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Ped: car enter anim. fix
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@ -3016,6 +3016,7 @@ void
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CPed::LineUpPedWithCar(PedLineUpPhase phase)
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{
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bool vehIsUpsideDown = false;
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bool stillGettingInOut = false;
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int vehAnim;
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float seatPosMult = 0.0f;
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float currentZ;
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@ -3205,8 +3206,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
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neededPos.z = autoZPos.z;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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} else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
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@ -3228,7 +3229,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim &&
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(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
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|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
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@ -3242,7 +3243,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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}
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}
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bool stillGettingInOut = false;
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if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
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stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
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