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Merge branch 'master' into Radar2

This commit is contained in:
erorcun 2020-03-17 20:46:37 +03:00 committed by GitHub
commit 53e65a32cd
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 1771 additions and 1430 deletions

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@ -3,6 +3,8 @@
#include "AudioScriptObject.h" #include "AudioScriptObject.h"
#include "Pools.h" #include "Pools.h"
WRAPPER void cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) { EAXJMP(0x57c460); }
void void
cAudioScriptObject::Reset() cAudioScriptObject::Reset()
{ {

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@ -141,6 +141,8 @@ public:
static void* operator new(size_t, int); static void* operator new(size_t, int);
static void operator delete(void*, size_t); static void operator delete(void*, size_t);
static void operator delete(void*, int); static void operator delete(void*, int);
static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size);
}; };
static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");

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@ -9,4 +9,6 @@ WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE
WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); } WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); } WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); } WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); } WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }

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@ -14,4 +14,7 @@ public:
static void DeActivateCrane(float, float); static void DeActivateCrane(float, float);
static void InitCranes(void); static void InitCranes(void);
static void UpdateCranes(void); static void UpdateCranes(void);
static void Save(uint8*, uint32*);
}; };
void CranesLoad(uint8*, uint32); // is this really outside CCranes?

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@ -31,6 +31,8 @@ CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0
WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); } WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); } WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
bool bool
CGarages::IsModelIndexADoor(uint32 id) CGarages::IsModelIndexADoor(uint32 id)

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@ -147,6 +147,8 @@ public:
static void PlayerArrestedOrDied(); static void PlayerArrestedOrDied();
static void Init(void); static void Init(void);
static void Update(void); static void Update(void);
static void Load(uint8 *buf, uint32 size);
static void Save(uint8 *buf, uint32 *size);
static int16 AddOne(float, float, float, float, float, float, uint8, uint32); static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
static void SetTargetCarForMissonGarage(int16, CVehicle*); static void SetTargetCarForMissonGarage(int16, CVehicle*);
static bool HasCarBeenDroppedOffYet(int16); static bool HasCarBeenDroppedOffYet(int16);

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@ -56,8 +56,8 @@ CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260; CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48; uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48;
uint8 *&CReplay::pReferences = *(uint8**)0x880FAC; uint8 *&CReplay::pReferences = *(uint8**)0x880FAC;
uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])*(uintptr*)0x8804D8; uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8;
uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])*(uintptr*)0x779958; uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958;
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58; bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
bool &CReplay::bReplayEnabled = *(bool*)0x617CAC; bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4; uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
@ -201,7 +201,7 @@ void CReplay::Init(void)
Record.m_nOffset = 0; Record.m_nOffset = 0;
Record.m_pBase = nil; Record.m_pBase = nil;
Record.m_bSlot = 0; Record.m_bSlot = 0;
for (int i = 0; i < 8; i++) for (int i = 0; i < NUM_REPLAYBUFFERS; i++)
BufferStatus[i] = REPLAYBUFFER_UNUSED; BufferStatus[i] = REPLAYBUFFER_UNUSED;
Record.m_bSlot = 0; Record.m_bSlot = 0;
Record.m_pBase = Buffers[0]; Record.m_pBase = Buffers[0];
@ -250,6 +250,10 @@ void CReplay::Update(void)
SaveReplayToHD(); SaveReplayToHD();
if (CPad::GetPad(0)->GetFJustDown(2)) if (CPad::GetPad(0)->GetFJustDown(2))
PlayReplayFromHD(); PlayReplayFromHD();
#ifdef USE_BETA_REPLAY_MODE
if (CPad::GetPad(0)->GetFJustDown(3))
TriggerPlaybackLastCoupleOfSeconds(5000, REPLAYCAMMODE_TOPDOWN, 0.0f, 0.0f, 0.0f, 4);
#endif
} }
} }
@ -258,6 +262,41 @@ WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else #else
void CReplay::RecordThisFrame(void) void CReplay::RecordThisFrame(void)
{ {
#ifdef FIX_REPLAY_BUGS
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket);
CVehiclePool* vehiclesT = CPools::GetVehiclePool();
for (int i = 0; i < vehiclesT->GetSize(); i++) {
CVehicle* v = vehiclesT->GetSlot(i);
if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
memory_required += sizeof(tVehicleUpdatePacket);
}
CPedPool* pedsT = CPools::GetPedPool();
for (int i = 0; i < pedsT->GetSize(); i++) {
CPed* p = pedsT->GetSlot(i);
if (!p || !p->m_rwObject)
continue;
if (!p->bHasAlreadyBeenRecorded) {
memory_required += sizeof(tPedHeaderPacket);
}
memory_required += sizeof(tPedUpdatePacket);
}
for (uint8 i = 0; i < 16; i++) {
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
memory_required += sizeof(tBulletTracePacket);
}
memory_required += sizeof(tEndOfFramePacket);
if (Record.m_nOffset + memory_required > REPLAYBUFFERSIZE) {
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
Record.m_pBase = Buffers[Record.m_bSlot];
Record.m_nOffset = 0;
*Record.m_pBase = REPLAYPACKET_END;
MarkEverythingAsNew();
}
#endif
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset]; tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL; general->type = REPLAYPACKET_GENERAL;
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix()); general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
@ -316,21 +355,22 @@ void CReplay::RecordThisFrame(void)
tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset]; tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
eof->type = REPLAYPACKET_ENDOFFRAME; eof->type = REPLAYPACKET_ENDOFFRAME;
Record.m_nOffset += sizeof(*eof); Record.m_nOffset += sizeof(*eof);
if (Record.m_nOffset <= 97000){ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
#ifndef FIX_REPLAY_BUGS
if (Record.m_nOffset <= REPLAYBUFFERSIZE - 3000){
/* Unsafe assumption which can cause buffer overflow /* Unsafe assumption which can cause buffer overflow
* if size of next frame exceeds 3000 bytes. * if size of next frame exceeds 3000 bytes.
* Most notably it causes various timecyc errors. */ * Most notably it causes various timecyc errors. */
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
return; return;
} }
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
Record.m_bSlot = (Record.m_bSlot + 1) % 8; Record.m_bSlot = (Record.m_bSlot + 1) % NUM_REPLAYBUFFERS;
BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD; BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
Record.m_pBase = Buffers[Record.m_bSlot]; Record.m_pBase = Buffers[Record.m_bSlot];
Record.m_nOffset = 0; Record.m_nOffset = 0;
*Record.m_pBase = REPLAYPACKET_END; *Record.m_pBase = REPLAYPACKET_END;
MarkEverythingAsNew(); MarkEverythingAsNew();
#endif
} }
#endif #endif
@ -366,8 +406,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount); CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
if (main){ if (main){
state->animId = main->animId; state->animId = main->animId;
state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime)); state->time = 255.0f / 4.0f * clamp(main->currentTime, 0.0f, 4.0f);
state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed)); state->speed = 255.0f / 3.0f * clamp(main->speed, 0.0f, 3.0f);
}else{ }else{
state->animId = 3; state->animId = 3;
state->time = 0; state->time = 0;
@ -375,9 +415,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
} }
if (second) { if (second) {
state->secAnimId = second->animId; state->secAnimId = second->animId;
state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime)); state->secTime = 255.0f / 4.0f * clamp(second->currentTime, 0.0f, 4.0f);
state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed)); state->secSpeed = 255.0f / 3.0f * clamp(second->speed, 0.0f, 3.0f);
state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount)); state->blendAmount = 255.0f / 2.0f * clamp(blend_amount, 0.0f, 2.0f);
}else{ }else{
state->secAnimId = 0; state->secAnimId = 0;
state->secTime = 0; state->secTime = 0;
@ -387,9 +427,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject); CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
if (partial) { if (partial) {
state->partAnimId = partial->animId; state->partAnimId = partial->animId;
state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime)); state->partAnimTime = 255.0f / 4.0f * clamp(partial->currentTime, 0.0f, 4.0f);
state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed)); state->partAnimSpeed = 255.0f / 3.0f * clamp(partial->speed, 0.0f, 3.0f);
state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount)); state->partBlendAmount = 255.0f / 2.0f * clamp(partial->blendAmount, 0.0f, 2.0f);
}else{ }else{
state->partAnimId = 0; state->partAnimId = 0;
state->partAnimTime = 0; state->partAnimTime = 0;
@ -404,13 +444,16 @@ WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimat
#else #else
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{ {
for (int i = 0; i < 3; i++){ for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i); CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc){ if (assoc){
state->aAnimId[i] = assoc->animId; state->aAnimId[i] = assoc->animId;
state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); state->aCurTime[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); state->aSpeed[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); state->aBlendAmount[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
state->aBlendDelta[i] = 127.0f / 32.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags[i] = assoc->flags; state->aFlags[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback); state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
@ -427,13 +470,16 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
state->aFlags[i] = 0; state->aFlags[i] = 0;
} }
} }
for (int i = 0; i < 6; i++) { for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i); CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
if (assoc) { if (assoc) {
state->aAnimId2[i] = assoc->animId; state->aAnimId2[i] = assoc->animId;
state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime)); state->aCurTime2[i] = 255.0f / 4.0f * clamp(assoc->currentTime, 0.0f, 4.0f);
state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed)); state->aSpeed2[i] = 255.0f / 3.0f * clamp(assoc->speed, 0.0f, 3.0f);
state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount)); state->aBlendAmount2[i] = 255.0f / 2.0f * clamp(assoc->blendAmount, 0.0f, 2.0f);
#ifdef FIX_REPLAY_BUGS
state->aBlendDelta2[i] = 127.0f / 16.0f * clamp(assoc->blendDelta, -16.0f, 16.0f);
#endif
state->aFlags2[i] = assoc->flags; state->aFlags2[i] = assoc->flags;
if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) { if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback); state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
@ -460,7 +506,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
{ {
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
if (!ped){ if (!ped){
debug("Replay:Ped wasn't there\n"); printf("Replay:Ped wasn't there\n");
buffer->m_nOffset += sizeof(tPedUpdatePacket); buffer->m_nOffset += sizeof(tPedUpdatePacket);
return; return;
} }
@ -541,17 +587,33 @@ WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAni
#else #else
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{ {
for (int i = 0; i < 3; i++){ #ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* assoc;
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainAssociation_N(ped->GetClump(), i))); i++)
assoc->SetBlend(0.0f, -1.0f);
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
assoc->SetBlend(0.0f, -1.0f);
#endif
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId[i] == NUM_ANIMS) if (state->aAnimId[i] == NUM_ANIMS)
continue; continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i]);
#else
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, (RpClump*)ped->m_rwObject,
state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId[i], 100.0f); (AnimationId)state->aAnimId[i], 100.0f);
#endif
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f); anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed[i] * 3.0f / 255.0f; anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */ #ifdef FIX_REPLAY_BUGS
anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f); anim->SetBlend(state->aBlendAmount[i] * 2.0f / 255.0f, state->aBlendDelta[i] * 16.0f / 127.0f);
#else
anim->SetBlend(state->aBlendAmount[i], 1.0f);
#endif
anim->flags = state->aFlags[i]; anim->flags = state->aFlags[i];
uint8 callback = state->aFunctionCallbackID[i]; uint8 callback = state->aFunctionCallbackID[i];
if (!callback) if (!callback)
@ -561,17 +623,26 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
else else
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped); anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
} }
for (int i = 0; i < 6; i++) { for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
if (state->aAnimId2[i] == NUM_ANIMS) if (state->aAnimId2[i] == NUM_ANIMS)
continue; continue;
#ifdef FIX_REPLAY_BUGS
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i]);
#else
CAnimBlendAssociation* anim = CAnimManager::BlendAnimation( CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
(RpClump*)ped->m_rwObject, (RpClump*)ped->m_rwObject,
state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup, state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
(AnimationId)state->aAnimId2[i], 100.0f); (AnimationId)state->aAnimId2[i], 100.0f);
#endif
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f); anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f; anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
/* Lack of commented out calculation causes megajump */ #ifdef FIX_REPLAY_BUGS
anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f); anim->SetBlend(state->aBlendAmount2[i] * 2.0f / 255.0f, state->aBlendDelta2[i] * 16.0f / 127.0f);
#else
anim->SetBlend(state->aBlendAmount2[i], 1.0f);
#endif
anim->flags = state->aFlags2[i]; anim->flags = state->aFlags2[i];
uint8 callback = state->aFunctionCallbackID2[i]; uint8 callback = state->aFunctionCallbackID2[i];
if (!callback) if (!callback)
@ -589,23 +660,23 @@ WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
#else #else
void CReplay::PlaybackThisFrame(void) void CReplay::PlaybackThisFrame(void)
{ {
static int SlowMotionCounter = 0; static int FrameSloMo = 0;
CAddressInReplayBuffer buf = Playback; CAddressInReplayBuffer buf = Playback;
if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){ if (PlayBackThisFrameInterpolation(&buf, 1.0f, nil)){
DMAudio.SetEffectsFadeVol(127); DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127); DMAudio.SetMusicFadeVol(127);
return; return;
} }
if (SlowMotionCounter){ if (FrameSloMo){
CAddressInReplayBuffer buf_sm = buf; CAddressInReplayBuffer buf_sm = buf;
if (PlayBackThisFrameInterpolation(&buf_sm, SlowMotionCounter * 1.0f / SlowMotion, nil)){ if (PlayBackThisFrameInterpolation(&buf_sm, FrameSloMo * 1.0f / SlowMotion, nil)){
DMAudio.SetEffectsFadeVol(127); DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127); DMAudio.SetMusicFadeVol(127);
return; return;
} }
} }
SlowMotionCounter = (SlowMotionCounter + 1) % SlowMotion; FrameSloMo = (FrameSloMo + 1) % SlowMotion;
if (SlowMotionCounter == 0) if (FrameSloMo == 0)
Playback = buf; Playback = buf;
ProcessLookAroundCam(); ProcessLookAroundCam();
DMAudio.SetEffectsFadeVol(0); DMAudio.SetEffectsFadeVol(0);
@ -613,6 +684,29 @@ void CReplay::PlaybackThisFrame(void)
} }
#endif #endif
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{
if (Mode != MODE_RECORD)
return;
TriggerPlayback(cam_mode, cam_x, cam_y, cam_z, true);
SlowMotion = slomo;
bAllowLookAroundCam = false;
if (!FastForwardToTime(CTimer::GetTimeInMilliseconds() - start))
Mode = MODE_RECORD;
}
bool CReplay::FastForwardToTime(uint32 start)
{
uint32 timer = 0;
while (start > timer)
if (PlayBackThisFrameInterpolation(&Playback, 1.0f, &timer))
return false;
return true;
}
#if 0 #if 0
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); } WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
#else #else
@ -660,7 +754,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
{ {
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset]; tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
if (!vehicle){ if (!vehicle){
debug("Replay:Car wasn't there"); printf("Replay:Car wasn't there");
return; return;
} }
CMatrix vehicle_matrix; CMatrix vehicle_matrix;
@ -686,34 +780,34 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f;
} }
car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; car->Doors[DOOR_FRONT_LEFT].m_fAngle = car->Doors[DOOR_FRONT_LEFT].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f;
car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; car->Doors[DOOR_FRONT_RIGHT].m_fAngle = car->Doors[DOOR_FRONT_RIGHT].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f;
if (vp->door_angles[0]) if (vp->door_angles[0])
car->Damage.SetDoorStatus(2, 2); car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
if (vp->door_angles[1]) if (vp->door_angles[1])
car->Damage.SetDoorStatus(3, 2); car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
car->Damage.SetDoorStatus(DOOR_BONNET, 3); car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
} }
if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) { if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
car->Damage.SetDoorStatus(DOOR_BOOT, 3); car->Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true); car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
} }
if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) { if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3); car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true); car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
} }
if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) { if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3); car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true); car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
} }
if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) { if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3); car->Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true); car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
} }
if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) { if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3); car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
} }
vehicle->bEngineOn = true; vehicle->bEngineOn = true;
@ -738,7 +832,9 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
* Obviously fact of picking them up is a bug on its own, * Obviously fact of picking them up is a bug on its own,
* but it doesn't cancel this one. * but it doesn't cancel this one.
*/ */
#ifndef FIX_REPLAY_BUGS
FindPlayerPed()->m_pWanted = &PlayerWanted; FindPlayerPed()->m_pWanted = &PlayerWanted;
#endif
CBulletTraces::Init(); CBulletTraces::Init();
float split = 1.0f - interpolation; float split = 1.0f - interpolation;
@ -758,7 +854,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
FinishPlayback(); FinishPlayback();
return true; return true;
} }
buffer->m_bSlot = (slot + 1) % 8; buffer->m_bSlot = (slot + 1) % NUM_REPLAYBUFFERS;
buffer->m_nOffset = 0; buffer->m_nOffset = 0;
buffer->m_pBase = Buffers[buffer->m_bSlot]; buffer->m_pBase = Buffers[buffer->m_bSlot];
ped_min_index = 0; ped_min_index = 0;
@ -880,6 +976,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
case REPLAYPACKET_ENDOFFRAME: case REPLAYPACKET_ENDOFFRAME:
{ {
/* Not supposed to be here. */ /* Not supposed to be here. */
assert(false);
buffer->m_nOffset++; buffer->m_nOffset++;
break; break;
} }
@ -961,7 +1058,7 @@ void CReplay::EmptyReplayBuffer(void)
if (Mode == MODE_PLAYBACK) if (Mode == MODE_PLAYBACK)
return; return;
Record.m_nOffset = 0; Record.m_nOffset = 0;
for (int i = 0; i < 8; i++){ for (int i = 0; i < NUM_REPLAYBUFFERS; i++){
BufferStatus[i] = REPLAYBUFFER_UNUSED; BufferStatus[i] = REPLAYBUFFER_UNUSED;
} }
Record.m_bSlot = 0; Record.m_bSlot = 0;
@ -1040,11 +1137,11 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
DMAudio.SetEffectsFadeVol(0); DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0); DMAudio.SetMusicFadeVol(0);
int current; int current;
for (current = 0; current < 8; current++) for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD) if (BufferStatus[current] == REPLAYBUFFER_RECORD)
break; break;
int first; int first;
for (first = (current + 1) % 8; ; first = (first + 1) % 8) for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
break; break;
Playback.m_bSlot = first; Playback.m_bSlot = first;
@ -1153,7 +1250,11 @@ void CReplay::RestoreStuffFromMem(void)
memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS); memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMRADARBLIPS);
delete[] pRadarBlips; delete[] pRadarBlips;
pRadarBlips = nil; pRadarBlips = nil;
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */ #ifdef FIX_REPLAY_BUGS
// NB: can only be used with fixed bug at the start of PlayBackThisFrameInterpolation
delete FindPlayerPed()->m_pWanted;
#endif
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted);
CWorld::Players[0] = PlayerInfo; CWorld::Players[0] = PlayerInfo;
int i = CPools::GetPedPool()->GetSize(); int i = CPools::GetPedPool()->GetSize();
while (--i >= 0) { while (--i >= 0) {
@ -1366,25 +1467,25 @@ void CReplay::SaveReplayToHD(void)
{ {
CFileMgr::SetDirMyDocuments(); CFileMgr::SetDirMyDocuments();
int fw = CFileMgr::OpenFileForWriting("replay.rep"); int fw = CFileMgr::OpenFileForWriting("replay.rep");
#ifdef FIX_BUGS #ifdef FIX_REPLAY_BUGS
if (fw == 0) { if (fw == 0) {
#else #else
if (fw < 0){ // BUG? if (fw < 0){ // BUG?
#endif #endif
debug("Couldn't open replay.rep for writing"); printf("Couldn't open replay.rep for writing");
CFileMgr::SetDir(""); CFileMgr::SetDir("");
return; return;
} }
CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f")); CFileMgr::Write(fw, "gta3_7f", sizeof("gta3_7f"));
int current; int current;
for (current = 0; current < 8; current++) for (current = 0; current < NUM_REPLAYBUFFERS; current++)
if (BufferStatus[current] == REPLAYBUFFER_RECORD) if (BufferStatus[current] == REPLAYBUFFER_RECORD)
break; break;
int first; int first;
for (first = (current + 1) % 8; ; first = (first + 1) % 8) for (first = (current + 1) % NUM_REPLAYBUFFERS; ; first = (first + 1) % NUM_REPLAYBUFFERS)
if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK) if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
break; break;
for(int i = first;; i = (i + 1) % 8 ){ for(int i = first;; i = (i + 1) % NUM_REPLAYBUFFERS){
CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first])); CFileMgr::Write(fw, (char*)Buffers[first], sizeof(Buffers[first]));
if (BufferStatus[i] == REPLAYBUFFER_RECORD) if (BufferStatus[i] == REPLAYBUFFER_RECORD)
break; break;
@ -1402,14 +1503,16 @@ void PlayReplayFromHD(void)
CFileMgr::SetDirMyDocuments(); CFileMgr::SetDirMyDocuments();
int fr = CFileMgr::OpenFile("replay.rep", "rb"); int fr = CFileMgr::OpenFile("replay.rep", "rb");
if (fr == 0) { if (fr == 0) {
debug("Couldn't open replay.rep for reading"); printf("Couldn't open replay.rep for reading");
/* Forgot to SetDir? */ #ifdef FIX_REPLAY_BUGS
CFileMgr::SetDir("");
#endif
return; return;
} }
CFileMgr::Read(fr, gString, 8); CFileMgr::Read(fr, gString, 8);
if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){ if (strncmp(gString, "gta3_7f", sizeof("gta3_7f"))){
CFileMgr::CloseFile(fr); CFileMgr::CloseFile(fr);
debug("Wrong file type for replay"); printf("Wrong file type for replay");
CFileMgr::SetDir(""); CFileMgr::SetDir("");
return; return;
} }
@ -1417,7 +1520,7 @@ void PlayReplayFromHD(void)
for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++) for (slot = 0; CFileMgr::Read(fr, (char*)CReplay::Buffers[slot], sizeof(CReplay::Buffers[slot])); slot++)
CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK; CReplay::BufferStatus[slot] = CReplay::REPLAYBUFFER_PLAYBACK;
CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD; CReplay::BufferStatus[slot - 1] = CReplay::REPLAYBUFFER_RECORD;
while (slot < 8) while (slot < CReplay::NUM_REPLAYBUFFERS)
CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED; CReplay::BufferStatus[slot++] = CReplay::REPLAYBUFFER_UNUSED;
CFileMgr::CloseFile(fr); CFileMgr::CloseFile(fr);
CFileMgr::SetDir(""); CFileMgr::SetDir("");
@ -1433,7 +1536,7 @@ WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
#else #else
void CReplay::StreamAllNecessaryCarsAndPeds(void) void CReplay::StreamAllNecessaryCarsAndPeds(void)
{ {
for (int slot = 0; slot < 8; slot++) { for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue; continue;
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
@ -1459,7 +1562,7 @@ WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0
void CReplay::FindFirstFocusCoordinate(CVector *coord) void CReplay::FindFirstFocusCoordinate(CVector *coord)
{ {
*coord = CVector(0.0f, 0.0f, 0.0f); *coord = CVector(0.0f, 0.0f, 0.0f);
for (int slot = 0; slot < 8; slot++) { for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
if (BufferStatus[slot] == REPLAYBUFFER_UNUSED) if (BufferStatus[slot] == REPLAYBUFFER_UNUSED)
continue; continue;
for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) { for (int offset = 0; Buffers[slot][offset] != REPLAYPACKET_END; offset += FindSizeOfPacket(Buffers[slot][offset])) {
@ -1561,7 +1664,7 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
case REPLAYPACKET_ENDOFFRAME: return 4; case REPLAYPACKET_ENDOFFRAME: return 4;
case REPLAYPACKET_TIMER: return sizeof(tTimerPacket); case REPLAYPACKET_TIMER: return sizeof(tTimerPacket);
case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket); case REPLAYPACKET_BULLET_TRACES:return sizeof(tBulletTracePacket);
default: break; default: assert(false); break;
} }
return 0; return 0;
} }
@ -1572,11 +1675,11 @@ WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
#else #else
void CReplay::Display() void CReplay::Display()
{ {
static int counter = 0; static int TimeCount = 0;
if (Mode == MODE_RECORD) if (Mode == MODE_RECORD)
return; return;
counter = (counter + 1) % 65536; TimeCount = (TimeCount + 1) % UINT16_MAX;
if ((counter & 0x20) == 0) if ((TimeCount & 0x20) == 0)
return; return;
CFont::SetPropOn(); CFont::SetPropOn();
CFont::SetBackgroundOff(); CFont::SetBackgroundOff();

View file

@ -10,6 +10,12 @@
#include "World.h" #include "World.h"
#include "common.h" #include "common.h"
#ifdef FIX_BUGS
#ifndef DONT_FIX_REPLAY_BUGS
#define FIX_REPLAY_BUGS
#endif
#endif
struct CAddressInReplayBuffer struct CAddressInReplayBuffer
{ {
uint32 m_nOffset; uint32 m_nOffset;
@ -32,20 +38,31 @@ struct CStoredAnimationState
uint8 partBlendAmount; uint8 partBlendAmount;
}; };
enum {
NUM_MAIN_ANIMS_IN_REPLAY = 3,
NUM_PARTIAL_ANIMS_IN_REPLAY = 6
};
struct CStoredDetailedAnimationState struct CStoredDetailedAnimationState
{ {
uint8 aAnimId[3]; uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aCurTime[3]; uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed[3]; uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount[3]; uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aFunctionCallbackID[3]; #ifdef FIX_REPLAY_BUGS
uint16 aFlags[3]; int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aAnimId2[6]; #endif
uint8 aCurTime2[6]; uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aSpeed2[6]; uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[6]; uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aFunctionCallbackID2[6]; uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint16 aFlags2[6]; uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#ifdef FIX_REPLAY_BUGS
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
#endif
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
}; };
void PlayReplayFromHD(void); void PlayReplayFromHD(void);
@ -82,6 +99,11 @@ class CReplay
REPLAYBUFFER_RECORD = 2 REPLAYBUFFER_RECORD = 2
}; };
enum {
NUM_REPLAYBUFFERS = 8,
REPLAYBUFFERSIZE = 100000
};
struct tGeneralPacket struct tGeneralPacket
{ {
@ -209,8 +231,8 @@ private:
static CStoredDetailedAnimationState *&pPedAnims; static CStoredDetailedAnimationState *&pPedAnims;
static uint8 *&pPickups; static uint8 *&pPickups;
static uint8 *&pReferences; static uint8 *&pReferences;
static uint8 (&BufferStatus)[8]; static uint8 (&BufferStatus)[NUM_REPLAYBUFFERS];
static uint8 (&Buffers)[8][100000]; static uint8 (&Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
static bool &bPlayingBackFromFile; static bool &bPlayingBackFromFile;
static bool &bReplayEnabled; static bool &bReplayEnabled;
static uint32 &SlowMotion; static uint32 &SlowMotion;
@ -274,6 +296,8 @@ private:
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state); static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state); static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
static void PlaybackThisFrame(void); static void PlaybackThisFrame(void);
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
static bool FastForwardToTime(uint32);
static void StoreCarUpdate(CVehicle *vehicle, int id); static void StoreCarUpdate(CVehicle *vehicle, int id);
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer); static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer); static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);

View file

@ -8106,6 +8106,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (model != -1) if (model != -1)
break; break;
model = CStreaming::ms_vehiclesLoaded[index]; model = CStreaming::ms_vehiclesLoaded[index];
if (model == -1)
continue;
// desperatly want to believe this was inlined :| // desperatly want to believe this was inlined :|
CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model); CBaseModelInfo* pInfo = CModelInfo::GetModelInfo(model);
assert(pInfo->m_type == MITYPE_VEHICLE); assert(pInfo->m_type == MITYPE_VEHICLE);

View file

@ -2,6 +2,7 @@
class CClock class CClock
{ {
public:
static uint8 &ms_nGameClockHours; static uint8 &ms_nGameClockHours;
static uint8 &ms_nGameClockMinutes; static uint8 &ms_nGameClockMinutes;
static uint16 &ms_nGameClockSeconds; static uint16 &ms_nGameClockSeconds;
@ -11,7 +12,6 @@ class CClock
static uint32 &ms_nMillisecondsPerGameMinute; static uint32 &ms_nMillisecondsPerGameMinute;
static uint32 &ms_nLastClockTick; static uint32 &ms_nLastClockTick;
static bool &ms_bClockHasBeenStored; static bool &ms_bClockHasBeenStored;
public:
static void Initialise(uint32 scale); static void Initialise(uint32 scale);
static void Update(void); static void Update(void);

View file

@ -14,6 +14,13 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18; CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C; CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
void void
CPools::Initialise(void) CPools::Initialise(void)
{ {
@ -30,16 +37,16 @@ CPools::Initialise(void)
void void
CPools::ShutDown(void) CPools::ShutDown(void)
{ {
debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
printf("Shutdown pool started\n"); printf("Shutdown pool started\n");
delete ms_pPtrNodePool; delete ms_pPtrNodePool;
@ -62,12 +69,12 @@ CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handl
int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); } int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); } CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
void void
CPools::CheckPoolsEmpty() CPools::CheckPoolsEmpty()
{ {
assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
printf("pools have beem cleared \n"); printf("pools have been cleared\n");
} }

View file

@ -52,4 +52,10 @@ public:
static CObject *GetObject(int32 handle); static CObject *GetObject(int32 handle);
static void CheckPoolsEmpty(); static void CheckPoolsEmpty();
static void MakeSureSlotInObjectPoolIsEmpty(int32 slot); static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
static void LoadObjectPool(uint8 *buf, uint32 size);
static void LoadPedPool(uint8 *buf, uint32 size);
static void LoadVehiclePool(uint8 *buf, uint32 size);
static void SaveObjectPool(uint8 *buf, uint32 *size);
static void SavePedPool(uint8 *buf, uint32 *size);
static void SaveVehiclePool(uint8 *buf, uint32 *size);
}; };

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,9 @@
#include "common.h" #include "common.h"
#include "patcher.h"
#include "Stats.h" #include "Stats.h"
WRAPPER void CStats::SaveStats(uint8 *buf, uint32 *size) { EAXJMP(0x4ab3e0); }
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8; int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
int32 &CStats::HeadsPopped = *(int32*)0x8F647C; int32 &CStats::HeadsPopped = *(int32*)0x8F647C;
bool& CStats::CommercialPassed = *(bool*)0x8F4334; bool& CStats::CommercialPassed = *(bool*)0x8F4334;

View file

@ -73,4 +73,5 @@ public:
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32); static void RegisterElBurroTime(int32);
}; static void SaveStats(uint8 *buf, uint32 *size);
};

5
src/core/TimeStep.cpp Normal file
View file

@ -0,0 +1,5 @@
#include "TimeStep.h"
float &CTimeStep::ms_fTimeScale = *(float*)0x5F76C8;
float &CTimeStep::ms_fFramesPerUpdate = *(float*)0x5F76CC;
float &CTimeStep::ms_fTimeStep = *(float*)0x5F76D0;

10
src/core/TimeStep.h Normal file
View file

@ -0,0 +1,10 @@
#pragma once
// Pretty sure this class is not used by the game
class CTimeStep
{
public:
static float &ms_fTimeScale;
static float &ms_fFramesPerUpdate;
static float &ms_fTimeStep;
};

View file

@ -2,6 +2,7 @@
class CTimer class CTimer
{ {
public:
static uint32 &m_snTimeInMilliseconds; static uint32 &m_snTimeInMilliseconds;
static uint32 &m_snTimeInMillisecondsPauseMode; static uint32 &m_snTimeInMillisecondsPauseMode;
static uint32 &m_snTimeInMillisecondsNonClipped; static uint32 &m_snTimeInMillisecondsNonClipped;
@ -12,7 +13,7 @@ class CTimer
static float &ms_fTimeStepNonClipped; static float &ms_fTimeStepNonClipped;
static bool &m_UserPause; static bool &m_UserPause;
static bool &m_CodePause; static bool &m_CodePause;
public:
static float GetTimeStep(void) { return ms_fTimeStep; } static float GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; } static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; } static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }

View file

@ -321,9 +321,9 @@ _TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS #undef _TWEEKCLASS
#ifdef VALIDATE_SAVE_SIZE #ifdef VALIDATE_SAVE_SIZE
extern int32 _bufBytesRead; extern int32 _saveBufCount;
#define INITSAVEBUF _bufBytesRead = 0; #define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_bufBytesRead == b); #define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else #else
#define INITSAVEBUF #define INITSAVEBUF
#define VALIDATESAVEBUF(b) #define VALIDATESAVEBUF(b)
@ -333,7 +333,7 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
{ {
buf += skip; buf += skip;
#ifdef VALIDATE_SAVE_SIZE #ifdef VALIDATE_SAVE_SIZE
_bufBytesRead += skip; _saveBufCount += skip;
#endif #endif
} }

View file

@ -168,6 +168,10 @@ enum Config {
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script #define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely #define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
// Vehicles // Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher #define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
//#define REMOVE_TREADABLE_PATHFIND //#define REMOVE_TREADABLE_PATHFIND

View file

@ -449,7 +449,7 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
} }
#ifdef VALIDATE_SAVE_SIZE #ifdef VALIDATE_SAVE_SIZE
int32 _bufBytesRead; int32 _saveBufCount;
#endif #endif
void void

View file

@ -1,21 +1,40 @@
#include "common.h" #include "common.h"
#include "main.h" #include "main.h"
#include "patcher.h" #include "patcher.h"
#include "AudioScriptObject.h"
#include "Camera.h" #include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h" #include "Clock.h"
#include "Date.h" #include "Date.h"
#include "FileMgr.h" #include "FileMgr.h"
#include "GameLogic.h" #include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h" #include "Garages.h"
#include "GenericGameStorage.h" #include "GenericGameStorage.h"
#include "Pad.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h" #include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h" #include "PlayerPed.h"
#include "Pools.h" #include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h" #include "Script.h"
#include "Stats.h"
#include "Streaming.h" #include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h" #include "World.h"
#include "Zones.h"
const int SIZE_OF_ONE_GAME_IN_BYTES = 201729; #define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xBC
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0;
char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC;
@ -31,9 +50,152 @@ CDate &CompileDateAndTime = *(CDate*)0x72BCB8;
#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } //WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); }
WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); }
#define WRITE_BLOCK(save_func)\
do {\
buf = work_buff;\
reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + 4))\
return false;\
totalSize += size;\
} while (0)
bool
GenericSave(int file)
{
uint8 *buf, *presize, *postsize;
uint32 size;
uint32 reserved;
uint32 totalSize;
uint32 i;
wchar *lastMissionPassed;
wchar suffix[6];
wchar saveName[24];
SYSTEMTIME saveTime;
CPad *currPad;
CheckSum = 0;
buf = work_buff;
reserved = 0;
totalSize = 0;
// Save simple vars
INITSAVEBUF
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
if (*lastMissionPassed) {
AsciiToUnicode("'...", suffix);
TextCopy(saveName, lastMissionPassed);
int len = UnicodeStrlen(saveName);
saveName[len] = '\0';
if (len > 22)
TextCopy(saveName + 18, suffix);
saveName[23] = '\0';
}
WriteDataToBufferPointer(buf, saveName);
GetLocalTime(&saveTime);
WriteDataToBufferPointer(buf, saveTime);
WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
WriteDataToBufferPointer(buf, CGame::currLevel);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.x);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.y);
WriteDataToBufferPointer(buf, TheCamera.m_matrix.m_matrix.pos.z);
WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
currPad = CPad::GetPad(0);
WriteDataToBufferPointer(buf, currPad->Mode);
WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount = buf - work_buff;
#endif
VALIDATESAVEBUF(SIZE_OF_SIMPLEVARS);
// Save scripts, block is nested within the same block as simple vars for some reason
presize = buf;
buf += 4;
postsize = buf;
CTheScripts::SaveAllScripts(buf, &size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size + SIZE_OF_SIMPLEVARS + 4))
return false;
totalSize += size + SIZE_OF_SIMPLEVARS;
// Save the rest
WRITE_BLOCK(CPools::SavePedPool);
WRITE_BLOCK(CGarages::Save);
WRITE_BLOCK(CPools::SaveVehiclePool);
WRITE_BLOCK(CPools::SaveObjectPool);
WRITE_BLOCK(ThePaths.Save);
WRITE_BLOCK(CCranes::Save);
WRITE_BLOCK(CPickups::Save);
WRITE_BLOCK(gPhoneInfo.Save);
WRITE_BLOCK(CRestart::SaveAllRestartPoints);
WRITE_BLOCK(CRadar::SaveAllRadarBlips);
WRITE_BLOCK(CTheZones::SaveAllZones);
WRITE_BLOCK(CGangs::SaveAllGangData);
WRITE_BLOCK(CTheCarGenerators::SaveAllCarGenerators);
WRITE_BLOCK(CParticleObject::SaveParticle);
WRITE_BLOCK(cAudioScriptObject::SaveAllAudioScriptObjects);
WRITE_BLOCK(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WRITE_BLOCK(CStats::SaveStats);
WRITE_BLOCK(CStreaming::MemoryCardSave);
WRITE_BLOCK(CPedType::Save);
// Write padding
i = 0;
do {
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
if (size > sizeof(work_buff))
size = sizeof(work_buff);
if (size > 4) {
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
return false;
totalSize += size;
}
i++;
} while (i < 4);
// Write checksum and close
CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
if (CFileMgr::GetErrorReadWrite(file)) {
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
if (CloseFile(file))
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
return false;
}
return true;
}
bool bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{ {
@ -246,7 +408,7 @@ align4bytes(int32 size)
} }
STARTPATCHES STARTPATCHES
//InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); InjectHook(0x58F8D0, GenericSave, PATCH_JUMP);
//InjectHook(0x590A00, GenericLoad, PATCH_JUMP); //InjectHook(0x590A00, GenericLoad, PATCH_JUMP);
InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP);
InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP); InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP);