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fix world bounds check for cars

This commit is contained in:
aap 2021-01-09 00:13:29 +01:00
parent 219af60102
commit 4a7b3d6d7b

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@ -1641,13 +1641,13 @@ CAutomobile::ProcessControl(void)
// TODO: make the numbers defines
float heading;
if(GetPosition().x > 1950.0f-400.0f){
if(GetPosition().x > 1950.0f){
if(m_vecMoveSpeed.x > 0.0f)
m_vecMoveSpeed.x *= -1.0f;
heading = GetForward().Heading();
if(heading > 0.0f) // going west
SetHeading(-heading);
}else if(GetPosition().x < -1950.0f-400.0f){
}else if(GetPosition().x < -1950.0f){
if(m_vecMoveSpeed.x < 0.0f)
m_vecMoveSpeed.x *= -1.0f;
heading = GetForward().Heading();