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More fixes

This commit is contained in:
Sergeanur 2021-02-11 05:03:41 +02:00
parent 9f3f0ee2d2
commit 4f27a28762
12 changed files with 26 additions and 26 deletions

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@ -2532,7 +2532,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
O, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
T, /* PED_ANSWER_PHONE */ \
VFB(O) /* VEHICLE_FIREWEAPON */ \
X, /* VEHICLE_ACCELERATE */ \
Q, /* VEHICLE_BRAKE */ \
@ -2579,7 +2579,7 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
X, /* PED_SPRINT */ \
R3, /* PED_LOOKBEHIND */ \
L3, /* PED_DUCK */ \
L1, /* PED_ANSWER_PHONE */ \
O, /* PED_ANSWER_PHONE */ \
VFB(R1) /* VEHICLE_FIREWEAPON */ \
RSU, /* VEHICLE_ACCELERATE */ \
RSD, /* VEHICLE_BRAKE */ \

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@ -6175,13 +6175,13 @@ CMenuManager::PrintController(void)
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
CFont::SetJustifyOn();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_ATT"));
CFont::SetRightJustifyOn();
CFont::PrintStringFromBottom(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
CFont::SetJustifyOn();
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_LOF"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));

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@ -4456,11 +4456,11 @@ Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on o
[GUN_H1]
~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
[PU_CF3]
Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
[PU_CF3] { reVC update }
Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
[PU_CF4]
Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
[PU_CF4] { reVC update }
Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to replace current weapon in this slot.
[HELP9_B]
Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.

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@ -6214,11 +6214,11 @@ Appuie sur la ~h~~k~~TOGGLE_SUBMISSIONS~~w~ pour activer ou désactiver les miss
[GUN_H1]
~w~Appuie sur la~h~ ~k~~PED_SPRINT~~w~ pour acheter. ~w~Appuie sur la~h~ ~k~~VEHICLE_ENTER_EXIT~~w~ pour quitter.
[PU_CF3]
Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF3] { reVC update }
Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF4]
Appuie sur la ~h~~k~~VEHICLE_ENTER_EXIT~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[PU_CF4] { reVC update }
Appuie sur la ~h~~k~~PED_ANSWER_PHONE~~w~ pour remplacer l'arme actuelle dans cet emplacement.
[HELP9_B]
Appuie sur la~h~ ~k~~PED_FIREWEAPON~ ~w~pour ~h~tirer~w~ avec le fusil à lunette.

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@ -6175,11 +6175,11 @@ Drücke die ~h~~k~~TOGGLE_SUBMISSIONS~~w~, um Krankenwagen-Missionen an- oder ab
[GUN_H1]
~w~Drück die~h~ ~k~~PED_SPRINT~~w~, um zu kaufen. ~w~Drück die~h~ ~k~~VEHICLE_ENTER_EXIT~~w~, um zu gehen.
[PU_CF3]
Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF3] { reVC update }
Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF4]
Drück die ~h~~k~~VEHICLE_ENTER_EXIT~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[PU_CF4] { reVC update }
Drück die ~h~~k~~PED_ANSWER_PHONE~~w~, um die augenblickliche Waffe in diesem Slot auszutauschen.
[HELP9_B]
Drücke die~h~ ~k~~PED_FIREWEAPON~~w~, um das Prãzisionsgewehr ~h~abzufeuern~w~.

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@ -6007,11 +6007,11 @@ Premi il ~h~~k~~TOGGLE_SUBMISSIONS~~w~ per attivare o disattivare le missioni In
[GUN_H1]
~w~Premi il ~h~~k~~PED_SPRINT~~w~ per comprare. ~w~Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per uscire.
[PU_CF3]
Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF3] { reVC update }
Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF4]
Premi il ~h~~k~~VEHICLE_ENTER_EXIT~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[PU_CF4] { reVC update }
Premi il ~h~~k~~PED_ANSWER_PHONE~~w~ per sostituire l'arma attuale con quella presente in questo slot.
[HELP9_B]
Premi il ~h~~k~~PED_FIREWEAPON~~w~ per sparare con il fucile di precisione.

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@ -5834,11 +5834,11 @@ Pulsa ~h~~k~~TOGGLE_SUBMISSIONS~~w~ para comenzar o cancelar las misiones de ATS
[GUN_H1]
~w~Pulsa ~h~~k~~PED_SPRINT~~w~ para comprar. ~w~Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para salir.
[PU_CF3]
Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF3] { reVC update }
Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF4]
Pulsa ~h~~k~~VEHICLE_ENTER_EXIT~~w~ para reemplazar tu arma actual en esta ranura.
[PU_CF4] { reVC update }
Pulsa ~h~~k~~PED_ANSWER_PHONE~~w~ para reemplazar tu arma actual en esta ranura.
[HELP9_B]
Pulsa ~h~~k~~PED_FIREWEAPON~ ~w~para ~h~disparar~w~ el rifle de francotirador.