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script2
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@ -2556,7 +2556,7 @@ void CTheScripts::SetObjectiveForAllPedsInCollective(int colIndex, eObjective ob
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}
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else {
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pPed->bScriptObjectiveCompleted = false;
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//pPed->SetObjective(objective, p1, p2); TODO!
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pPed->SetObjective(objective, p1, p2);
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}
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}
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}
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@ -334,7 +334,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#define SCRIPT_LOG_FILE_LEVEL 2 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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@ -744,6 +744,7 @@ public:
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void SetObjective(eObjective);
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void SetObjective(eObjective, int16, int16);
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void SetObjective(eObjective, CVector);
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void SetObjective(eObjective, CVector, float);
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void SetObjective(eObjective, float, const CVector&);
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void ClearChat(void);
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void InformMyGangOfAttack(CEntity*);
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@ -370,6 +370,51 @@ CPed::SetObjective(eObjective newObj, void *entity)
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}
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}
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void
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CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
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{
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if (DyingOrDead())
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return;
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if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
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return;
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if (m_objective == newObj) {
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if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
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if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist)
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return;
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}
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else if (newObj == OBJECTIVE_GUARD_SPOT) {
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if (m_vecSpotToGuard == dest && m_radiusToGuard == safeDist)
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return;
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}
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}
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ClearPointGunAt();
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SetObjectiveTimer(0);
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bObjectiveCompleted = false;
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if (IsTemporaryObjective(m_objective)) {
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m_prevObjective = newObj;
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}
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else {
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if (m_objective != newObj)
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SetStoredObjective();
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m_objective = newObj;
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}
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if (newObj == OBJECTIVE_GUARD_SPOT) {
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m_vecSpotToGuard = dest;
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m_radiusToGuard = safeDist;
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}
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else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
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m_pNextPathNode = nil;
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m_nextRoutePointPos = dest;
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m_vecSeekPos = m_nextRoutePointPos;
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bUsePedNodeSeek = true;
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}
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}
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// --MIAMI: Done
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// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
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// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
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