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Changing save/load for CPlayerInfo because of alignment crap

This commit is contained in:
Sergeanur 2020-05-13 03:43:20 +03:00
parent 3eeb963df5
commit 4ac53960f5

View file

@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
// Interesting // Interesting
*size = sizeof(CPlayerInfo); *size = sizeof(CPlayerInfo);
INITSAVEBUF #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); #undef CopyToBuf
}
// Save struct is different
// VALIDATESAVEBUF(*size)
} }
void void
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
{ {
INITSAVEBUF #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf); CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf); #undef CopyFromBuf
}
// Save struct is different
// VALIDATESAVEBUF(size)
} }
void void