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Changes for the pull request.

This commit is contained in:
_AG 2019-06-16 18:05:02 +02:00
parent b83a0d469a
commit 4c385edd0c

View file

@ -76,7 +76,7 @@ int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
int16 &CHud::PagerOn = *(int16*)0x95CCA0; int16 &CHud::PagerOn = *(int16*)0x95CCA0;
CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C; CSprite2d *CHud::Sprites = (CSprite2d*)0x95CB9C;
char *HudNames[] = { "fist", char *WeaponFilenames[] = { "fist",
"fistm", "fistm",
"bat", "bat",
"batm", "batm",
@ -136,8 +136,8 @@ void CHud::Initialise() {
CTxdStore::PopCurrentTxd(); CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD); CTxdStore::SetCurrentTxd(HudTXD);
for (int i = 0; i < 23; i++) { for (int i = 0; i < ARRAY_SIZE(WeaponFilenames) / 2; i++) {
Sprites[i].SetTexture(HudNames[i * 2]); Sprites[i].SetTexture(WeaponFilenames[i * 2]);
} }
gpSniperSightTex = RwTextureRead("sitesniper", 0); gpSniperSightTex = RwTextureRead("sitesniper", 0);