mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 23:00:01 +00:00
even more readme fixes
This commit is contained in:
parent
f5fdb91a43
commit
49d9aa8188
31
README.md
31
README.md
|
@ -5,7 +5,7 @@
|
|||
|
||||
## Intro
|
||||
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](tree/master) branch) and GTA VC ([miami](tree/miami) branch).
|
||||
In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch).
|
||||
|
||||
It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.\
|
||||
Rendering is handled either by original RenderWare (D3D8)
|
||||
|
@ -23,8 +23,7 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to
|
|||
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||
- Copy the files from the `gamefiles` directory to your game root directory. (This is not strictly necessary but very much recommended)
|
||||
- Move reVC executable to GTA VC directory and run it.
|
||||
- Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the gamefiles and in case of OpenAL the required dlls.
|
||||
|
||||
## Screenshots
|
||||
|
||||
|
@ -85,7 +84,9 @@ Sorry for the inconvenience.
|
|||
|
||||
## Building from Source
|
||||
|
||||
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script.
|
||||
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder if you want the executable to be moved there via post-build script.
|
||||
|
||||
Clone the repository with `git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC`. Then `cd reVC` into the cloned repository.
|
||||
|
||||
<details><summary>Linux Premake</summary>
|
||||
|
||||
|
@ -95,13 +96,6 @@ For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodd
|
|||
|
||||
<details><summary>Linux Conan</summary>
|
||||
|
||||
Obtain source code.
|
||||
```
|
||||
git clone https://github.com/GTAmodding/re3.git reVC -b miami
|
||||
cd reVC
|
||||
git submodule init
|
||||
git submodule update --recursive
|
||||
```
|
||||
Install python and conan, and then run build.
|
||||
```
|
||||
conan export vendor/librw librw/master@
|
||||
|
@ -120,19 +114,22 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
|
|||
|
||||
<details><summary>Windows</summary>
|
||||
|
||||
Assuming you have Visual Studio:
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
Assuming you have Visual Studio 2015/2017/2019:
|
||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||
- Open the project via Visual Studio
|
||||
- Open build/reVC.sln with Visual Studio and compile the solution.
|
||||
|
||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||
Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10
|
||||
|
||||
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||
</details>
|
||||
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||
> :information_source: premake has an `--lto` option if you want the project to be compiled with Link Time Optimization.
|
||||
|
||||
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there.
|
||||
|
||||
> :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
If you feel the need, you can also use Codewarrior 7 to compile reVC using the supplied codewarrior/reVC.mcp project - this requires the original RW34 libraries, and the DX8 SDK. The build is unstable compared to the MSVC builds though, and is mostly meant to serve as a reference.
|
||||
|
||||
## Contributing
|
||||
We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well.
|
||||
|
|
Loading…
Reference in a new issue