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https://git.rip/DMCA_FUCKER/re3.git
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Merge pull request #577 from erorcun/miami
VC CMenuManager struct, ctor etc.
This commit is contained in:
commit
4fd1771f71
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@ -8627,13 +8627,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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case COMMAND_ACTIVATE_SAVE_MENU:
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{
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CStats::SafeHouseVisits++;
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FrontEndMenuManager.m_bSaveMenuActive = true;
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FrontEndMenuManager.m_bActivateSaveMenu = true;
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FindPlayerPed()->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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FindPlayerPed()->SetTurnSpeed(0.0f, 0.0f, 0.0f);
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return 0;
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}
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case COMMAND_HAS_SAVE_GAME_FINISHED:
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UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bSaveMenuActive);
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UpdateCompareFlag(!FrontEndMenuManager.m_bMenuActive && !FrontEndMenuManager.m_bActivateSaveMenu);
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return 0;
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case COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE:
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CollectParameters(&m_nIp, 1);
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@ -3630,7 +3630,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
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if(TheCamera.m_bUseSpecialFovTrain)
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FOV = TheCamera.m_fFovForTrain;
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if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){
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if(FrontEndMenuManager.m_ControlMethod == 0 && Using3rdPersonMouseCam()){
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CPed *player = FindPlayerPed();
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if(player && player->CanStrafeOrMouseControl()){
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float Heading = Front.Heading();
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@ -3037,33 +3037,25 @@ CCamera::SetNearClipScript(float clip)
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void
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CCamera::ProcessFade(void)
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{
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float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f;
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// Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway?
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if(m_bFading){
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if(m_iFadingDirection == FADE_IN){
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if(m_fTimeToFadeOut != 0.0f){
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m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut;
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if(m_fFLOATingFade <= 0.0f){
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m_bFading = false;
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CDraw::FadeValue = 0;
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m_fFLOATingFade = 0.0f;
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}
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m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
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}else{
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m_fFLOATingFade = 0.0f;
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}
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if (m_fFLOATingFade <= 0.0f) {
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m_bFading = false;
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CDraw::FadeValue = 0;
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m_fFLOATingFade = 0.0f;
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}
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}else if(m_iFadingDirection == FADE_OUT){
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if(m_fTimeToFadeOut != 0.0f){
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m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut;
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if(m_fFLOATingFade >= 255.0f){
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m_bFading = false;
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CDraw::FadeValue = 255;
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m_fFLOATingFade = 255.0f;
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}
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m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
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}else{
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m_fFLOATingFade = 255.0f;
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}
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if (m_fFLOATingFade >= 255.0f) {
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m_bFading = false;
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CDraw::FadeValue = 255;
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m_fFLOATingFade = 255.0f;
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}
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}
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@ -769,7 +769,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
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if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
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state.Cross = 255;
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
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{
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if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
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state.LeftShoulder2 = 255;
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@ -835,7 +835,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdP
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state.RightStickX = 128;
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}
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
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{
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if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type))
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{
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@ -1617,7 +1617,7 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
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if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
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ClearSettingsAssociatedWithAction(PED_SPRINT, type);
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
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ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type);
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@ -1640,7 +1640,7 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
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if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type))
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ClearSettingsAssociatedWithAction(GO_BACK, type);
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if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
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if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
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{
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if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type))
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ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type);
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File diff suppressed because it is too large
Load diff
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@ -95,42 +95,6 @@ enum eLanguages
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#endif
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};
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/*
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enum eFrontendSprites
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{
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FE2_MAINPANEL_UL,
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FE2_MAINPANEL_UR,
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FE2_MAINPANEL_DL,
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FE2_MAINPANEL_DR,
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FE2_MAINPANEL_DR2,
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FE2_TABACTIVE,
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FE_ICONBRIEF,
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FE_ICONSTATS,
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FE_ICONCONTROLS,
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FE_ICONSAVE,
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FE_ICONAUDIO,
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FE_ICONDISPLAY,
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FE_ICONLANGUAGE,
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FE_CONTROLLER,
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FE_CONTROLLERSH,
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FE_ARROWS1,
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FE_ARROWS2,
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FE_ARROWS3,
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FE_ARROWS4,
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FE_RADIO1,
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FE_RADIO2,
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FE_RADIO3,
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FE_RADIO4,
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FE_RADIO5,
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FE_RADIO6,
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FE_RADIO7,
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FE_RADIO8,
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FE_RADIO9,
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NUM_FE_SPRITES
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};
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*/
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enum eMenuSprites
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{
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MENUSPRITE_BACKGROUND,
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@ -177,22 +141,6 @@ enum eSaveSlot
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SAVESLOT_LABEL = 36
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};
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#ifdef MENU_MAP
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enum MapSprites
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{
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MAPMID1,
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MAPMID2,
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MAPMID3,
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MAPBOT1,
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MAPBOT2,
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MAPBOT3,
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MAPTOP1,
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MAPTOP2,
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MAPTOP3,
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NUM_MAP_SPRITES
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};
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#endif
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enum eMenuScreen
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{
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MENUPAGE_DISABLED = -1,
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@ -480,70 +428,162 @@ struct CMenuScreen
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} m_aEntries[NUM_MENUROWS];
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};
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struct MenuTrapezoid
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{
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float topRight_x;
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float topRight_y;
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float topLeft_x;
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float topLeft_y;
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float bottomLeft_x;
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float bottomLeft_y;
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float bottomRight_x;
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float bottomRight_y;
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float old_topRight_x;
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float old_topRight_y;
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float old_topLeft_x;
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float old_topLeft_y;
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float old_bottomLeft_x;
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float old_bottomLeft_y;
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float old_bottomRight_x;
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float old_bottomRight_y;
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float mult_topRight_x;
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float mult_topRight_y;
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float mult_topLeft_x;
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float mult_topLeft_y;
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float mult_bottomLeft_x;
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float mult_bottomLeft_y;
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float mult_bottomRight_x;
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float mult_bottomRight_y;
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MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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topRight_x = x1;
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topRight_y = y1;
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topLeft_x = x2;
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topLeft_y = y2;
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bottomLeft_x = x3;
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bottomLeft_y = y3;
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bottomRight_x = x4;
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bottomRight_y = y4;
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};
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};
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class CMenuManager
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{
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public:
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int32 m_nPrefsVideoMode;
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int32 m_nDisplayVideoMode;
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int8 m_StatsScrollDirection;
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float m_StatsScrollSpeed;
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uint8 field_8;
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bool m_PrefsUseVibration;
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bool m_PrefsShowHud;
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int32 m_PrefsRadarMode;
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uint8 field_10;
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bool m_bShutDownFrontEndRequested;
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bool m_bStartUpFrontEndRequested;
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int32 m_KeyPressedCode;
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int32 m_PrefsBrightness;
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float m_PrefsLOD;
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int8 m_PrefsShowSubtitles;
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int8 m_PrefsShowLegends;
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int8 m_PrefsUseWideScreen;
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int8 m_PrefsVsync; // TODO(Miami): Are we sure?
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int8 m_PrefsVsyncDisp;
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int8 m_PrefsFrameLimiter;
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int8 m_nPrefsAudio3DProviderIndex;
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bool m_bKeyChangeNotProcessed;
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char m_aSkinName[256];
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int32 m_nHelperTextMsgId;
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bool m_bLanguageLoaded;
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int8 m_PrefsSpeakers;
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int8 m_PrefsDMA;
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uint8 m_PrefsSfxVolume;
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uint8 m_PrefsMusicVolume;
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uint8 m_PrefsRadioStation;
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uint8 field_2C;
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int32 m_nCurrOption;
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bool m_bQuitGameNoCD;
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bool m_bMenuMapActive;
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bool m_AllowNavigation;
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uint8 field_37;
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bool m_bMenuActive;
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bool m_bMenuStateChanged;
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bool m_bWaitingForNewKeyBind;
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bool m_bWantToRestart;
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bool m_bFirstTime;
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bool m_bGameNotLoaded;
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int32 m_nMousePosX;
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int32 m_nMousePosY;
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bool m_bActivateSaveMenu;
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bool m_bWantToLoad;
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float m_fMapSize;
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float m_fMapCenterX;
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float m_fMapCenterY;
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uint32 OS_Language;
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int32 m_PrefsLanguage;
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int32 field_54;
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int8 m_bLanguageLoaded;
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uint8 m_PrefsAllowNastyGame;
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uint8 m_PrefsMP3BoostVolume;
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uint8 m_ControlMethod;
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int32 m_nPrefsVideoMode;
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int32 m_nDisplayVideoMode;
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int32 m_nMouseTempPosX;
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int32 m_nMouseTempPosY;
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bool m_bGameNotLoaded;
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int8 m_3DProviderOnLastSaveLoad;
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bool m_bFrontEnd_ReloadObrTxtGxt;
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int32 *pEditString;
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uint8 field_74[4];
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int32 *pControlEdit;
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bool m_OnlySaveMenu;
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int32 m_menuTransitionProgress;
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CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
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bool m_bSpritesLoaded;
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int32 field_F0;
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int32 m_LastRadioScrollDir;
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int32 m_nCurrScreen;
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int32 m_nPrevScreen;
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int32 m_nCurrSaveSlot;
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int32 m_LastScreenSwitch;
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uint32 m_nMenuFadeAlpha;
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int32 bOptionHighlightTransitionBlend;
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bool bMenuChangeOngoing;
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int32 MouseButtonJustClicked;
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int32 JoyButtonJustClicked;
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bool DisplayComboButtonErrMsg;
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bool m_NoEmptyBinding;
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bool m_ShowEmptyBindingError;
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int32 m_nHelperTextAlpha;
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bool m_bPressedPgUpOnList;
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bool m_bPressedPgDnOnList;
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bool m_bPressedUpOnList;
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bool m_bPressedDownOnList;
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bool m_bPressedScrollButton;
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uint8 field_129;
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uint8 field_12A;
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uint8 field_12B;
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int32 m_nMousePosX;
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int32 m_nMousePosY;
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int32 m_nMouseOldPosX;
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int32 m_nMouseOldPosY;
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int32 m_nHoverOption;
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bool m_bShowMouse;
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int32 m_nPrevOption;
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bool m_bStartWaitingForKeyBind;
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bool m_bWaitingForNewKeyBind;
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bool m_bKeyChangeNotProcessed;
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int32 m_CurrCntrlAction;
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uint8 field_150;
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uint8 field_151;
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uint8 field_152;
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uint8 field_153;
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int32 m_nSelectedContSetupColumn;
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bool m_bKeyIsOK;
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bool field_159;
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uint8 m_nCurrExLayer;
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char m_PrefsSkinFile[256];
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char m_aSkinName[256];
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uint8 field_35B;
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int32 m_nHelperTextMsgId;
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tSkinInfo m_pSkinListHead;
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tSkinInfo *m_pSelectedSkin;
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int32 m_nFirstVisibleRowOnList;
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float m_nScrollbarTopMargin;
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int32 m_nTotalListRow;
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int32 m_nSkinsTotal;
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char _unk0[4];
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uint8 field_67C[4];
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int32 m_nSelectedListRow;
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bool m_bSkinsEnumerated;
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bool m_bQuitGameNoCD;
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bool m_bRenderGameInMenu;
|
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bool m_bSaveMenuActive;
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bool m_bWantToLoad;
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char field_455;
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bool m_bStartWaitingForKeyBind;
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bool m_bSpritesLoaded;
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//CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
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//CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
|
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CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
|
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int32 field_518;
|
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int32 m_nMenuFadeAlpha;
|
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bool m_bPressedPgUpOnList;
|
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bool m_bPressedPgDnOnList;
|
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bool m_bPressedUpOnList;
|
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bool m_bPressedDownOnList;
|
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bool m_bPressedScrollButton;
|
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int32 m_CurrCntrlAction;
|
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char _unk1[4];
|
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int32 m_nSelectedContSetupColumn;
|
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bool m_bKeyIsOK;
|
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bool field_535;
|
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int8 m_nCurrExLayer;
|
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int32 m_nHelperTextAlpha;
|
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int32 m_nMouseOldPosX;
|
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int32 m_nMouseOldPosY;
|
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int32 m_nHoverOption;
|
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int32 m_nCurrScreen;
|
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int32 m_nCurrOption;
|
||||
int32 m_nPrevOption;
|
||||
int32 m_nPrevScreen;
|
||||
uint32 field_558;
|
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int32 m_nCurrSaveSlot;
|
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int32 m_nScreenChangeDelayTimer;
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
int32 m_nPrefsWidth;
|
||||
|
@ -554,107 +594,63 @@ public:
|
|||
int32 m_nSelectedScreenMode;
|
||||
#endif
|
||||
|
||||
public:
|
||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||
|
||||
public:
|
||||
static int32 OS_Language;
|
||||
static int8 m_PrefsUseVibration;
|
||||
static int8 m_DisplayControllerOnFoot;
|
||||
static int8 m_PrefsUseWideScreen;
|
||||
static int8 m_PrefsRadioStation;
|
||||
static int8 m_PrefsVsync;
|
||||
static int8 m_PrefsVsyncDisp;
|
||||
static int8 m_PrefsFrameLimiter;
|
||||
static int8 m_PrefsShowSubtitles;
|
||||
static int8 m_PrefsSpeakers;
|
||||
static int32 m_ControlMethod;
|
||||
static int8 m_PrefsDMA;
|
||||
static int32 m_PrefsLanguage;
|
||||
static int32 m_PrefsBrightness;
|
||||
static float m_PrefsLOD;
|
||||
static int8 m_bFrontEnd_ReloadObrTxtGxt;
|
||||
static int32 m_PrefsMusicVolume;
|
||||
static int32 m_PrefsSfxVolume;
|
||||
static char m_PrefsSkinFile[256];
|
||||
static int32 m_KeyPressedCode;
|
||||
|
||||
static bool m_bStartUpFrontEndRequested;
|
||||
static bool m_bShutDownFrontEndRequested;
|
||||
static bool m_PrefsAllowNastyGame;
|
||||
|
||||
static uint8 m_PrefsStereoMono;
|
||||
static int32 m_SelectedMap;
|
||||
static int32 m_SelectedGameType;
|
||||
static uint8 m_PrefsPlayerRed;
|
||||
static uint8 m_PrefsPlayerGreen;
|
||||
static uint8 m_PrefsPlayerBlue;
|
||||
|
||||
#ifndef MASTER
|
||||
static bool m_PrefsMarketing;
|
||||
static bool m_PrefsDisableTutorials;
|
||||
#endif // !MASTER
|
||||
|
||||
#ifdef MENU_MAP
|
||||
static bool bMenuMapActive;
|
||||
static bool bMapMouseShownOnce;
|
||||
static bool bMapLoaded;
|
||||
static float fMapSize;
|
||||
static float fMapCenterY;
|
||||
static float fMapCenterX;
|
||||
static CSprite2d m_aMapSprites[NUM_MAP_SPRITES];
|
||||
CMenuManager(void);
|
||||
~CMenuManager(void) { UnloadTextures(); }
|
||||
|
||||
void Initialise();
|
||||
void PrintMap();
|
||||
#endif
|
||||
|
||||
public:
|
||||
void SetFrontEndRenderStates();
|
||||
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
|
||||
static void CentreMousePointer();
|
||||
void CheckCodesForControls(int);
|
||||
bool CheckHover(int x1, int x2, int y1, int y2);
|
||||
void CheckSliderMovement(int);
|
||||
int CostructStatLine(int);
|
||||
void DisplayHelperText();
|
||||
int DisplaySlider(float, float, float, float, float, float);
|
||||
void DoSettingsBeforeStartingAGame();
|
||||
void Draw();
|
||||
void DrawStandardMenus();
|
||||
void DrawControllerBound(int32, int32, int32, int8);
|
||||
void DrawControllerScreenExtraText(int, int, int);
|
||||
void DrawControllerSetupScreen();
|
||||
void DrawFrontEnd();
|
||||
void DrawFrontEndNormal();
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
void DrawFrontEndSaveZone();
|
||||
#endif
|
||||
void DrawBackground();
|
||||
void DrawPlayerSetupScreen();
|
||||
int FadeIn(int alpha);
|
||||
void FilterOutColorMarkersFromString(wchar*, CRGBA &);
|
||||
int GetStartOptionsCntrlConfigScreens();
|
||||
static void InitialiseChangedLanguageSettings();
|
||||
void InitialiseChangedLanguageSettings();
|
||||
void LoadAllTextures();
|
||||
void LoadSettings();
|
||||
void MessageScreen(const char *);
|
||||
// TODO(MIAMI): implement the second argument
|
||||
void MessageScreen(const char *str, bool) { MessageScreen(str); }
|
||||
void PickNewPlayerColour();
|
||||
void PrintBriefs();
|
||||
static void PrintErrorMessage();
|
||||
void PrintStats();
|
||||
void Process();
|
||||
void ProcessButtonPresses();
|
||||
void ProcessFileActions();
|
||||
void ProcessOnOffMenuOptions();
|
||||
static void RequestFrontEndShutDown();
|
||||
static void RequestFrontEndStartUp();
|
||||
void RequestFrontEndShutDown();
|
||||
void RequestFrontEndStartUp();
|
||||
void ResetHelperText();
|
||||
void SaveLoadFileError_SetUpErrorScreen();
|
||||
void SaveSettings();
|
||||
void SetHelperText(int text);
|
||||
void ShutdownJustMenu();
|
||||
float StretchX(float);
|
||||
float StretchY(float);
|
||||
void SwitchMenuOnAndOff();
|
||||
void UnloadTextures();
|
||||
void WaitForUserCD();
|
||||
void PrintController();
|
||||
int GetNumOptionsCntrlConfigScreens();
|
||||
int ConstructStatLine(int);
|
||||
|
||||
|
@ -669,7 +665,7 @@ public:
|
|||
};
|
||||
|
||||
#ifndef IMPROVED_VIDEOMODE
|
||||
VALIDATE_SIZE(CMenuManager, 0x564);
|
||||
VALIDATE_SIZE(CMenuManager, 0x688);
|
||||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
|
|
|
@ -221,20 +221,20 @@ bool CGame::InitialiseOnceAfterRW(void)
|
|||
|
||||
if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
|
||||
{
|
||||
CMenuManager::m_PrefsSpeakers = 0;
|
||||
FrontEndMenuManager.m_PrefsSpeakers = 0;
|
||||
int8 provider = DMAudio.AutoDetect3DProviders();
|
||||
if ( provider != -1 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
|
||||
}
|
||||
|
||||
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
||||
DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
|
||||
DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
|
||||
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
|
||||
DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
|
||||
DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
|
||||
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
DMAudio.SetEffectsFadeVol(127);
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -206,20 +206,12 @@ const CMenuScreen aScreens[] = {
|
|||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// Unused in PC but anyway
|
||||
// MENUPAGE_SAVE = 24
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#else
|
||||
{ "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD_2 = 25
|
||||
{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
|
|
|
@ -701,7 +701,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
|
|||
|
||||
void CPad::StartShake(int16 nDur, uint8 nFreq)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
if ( !FrontEndMenuManager.m_PrefsUseVibration )
|
||||
return;
|
||||
|
||||
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
||||
|
@ -723,7 +723,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
|
|||
|
||||
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
if ( !FrontEndMenuManager.m_PrefsUseVibration )
|
||||
return;
|
||||
|
||||
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
||||
|
@ -750,7 +750,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
|
|||
|
||||
void CPad::StartShake_Train(float fX, float fY)
|
||||
{
|
||||
if ( !CMenuManager::m_PrefsUseVibration )
|
||||
if ( !FrontEndMenuManager.m_PrefsUseVibration )
|
||||
return;
|
||||
|
||||
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
|
||||
|
|
|
@ -264,7 +264,7 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
|
|||
uint8 CRadar::CalculateBlipAlpha(float dist)
|
||||
{
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive)
|
||||
if (FrontEndMenuManager.m_bMenuMapActive)
|
||||
return 255;
|
||||
#endif
|
||||
if (dist <= 1.0f)
|
||||
|
@ -487,7 +487,7 @@ void CRadar::DrawBlips()
|
|||
TransformRadarPointToScreenSpace(out, in);
|
||||
|
||||
#ifdef MENU_MAP
|
||||
if (!CMenuManager::bMenuMapActive) {
|
||||
if (!FrontEndMenuManager.m_bMenuMapActive) {
|
||||
#endif
|
||||
float angle;
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
|
||||
|
@ -555,7 +555,7 @@ void CRadar::DrawBlips()
|
|||
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
}
|
||||
|
@ -597,7 +597,7 @@ void CRadar::DrawBlips()
|
|||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
}
|
||||
|
@ -666,7 +666,7 @@ void CRadar::DrawBlips()
|
|||
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
|
@ -717,7 +717,7 @@ void CRadar::DrawBlips()
|
|||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
|
@ -744,7 +744,7 @@ void CRadar::DrawBlips()
|
|||
}
|
||||
}
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
if (FrontEndMenuManager.m_bMenuMapActive) {
|
||||
CVector2D in, out;
|
||||
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
|
@ -899,7 +899,7 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
|
|||
{
|
||||
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
if (FrontEndMenuManager.m_bMenuMapActive) {
|
||||
bool alreadyThere = false;
|
||||
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
||||
if (MapLegendList[i] == sprite)
|
||||
|
@ -1047,7 +1047,7 @@ float CRadar::LimitRadarPoint(CVector2D &point)
|
|||
|
||||
dist = point.Magnitude();
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive)
|
||||
if (FrontEndMenuManager.m_bMenuMapActive)
|
||||
return dist;
|
||||
#endif
|
||||
if (dist > 1.0f) {
|
||||
|
@ -1278,7 +1278,7 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
|
|||
}
|
||||
#ifdef MENU_MAP
|
||||
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
if (FrontEndMenuManager.m_bMenuMapActive) {
|
||||
bool alreadyThere = false;
|
||||
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
|
||||
if (MapLegendList[i] == -1)
|
||||
|
@ -1403,9 +1403,9 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
|||
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
#ifdef MENU_MAP
|
||||
if (CMenuManager::bMenuMapActive) {
|
||||
out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * CMenuManager::fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
|
||||
out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * CMenuManager::fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
|
||||
if (FrontEndMenuManager.m_bMenuMapActive) {
|
||||
out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
|
||||
out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
|
@ -1463,7 +1463,7 @@ CRadar::CalculateCachedSinCos()
|
|||
{
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
|
||||
#ifdef MENU_MAP
|
||||
|| CMenuManager::bMenuMapActive
|
||||
|| FrontEndMenuManager.m_bMenuMapActive
|
||||
#endif
|
||||
) {
|
||||
cachedSin = 0.0f;
|
||||
|
|
|
@ -222,7 +222,6 @@ enum Config {
|
|||
// Hud, frontend and radar
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
|
||||
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
|
||||
|
|
|
@ -199,13 +199,13 @@ DoFade(void)
|
|||
}
|
||||
}
|
||||
|
||||
if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
|
||||
if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){
|
||||
CSprite2d *splash = LoadSplash(nil);
|
||||
|
||||
CRGBA fadeColor;
|
||||
CRect rect;
|
||||
int fadeValue = CDraw::FadeValue;
|
||||
float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
|
||||
float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256);
|
||||
if(brightness <= 50)
|
||||
brightness = 50;
|
||||
if(FrontEndMenuManager.m_bMenuActive)
|
||||
|
@ -944,35 +944,6 @@ Idle(void *arg)
|
|||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
|
||||
// We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
// Only exists on PC FrontendIdle, probably some PS2 bug fix
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
CSprite2d::SetRecipNearClip();
|
||||
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
CPad::UpdatePads();
|
||||
FrontEndMenuManager.Process();
|
||||
} else {
|
||||
CPointLights::InitPerFrame();
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
#endif
|
||||
CGame::Process();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("CGame::Process");
|
||||
tbStartTimer(0, "DMAudio.Service");
|
||||
#endif
|
||||
DMAudio.Service();
|
||||
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DMAudio.Service");
|
||||
#endif
|
||||
}
|
||||
|
||||
if (RsGlobal.quit)
|
||||
return;
|
||||
#else
|
||||
CPointLights::InitPerFrame();
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "CGame::Process");
|
||||
|
@ -987,7 +958,6 @@ Idle(void *arg)
|
|||
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DMAudio.Service");
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
|
@ -1004,17 +974,16 @@ Idle(void *arg)
|
|||
if(arg == nil)
|
||||
return;
|
||||
|
||||
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
|
||||
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
|
||||
if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
|
||||
TheCamera.GetScreenFadeStatus() != FADE_2)
|
||||
{
|
||||
#ifdef GTA_PC
|
||||
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
RwV2d pos;
|
||||
pos.x = SCREEN_WIDTH / 2.0f;
|
||||
pos.y = SCREEN_HEIGHT / 2.0f;
|
||||
RsMouseSetPos(&pos);
|
||||
}
|
||||
#endif
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "CnstrRenderList");
|
||||
|
@ -1082,10 +1051,6 @@ Idle(void *arg)
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
DefinedState();
|
||||
#endif
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderMenus");
|
||||
#endif
|
||||
|
@ -1217,11 +1182,7 @@ AppEventHandler(RsEvent event, void *param)
|
|||
|
||||
case rsFRONTENDIDLE:
|
||||
{
|
||||
#ifdef PS2_SAVE_DIALOG
|
||||
Idle((void*)1);
|
||||
#else
|
||||
FrontendIdle();
|
||||
#endif
|
||||
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
@ -1307,9 +1268,9 @@ void TheGame(void)
|
|||
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
|
||||
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
|
||||
|
||||
if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
|
||||
if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
|
||||
FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
|
||||
TheText.Unload();
|
||||
TheText.Load();
|
||||
}
|
||||
|
@ -1383,7 +1344,8 @@ void TheGame(void)
|
|||
gMainHeap.PushMemId(_TODOCONST(15));
|
||||
#endif
|
||||
|
||||
if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
|
||||
// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
|
||||
if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(11));
|
||||
|
@ -1590,30 +1552,30 @@ void SystemInit()
|
|||
CGame::frenchGame = false;
|
||||
CGame::germanGame = false;
|
||||
CGame::nastyGame = true;
|
||||
CMenuManager::m_PrefsAllowNastyGame = true;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
int32 lang = sceScfGetLanguage();
|
||||
if ( lang == SCE_ITALIAN_LANGUAGE )
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
else if ( lang == SCE_SPANISH_LANGUAGE )
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
else if ( lang == SCE_GERMAN_LANGUAGE )
|
||||
{
|
||||
CGame::germanGame = true;
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
}
|
||||
else if ( lang == SCE_FRENCH_LANGUAGE )
|
||||
{
|
||||
CGame::frenchGame = true;
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
}
|
||||
else
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
|
||||
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
|
||||
#else
|
||||
|
|
|
@ -128,12 +128,12 @@ CCredits::Render(void)
|
|||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED040"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.4f, 0.82f, TheText.Get("CRED041"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.5, lineoffset);
|
||||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED042"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED043"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.5, lineoffset);
|
||||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED044"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
|
@ -176,7 +176,7 @@ CCredits::Render(void)
|
|||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED061"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.5, lineoffset);
|
||||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED062"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
|
@ -191,7 +191,7 @@ CCredits::Render(void)
|
|||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED068"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED069"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.5, lineoffset);
|
||||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED070"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
|
@ -220,7 +220,7 @@ CCredits::Render(void)
|
|||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED262"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED085"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.5, lineoffset);
|
||||
PrintCreditText(1.7f, 1.7f, TheText.Get("CRED086"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
|
@ -265,76 +265,76 @@ CCredits::Render(void)
|
|||
PrintCreditText(1.0, 1.0, TheText.Get("CRED108"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED109"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED110"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
PrintCreditText(1.7f, 1.0f, TheText.Get("CRED111"), lineoffset, scrolloffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED112"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED113"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED114"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED115"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED116"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED117"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED118"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED119"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED120"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED121"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED122"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED123"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED124"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED125"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED126"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED127"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED128"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED129"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED130"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED131"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED132"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED133"), lineoffset, scrolloffset);
|
||||
if(CMenuManager::m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
if(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_ITALIAN)
|
||||
PrintCreditSpace(1.0, lineoffset);
|
||||
PrintCreditText(1.0, 1.0, TheText.Get("CRED134"), lineoffset, scrolloffset);
|
||||
PrintCreditSpace(2.0f, lineoffset);
|
||||
|
|
|
@ -382,7 +382,7 @@ void CScrollBar::Update()
|
|||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 6:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = FindTimeMessage();
|
||||
else
|
||||
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
||||
|
@ -602,7 +602,7 @@ void CScrollBar::Update()
|
|||
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
||||
break;
|
||||
case 9:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
else
|
||||
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
||||
|
|
|
@ -102,6 +102,7 @@ uint32 CHud::m_WeaponState;
|
|||
uint32 CHud::m_WeaponTimer;
|
||||
|
||||
uint32 CHud::m_LastDisplayScore;
|
||||
uint32 CHud::m_LastWanted;
|
||||
|
||||
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
|
||||
|
||||
|
@ -483,33 +484,46 @@ void CHud::Draw()
|
|||
/*
|
||||
DrawWantedLevel
|
||||
*/
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
|
||||
|
||||
AsciiToUnicode("]", sPrintIcon);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (playerPed->m_pWanted->m_nWantedLevel > i
|
||||
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
|
||||
+ 2000 || CTimer::GetFrameCounter() & 4)) {
|
||||
|
||||
CFont::SetColor(WANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
|
||||
// TODO(Miami): There is one more condition in here
|
||||
}else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
|
||||
CFont::SetColor(NOTWANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
}
|
||||
if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
|
||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
|
||||
else {
|
||||
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
|
||||
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
|
||||
}
|
||||
|
||||
CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
|
||||
if (m_WantedState != FADED_OUT) {
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
|
||||
CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above
|
||||
|
||||
AsciiToUnicode("]", sPrintIcon);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (playerPed->m_pWanted->m_nWantedLevel > i
|
||||
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
|
||||
+ 2000 || CTimer::GetFrameCounter() & 4)) {
|
||||
|
||||
WANTED_COLOR.a = alpha;
|
||||
CFont::SetColor(WANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
|
||||
// TODO(Miami): There is one more condition in here
|
||||
}
|
||||
else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
|
||||
NOTWANTED_COLOR.a = alpha;
|
||||
CFont::SetColor(NOTWANTED_COLOR);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
|
||||
}
|
||||
}
|
||||
|
||||
CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
|
||||
}
|
||||
|
||||
/*
|
||||
DrawZoneName
|
||||
|
@ -1503,20 +1517,28 @@ void CHud::Initialise()
|
|||
PagerSoundPlayed = 0;
|
||||
PagerXOffset = 150.0f;
|
||||
|
||||
m_WantedFadeTimer = 0;
|
||||
#ifdef HUD_AUTO_FADE
|
||||
m_EnergyLostState = START_FADE_OUT;
|
||||
m_WantedState = START_FADE_OUT;
|
||||
m_DisplayScoreState = START_FADE_OUT;
|
||||
m_WeaponState = START_FADE_OUT;
|
||||
#else
|
||||
m_EnergyLostState = FADE_DISABLED;
|
||||
m_WantedState = FADE_DISABLED;
|
||||
m_DisplayScoreState = FADE_DISABLED;
|
||||
m_WeaponState = FADE_DISABLED;
|
||||
#endif
|
||||
m_WantedFadeTimer = 0;
|
||||
m_WantedTimer = 0;
|
||||
m_EnergyLostFadeTimer = 0;
|
||||
m_EnergyLostState = FADE_DISABLED;
|
||||
m_EnergyLostTimer = 0;
|
||||
m_DisplayScoreFadeTimer = 0;
|
||||
m_DisplayScoreState = FADE_DISABLED;
|
||||
m_DisplayScoreTimer = 0;
|
||||
m_WeaponFadeTimer = 0;
|
||||
m_WeaponState = FADE_DISABLED;
|
||||
m_WeaponTimer = 0;
|
||||
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastWanted = 0;
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
@ -1542,20 +1564,28 @@ void CHud::ReInitialise() {
|
|||
PagerSoundPlayed = 0;
|
||||
PagerXOffset = 150.0f;
|
||||
|
||||
m_WantedFadeTimer = 0;
|
||||
#ifdef HUD_AUTO_FADE
|
||||
m_EnergyLostState = START_FADE_OUT;
|
||||
m_WantedState = START_FADE_OUT;
|
||||
m_DisplayScoreState = START_FADE_OUT;
|
||||
m_WeaponState = START_FADE_OUT;
|
||||
#else
|
||||
m_EnergyLostState = FADE_DISABLED;
|
||||
m_WantedState = FADE_DISABLED;
|
||||
m_DisplayScoreState = FADE_DISABLED;
|
||||
m_WeaponState = FADE_DISABLED;
|
||||
#endif
|
||||
m_WantedFadeTimer = 0;
|
||||
m_WantedTimer = 0;
|
||||
m_EnergyLostFadeTimer = 0;
|
||||
m_EnergyLostState = FADE_DISABLED;
|
||||
m_EnergyLostTimer = 0;
|
||||
m_DisplayScoreFadeTimer = 0;
|
||||
m_DisplayScoreState = FADE_DISABLED;
|
||||
m_DisplayScoreTimer = 0;
|
||||
m_WeaponFadeTimer = 0;
|
||||
m_WeaponState = FADE_DISABLED;
|
||||
m_WeaponTimer = 0;
|
||||
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastWanted = 0;
|
||||
}
|
||||
|
||||
wchar LastBigMessage[6][128];
|
||||
|
|
|
@ -119,6 +119,7 @@ public:
|
|||
static uint32 m_WeaponTimer;
|
||||
|
||||
static uint32 m_LastDisplayScore;
|
||||
static uint32 m_LastWanted;
|
||||
|
||||
public:
|
||||
static void Draw();
|
||||
|
|
|
@ -86,9 +86,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
|
|||
RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
|
||||
}
|
||||
|
||||
if(CMenuManager::m_PrefsBrightness > 256){
|
||||
float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
|
||||
float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
|
||||
if(FrontEndMenuManager.m_PrefsBrightness > 256){
|
||||
float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
|
||||
float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
|
||||
|
||||
AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
|
||||
AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
|
||||
|
|
|
@ -341,8 +341,8 @@ GenericLoad()
|
|||
LoadSaveDataBlock();
|
||||
ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
|
||||
|
||||
DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
|
||||
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
if (!CloseFile(file)) {
|
||||
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
||||
return false;
|
||||
|
|
|
@ -176,7 +176,7 @@ psCameraBeginUpdate(RwCamera *camera)
|
|||
void
|
||||
psCameraShowRaster(RwCamera *camera)
|
||||
{
|
||||
if (CMenuManager::m_PrefsVsync)
|
||||
if (FrontEndMenuManager.m_PrefsVsync)
|
||||
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
|
||||
else
|
||||
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
|
||||
|
@ -944,7 +944,7 @@ void InitialiseLanguage()
|
|||
|| primLayout == LANG_GERMAN )
|
||||
{
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
CGame::germanGame = true;
|
||||
}
|
||||
|
||||
|
@ -953,7 +953,7 @@ void InitialiseLanguage()
|
|||
|| primLayout == LANG_FRENCH )
|
||||
{
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
CGame::frenchGame = true;
|
||||
}
|
||||
|
||||
|
@ -964,7 +964,7 @@ void InitialiseLanguage()
|
|||
|
||||
#ifdef NASTY_GAME
|
||||
CGame::nastyGame = true;
|
||||
CMenuManager::m_PrefsAllowNastyGame = true;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
|
||||
CGame::noProstitutes = false;
|
||||
#endif
|
||||
|
||||
|
@ -999,33 +999,33 @@ void InitialiseLanguage()
|
|||
}
|
||||
}
|
||||
|
||||
CMenuManager::OS_Language = primUserLCID;
|
||||
FrontEndMenuManager.OS_Language = primUserLCID;
|
||||
|
||||
switch ( lang )
|
||||
{
|
||||
case LANG_GERMAN:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
break;
|
||||
}
|
||||
case LANG_SPANISH:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
break;
|
||||
}
|
||||
case LANG_FRENCH:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
break;
|
||||
}
|
||||
case LANG_ITALIAN:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1486,7 +1486,7 @@ main(int argc, char *argv[])
|
|||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
CMenuManager::m_bStartUpFrontEndRequested = true;
|
||||
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
|
||||
|
||||
if ( defaultFullscreenRes )
|
||||
{
|
||||
|
@ -1535,7 +1535,7 @@ main(int argc, char *argv[])
|
|||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if ( RwInitialised )
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
break;
|
||||
|
@ -1546,7 +1546,7 @@ main(int argc, char *argv[])
|
|||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if (RwInitialised)
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -221,7 +221,7 @@ psCameraBeginUpdate(RwCamera *camera)
|
|||
void
|
||||
psCameraShowRaster(RwCamera *camera)
|
||||
{
|
||||
if (CMenuManager::m_PrefsVsync)
|
||||
if (FrontEndMenuManager.m_PrefsVsync)
|
||||
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
|
||||
else
|
||||
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
|
||||
|
@ -1654,7 +1654,7 @@ void InitialiseLanguage()
|
|||
|| primLayout == LANG_GERMAN )
|
||||
{
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
CGame::germanGame = true;
|
||||
}
|
||||
|
||||
|
@ -1663,7 +1663,7 @@ void InitialiseLanguage()
|
|||
|| primLayout == LANG_FRENCH )
|
||||
{
|
||||
CGame::nastyGame = false;
|
||||
CMenuManager::m_PrefsAllowNastyGame = false;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = false;
|
||||
CGame::frenchGame = true;
|
||||
}
|
||||
|
||||
|
@ -1674,7 +1674,7 @@ void InitialiseLanguage()
|
|||
|
||||
#ifdef NASTY_GAME
|
||||
CGame::nastyGame = true;
|
||||
CMenuManager::m_PrefsAllowNastyGame = true;
|
||||
FrontEndMenuManager.m_PrefsAllowNastyGame = true;
|
||||
CGame::noProstitutes = false;
|
||||
#endif
|
||||
|
||||
|
@ -1709,33 +1709,33 @@ void InitialiseLanguage()
|
|||
}
|
||||
}
|
||||
|
||||
CMenuManager::OS_Language = primUserLCID;
|
||||
FrontEndMenuManager.OS_Language = primUserLCID;
|
||||
|
||||
switch ( lang )
|
||||
{
|
||||
case LANG_GERMAN:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
|
||||
break;
|
||||
}
|
||||
case LANG_SPANISH:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
|
||||
break;
|
||||
}
|
||||
case LANG_FRENCH:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
|
||||
break;
|
||||
}
|
||||
case LANG_ITALIAN:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2128,7 +2128,7 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
CoUninitialize();
|
||||
|
||||
if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
|
||||
if ( FrontEndMenuManager.OS_Language == LANG_FRENCH || FrontEndMenuManager.OS_Language == LANG_GERMAN )
|
||||
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
|
||||
else
|
||||
PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
|
||||
|
@ -2179,7 +2179,7 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
CMenuManager::m_bStartUpFrontEndRequested = true;
|
||||
FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
|
||||
|
||||
if ( defaultFullscreenRes )
|
||||
{
|
||||
|
@ -2230,7 +2230,7 @@ WinMain(HINSTANCE instance,
|
|||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if ( RwInitialised )
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
break;
|
||||
|
@ -2241,7 +2241,7 @@ WinMain(HINSTANCE instance,
|
|||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if (RwInitialised)
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -39,7 +39,7 @@ CText::Load(void)
|
|||
Unload();
|
||||
|
||||
CFileMgr::SetDir("TEXT");
|
||||
switch(CMenuManager::m_PrefsLanguage){
|
||||
switch(FrontEndMenuManager.m_PrefsLanguage){
|
||||
case LANGUAGE_AMERICAN:
|
||||
sprintf(filename, "AMERICAN.GXT");
|
||||
break;
|
||||
|
@ -241,7 +241,7 @@ CText::LoadMissionText(char *MissionTableName)
|
|||
}
|
||||
|
||||
CFileMgr::SetDir("TEXT");
|
||||
switch (CMenuManager::m_PrefsLanguage) {
|
||||
switch (FrontEndMenuManager.m_PrefsLanguage) {
|
||||
case LANGUAGE_AMERICAN:
|
||||
sprintf(filename, "AMERICAN.GXT");
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue