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This commit is contained in:
Sergeanur 2021-01-16 16:55:26 +02:00
parent 4bd7bafd7c
commit 518bc555a6
2 changed files with 197 additions and 469 deletions

View file

@ -1,5 +1,6 @@
#include "common.h" #include "common.h"
#include "main.h"
#include "Sprite2d.h" #include "Sprite2d.h"
#include "TxdStore.h" #include "TxdStore.h"
#include "Font.h" #include "Font.h"
@ -53,153 +54,44 @@ int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS]; CSprite2d CFont::Sprite[MAX_FONTS];
CFontRenderState CFont::RenderState; CFontRenderState CFont::RenderState;
#ifdef MORE_LANGUAGES int16 CFont::Size[MAX_FONTS][419] = {
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; {15, 6, 8, 24, 22, 28, 28, 2, 8, 8, 12, 24, 8, 10, 8, 12, 24, 8, 22, 20, 24, 22, 22, 22, 24, 22, 8, 8, 22, 22, 24, 16, 28, 26, 20, 22, 22, 18, 18,
int32 CFont::Slot = -1; 24, 22, 4, 16, 20, 18, 26, 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 6, 26, 20, 22, 22, 18, 18, 24, 22, 4, 16, 20, 18, 26,
#define JAP_TERMINATION (0x8000 | '~') 20, 24, 20, 24, 22, 24, 20, 20, 26, 32, 26, 26, 20, 10, 12, 8, 22, 18, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24,
24, 24, 22, 24, 20, 20, 20, 20, 26, 22, 20, 26, 26, 26, 26, 26, 26, 26, 22, 18, 18, 18, 18, 8, 8, 10, 10, 26, 20, 24, 24, 24, 24, 24, 22, 24, 20, 20, 20,
int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { 20, 26, 22, 24, 24, 8, 16, 10, 8, 28, 8, 8, 18, 16, 10, 28, 8, 28, 24, 6, 16, 22, 18, 24, 4, 14, 10, 26, 14, 16, 26, 12, 2, 16, 16, 32, 19, 19, 19,
{ 19, 19, 19, 19, 19, 24, 19, 19, 19, 19, 19, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0,
#else 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0,
int16 CFont::Size[MAX_FONTS][210] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, -2, 0, -2, -2, 0, 0, 0, 0, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
#endif 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0,
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, {10, 12, 20, 24, 28, 30, 28, 12, 14, 14, 20, 24, 12, 16, 10, 28, 26, 20, 24, 24, 26, 24, 24, 24, 24, 24, 12, 12, 22, 22, 24, 24, 32, 28, 24, 26, 26, 24, 22,
12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, 28, 26, 10, 22, 26, 22, 30, 28, 28, 26, 30, 26, 26, 28, 26, 26, 32, 26, 26, 26, 14, 18, 14, 22, 22, 14, 22, 22, 22, 22, 22, 18, 22, 22, 10, 12, 20, 10, 28,
18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 20, 22, 22, 22, 20, 22, 20, 20, 20, 30, 20, 22, 20, 16, 10, 16, 20, 0, 28, 28, 28, 28, 28, 28, 32, 26, 24, 24, 24, 24, 14, 14, 18, 16, 30, 28, 28, 28, 28,
15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 28, 28, 20, 30, 26, 26, 26, 26, 28, 26, 22, 22, 22, 22, 22, 22, 22, 32, 22, 22, 22, 22, 22, 14, 14, 18, 16, 22, 20, 22, 22, 22, 22, 22, 22, 24, 20, 20, 20,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 20, 22, 22, 22, 26, 12, 18, 18, 12, 32, 12, 12, 18, 18, 18, 32, 12, 32, 28, 10, 22, 28, 24, 28, 10, 26, 16, 30, 16, 20, 30, 18, 14, 18, 24, 32, 30, 30, 30,
}, 30, 24, 28, 24, 20, 24, 20, 20, 22, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{ 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -2, -2, 0, 0, 2, 0, 0, 0, 0, -2, -2, 0, 0, 0, -2, -2, -2, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0,
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, 0, 0, -2, -2, 0, 0, -2, 0, -2, 1, 0, -2, -1, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 0, -2, -2, -2, -2, 0, 0, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28},
19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, {15, 8, 0, 0, 18, 0, 22, 8, 13, 13, 0, 0, 7, 0, 8, 22, 18, 17, 18, 18, 20, 18, 18, 18, 18, 18, 8, 18, 18, 18, 18, 18, 15, 18, 18, 8, 18, 18, 13,
19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 28, 18, 18, 18, 18, 18, 18, 20, 18, 19, 30, 18, 18, 18, 18, 18, 18, 0, 18, 0, 28, 18, 18, 18, 18, 0, 8, 8, 8, 8, 0, 18, 18, 18, 18, 0, 18, 0, 0,
} 18, 18, 18, 18, 0, 0, 20, 30, 18, 8, 9, 9, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
#ifdef MORE_LANGUAGES 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
}, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22}
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
},
{
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
}
}
#endif
}; };
#ifdef MORE_LANGUAGES
int16 Size_jp[] = { int FontSizeIncrementers[] = { 4, -2, 2 };
15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
19, 19, 19, 19, 19, 19, 19, 19, 19, 21
};
#endif
wchar foreign_table[128] = { wchar foreign_table[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
@ -238,39 +130,20 @@ CFont::Initialise(void)
{ {
int slot; int slot;
slot = CTxdStore::AddTxdSlot("fonts"); if (gMakeResources)
#ifdef MORE_LANGUAGES
Slot = slot;
switch (LanguageSet)
{ {
case FONT_LANGSET_EFIGS: slot = CTxdStore::AddTxdSlot("fonts");
default:
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
break;
case FONT_LANGSET_POLISH:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
break;
case FONT_LANGSET_RUSSIAN:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
break;
case FONT_LANGSET_JAPANESE:
CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
break;
}
#else
CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
#endif
CTxdStore::AddRef(slot); CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd(); CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot); CTxdStore::SetCurrentTxd(slot);
Sprite[0].SetTexture("font2", "font2m"); Sprite[0].SetTexture("font2", "font2m");
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
#endif // MORE_LANGUAGES
Sprite[1].SetTexture("font1", "font1m"); Sprite[1].SetTexture("font1", "font1m");
Sprite[2].SetTexture("font3", "font3m");
CTxdStore::PopCurrentTxd();
}
else
slot = CTxdStore::FindTxdSlot("fonts");
SetScale(1.0f, 1.0f); SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f); SetSlant(0.0f);
@ -287,7 +160,17 @@ CFont::Initialise(void)
SetRightJustifyWrap(0.0f); SetRightJustifyWrap(0.0f);
SetAlphaFade(255.0f); SetAlphaFade(255.0f);
SetDropShadowPosition(0); SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd(); SetOutlineColor(CRGBA(0, 0, 0, 0));
SetOutlineOn(0);
SetNewLineAdd(0);
SetNewLineAdd(2);
/*
if (mspCompressedTexList)
{
// TODO (LCS): volatile shit
}
*/
#ifdef BUTTON_ICONS #ifdef BUTTON_ICONS
if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
@ -373,6 +256,7 @@ CFont::Shutdown(void)
#endif #endif
Sprite[0].Delete(); Sprite[0].Delete();
Sprite[1].Delete(); Sprite[1].Delete();
Sprite[2].Delete();
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
if (IsJapanese()) if (IsJapanese())
Sprite[3].Delete(); Sprite[3].Delete();
@ -425,26 +309,26 @@ CFont::DrawButton(float x, float y)
void void
CFont::PrintChar(float x, float y, wchar c) CFont::PrintChar(float x, float y, wchar c)
{ {
if (!(c >= 0 && c < 209)) return;
bool bDontPrint = false; bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH || if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again y <= -12.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return; return;
bDontPrint = c == '\0'; bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f; float w = GetCharacterWidth(c) / 32.0f;
// TODO (LCS): bit here
if (Details.bFontHalfTexture && c == 208) if (Details.bFontHalfTexture && c == 208)
c = '\0'; c = '\0';
float xoff = c % 16; float xoff = c % 16;
float yoff = c / 16; float yoff = c / 16;
#ifdef MORE_LANGUAGES
if (IsJapaneseFont()) {
w = 21.0f;
xoff = (float)(c % 48);
yoff = c / 48;
}
#endif
if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){ if(RenderState.style == FONT_BANK || RenderState.style == FONT_STANDARD){
// TODO (LCS): bit here
if (bDontPrint) return; if (bDontPrint) return;
if (RenderState.slant == 0.0f) { if (RenderState.slant == 0.0f) {
#ifdef FIX_BUGS #ifdef FIX_BUGS
@ -454,7 +338,7 @@ CFont::PrintChar(float x, float y, wchar c)
#endif #endif
CSprite2d::AddToBuffer( CSprite2d::AddToBuffer(
CRect(x, y, CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f, x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f), y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color, RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f, xoff / 16.0f, yoff / 12.8f + 0.0021f,
@ -464,7 +348,7 @@ CFont::PrintChar(float x, float y, wchar c)
} else { } else {
CSprite2d::AddToBuffer( CSprite2d::AddToBuffer(
CRect(x, y, CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f, x + 32.0f * RenderState.scaleX * 0.96f,
y + 33.0f * RenderState.scaleY * 0.5f), y + 33.0f * RenderState.scaleY * 0.5f),
RenderState.color, RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f, xoff / 16.0f, yoff / 12.8f + 0.0021f,
@ -475,37 +359,13 @@ CFont::PrintChar(float x, float y, wchar c)
} else } else
CSprite2d::AddToBuffer( CSprite2d::AddToBuffer(
CRect(x, y, CRect(x, y,
x + 32.0f * RenderState.scaleX * 1.0f, x + 32.0f * RenderState.scaleX * 0.96f,
y + 40.0f * RenderState.scaleY * 0.5f), y + 40.0f * RenderState.scaleY * 0.5f),
RenderState.color, RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.00055f, xoff / 16.0f, yoff / 12.8f + 0.00055f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
Details.dropColor,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
}
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x, y,
x + 32.0f * Details.scaleX * 1.0f,
y + 40.0f * Details.scaleY / 2.75f),
Details.color,
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
} else { } else {
if (bDontPrint) return; if (bDontPrint) return;
CSprite2d::AddToBuffer( CSprite2d::AddToBuffer(
@ -513,10 +373,10 @@ CFont::PrintChar(float x, float y, wchar c)
x + 32.0f * RenderState.scaleX * w, x + 32.0f * RenderState.scaleX * w,
y + 32.0f * RenderState.scaleY * 0.5f), y + 32.0f * RenderState.scaleY * 0.5f),
RenderState.color, RenderState.color,
xoff / 16.0f, yoff / 16.0f, xoff / 16.0f, yoff / 6.4f,
(xoff + w) / 16.0f, yoff / 16.0f, (xoff + w) / 16.0f, yoff / 6.4f,
xoff / 16.0f, (yoff + 1.0f) / 16.0f, xoff / 16.0f, (yoff + 1.0f) / 6.4f,
(xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); (xoff + w) / 16.0f, (yoff + 1.0f) / 6.4f);
} }
} }
@ -893,50 +753,6 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
} }
} }
#ifdef MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
wchar *s, c, unused;
if (IsJapanese()) {
float jx = 0.0f;
for (s = start; s < end; s++) {
if (*s == JAP_TERMINATION || *s == '~')
s = ParseToken(s, &unused, true);
if (NewLine) {
NewLine = false;
break;
}
jx += GetCharacterSize(*s - ' ');
}
s = start;
if (Details.centre)
x = japX - jx / 2.0f;
else if (Details.rightJustify)
x = japX - jx;
}
for (s = start; s < end; s++) {
if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
s = ParseToken(s, &unused);
if (NewLine && IsJapanese()) {
NewLine = false;
end = s;
return true;
}
c = *s - ' ';
if (Details.slant != 0.0f && !IsJapanese())
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
PrintChar(x, y, c);
x += GetCharacterSize(c);
if (c == 0 && (!NewLine || !IsJapanese())) // space
x += spwidth;
}
return false;
}
#else
void void
CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{ {
@ -1002,7 +818,6 @@ CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spw
*(FontRenderStatePointer.pStr++) = '\0'; *(FontRenderStatePointer.pStr++) = '\0';
FontRenderStatePointer.Align(); FontRenderStatePointer.Align();
} }
#endif
void void
CFont::PrintStringFromBottom(float x, float y, wchar *str) CFont::PrintStringFromBottom(float x, float y, wchar *str)
@ -1013,101 +828,56 @@ CFont::PrintStringFromBottom(float x, float y, wchar *str)
PrintString(x, y, str); PrintString(x, y, str);
} }
bool IsPunctuation(wchar c)
{
switch (c)
{
case '!':
case '$':
case ',':
case '.':
case '/':
case ':':
case '?':
case '\\':
return true;
}
return false;
}
float float
CFont::GetCharacterWidth(wchar c) CFont::GetCharacterWidth(wchar c)
{ {
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
if (!Details.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
}
}
else if (Details.proportional)
return Size[LanguageSet][Details.style][c];
else
return Size[LanguageSet][Details.style][192];
#else
if (RenderState.proportional) if (RenderState.proportional)
return Size[RenderState.style][c]; {
float inc = c < 192 ? 0.0f : 4.0f;
return Size[RenderState.style][c] + Size[RenderState.style][c + 209] + FontSizeIncrementers[RenderState.style] + inc;
} else {
if (IsPunctuation(c + ' '))
return Size[RenderState.style][418] / 1.6f + FontSizeIncrementers[RenderState.style];
else else
return Size[RenderState.style][209]; return Size[RenderState.style][418] + FontSizeIncrementers[RenderState.style];
#endif // MORE_LANGUAGES }
} }
float float
CFont::GetCharacterSize(wchar c) CFont::GetCharacterSize(wchar c)
{ {
#ifdef MORE_LANGUAGES //#ifdef FIX_BUGS
if (IsJapanese())
{
if (!Details.proportional)
return Size[0][Details.style][209] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
case FONT_JAPANESE:
return Size_jp[c] * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
case FONT_JAPANESE:
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
#ifdef FIX_BUGS
// PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols // PS2 don't call FindNewCharacter in here at all, and also uses different chars for some symbols
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star // if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
#endif //#endif
if (Details.bFontHalfTexture) if (Details.bFontHalfTexture)
c = FindNewCharacter(c); c = FindNewCharacter(c);
if (Details.proportional) if (Details.proportional) {
return Size[Details.style][c] * Details.scaleX; float inc = c < 192 ? 0.0f : 4.0f;
return (Size[Details.style][c] + Size[Details.style][c + 209] + FontSizeIncrementers[Details.style] + inc) * Details.scaleX;
} else {
if (IsPunctuation(c + ' '))
return (Size[Details.style][418] + FontSizeIncrementers[Details.style]) / 1.6f * Details.scaleX;
else else
return Size[Details.style][209] * Details.scaleX; return Size[Details.style][418] + FontSizeIncrementers[Details.style] * Details.scaleX;
#endif // MORE_LANGUAGES }
} }
float float
@ -1326,78 +1096,17 @@ CFont::ParseToken(wchar *s)
if (!Details.bFlash) if (!Details.bFlash)
Details.color.a = 255; Details.color.a = 255;
break; break;
case 'g': case 'g': SetColor(CRGBA(0, 207, 133, 255)); Details.anonymous_23 = true; break;
Details.color.r = 255; case 'h': SetColor(CRGBA(255, 255, 255, 255)); Details.anonymous_23 = true; break;
Details.color.g = 150; case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
Details.color.b = 225; case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
Details.anonymous_23 = true; case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
break; case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
case 'h': case 'r': SetColor(CRGBA(255, 72, 77, 255)); Details.anonymous_23 = true; break;
Details.color.r = 225; case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
Details.color.g = 225; case 'w': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
Details.color.b = 225; case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
Details.anonymous_23 = true; case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
break;
case 'l':
Details.color.r = 0;
Details.color.g = 0;
Details.color.b = 0;
Details.anonymous_23 = true;
break;
case 'o':
Details.color.r = 229;
Details.color.g = 125;
Details.color.b = 126;
Details.anonymous_23 = true;
break;
case 'p':
Details.color.r = 168;
Details.color.g = 110;
Details.color.b = 252;
Details.anonymous_23 = true;
break;
case 'q':
Details.color.r = 199;
Details.color.g = 144;
Details.color.b = 203;
Details.anonymous_23 = true;
break;
case 'r':
Details.color.r = 255;
Details.color.g = 150;
Details.color.b = 225;
Details.anonymous_23 = true;
break;
case 't':
Details.color.r = 86;
Details.color.g = 212;
Details.color.b = 146;
Details.anonymous_23 = true;
break;
case 'w':
Details.color.r = 175;
Details.color.g = 175;
Details.color.b = 175;
Details.anonymous_23 = true;
break;
case 'x':
#ifdef FIX_BUGS
Details.color.r = 0;
Details.color.g = 255;
Details.color.b = 255;
#else
Details.color.r = 132;
Details.color.g = 146;
Details.color.b = 197;
#endif
Details.anonymous_23 = true;
break;
case 'y':
Details.color.r = 255;
Details.color.g = 227;
Details.color.b = 79;
Details.anonymous_23 = true;
break;
#ifdef BUTTON_ICONS #ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break; case 'U': PS2Symbol = BUTTON_UP; break;
case 'D': PS2Symbol = BUTTON_DOWN; break; case 'D': PS2Symbol = BUTTON_DOWN; break;
@ -1436,23 +1145,28 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
case 'B': case 'B':
bold = !bold; bold = !bold;
break; break;
case 'Y':
color.r = 255;
color.g = 227;
color.b = 79;
break;
case 'b': case 'b':
color.r = 27; color.r = 77;
color.g = 89; color.g = 155;
color.b = 130; color.b = 210;
break; break;
case 'f': case 'f':
flash = !flash; flash = !flash;
break; break;
case 'g': case 'g':
color.r = 255; color.r = 75;
color.g = 150; color.g = 151;
color.b = 225; color.b = 75;
break; break;
case 'h': case 'h':
color.r = 225; color.r = 255;
color.g = 225; color.g = 255;
color.b = 225; color.b = 255;
break; break;
case 'l': case 'l':
color.r = 0; color.r = 0;
@ -1465,9 +1179,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 126; color.b = 126;
break; break;
case 'p': case 'p':
color.r = 168; color.r = 151;
color.g = 110; color.g = 82;
color.b = 252; color.b = 197;
break; break;
case 'q': case 'q':
color.r = 199; color.r = 199;
@ -1475,9 +1189,9 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 203; color.b = 203;
break; break;
case 'r': case 'r':
color.r = 255; color.r = 174;
color.g = 150; color.g = 0;
color.b = 225; color.b = 0;
break; break;
case 't': case 't':
color.r = 86; color.r = 86;
@ -1485,27 +1199,19 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
color.b = 146; color.b = 146;
break; break;
case 'w': case 'w':
color.r = 175; color.r = 225;
color.g = 175; color.g = 225;
color.b = 175; color.b = 225;
break; break;
#ifdef FIX_BUGS
case 'x':
color.r = 0;
color.g = 255;
color.b = 255;
break;
#else
case 'x': case 'x':
color.r = 132; color.r = 132;
color.g = 146; color.g = 146;
color.b = 197; color.b = 197;
break; break;
#endif
case 'y': case 'y':
color.r = 255; color.r = 255;
color.g = 227; color.g = 255;
color.b = 79; color.b = 0;
break; break;
#ifdef BUTTON_ICONS #ifdef BUTTON_ICONS
case 'U': PS2Symbol = BUTTON_UP; break; case 'U': PS2Symbol = BUTTON_UP; break;
@ -1631,7 +1337,7 @@ void
CFont::SetFontStyle(int16 style) CFont::SetFontStyle(int16 style)
{ {
if (style == FONT_HEADING) { if (style == FONT_HEADING) {
Details.style = FONT_STANDARD; Details.style = FONT_HEADING;
Details.bFontHalfTexture = true; Details.bFontHalfTexture = true;
} else { } else {
Details.style = style; Details.style = style;
@ -1639,20 +1345,34 @@ CFont::SetFontStyle(int16 style)
} }
} }
wchar CFont::FindNewCharacter(wchar c) int16 CFont::FindNewCharacter(int16 c)
{ {
if (c >= 16 && c <= 26) return c + 128; if (c >= 33 && c <= 33 + 25)
if (c >= 8 && c <= 9) return c + 86; return c - 6;
if (c == 4) return c + 89; else if(c >= 65 && c <= 65 + 25)
if (c == 7) return 206; return c - 38;
if (c == 14) return 207; else if (c >= 96 && c <= 96 + 31)
if (c >= 33 && c <= 58) return c + 122; return c - 43;
if (c >= 65 && c <= 90) return c + 90; else if (c >= 128 && c <= 128 + 31)
if (c >= 96 && c <= 118) return c + 85; return c - 75;
if (c >= 119 && c <= 140) return c + 62;
if (c >= 141 && c <= 142) return 204; switch (c)
if (c == 143) return 205; {
if (c == 1) return 208; case 190:
return 90;
case 175:
return 87;
case 184:
return 88;
case 187:
return 89;
case 31:
return 88;
}
if (c >= 27 && c < 31)
return 2;
if (c >= 180 && c < 256)
c = 2;
return c; return c;
} }
@ -1668,12 +1388,6 @@ CFont::character_code(uint8 c)
void void
CFont::SetScale(float x, float y) CFont::SetScale(float x, float y)
{ {
#ifdef MORE_LANGUAGES
/*if (IsJapanese()) {
x *= 1.35f;
y *= 1.25f;
}*/
#endif
Details.scaleX = x; Details.scaleX = x;
Details.scaleY = y; Details.scaleY = y;
} }
@ -1700,6 +1414,14 @@ CFont::SetDropColor(CRGBA col)
Details.dropColor.a *= Details.alphaFade / 255.0f; Details.dropColor.a *= Details.alphaFade / 255.0f;
} }
void
CFont::SetOutlineColor(CRGBA col)
{
Details.outlineColor = col;
if (Details.alphaFade < 255.0f)
Details.outlineColor.a *= Details.alphaFade / 255.0f;
}
void void
CFont::FilterOutTokensFromString(wchar *str) CFont::FilterOutTokensFromString(wchar *str)
{ {

View file

@ -37,6 +37,10 @@ struct CFontDetails
int nFlashTimer; int nFlashTimer;
bool anonymous_23; bool anonymous_23;
uint32 anonymous_25; uint32 anonymous_25;
uint32 anonymous_26;
CRGBA outlineColor;
int32 bOutlineOn;
uint32 line;
}; };
struct CFontRenderState struct CFontRenderState
@ -64,10 +68,7 @@ enum {
FONT_BANK, FONT_BANK,
FONT_STANDARD, FONT_STANDARD,
FONT_HEADING, FONT_HEADING,
#ifdef MORE_LANGUAGES MAX_FONTS
FONT_JAPANESE,
#endif
MAX_FONTS = FONT_HEADING
}; };
enum { enum {
@ -123,7 +124,7 @@ class CFont
static uint8 LanguageSet; static uint8 LanguageSet;
static int32 Slot; static int32 Slot;
#else #else
static int16 Size[MAX_FONTS][210]; static int16 Size[MAX_FONTS][419];
#endif #endif
static int16 NewLine; static int16 NewLine;
public: public:
@ -237,7 +238,12 @@ public:
static void SetBackgroundColor(CRGBA col); static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col); static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col); static void SetDropColor(CRGBA col);
static wchar FindNewCharacter(wchar c);
static void SetOutlineColor(CRGBA col);
static void SetOutlineOn(int on) { Details.bOutlineOn = on; }
static void SetNewLineAdd(int line) { Details.line = line; }
static int16 FindNewCharacter(int16 c);
static void FilterOutTokensFromString(wchar*); static void FilterOutTokensFromString(wchar*);
#ifdef MORE_LANGUAGES #ifdef MORE_LANGUAGES
static void ReloadFonts(uint8 set); static void ReloadFonts(uint8 set);