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Fix pickup fix :P
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@ -745,7 +745,7 @@ void
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CPickups::DoMineEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = Distance2D(pos, TheCamera.GetPosition());
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -764,7 +764,7 @@ void
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CPickups::DoMoneyEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = Distance2D(pos, TheCamera.GetPosition());
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -783,7 +783,7 @@ void
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CPickups::DoCollectableEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = Distance2D(pos, TheCamera.GetPosition());
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 14.0f;
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if (dist < MAXDIST) {
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