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Fix build status and don't add random files into the project
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parent
1eb817de77
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52907088f9
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@ -1,5 +1,5 @@
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# re3
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# re3
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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| Platform | Debug | Release |
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| Platform | Debug | Release |
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|------------------|-------------|-------------|
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|------------------|-------------|-------------|
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50
premake5.lua
50
premake5.lua
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@ -103,6 +103,10 @@ project "librw"
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filter {}
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filter {}
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end
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.aps", prefix .. "/*.rc"
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end
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project "re3"
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project "re3"
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kind "WindowedApp"
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kind "WindowedApp"
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targetname "re3"
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targetname "re3"
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@ -112,27 +116,29 @@ project "re3"
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linkoptions "/SAFESEH:NO"
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linkoptions "/SAFESEH:NO"
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files { "src/*.*" }
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files { addSrcFiles("src") }
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files { "src/animation/*.*" }
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files { addSrcFiles("src/animation") }
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files { "src/audio/*.*" }
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files { addSrcFiles("src/audio") }
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files { "src/control/*.*" }
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files { addSrcFiles("src/audio/miles") }
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files { "src/core/*.*" }
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files { addSrcFiles("src/audio/openal") }
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files { "src/entities/*.*" }
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files { addSrcFiles("src/control") }
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files { "src/math/*.*" }
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files { addSrcFiles("src/core") }
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files { "src/modelinfo/*.*" }
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files { addSrcFiles("src/entities") }
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files { "src/objects/*.*" }
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files { addSrcFiles("src/math") }
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files { "src/peds/*.*" }
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files { addSrcFiles("src/modelinfo") }
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files { "src/render/*.*" }
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files { addSrcFiles("src/objects") }
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files { "src/rw/*.*" }
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files { addSrcFiles("src/peds") }
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files { "src/save/*.*" }
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files { addSrcFiles("src/render") }
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files { "src/skel/*.*" }
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files { addSrcFiles("src/rw") }
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files { "src/skel/win/*.*" }
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files { addSrcFiles("src/save") }
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files { "src/skel/glfw/*.*" }
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files { addSrcFiles("src/skel") }
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files { "src/text/*.*" }
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files { addSrcFiles("src/skel/win") }
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files { "src/vehicles/*.*" }
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files { addSrcFiles("src/skel/glfw") }
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files { "src/weapons/*.*" }
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files { addSrcFiles("src/text") }
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files { "src/extras/*.*" }
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files { addSrcFiles("src/vehicles") }
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files { "eax/*.*" }
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files { addSrcFiles("src/weapons") }
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files { addSrcFiles("src/extras") }
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files { addSrcFiles("eax") }
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includedirs { "src" }
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includedirs { "src" }
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includedirs { "src/animation" }
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includedirs { "src/animation" }
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@ -173,7 +179,7 @@ project "re3"
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filter "platforms:*librw*"
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filter "platforms:*librw*"
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defines { "LIBRW" }
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defines { "LIBRW" }
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files { "src/fakerw/*.*" }
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files { addSrcFiles("src/fakerw") }
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includedirs { "src/fakerw" }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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includedirs { Librw }
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if(_OPTIONS["with-librw"]) then
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if(_OPTIONS["with-librw"]) then
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