mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:00:01 +00:00
rpDefaultGeometryInstance
This commit is contained in:
parent
f576311814
commit
50bf0f27a0
|
@ -31,14 +31,93 @@ float CVisibilityPlugins::ms_pedLod0Dist;
|
|||
float CVisibilityPlugins::ms_pedLod1Dist;
|
||||
float CVisibilityPlugins::ms_pedFadeDist;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
void
|
||||
rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int unk)
|
||||
//#ifdef GTA_PS2
|
||||
#if 1
|
||||
// if wanted, delete the original geometry data after rendering
|
||||
// and only keep the instanced data
|
||||
bool
|
||||
rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del)
|
||||
{
|
||||
// TODO
|
||||
// this function seems to delete the original geometry data
|
||||
// and only keep the instanced data
|
||||
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
||||
if(RpGeometryGetNumMorphTargets(geo) != 1)
|
||||
return false;
|
||||
|
||||
// this needs R*'s modification that geometry data is
|
||||
// allocated separately from the geometry itself
|
||||
geo->instanceFlags = rpGEOMETRYINSTANCE;
|
||||
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
|
||||
|
||||
if(!del)
|
||||
return true;
|
||||
|
||||
// New mesh without indices
|
||||
RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader));
|
||||
newheader->numMeshes = geo->mesh->numMeshes;
|
||||
newheader->serialNum = 1;
|
||||
newheader->totalIndicesInMesh = 0;
|
||||
newheader->firstMeshOffset = 0;
|
||||
RpMesh *oldmesh = (RpMesh*)(geo->mesh+1);
|
||||
RpMesh *newmesh = (RpMesh*)(newheader+1);
|
||||
for(int i = 0; i < geo->mesh->numMeshes; i++){
|
||||
newmesh[i].indices = nil;
|
||||
newmesh[i].numIndices = 0;
|
||||
newmesh[i].material = oldmesh[i].material;
|
||||
}
|
||||
|
||||
geo->refCount++;
|
||||
RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES |
|
||||
rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT |
|
||||
rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2);
|
||||
|
||||
// vertices and normals
|
||||
RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0);
|
||||
if(mt->verts){
|
||||
RwFree(mt->verts);
|
||||
mt->verts = nil;
|
||||
mt->normals = nil;
|
||||
}
|
||||
geo->numVertices = 0;
|
||||
|
||||
// triangles
|
||||
for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){
|
||||
if(RpGeometryGetTriangles(geo)->matIndex == -1)
|
||||
continue;
|
||||
RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex));
|
||||
}
|
||||
if(RpGeometryGetTriangles(geo)){
|
||||
RwFree(RpGeometryGetTriangles(geo));
|
||||
geo->triangles = nil;
|
||||
geo->numTriangles = 0;
|
||||
}
|
||||
|
||||
// tex coords
|
||||
if(RpGeometryGetVertexTexCoords(geo, 1)){
|
||||
RwFree(RpGeometryGetVertexTexCoords(geo, 1));
|
||||
geo->texCoords[1] = nil;
|
||||
}
|
||||
if(RpGeometryGetVertexTexCoords(geo, 0)){
|
||||
RwFree(RpGeometryGetVertexTexCoords(geo, 0));
|
||||
geo->texCoords[0] = nil;
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
if(RpGeometryGetPreLightColors(geo)){
|
||||
RwFree(RpGeometryGetPreLightColors(geo));
|
||||
geo->preLitLum = nil;
|
||||
}
|
||||
|
||||
RpGeometryUnlock(geo);
|
||||
|
||||
geo->instanceFlags = rpGEOMETRYPERSISTENT;
|
||||
// BUG? don't we have to free the old mesh?
|
||||
geo->mesh = newheader;
|
||||
geo->refCount--;
|
||||
#else
|
||||
// We can do something for librw here actually, maybe later
|
||||
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
|
|
Loading…
Reference in a new issue