mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 03:35:55 +00:00
Merge branch 'lcs' of https://github.com/Fire-Head/re3 into lcs
This commit is contained in:
commit
4ba19c9556
|
@ -5066,8 +5066,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
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float stickX = -(pad->GetCarGunLeftRight());
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float stickY = pad->GetCarGunUpDown();
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if (CCamera::m_bUseMouse3rdPerson)
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// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
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// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead
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if (!CPad::IsAffectedByController && !isCar)
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stickY = 0.0f;
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else if (CPad::bInvertLook4Pad)
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stickY = -stickY;
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float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
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float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
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@ -24,11 +24,11 @@ enum eEntityStatus
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STATUS_PHYSICS,
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STATUS_ABANDONED,
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STATUS_WRECKED,
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STATUS_TRAIN_MOVING,
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STATUS_TRAIN_MOVING, // these probably copied for FERRY
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STATUS_TRAIN_NOT_MOVING,
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STATUS_HELI,
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STATUS_PLANE,
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STATUS_PLAYER_REMOTE,
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STATUS_PLAYER_REMOTE, // 12 in LCS
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STATUS_PLAYER_DISABLED,
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STATUS_GHOST
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};
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@ -21,11 +21,7 @@
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#include "Pickups.h"
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#include "Physical.h"
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//--MIAMI: file done
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#ifdef WALLCLIMB_CHEAT
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bool gGravityCheat;
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#endif
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CPhysical::CPhysical(void)
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@ -359,7 +355,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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return numSpheres;
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ProcessControl(void)
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{
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@ -427,7 +423,7 @@ CPhysical::GetSpeed(const CVector &r)
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return m_vecMoveSpeed + m_vecMoveFriction + CrossProduct(m_vecTurnFriction + m_vecTurnSpeed, r);
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyMoveSpeed(void)
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{
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@ -437,13 +433,13 @@ CPhysical::ApplyMoveSpeed(void)
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GetMatrix().Translate(m_vecMoveSpeed * CTimer::GetTimeStep());
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyTurnSpeed(void)
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{
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if(bIsFrozen){
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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}else{
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}else if(!m_vecTurnSpeed.IsZero()){
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// Move the coordinate axes by their speed
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// Note that this denormalizes the matrix
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CVector turnvec = m_vecTurnSpeed*CTimer::GetTimeStep();
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@ -453,29 +449,36 @@ CPhysical::ApplyTurnSpeed(void)
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}
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyMoveForce(float jx, float jy, float jz)
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{
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m_vecMoveSpeed += CVector(jx, jy, jz)*(1.0f/m_fMass);
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m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
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m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
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m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
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{
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CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
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CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
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m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
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m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
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m_vecTurnSpeed.y = clamp(m_vecTurnSpeed.y, -4.0f, 4.0f);
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m_vecTurnSpeed.z = clamp(m_vecTurnSpeed.z, -4.0f, 4.0f);
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}
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//--LCS: done
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void
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CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
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{
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m_vecMoveFriction += CVector(jx, jy, jz)*(1.0f/m_fMass);
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
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{
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@ -484,7 +487,7 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
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m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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bool
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CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
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{
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@ -498,16 +501,16 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
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return true;
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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bool
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CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
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CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir, float &impulse)
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{
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float compression = 1.0f - springRatio;
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if(compression > 0.0f){
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if(DotProduct(springDir, forceDir) > 0.0f)
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forceDir *= -1.0f;
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float step = Min(CTimer::GetTimeStep(), 3.0f);
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float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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if(bIsHeavy)
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impulse *= 0.75f;
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ApplyMoveForce(forceDir*impulse);
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@ -516,58 +519,75 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
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return true;
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}
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// --MIAMI: Proof-read once
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float DAMPING_LIMIT_OF_SPRING_FORCE = 0.999f;
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float DAMPING_LIMIT_IN_FRAME= 0.25f;
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//--LCS: done
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// What exactly is speed?
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bool
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CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
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CPhysical::ApplySpringDampening(float damping, float dampingLimit, CVector &springDir, CVector &point, CVector &speed)
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{
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float speedA = DotProduct(speed, springDir);
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float speedB = DotProduct(GetSpeed(point), springDir);
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float step = Min(CTimer::GetTimeStep(), 3.0f);
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float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
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damping *= step;
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if(bIsHeavy)
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impulse *= 2.0f;
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damping *= 2.0f;
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damping = clamp(damping, -DAMPING_LIMIT_IN_FRAME, DAMPING_LIMIT_IN_FRAME);
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// what is this?
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float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
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a = Min(a, 1.0f);
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float b = Abs(impulse / (speedB * m_fMass));
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if(a < b)
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impulse *= a/b;
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float fSpeed = -speedA * damping;
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if(fSpeed > 0.0f && fSpeed+speedB > 0.0f){
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if(speedB < 0.0f)
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fSpeed = -speedB;
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else
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fSpeed = 0.0f;
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}else if(fSpeed < 0.0f && fSpeed+speedB < 0.0f){
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if(speedB > 0.0f)
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fSpeed = -speedB;
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else
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fSpeed = 0.0f;
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}
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CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
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float impulse = fSpeed*GetMass(point-com, springDir);
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float limit = Abs(dampingLimit)*DAMPING_LIMIT_OF_SPRING_FORCE;
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if(impulse > limit)
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impulse = limit;
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ApplyMoveForce(springDir*impulse);
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ApplyTurnForce(springDir*impulse, point);
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return true;
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}
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//--LCS: done
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void
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CPhysical::ApplyGravity(void)
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{
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if (!bAffectedByGravity)
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return;
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#ifdef WALLCLIMB_CHEAT
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if (gGravityCheat && this == FindPlayerVehicle()) {
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static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
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CVector prop = GetPosition() - (GetUp() + GetUp());
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static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
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CVector belowCar = GetPosition() - 2.0f*GetUp();
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CColPoint point;
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CEntity* entity;
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if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
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v2 = point.normal;
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if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
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surfaceUp = point.normal;
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else
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v2 = CVector(0.0f, 0.0f, 1.0f);
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float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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v1 = v1 * (1.0f - coef) + v2 * coef;
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if (v1.MagnitudeSqr() < 0.1f)
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v1 = CVector(0.0f, 0.0f, 1.0f);
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surfaceUp = CVector(0.0f, 0.0f, 1.0f);
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float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
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gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
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if (gravityUp.MagnitudeSqr() < 0.1f)
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gravityUp = CVector(0.0f, 0.0f, 1.0f);
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else
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v1.Normalise();
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m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
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gravityUp.Normalise();
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m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
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return;
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}
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#endif
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m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
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}
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//--LCS: done
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void
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CPhysical::ApplyFriction(void)
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{
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@ -577,7 +597,7 @@ CPhysical::ApplyFriction(void)
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m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
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}
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// --MIAMI: Proof-read once
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//--LCS: done
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void
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CPhysical::ApplyAirResistance(void)
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{
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@ -585,8 +605,8 @@ CPhysical::ApplyAirResistance(void)
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float f = Pow(m_fAirResistance, CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= f;
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}else if(GetStatus() != STATUS_GHOST){
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float f = Pow(1.0f/Abs(1.0f + m_fAirResistance*0.5f*m_vecMoveSpeed.MagnitudeSqr()), CTimer::GetTimeStep());
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}else{
|
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float f = Pow(1.0f - m_fAirResistance*m_vecMoveSpeed.Magnitude(), CTimer::GetTimeStep());
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m_vecMoveSpeed *= f;
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m_vecTurnSpeed *= 0.99f;
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}
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|
@ -2310,3 +2330,44 @@ CPhysical::ProcessCollision(void)
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m_fElasticity = savedElasticity;
|
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RemoveAndAdd();
|
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}
|
||||
|
||||
|
||||
|
||||
// TEMP old VC code until bikes are done
|
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bool
|
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CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir)
|
||||
{
|
||||
float compression = 1.0f - springRatio;
|
||||
if(compression > 0.0f){
|
||||
if(DotProduct(springDir, forceDir) > 0.0f)
|
||||
forceDir *= -1.0f;
|
||||
float step = Min(CTimer::GetTimeStep(), 3.0f);
|
||||
float impulse = GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
|
||||
if(bIsHeavy)
|
||||
impulse *= 0.75f;
|
||||
ApplyMoveForce(forceDir*impulse);
|
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ApplyTurnForce(forceDir*impulse, point);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool
|
||||
CPhysical::ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed)
|
||||
{
|
||||
float speedA = DotProduct(speed, springDir);
|
||||
float speedB = DotProduct(GetSpeed(point), springDir);
|
||||
float step = Min(CTimer::GetTimeStep(), 3.0f);
|
||||
float impulse = -damping * (speedA + speedB)/2.0f * m_fMass * step * 0.53f;
|
||||
if(bIsHeavy)
|
||||
impulse *= 2.0f;
|
||||
|
||||
// what is this?
|
||||
float a = m_fTurnMass / ((point.MagnitudeSqr() + 1.0f) * 2.0f * m_fMass);
|
||||
a = Min(a, 1.0f);
|
||||
float b = Abs(impulse / (speedB * m_fMass));
|
||||
if(a < b)
|
||||
impulse *= a/b;
|
||||
|
||||
ApplyMoveForce(springDir*impulse);
|
||||
ApplyTurnForce(springDir*impulse, point);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -158,8 +158,8 @@ public:
|
|||
void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
|
||||
// springRatio: 1.0 fully extended, 0.0 fully compressed
|
||||
bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias);
|
||||
bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
|
||||
bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
|
||||
bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir, float &impulse);
|
||||
bool ApplySpringDampening(float damping, float dampingLimit, CVector &springDir, CVector &point, CVector &speed);
|
||||
void ApplyGravity(void);
|
||||
void ApplyFriction(void);
|
||||
void ApplyAirResistance(void);
|
||||
|
@ -174,4 +174,8 @@ public:
|
|||
bool ProcessCollisionSectorList(CPtrList *lists);
|
||||
bool CheckCollision(void);
|
||||
bool CheckCollision_SimpleCar(void);
|
||||
|
||||
// TEMP
|
||||
bool ApplySpringCollisionAlt(float springConst, CVector &springDir, CVector &point, float springRatio, float bias, CVector &forceDir);
|
||||
bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed);
|
||||
};
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "ClumpModelInfo.h"
|
||||
|
||||
enum {
|
||||
NUM_FIRST_MATERIALS = 24,
|
||||
NUM_SECOND_MATERIALS = 20,
|
||||
NUM_FIRST_MATERIALS = 25,
|
||||
NUM_SECOND_MATERIALS = 25,
|
||||
NUM_VEHICLE_COLOURS = 8,
|
||||
};
|
||||
|
||||
|
@ -98,7 +98,7 @@ public:
|
|||
uint8 m_lastColorVariation;
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
RpAtomic *m_comps[6];
|
||||
RpAtomic *m_comps[6]; // LCS(TODO): pointer
|
||||
// This is stupid, CClumpModelInfo already has it!
|
||||
union {
|
||||
int32 m_animFileIndex;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -26,6 +26,8 @@ public:
|
|||
float m_aSuspensionSpringRatioPrev[4];
|
||||
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
|
||||
float m_auto_unused1;
|
||||
float m_fEngineInertiaVar1;
|
||||
float m_fEngineInertiaVar2;
|
||||
eSkidmarkType m_aWheelSkidmarkType[4];
|
||||
bool m_aWheelSkidmarkBloody[4];
|
||||
bool m_aWheelSkidmarkUnk[4];
|
||||
|
@ -114,6 +116,7 @@ public:
|
|||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
void ProcessCarWheelPair(int leftWheel, int rightWheel, float steerAngle, CVector *contactSpeeds, CVector *contactPoints, float traction, float acceleration, float brake, bool bFront);
|
||||
void FireTruckControl(void);
|
||||
void TankControl(void);
|
||||
void HydraulicControl(void);
|
||||
|
|
|
@ -111,7 +111,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
|
|||
m_fTurnMass = pHandling->fTurnMass;
|
||||
m_vecCentreOfMass = pHandling->CentreOfMass;
|
||||
m_vecCentreOfMass.z = 0.1f;
|
||||
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
|
||||
m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult;
|
||||
m_fElasticity = 0.05f;
|
||||
m_fBuoyancy = pHandling->fBuoyancy;
|
||||
|
||||
|
@ -1844,7 +1844,12 @@ CBike::ProcessControlInputs(uint8 pad)
|
|||
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
|
||||
|
||||
// Lean forward/backward
|
||||
float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
|
||||
float updown;
|
||||
#ifdef FREE_CAM
|
||||
if (CCamera::bFreeCam) updown = CPad::IsAffectedByController ? -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f : CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
|
||||
else
|
||||
#endif
|
||||
updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
|
||||
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
|
||||
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
|
|||
m_fMass = pHandling->fMass;
|
||||
m_fTurnMass = pHandling->fTurnMass / 2.0f;
|
||||
m_vecCentreOfMass = pHandling->CentreOfMass;
|
||||
m_fAirResistance = pHandling->Dimension.x * pHandling->Dimension.z / m_fMass;
|
||||
m_fAirResistance = pHandling->fDragMult > 0.01f ? pHandling->fDragMult*0.0005f : pHandling->fDragMult;
|
||||
m_fElasticity = 0.1f;
|
||||
m_fBuoyancy = pHandling->fBuoyancy;
|
||||
m_fSteerAngle = 0.0f;
|
||||
|
@ -965,7 +965,14 @@ CBoat::PreRender(void)
|
|||
// FIX: Planes can also be controlled with GetCarGunUpDown
|
||||
#ifdef FIX_BUGS
|
||||
static float steeringUpDown = 0.0f;
|
||||
#ifdef FREE_CAM
|
||||
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
|
||||
#endif
|
||||
steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown()/128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown()/128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep()/5.f);
|
||||
#ifdef FREE_CAM
|
||||
else
|
||||
steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
|
||||
#endif
|
||||
#else
|
||||
float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
|
||||
#endif
|
||||
|
|
|
@ -10,7 +10,8 @@ float G_aComponentDamage[] = { 2.5f, 1.25f, 3.2f, 1.4f, 2.5f, 2.8f, 0.5f };
|
|||
CDamageManager::CDamageManager(void)
|
||||
{
|
||||
ResetDamageStatus();
|
||||
m_fWheelDamageEffect = 0.5f;
|
||||
m_fWheelDamageEffect = 0.65f;
|
||||
m_bSmashedDoorDoesntClose = false;
|
||||
field_18 = 1;
|
||||
}
|
||||
|
||||
|
@ -136,6 +137,8 @@ void
|
|||
CDamageManager::SetDoorStatus(int32 door, uint32 status)
|
||||
{
|
||||
m_doorStatus[door] = status;
|
||||
if(m_bSmashedDoorDoesntClose && door != DOOR_BONNET && status == DOOR_STATUS_SMASHED)
|
||||
m_doorStatus[door] = DOOR_STATUS_SWINGING;
|
||||
}
|
||||
|
||||
int32
|
||||
|
|
|
@ -81,6 +81,7 @@ class CDamageManager
|
|||
public:
|
||||
|
||||
float m_fWheelDamageEffect;
|
||||
bool m_bSmashedDoorDoesntClose;
|
||||
uint8 m_engineStatus;
|
||||
uint8 m_wheelStatus[4];
|
||||
uint8 m_doorStatus[6];
|
||||
|
|
|
@ -115,18 +115,17 @@ void
|
|||
cHandlingDataMgr::LoadHandlingData(void)
|
||||
{
|
||||
char *start, *end;
|
||||
char line[201]; // weird value
|
||||
char line[300];
|
||||
char delim[4]; // not sure
|
||||
char *word;
|
||||
int field, handlingId;
|
||||
int keepGoing;
|
||||
tHandlingData *handling;
|
||||
tFlyingHandlingData *flyingHandling;
|
||||
tBoatHandlingData *boatHandling;
|
||||
tBikeHandlingData *bikeHandling;
|
||||
|
||||
CFileMgr::SetDir("DATA");
|
||||
CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
|
||||
ssize_t filesz = CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
|
||||
CFileMgr::SetDir("");
|
||||
|
||||
start = (char*)work_buff;
|
||||
|
@ -135,21 +134,18 @@ cHandlingDataMgr::LoadHandlingData(void)
|
|||
flyingHandling = nil;
|
||||
boatHandling = nil;
|
||||
bikeHandling = nil;
|
||||
keepGoing = 1;
|
||||
|
||||
while(keepGoing){
|
||||
while(start < (char*)&work_buff[filesz]){
|
||||
// find end of line
|
||||
while(*end != '\n') end++;
|
||||
|
||||
// get line
|
||||
strncpy(line, start, end - start);
|
||||
line[end - start] = '\0';
|
||||
start = end+1;
|
||||
end = start+1;
|
||||
|
||||
// yeah, this is kinda crappy
|
||||
if(strcmp(line, ";the end") == 0)
|
||||
keepGoing = 0;
|
||||
break;
|
||||
else if(line[0] != ';'){
|
||||
if(line[0] == '!'){
|
||||
// Bike data
|
||||
|
@ -263,19 +259,19 @@ cHandlingDataMgr::LoadHandlingData(void)
|
|||
handling->nIdentifier = (tVehicleType)handlingId;
|
||||
break;
|
||||
case 1: handling->fMass = atof(word); break;
|
||||
case 2: handling->Dimension.x = atof(word); break;
|
||||
case 3: handling->Dimension.y = atof(word); break;
|
||||
case 4: handling->Dimension.z = atof(word); break;
|
||||
case 5: handling->CentreOfMass.x = atof(word); break;
|
||||
case 6: handling->CentreOfMass.y = atof(word); break;
|
||||
case 7: handling->CentreOfMass.z = atof(word); break;
|
||||
case 8: handling->nPercentSubmerged = atoi(word); break;
|
||||
case 9: handling->fTractionMultiplier = atof(word); break;
|
||||
case 10: handling->fTractionLoss = atof(word); break;
|
||||
case 11: handling->fTractionBias = atof(word); break;
|
||||
case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
|
||||
case 13: handling->Transmission.fMaxVelocity = atof(word); break;
|
||||
case 14: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
|
||||
case 2: handling->fTurnMass = atof(word); break;
|
||||
case 3: handling->fDragMult = atof(word); break;
|
||||
case 4: handling->CentreOfMass.x = atof(word); break;
|
||||
case 5: handling->CentreOfMass.y = atof(word); break;
|
||||
case 6: handling->CentreOfMass.z = atof(word); break;
|
||||
case 7: handling->nPercentSubmerged = atoi(word); break;
|
||||
case 8: handling->fTractionMultiplier = atof(word); break;
|
||||
case 9: handling->fTractionLoss = atof(word); break;
|
||||
case 10: handling->fTractionBias = atof(word); break;
|
||||
case 11: handling->Transmission.nNumberOfGears = atoi(word); break;
|
||||
case 12: handling->Transmission.fMaxVelocity = atof(word); break;
|
||||
case 13: handling->Transmission.fEngineAcceleration = atof(word) * 0.4; break;
|
||||
case 14: handling->Transmission.fEngineInertia = atof(word); break;
|
||||
case 15: handling->Transmission.nDriveType = word[0]; break;
|
||||
case 16: handling->Transmission.nEngineType = word[0]; break;
|
||||
case 17: handling->fBrakeDeceleration = atof(word); break;
|
||||
|
@ -284,25 +280,28 @@ cHandlingDataMgr::LoadHandlingData(void)
|
|||
case 20: handling->fSteeringLock = atof(word); break;
|
||||
case 21: handling->fSuspensionForceLevel = atof(word); break;
|
||||
case 22: handling->fSuspensionDampingLevel = atof(word); break;
|
||||
case 23: handling->fSeatOffsetDistance = atof(word); break;
|
||||
case 24: handling->fCollisionDamageMultiplier = atof(word); break;
|
||||
case 25: handling->nMonetaryValue = atoi(word); break;
|
||||
case 26: handling->fSuspensionUpperLimit = atof(word); break;
|
||||
case 27: handling->fSuspensionLowerLimit = atof(word); break;
|
||||
case 28: handling->fSuspensionBias = atof(word); break;
|
||||
case 29: handling->fSuspensionAntidiveMultiplier = atof(word); break;
|
||||
case 30:
|
||||
// case 23: // fSuspensionHighSpdComDamp unused
|
||||
case 24: handling->fSuspensionUpperLimit = atof(word); break;
|
||||
case 25: handling->fSuspensionLowerLimit = atof(word); break;
|
||||
case 26: handling->fSuspensionBias = atof(word); break;
|
||||
case 27: handling->fSuspensionAntidiveMultiplier = atof(word); break;
|
||||
case 28: handling->fSeatOffsetDistance = atof(word); break;
|
||||
case 29: handling->fCollisionDamageMultiplier = atof(word); break;
|
||||
case 30: handling->nMonetaryValue = atoi(word); break;
|
||||
case 31:
|
||||
sscanf(word, "%x", &handling->Flags);
|
||||
handling->Transmission.Flags = handling->Flags;
|
||||
// handling->Transmission.Flags = handling->Flags;
|
||||
break;
|
||||
case 31: handling->FrontLights = atoi(word); break;
|
||||
case 32: handling->RearLights = atoi(word); break;
|
||||
case 32: handling->FrontLights = atoi(word); break;
|
||||
case 33: handling->RearLights = atoi(word); break;
|
||||
}
|
||||
field++;
|
||||
}
|
||||
ConvertDataToGameUnits(handling);
|
||||
}
|
||||
}
|
||||
start = end+1;
|
||||
end = start+1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,12 +329,9 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
|||
handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
|
||||
handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
|
||||
handling->fBrakeDeceleration *= 1.0f/(50.0f*50.0f);
|
||||
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
|
||||
if(handling->fTurnMass < 10.0f)
|
||||
handling->fTurnMass *= 5.0f;
|
||||
handling->fInvMass = 1.0f/handling->fMass;
|
||||
handling->fCollisionDamageMultiplier *= 2000.0f/handling->fMass;
|
||||
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->fMass;
|
||||
handling->fInvMass = 1.0f/handling->GetMass();
|
||||
handling->fCollisionDamageMultiplier = handling->GetCollisionDamageMultiplier() * 2000.0f/handling->GetMass();
|
||||
handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * GRAVITY*handling->GetMass();
|
||||
|
||||
// Don't quite understand this. What seems to be going on is that
|
||||
// we calculate a drag (air resistance) deceleration for a given velocity and
|
||||
|
@ -348,10 +344,13 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
|||
velocity -= 0.01f;
|
||||
// what's the 1/6?
|
||||
a = handling->Transmission.fEngineAcceleration/6.0f;
|
||||
// no density or drag coefficient here...
|
||||
float a_drag = 0.5f*SQR(velocity) * handling->Dimension.x*handling->Dimension.z / handling->fMass;
|
||||
// can't make sense of this... maybe v - v/(drag + 1) ? but that doesn't make so much sense either
|
||||
b = -velocity * (1.0f/(a_drag + 1.0f) - 1.0f);
|
||||
// no idea what's happening here
|
||||
float drag;
|
||||
if(handling->fDragMult < 0.01f)
|
||||
drag = 1.0f - 1.0f/(SQR(velocity)*handling->fDragMult + 1.0f);
|
||||
else
|
||||
drag = 0.0005f*handling->fDragMult * velocity;
|
||||
b = velocity * drag;
|
||||
}
|
||||
|
||||
if(handling->nIdentifier == HANDLING_RCBANDIT){
|
||||
|
|
|
@ -93,7 +93,7 @@ enum tVehicleType
|
|||
|
||||
NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
|
||||
NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_MAVERICK,
|
||||
NUMBOATHANDLINGS = HANDLING_COASTMAV+1 - HANDLING_PREDATOR,
|
||||
NUMBOATHANDLINGS = HANDLING_REEFER+1 - HANDLING_PREDATOR,
|
||||
};
|
||||
|
||||
enum tField // most likely a handling field enum, never used so :shrug:
|
||||
|
@ -131,19 +131,21 @@ enum
|
|||
HANDLING_NARROW_FRONTW = 0x2000000,
|
||||
HANDLING_GOOD_INSAND = 0x4000000,
|
||||
HANDLING_UNKNOWN = 0x8000000, // something for helis and planes
|
||||
HANDLING_FORCE_GRND_CLR = 0x10000000
|
||||
};
|
||||
|
||||
struct tHandlingData
|
||||
{
|
||||
tVehicleType nIdentifier;
|
||||
float fMass;
|
||||
float fInvMass;
|
||||
float fTurnMass;
|
||||
CVector Dimension;
|
||||
float fTractionMultiplier;
|
||||
float fCollisionDamageMultiplier;
|
||||
tVehicleType nIdentifier;
|
||||
float fInvMass;
|
||||
float fDragMult;
|
||||
CVector CentreOfMass;
|
||||
int8 nPercentSubmerged;
|
||||
float fBuoyancy;
|
||||
float fTractionMultiplier;
|
||||
cTransmission Transmission;
|
||||
float fBrakeDeceleration;
|
||||
float fBrakeBias;
|
||||
|
@ -158,12 +160,17 @@ struct tHandlingData
|
|||
float fSuspensionLowerLimit;
|
||||
float fSuspensionBias;
|
||||
float fSuspensionAntidiveMultiplier;
|
||||
float fCollisionDamageMultiplier;
|
||||
uint32 Flags;
|
||||
float fSeatOffsetDistance;
|
||||
int32 nMonetaryValue;
|
||||
int8 FrontLights;
|
||||
int8 RearLights;
|
||||
int unk[4];
|
||||
|
||||
float GetMass(void) const { return fMass; }
|
||||
float GetTurnMass(void) const { return fTurnMass; }
|
||||
float GetTractionMultiplier(void) const { return fTractionMultiplier; }
|
||||
float GetCollisionDamageMultiplier(void) const { return fCollisionDamageMultiplier; }
|
||||
};
|
||||
|
||||
struct tBikeHandlingData
|
||||
|
@ -249,7 +256,7 @@ public:
|
|||
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
|
||||
tFlyingHandlingData *GetFlyingPointer(uint8 id);
|
||||
tBoatHandlingData *GetBoatPointer(uint8 id);
|
||||
bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
||||
bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
||||
bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
|
||||
bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
|
||||
};
|
||||
extern cHandlingDataMgr mod_HandlingManager;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "HandlingMgr.h"
|
||||
#include "Transmission.h"
|
||||
|
||||
//--MIAMI: done
|
||||
//--LCS: file done
|
||||
|
||||
void
|
||||
cTransmission::InitGearRatios(void)
|
||||
|
@ -16,11 +16,14 @@ cTransmission::InitGearRatios(void)
|
|||
|
||||
memset(Gears, 0, sizeof(Gears));
|
||||
|
||||
float baseVelocity = 0.5f*fMaxVelocity / nNumberOfGears;
|
||||
float step = (fMaxVelocity - baseVelocity) / nNumberOfGears;
|
||||
|
||||
for(i = 1; i <= nNumberOfGears; i++){
|
||||
pGearRatio0 = &Gears[i-1];
|
||||
pGearRatio1 = &Gears[i];
|
||||
|
||||
pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity;
|
||||
pGearRatio1->fMaxVelocity = baseVelocity + i*step;
|
||||
|
||||
velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;
|
||||
|
||||
|
@ -47,9 +50,12 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
|||
|
||||
pGearRatio = &Gears[gear];
|
||||
fCurVelocity = speed;
|
||||
if(speed > pGearRatio->fShiftUpVelocity)
|
||||
if(speed > pGearRatio->fShiftUpVelocity){
|
||||
if(gear + 1 > nNumberOfGears)
|
||||
gear = nNumberOfGears;
|
||||
else
|
||||
gear++;
|
||||
else if(speed < pGearRatio->fShiftDownVelocity){
|
||||
}else if(speed < pGearRatio->fShiftDownVelocity){
|
||||
if(gear - 1 < 0)
|
||||
gear = 0;
|
||||
else
|
||||
|
@ -57,6 +63,110 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
|||
}
|
||||
}
|
||||
|
||||
float TRANSMISSION_NITROS_INERTIA_MULT = 0.5f;
|
||||
float TRANSMISSION_AI_CHEAT_INERTIA_MULT = 0.75f;
|
||||
float TRANSMISSION_NITROS_MULT = 2.0f;
|
||||
float TRANSMISSION_AI_CHEAT_MULT = 1.2f;
|
||||
float TRANSMISSION_SMOOTHER_FRAC = 0.85f;
|
||||
float TRANSMISSION_FREE_ACCELERATION = 0.1f;
|
||||
|
||||
//--LCS: done
|
||||
float
|
||||
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat)
|
||||
{
|
||||
static float fAcceleration = 0.0f;
|
||||
static float fVelocity;
|
||||
static float fCheat;
|
||||
static tGear *pGearRatio;
|
||||
|
||||
fVelocity = velocity;
|
||||
if(fVelocity < fMaxReverseVelocity)
|
||||
return 0.0f;
|
||||
if(fVelocity > fMaxVelocity)
|
||||
return 0.0f;
|
||||
fCurVelocity = fVelocity;
|
||||
|
||||
assert(gear <= nNumberOfGears);
|
||||
|
||||
pGearRatio = &Gears[gear];
|
||||
if(fVelocity > pGearRatio->fShiftUpVelocity){
|
||||
if(gear != 0 || gasPedal > 0.0f){
|
||||
gear++;
|
||||
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
|
||||
}
|
||||
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
|
||||
if(gear != 1 || gasPedal < 0.0f){
|
||||
gear--;
|
||||
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, nil, nil, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
float accelMul;
|
||||
|
||||
if(nNumberOfGears == 1){
|
||||
accelMul = 1.0f;
|
||||
}else if(gear == 0){
|
||||
accelMul = 4.5f;
|
||||
}else{
|
||||
float f = 1.0f - (gear-1.0f)/(nNumberOfGears-1.0f);
|
||||
if(Flags & HANDLING_1G_BOOST)
|
||||
accelMul = SQR(f)*5.0f + 1.0f;
|
||||
else if(Flags & HANDLING_2G_BOOST)
|
||||
accelMul = SQR(f)*4.0f + 1.0f;
|
||||
else
|
||||
accelMul = SQR(f)*3.0f + 1.0f;
|
||||
}
|
||||
|
||||
fCheat = 1.0f;
|
||||
float nitroMult = 1.0f;
|
||||
if(cheat == 1)
|
||||
fCheat = TRANSMISSION_AI_CHEAT_MULT;
|
||||
else if(cheat == 2)
|
||||
nitroMult = TRANSMISSION_NITROS_MULT;
|
||||
|
||||
fAcceleration = fEngineAcceleration*CTimer::GetTimeStep()*0.4f*accelMul*gasPedal*fCheat*nitroMult;
|
||||
|
||||
if(inertiaVar1 != nil && inertiaVar2 != nil){
|
||||
if(nDriveWheels == 0){
|
||||
float f = TRANSMISSION_FREE_ACCELERATION*CTimer::GetTimeStep()*Abs(gasPedal)/fEngineInertia;
|
||||
*inertiaVar1 = Min(*inertiaVar1 + f, 1.0f);
|
||||
*inertiaVar2 = 0.1f;
|
||||
}else{
|
||||
float var1;
|
||||
// What is being calculated here?
|
||||
// TODO: find better names for the inertia vars
|
||||
if(gear == 0){
|
||||
var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - fVelocity) /
|
||||
((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) - Gears[gear].fShiftDownVelocity);
|
||||
}else if(gear == 1){
|
||||
var1 = ((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + fVelocity) /
|
||||
((fMaxVelocity/nNumberOfGears)*(1.0f-0.6667f) + Gears[gear].fShiftUpVelocity);
|
||||
}else{
|
||||
var1 = (fVelocity - Gears[gear].fShiftDownVelocity) /
|
||||
(Gears[gear].fShiftUpVelocity - Gears[gear].fShiftDownVelocity);
|
||||
}
|
||||
float inertiaMult = var1 - *inertiaVar1;
|
||||
if(cheat == 1)
|
||||
inertiaMult *= TRANSMISSION_AI_CHEAT_INERTIA_MULT;
|
||||
else if(cheat == 2)
|
||||
inertiaMult *= TRANSMISSION_NITROS_INERTIA_MULT;
|
||||
float var2target = 1.0f - inertiaMult*fEngineInertia;
|
||||
var2target = clamp(var2target, 0.1f, 1.0f);
|
||||
*inertiaVar2 = (1.0f-TRANSMISSION_SMOOTHER_FRAC)*var2target + TRANSMISSION_SMOOTHER_FRAC*(*inertiaVar2);
|
||||
*inertiaVar1 = var1;
|
||||
fAcceleration *= *inertiaVar2;
|
||||
}
|
||||
}
|
||||
|
||||
float targetVelocity = Gears[gear].fMaxVelocity*fCheat;
|
||||
if(Gears[gear].fMaxVelocity < 0.0f && targetVelocity > fVelocity)
|
||||
fAcceleration *= 1.0f - Min((targetVelocity - fVelocity)/0.05f, 1.0f);
|
||||
else if(Gears[gear].fMaxVelocity > 0.0f && targetVelocity < fVelocity)
|
||||
fAcceleration *= 1.0f - Min((fVelocity - targetVelocity)/0.05f, 1.0f);
|
||||
return fAcceleration;
|
||||
}
|
||||
|
||||
// TEMP old VC code until we have bikes
|
||||
float
|
||||
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@ public:
|
|||
int8 nNumberOfGears;
|
||||
uint8 Flags;
|
||||
float fEngineAcceleration;
|
||||
float fEngineInertia;
|
||||
float fMaxVelocity;
|
||||
float fMaxCruiseVelocity;
|
||||
float fMaxReverseVelocity;
|
||||
|
@ -24,5 +25,6 @@ public:
|
|||
|
||||
void InitGearRatios(void);
|
||||
void CalculateGearForSimpleCar(float speed, uint8 &gear);
|
||||
float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, float *inertiaVar1, float *inertiaVar2, uint8 nDriveWheels, uint8 cheat);
|
||||
float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat);
|
||||
};
|
||||
|
|
|
@ -33,8 +33,6 @@
|
|||
#include "Weather.h"
|
||||
#include "Coronas.h"
|
||||
|
||||
//--MIAMI: done
|
||||
|
||||
bool CVehicle::bWheelsOnlyCheat;
|
||||
bool CVehicle::bAllDodosCheat;
|
||||
bool CVehicle::bCheat3;
|
||||
|
@ -334,6 +332,9 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
|
||||
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
|
||||
#ifdef FREE_CAM
|
||||
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
|
||||
#endif
|
||||
if(fGunUD > 1.0f)
|
||||
fSteerUD = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
||||
|
||||
|
@ -507,9 +508,15 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
|||
fYaw = CPad::GetPad(0)->GetLookRight();
|
||||
if (CPad::GetPad(0)->GetLookLeft())
|
||||
fYaw = -1.0f;
|
||||
#ifdef FREE_CAM
|
||||
if (!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
|
||||
#endif
|
||||
if(Abs(CPad::GetPad(0)->GetCarGunLeftRight()) > 1.0f)
|
||||
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
|
||||
}
|
||||
#ifdef FREE_CAM
|
||||
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
|
||||
#endif
|
||||
if(Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f)
|
||||
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
||||
if (CPad::GetPad(0)->GetHorn()) {
|
||||
|
@ -764,7 +771,9 @@ CVehicle::BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &
|
|||
}
|
||||
|
||||
|
||||
float fBurstSpeedMax = 0.3f;
|
||||
float WS_ALREADY_SPINNING_LOSS = 0.2f;
|
||||
float WS_TRAC_FRAC_LIMIT = 0.3f;
|
||||
float fBurstSpeedMax = 0.2f;
|
||||
float fBurstTyreMod = 0.13f;
|
||||
|
||||
void
|
||||
|
@ -792,13 +801,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
float contactSpeedFwd = DotProduct(wheelContactSpeed, wheelFwd);
|
||||
float contactSpeedRight = DotProduct(wheelContactSpeed, wheelRight);
|
||||
|
||||
if(*wheelState != WHEEL_STATE_NORMAL)
|
||||
adhesion *= CTimer::GetTimeStep();
|
||||
if(*wheelState != WHEEL_STATE_NORMAL){
|
||||
bAlreadySkidding = true;
|
||||
adhesion *= pHandling->fTractionLoss;
|
||||
if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE))
|
||||
adhesion *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS;
|
||||
}
|
||||
*wheelState = WHEEL_STATE_NORMAL;
|
||||
|
||||
adhesion *= CTimer::GetTimeStep();
|
||||
if(bAlreadySkidding)
|
||||
adhesion *= pHandling->fTractionLoss;
|
||||
|
||||
// moving sideways
|
||||
if(contactSpeedRight != 0.0f){
|
||||
|
@ -838,13 +849,15 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
if(!bBraking){
|
||||
if(m_fGasPedal < 0.01f){
|
||||
if(IsBike())
|
||||
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
|
||||
else if(pHandling->fMass < 500.0f)
|
||||
brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
|
||||
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->GetMass() + 200.0f);
|
||||
else if(IsPlane())
|
||||
brake = 0.0f;
|
||||
else if(pHandling->GetMass() < 500.0f)
|
||||
brake = 0.1f * mod_HandlingManager.fWheelFriction / pHandling->GetMass();
|
||||
else if(GetModelIndex() == MI_RCBANDIT)
|
||||
brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
|
||||
brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->GetMass();
|
||||
else
|
||||
brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
|
||||
brake = mod_HandlingManager.fWheelFriction / pHandling->GetMass();
|
||||
#ifdef FIX_BUGS
|
||||
brake *= CTimer::GetTimeStepFix();
|
||||
#endif
|
||||
|
@ -868,7 +881,10 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
float speedSq = sq(right) + sq(fwd);
|
||||
if(sq(adhesion) < speedSq){
|
||||
if(*wheelState != WHEEL_STATE_FIXED){
|
||||
if(bDriving && contactSpeedFwd < 0.2f)
|
||||
float tractionLimit = WS_TRAC_FRAC_LIMIT;
|
||||
if(contactSpeedFwd > 0.15f && (wheelId == CARWHEEL_FRONT_LEFT || wheelId == CARWHEEL_FRONT_RIGHT))
|
||||
tractionLimit *= 2.0f;
|
||||
if(bDriving && tractionLimit*adhesion < Abs(fwd))
|
||||
*wheelState = WHEEL_STATE_SPINNING;
|
||||
else
|
||||
*wheelState = WHEEL_STATE_SKIDDING;
|
||||
|
@ -876,6 +892,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
|
||||
float l = Sqrt(speedSq);
|
||||
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
|
||||
if(*wheelState == WHEEL_STATE_SPINNING && (GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_REMOTE))
|
||||
tractionLoss *= 1.0f - Abs(m_fGasPedal) * WS_ALREADY_SPINNING_LOSS;
|
||||
right *= adhesion * tractionLoss / l;
|
||||
fwd *= adhesion * tractionLoss / l;
|
||||
}
|
||||
|
@ -884,7 +902,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
|||
CVector totalSpeed = fwd*wheelFwd + right*wheelRight;
|
||||
|
||||
CVector turnDirection = totalSpeed;
|
||||
bool separateTurnForce = false; // BUG: not initialized on PC
|
||||
bool separateTurnForce = false;
|
||||
if(pHandling->fSuspensionAntidiveMultiplier > 0.0f){
|
||||
if(bBraking){
|
||||
separateTurnForce = true;
|
||||
|
@ -921,6 +939,7 @@ float fBurstBikeSpeedMax = 0.12f;
|
|||
float fBurstBikeTyreMod = 0.05f;
|
||||
float fTweakBikeWheelTurnForce = 2.0f;
|
||||
|
||||
//--LCS: done
|
||||
void
|
||||
CVehicle::ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
||||
int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus)
|
||||
|
|
|
@ -250,6 +250,7 @@ public:
|
|||
int8 m_nPacManPickupsCarried;
|
||||
uint8 m_nRoadblockType;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
|
||||
uint8 m_nCurrentGear;
|
||||
float m_fChangeGearTime;
|
||||
#if (!defined GTA_PS2 || defined FIX_BUGS)
|
||||
|
@ -288,6 +289,7 @@ public:
|
|||
~CVehicle(void);
|
||||
// from CEntity
|
||||
void SetModelIndex(uint32 id);
|
||||
void PreRender(void) {}
|
||||
bool SetupLighting(void);
|
||||
void RemoveLighting(bool);
|
||||
void FlagToDestroyWhenNextProcessed(void) {}
|
||||
|
|
Loading…
Reference in a new issue