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finished garages

This commit is contained in:
Nikolay Korolev 2020-03-31 00:01:03 +03:00
parent 23c6a28324
commit 50b43b680e
2 changed files with 550 additions and 49 deletions

View file

@ -3,6 +3,9 @@
#include "Garages.h" #include "Garages.h"
#include "main.h" #include "main.h"
#ifdef FIX_BUGS
#include "Boat.h"
#endif
#include "DMAudio.h" #include "DMAudio.h"
#include "General.h" #include "General.h"
#include "Font.h" #include "Font.h"
@ -15,6 +18,7 @@
#include "PlayerPed.h" #include "PlayerPed.h"
#include "Replay.h" #include "Replay.h"
#include "Stats.h" #include "Stats.h"
#include "Streaming.h"
#include "Text.h" #include "Text.h"
#include "Timer.h" #include "Timer.h"
#include "Vehicle.h" #include "Vehicle.h"
@ -53,6 +57,8 @@
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f) #define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f) #define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
#define DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE (20.0f)
// Time // Time
#define TIME_TO_RESPRAY (2000) #define TIME_TO_RESPRAY (2000)
#define TIME_TO_SETUP_BOMB (2000) #define TIME_TO_SETUP_BOMB (2000)
@ -62,6 +68,7 @@
// Respray stuff // Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f) #define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
#define NUM_PARTICLES_IN_RESPRAY (200) #define NUM_PARTICLES_IN_RESPRAY (200)
#define RESPRAY_CENTERING_COEFFICIENT (0.75f)
// Bomb stuff // Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB (10) #define KGS_OF_EXPLOSIVES_IN_BOMB (10)
@ -87,9 +94,16 @@
#define MAX_STORED_CARS_IN_INDUSTRIAL (1) #define MAX_STORED_CARS_IN_INDUSTRIAL (1)
#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS) #define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS) #define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
#define LIMIT_CARS_IN_INDUSTRIAL (1)
#define LIMIT_CARS_IN_COMMERCIAL (2)
#define LIMIT_CARS_IN_SUBURBAN (3)
#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f) #define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000) #define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
// Camera stuff
#define MARGIN_FOR_CAMERA_COLLECTCARS (1.3f)
#define MARGIN_FOR_CAMERA_DEFAULT (4.0f)
const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] = const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLLECTCARS_CARS] =
{ {
{ MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY }, { MI_SECURICA, MI_MOONBEAM, MI_COACH, MI_FLATBED, MI_LINERUN, MI_TRASH, MI_PATRIOT, MI_MRWHOOP, MI_BLISTA, MI_MULE, MI_YANKEE, MI_BOBCAT, MI_DODO, MI_BUS, MI_RUMPO, MI_PONY },
@ -180,7 +194,7 @@ void CGarages::Update(void)
GarageToBeTidied = 0; GarageToBeTidied = 0;
if (!aGarages[GarageToBeTidied].IsUsed()) if (!aGarages[GarageToBeTidied].IsUsed())
return; return;
if (aGarages[GarageToBeTidied].IsClose()) if (!aGarages[GarageToBeTidied].IsFar())
aGarages[GarageToBeTidied].TidyUpGarageClose(); aGarages[GarageToBeTidied].TidyUpGarageClose();
else else
aGarages[GarageToBeTidied].TidyUpGarage(); aGarages[GarageToBeTidied].TidyUpGarage();
@ -222,9 +236,9 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z
pGarage->m_fDoorPos = 0.0f; pGarage->m_fDoorPos = 0.0f;
pGarage->m_eGarageState = GS_FULLYCLOSED; pGarage->m_eGarageState = GS_FULLYCLOSED;
pGarage->m_nTimeToStartAction = 0; pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = 0; pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId; pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = 0; pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0; pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false; pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false; pGarage->m_bResprayHappened = false;
@ -1405,10 +1419,6 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
continue; continue;
if (!IsEntityTouching3D(pVehicle)) if (!IsEntityTouching3D(pVehicle))
continue; continue;
CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 || if (pVehicle->GetPosition().x < m_fX1 || pVehicle->GetPosition().x > m_fX2 ||
pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 || pVehicle->GetPosition().y < m_fY1 || pVehicle->GetPosition().y > m_fY2 ||
pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) { pVehicle->GetPosition().z < m_fZ1 || pVehicle->GetPosition().z > m_fZ2) {
@ -1420,7 +1430,6 @@ void CGarage::RemoveCarsBlockingDoorNotInside()
} }
} }
} }
}
void CGarages::PrintMessages() void CGarages::PrintMessages()
{ {
@ -1566,6 +1575,7 @@ void CGarage::RefreshDoorPointers(bool bCreate)
bool bNeedToFindDoorEntities = true; bool bNeedToFindDoorEntities = true;
if (!bCreate && !m_bRecreateDoorOnNextRefresh) if (!bCreate && !m_bRecreateDoorOnNextRefresh)
bNeedToFindDoorEntities = false; bNeedToFindDoorEntities = false;
m_bRecreateDoorOnNextRefresh = false;
if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex)) if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
bNeedToFindDoorEntities = true; bNeedToFindDoorEntities = true;
if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex)) if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
@ -1775,7 +1785,58 @@ void CGarage::FindDoorsEntities()
} }
} }
WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); } void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
{
CPtrNode* node;
for (node = list.first; node; node = node->next) {
CEntity* pEntity = (CEntity*)node->item;
if (pEntity->m_scanCode == CWorld::GetCurrentScanCode())
continue;
pEntity->m_scanCode = CWorld::GetCurrentScanCode();
if (!pEntity || !CGarages::IsModelIndexADoor(pEntity->GetModelIndex()))
continue;
if (Abs(pEntity->GetPosition().x - GetGarageCenterX()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
continue;
if (Abs(pEntity->GetPosition().y - GetGarageCenterY()) >= DISTANCE_TO_CONSIDER_DOOR_FOR_GARAGE)
continue;
if (pEntity->GetModelIndex() == MI_CRUSHERBODY) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
// very odd pool operations, they could have used GetJustIndex
if (dummy)
m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (pEntity->GetModelIndex() == MI_CRUSHERLID) {
m_pDoor2 = pEntity;
m_bDoor2IsDummy = dummy;
if (dummy)
m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
if (!m_pDoor1) {
m_pDoor1 = pEntity;
m_bDoor1IsDummy = dummy;
if (dummy)
m_bDoor1PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor1PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
continue;
}
else {
m_pDoor2 = pEntity;
m_bDoor2IsDummy = dummy;
if (dummy)
m_bDoor2PoolIndex = (CPools::GetDummyPool()->GetIndex((CDummy*)pEntity)) & 0x7F;
else
m_bDoor2PoolIndex = (CPools::GetObjectPool()->GetIndex((CObject*)pEntity)) & 0x7F;
}
}
}
bool CGarages::HasResprayHappened(int16 garage) bool CGarages::HasResprayHappened(int16 garage)
{ {
@ -1805,12 +1866,139 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
return CrushedCarId == handle; return CrushedCarId == handle;
} }
WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); } void CStoredCar::StoreCar(CVehicle* pVehicle)
WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); } {
WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); } m_nModelIndex = pVehicle->GetModelIndex();
WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); } m_vecPos = pVehicle->GetPosition();
WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); } m_vecAngle = pVehicle->GetForward();
WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); } m_nPrimaryColor = pVehicle->m_currentColour1;
m_nSecondaryColor = pVehicle->m_currentColour2;
m_nRadioStation = pVehicle->m_nRadioStation;
m_nVariationA = pVehicle->m_aExtras[0];
m_nVariationB = pVehicle->m_aExtras[1];
m_bBulletproof = pVehicle->bBulletProof;
m_bFireproof = pVehicle->bFireProof;
m_bExplosionproof = pVehicle->bExplosionProof;
m_bCollisionproof = pVehicle->bCollisionProof;
m_bMeleeproof = pVehicle->bMeleeProof;
if (pVehicle->IsCar())
m_nCarBombType = ((CAutomobile*)pVehicle)->m_bombType;
}
CVehicle* CStoredCar::RestoreCar()
{
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
if (!CStreaming::HasModelLoaded(m_nModelIndex))
return nil;
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
#ifdef FIX_BUGS
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(m_nModelIndex))
pVehicle = new CBoat(m_nModelIndex, RANDOM_VEHICLE);
else
pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#else
CVehicle* pVehicle = new CAutomobile(m_nModelIndex, RANDOM_VEHICLE);
#endif
pVehicle->GetPosition() = m_vecPos;
pVehicle->m_status = STATUS_ABANDONED;
pVehicle->GetForward() = m_vecAngle;
pVehicle->GetRight() = CVector(m_vecAngle.y, -m_vecAngle.x, 0.0f);
pVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
pVehicle->pDriver = nil;
pVehicle->m_currentColour1 = m_nPrimaryColor;
pVehicle->m_currentColour2 = m_nSecondaryColor;
pVehicle->m_nRadioStation = m_nRadioStation;
pVehicle->bFreebies = false;
#ifdef FIX_BUGS
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#endif
pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof;
pVehicle->bFireProof = m_bFireproof;
pVehicle->bExplosionProof = m_bExplosionproof;
pVehicle->bCollisionProof = m_bCollisionproof;
pVehicle->bMeleeProof = m_bMeleeproof;
return pVehicle;
}
void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar* aCars, int32 nMax)
{
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
aCars[i].Clear();
int i = CPools::GetVehiclePool()->GetSize();
int index = 0;
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE) {
if (index < max(NUM_GARAGE_STORED_CARS, nMax) && !EntityHasASphereWayOutsideGarage(pVehicle, 1.0f))
aCars[index++].StoreCar(pVehicle);
CWorld::Players[CWorld::PlayerInFocus].CancelPlayerEnteringCars(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
// why?
for (i = index; i < NUM_GARAGE_STORED_CARS; i++)
aCars[i].Clear();
}
bool CGarage::RestoreCarsForThisHideout(CStoredCar* aCars)
{
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
if (aCars[i].HasCar()) {
CVehicle* pVehicle = aCars[i].RestoreCar();
if (pVehicle) {
CWorld::Add(pVehicle);
aCars[i].Clear();
}
}
}
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
if (aCars[i].HasCar())
return false;
}
return true;
}
bool CGarages::IsPointInAGarageCameraZone(CVector point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.x ||
aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.x ||
aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_COLLECTCARS < point.y ||
aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_COLLECTCARS > point.y)
continue;
return true;
default:
if (aGarages[i].m_fX1 - MARGIN_FOR_CAMERA_DEFAULT < point.x ||
aGarages[i].m_fX2 - MARGIN_FOR_CAMERA_DEFAULT > point.x ||
aGarages[i].m_fY1 - MARGIN_FOR_CAMERA_DEFAULT < point.y ||
aGarages[i].m_fY2 - MARGIN_FOR_CAMERA_DEFAULT > point.y)
continue;
return true;
}
}
return false;
}
bool CGarages::CameraShouldBeOutside()
{
return bCamShouldBeOutisde;
}
void CGarages::GivePlayerDetonator() void CGarages::GivePlayerDetonator()
{ {
@ -1818,19 +2006,299 @@ void CGarages::GivePlayerDetonator()
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY; FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
} }
WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); } float CGarages::FindDoorHeightForMI(int32 mi)
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); } {
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); } return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); } }
WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); }
WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); } void CGarage::TidyUpGarage()
WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); } {
WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); } uint32 i = CPools::GetVehiclePool()->GetSize();
WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); } while (i--) {
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); } CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); } if (!pVehicle || !pVehicle->IsCar())
WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); } continue;
WRAPPER void CGarages::Save(uint8 * buf, uint32 * size) { EAXJMP(0x4284E0); } if (pVehicle->GetPosition().x > m_fX1 && pVehicle->GetPosition().x < m_fX2 &&
pVehicle->GetPosition().y > m_fY1 && pVehicle->GetPosition().y < m_fY2 &&
pVehicle->GetPosition().z > m_fZ1 && pVehicle->GetPosition().z < m_fZ2) {
if (pVehicle->m_status == STATUS_WRECKED || pVehicle->GetUp().z < 0.5f) {
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
}
void CGarage::TidyUpGarageClose()
{
uint32 i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle || !pVehicle->IsCar())
continue;
if (!pVehicle->IsCar() || pVehicle->m_status != STATUS_WRECKED || !IsEntityTouching3D(pVehicle))
continue;
bool bRemove = false;
if (m_eGarageState != GS_FULLYCLOSED) {
CColModel* pColModel = CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel();
for (int i = 0; i < pColModel->numSpheres; i++) {
CVector pos = pVehicle->GetMatrix() * pColModel->spheres[i].center;
float radius = pColModel->spheres[i].radius;
if (pos.x + radius < m_fX1 || pos.x - radius > m_fX2 ||
pos.y + radius < m_fY1 || pos.y - radius > m_fY2 ||
pos.z + radius < m_fZ1 || pos.z - radius > m_fZ2) {
bRemove = true;
}
}
}
else
bRemove = true;
if (bRemove) {
// no MISSION_VEHICLE check???
CWorld::Remove(pVehicle);
delete pVehicle;
}
}
}
void CGarages::PlayerArrestedOrDied()
{
static int GarageToBeTidied = 0; // lol
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].m_eGarageType != GARAGE_NONE)
aGarages[i].PlayerArrestedOrDied();
}
MessageEndTime = 0;
MessageStartTime = 0;
}
void CGarage::PlayerArrestedOrDied()
{
switch (m_eGarageType) {
case GARAGE_MISSION:
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTSPECIFICCARS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_OPENED:
case GS_CLOSING:
case GS_OPENING:
m_eGarageState = GS_CLOSING;
break;
default:
break;
}
break;
case GARAGE_BOMBSHOP1:
case GARAGE_BOMBSHOP2:
case GARAGE_BOMBSHOP3:
case GARAGE_RESPRAY:
case GARAGE_CRUSHER:
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_CLOSING:
case GS_OPENING:
m_eGarageState = GS_OPENING;
break;
default:
break;
}
break;
default:
break;
}
}
void CGarage::CenterCarInGarage(CVehicle* pVehicle)
{
if (IsAnyOtherCarTouchingGarage(FindPlayerVehicle()))
return;
if (IsAnyOtherPedTouchingGarage(FindPlayerPed()))
return;
float posX = pVehicle->GetPosition().x;
float posY = pVehicle->GetPosition().y;
float posZ = pVehicle->GetPosition().z;
float garageX = GetGarageCenterX();
float garageY = GetGarageCenterY();
float offsetX = garageX - posX;
float offsetY = garageY - posY;
float offsetZ = posZ - posZ;
float distance = CVector(offsetX, offsetY, offsetZ).Magnitude();
if (distance < RESPRAY_CENTERING_COEFFICIENT) {
pVehicle->GetPosition().x = GetGarageCenterX();
pVehicle->GetPosition().y = GetGarageCenterY();
}
else {
pVehicle->GetPosition().x += offsetX * RESPRAY_CENTERING_COEFFICIENT / distance;
pVehicle->GetPosition().y += offsetY * RESPRAY_CENTERING_COEFFICIENT / distance;
}
if (!IsEntityEntirelyInside3D(pVehicle, 0.1f))
pVehicle->GetPosition() = CVector(posX, posY, posZ);
}
void CGarages::CloseHideOutGaragesBeforeSave()
{
for (int i = 0; i < NUM_GARAGES; i++) {
if (aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_TWO &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse1, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
case GARAGE_HIDEOUT_TWO:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse2, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
case GARAGE_HIDEOUT_THREE:
aGarages[i].StoreAndRemoveCarsForThisHideout(aCarsInSafeHouse3, NUM_GARAGE_STORED_CARS);
aGarages[i].RemoveCarsBlockingDoorNotInside();
break;
default:
break;
}
}
aGarages[i].m_fDoorPos = 0.0f;
aGarages[i].UpdateDoorsHeight();
}
}
int32 CGarages::CountCarsInHideoutGarage(eGarageType type)
{
int32 total = 0;
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
switch (type) {
case GARAGE_HIDEOUT_ONE:
total += (aCarsInSafeHouse1[i].HasCar());
break;
case GARAGE_HIDEOUT_TWO:
total += (aCarsInSafeHouse2[i].HasCar());
break;
case GARAGE_HIDEOUT_THREE:
total += (aCarsInSafeHouse3[i].HasCar());
break;
}
}
return total;
}
int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType type)
{
switch (type) {
case GARAGE_HIDEOUT_ONE:
return LIMIT_CARS_IN_INDUSTRIAL;
case GARAGE_HIDEOUT_TWO:
return LIMIT_CARS_IN_COMMERCIAL;
case GARAGE_HIDEOUT_THREE:
return LIMIT_CARS_IN_SUBURBAN;
}
return 0;
}
bool CGarages::IsPointWithinHideOutGarage(CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
return true;
}
}
return false;
}
bool CGarages::IsPointWithinAnyGarage(CVector& point)
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
if (point.x > aGarages[i].m_fX1 && point.x < aGarages[i].m_fX2 &&
point.y > aGarages[i].m_fY1 && point.y < aGarages[i].m_fY2 &&
point.z > aGarages[i].m_fZ1 && point.z < aGarages[i].m_fZ2)
return true;
}
}
return false;
}
void CGarages::SetAllDoorsBackToOriginalHeight()
{
for (int i = 0; i < NUM_GARAGES; i++) {
switch (aGarages[i].m_eGarageType) {
case GARAGE_NONE:
continue;
default:
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_pDoor1) {
aGarages[i].m_pDoor1->GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_pDoor1->IsObject())
((CObject*)aGarages[i].m_pDoor1)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor1Z;
if (aGarages[i].m_bRotatedDoor)
aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor1, 0.0f);
aGarages[i].m_pDoor1->GetMatrix().UpdateRW();
aGarages[i].m_pDoor1->UpdateRwFrame();
}
if (aGarages[i].m_pDoor2) {
aGarages[i].m_pDoor2->GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_pDoor2->IsObject())
((CObject*)aGarages[i].m_pDoor2)->m_objectMatrix.GetPosition().z = aGarages[i].m_fDoor2Z;
if (aGarages[i].m_bRotatedDoor)
aGarages[i].BuildRotatedDoorMatrix(aGarages[i].m_pDoor2, 0.0f);
aGarages[i].m_pDoor2->GetMatrix().UpdateRW();
aGarages[i].m_pDoor2->UpdateRwFrame();
}
}
}
}
void CGarages::Save(uint8 * buf, uint32 * size)
{
#ifdef FIX_GARAGE_SIZE
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
* size = 5484;
#endif
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
WriteSaveBuf(buf, (uint32)RespraysAreFree);
WriteSaveBuf(buf, CarsCollected);
WriteSaveBuf(buf, BankVansCollected);
WriteSaveBuf(buf, PoliceCarsCollected);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
WriteSaveBuf(buf, CarTypesCollected[i]);
WriteSaveBuf(buf, LastTimeHelpMessage);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
WriteSaveBuf(buf, aCarsInSafeHouse1[i]);
WriteSaveBuf(buf, aCarsInSafeHouse2[i]);
WriteSaveBuf(buf, aCarsInSafeHouse3[i]);
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
}
CStoredCar::CStoredCar(const CStoredCar & other) CStoredCar::CStoredCar(const CStoredCar & other)
{ {
@ -1850,7 +2318,42 @@ CStoredCar::CStoredCar(const CStoredCar & other)
m_nCarBombType = other.m_nCarBombType; m_nCarBombType = other.m_nCarBombType;
} }
WRAPPER void CGarages::Load(uint8 * buf, uint32 size) { EAXJMP(0x428940); } void CGarages::Load(uint8* buf, uint32 size)
{
#ifdef FIX_GARAGE_SIZE
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
assert(size == 5484);
#endif
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
RespraysAreFree = ReadSaveBuf<uint32>(buf);
CarsCollected = ReadSaveBuf<int32>(buf);
BankVansCollected = ReadSaveBuf<int32>(buf);
PoliceCarsCollected = ReadSaveBuf<int32>(buf);
for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
aCarsInSafeHouse1[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse2[i] = ReadSaveBuf<CStoredCar>(buf);
aCarsInSafeHouse3[i] = ReadSaveBuf<CStoredCar>(buf);
}
for (int i = 0; i < NUM_GARAGES; i++) {
aGarages[i] = ReadSaveBuf<CGarage>(buf);
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
aGarages[i].UpdateCrusherAngle();
else
aGarages[i].UpdateDoorsHeight();
}
}
bool bool
CGarages::IsModelIndexADoor(uint32 id) CGarages::IsModelIndexADoor(uint32 id)
@ -1892,9 +2395,8 @@ CGarages::IsModelIndexADoor(uint32 id)
STARTPATCHES STARTPATCHES
InjectHook(0x421C60, CGarages::Init, PATCH_JUMP); InjectHook(0x426B20, CGarages::TriggerMessage, PATCH_JUMP); // CCrane::Update, CCrane::FindCarInSectorList
#ifndef PS2 InjectHook(0x427AB0, CGarages::IsPointInAGarageCameraZone, PATCH_JUMP); // CCamera::CamControl
InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP); InjectHook(0x427BC0, CGarages::CameraShouldBeOutside, PATCH_JUMP); // CCamera::CamControl
#endif InjectHook(0x428940, CGarages::Load, PATCH_JUMP); // GenericLoad
InjectHook(0x421E40, CGarages::Update, PATCH_JUMP);
ENDPATCHES ENDPATCHES

View file

@ -67,6 +67,8 @@ class CStoredCar
int8 m_nCarBombType; int8 m_nCarBombType;
public: public:
void Init() { m_nModelIndex = 0; } void Init() { m_nModelIndex = 0; }
void Clear() { m_nModelIndex = 0; }
bool HasCar() { return m_nModelIndex != 0; }
CStoredCar(const CStoredCar& other); CStoredCar(const CStoredCar& other);
void StoreCar(CVehicle*); void StoreCar(CVehicle*);
CVehicle* RestoreCar(); CVehicle* RestoreCar();
@ -81,7 +83,7 @@ class CGarage
public: public:
eGarageType m_eGarageType; eGarageType m_eGarageType;
eGarageState m_eGarageState; eGarageState m_eGarageState;
char field_2; bool field_2;
bool m_bClosingWithoutTargetCar; bool m_bClosingWithoutTargetCar;
bool m_bDeactivated; bool m_bDeactivated;
bool m_bResprayHappened; bool m_bResprayHappened;
@ -110,13 +112,10 @@ public:
float m_fDoor1Z; float m_fDoor1Z;
float m_fDoor2Z; float m_fDoor2Z;
uint32 m_nTimeToStartAction; uint32 m_nTimeToStartAction;
char m_bCollectedCarsState; uint8 m_bCollectedCarsState;
char field_89;
char field_90;
char field_91;
CVehicle *m_pTarget; CVehicle *m_pTarget;
int field_96; void* field_96;
CStoredCar m_sStoredCar; CStoredCar m_sStoredCar; // not needed
void OpenThisGarage(); void OpenThisGarage();
void CloseThisGarage(); void CloseThisGarage();
@ -126,7 +125,7 @@ public:
void Update(); void Update();
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; } float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; } float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
bool IsClose() bool IsFar()
{ {
#ifdef FIX_BUGS #ifdef FIX_BUGS
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE || return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||