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missed two lines in CCollision
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@ -15,6 +15,7 @@
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#include "Population.h"
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#include "Population.h"
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#include "FileLoader.h"
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#include "FileLoader.h"
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#include "Replay.h"
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#include "Replay.h"
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#include "CutsceneMgr.h"
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#include "RenderBuffer.h"
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#include "RenderBuffer.h"
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#include "SurfaceTable.h"
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#include "SurfaceTable.h"
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#include "Collision.h"
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#include "Collision.h"
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@ -53,6 +54,9 @@ CCollision::Update(void)
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eLevelName level = CTheZones::m_CurrLevel;
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eLevelName level = CTheZones::m_CurrLevel;
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bool forceLevelChange = false;
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bool forceLevelChange = false;
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if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
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return;
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// hardcode a level if there are no zones
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// hardcode a level if there are no zones
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if(level == LEVEL_NONE){
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if(level == LEVEL_NONE){
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if(CGame::currLevel == LEVEL_INDUSTRIAL &&
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if(CGame::currLevel == LEVEL_INDUSTRIAL &&
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