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use ARRAY_SIZE

This commit is contained in:
Nikolay Korolev 2021-01-23 23:10:59 +03:00
parent 4269e613a3
commit 4abebbe3b2

View file

@ -1000,7 +1000,7 @@ extern bool gbRenderWorld2;
"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
}; };
missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions); missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true); DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission); DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif #endif