m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep;
} }
if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& CGeneral::GetRandomNumberInRange(0, 31) == 10) { && CGeneral::GetRandomNumberInRange(0, 31) == 10) {
bExplosionProof = true; bExplosionProof = true;
bIsVisible = false; bIsVisible = false;
@ -155,152 +155,150 @@ CObject::RemoveLighting(bool reset)
void void
CObject::ObjectDamage(float amount) CObject::ObjectDamage(float amount)
{ {
if (m_nCollisionDamageEffect && bUsesCollision) { if (!m_nCollisionDamageEffect || !bUsesCollision)
static int8 nFrameGen = 0; return;
bool bBodyCastDamageEffect = false; static int8 nFrameGen = 0;
if (m_modelIndex == MI_BODYCAST){ bool bBodyCastDamageEffect = false;
if (amount > 50.0f) if (m_modelIndex == MI_BODYCAST){
nBodyCastHealth = static_cast<int16>(nBodyCastHealth - 0.5f * amount); if (amount > 50.0f)
if (nBodyCastHealth < 0) nBodyCastHealth = int16(nBodyCastHealth - 0.5f * amount);
nBodyCastHealth = 0; if (nBodyCastHealth < 0)
if (nBodyCastHealth < 200) nBodyCastHealth = 0;
bBodyCastDamageEffect = true; if (nBodyCastHealth < 200)
amount = 0.0f; bBodyCastDamageEffect = true;
amount = 0.0f;
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
bRenderDamaged = true;
return;
} }
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL)
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) { return;
bRenderDamaged = true; if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
return;
}
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {96, 48, 0, 255};
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
break;
}
case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {128, 128, 128, 255};
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
break;
}
case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
break;
}
case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
break;
}
default:
return; return;
} }
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) { return;
if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) { }
bIsVisible = false; if (!bRenderDamaged) {
bUsesCollision = false; bRenderDamaged = true;
bIsStatic = true; } else {
bExplosionProof = true; bIsVisible = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); bUsesCollision = false;
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); bIsStatic = true;
return; bExplosionProof = true;
} m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) { m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
uint8 audioId = 0;
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {96, 48, 0, 255};
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color = {128, 128, 128, 255};
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_WOODEN_BOX_SMASH;
break;
}
case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_TYRE_BUMP;
break;
}
case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = {200, 0, 0, 255};
const RwRGBA color2 = {200, 200, 200, 255};
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
audioId = _SCRSOUND_COL_CAR;
break;
}
default:
return;
}
PlayOneShotScriptObject(audioId, vecPos);
return;
}
if (!bRenderDamaged) {
bRenderDamaged = true;
} else {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
} }
} }
} }

View file

@ -3,6 +3,7 @@
#include "Physical.h" #include "Physical.h"
enum { enum {
UNKNOWN_OBJECT = 0,
GAME_OBJECT = 1, GAME_OBJECT = 1,
MISSION_OBJECT = 2, MISSION_OBJECT = 2,
TEMP_OBJECT = 3, TEMP_OBJECT = 3,