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anims done. ped fight hacked to compile
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@ -39,14 +39,14 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KD_LEFT, ASSOC_PARTIAL },
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{ ANIM_KD_RIGHT, ASSOC_PARTIAL },
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{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
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{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
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{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
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@ -60,30 +60,25 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_L_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_R_HOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_UPPERCUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_HEADBUTT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_FRONTKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_RHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -153,27 +148,28 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETIN, ASSOC_DELETEFADEDOUT },
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{ ANIM_TRAIN_GETOUT, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE },
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{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_FALL, ASSOC_DELETEFADEDOUT },
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{ ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_COLLAPSE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_COMMANDO_ROLL, ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -182,7 +178,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_RBLOCK_CSHOOT, ASSOC_RUNNING },
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{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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@ -252,16 +248,15 @@ AnimAssocDesc aWeaponAnimDescs[] = {
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{ ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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};
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AnimAssocDesc aMedicAnimDescs[] = {
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{ ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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};
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AnimAssocDesc aSunbatheAnimDescs[] = {
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{ ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_SUNBATHE_DOWN, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
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{ ANIM_SUNBATHE_UP, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
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{ ANIM_SUNBATHE_ESCAPE, ASSOC_HAS_X_TRANSLATION | ASSOC_HAS_TRANSLATION | ASSOC_PARTIAL },
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};
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AnimAssocDesc aPlayerIdleAnimDescs[] = {
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{ ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -287,7 +282,6 @@ AnimAssocDesc aStripAnimDescs[] = {
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{ ANIM_STRIP_F, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_STRIP_G, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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};
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#ifdef PC_PLAYER_CONTROLS
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AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
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@ -295,7 +289,105 @@ AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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};
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#endif
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AnimAssocDesc aMPNoteAnimDescs[] = {
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{ ANIM_MPNOTE, ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MPNOTE_LOOP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aCSMiscAnimDescs[] = {
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{ ANIM_IDLE_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_NO, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_YES, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_CHAT2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_COUGH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_GIGGLE_FEMALE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_TOUGH_CHAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_IDLE_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aDONH2AnimDescs[] = {
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{ ANIM_DONH2_CAMERA, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aDONH3AnimDescs[] = {
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{ ANIM_DONH3_HAPPY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aJDT2AnimDescs[] = {
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{ ANIM_JDT2_ANXIOUS_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_JDT2_SHRUG, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aJDT4AnimDescs[] = {
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{ ANIM_JDT4_DILDO_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aJDT5AnimDescs[] = {
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{ ANIM_JDT5_CALM_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_JDT5_POINT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aJDT6AnimDescs[] = {
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{ ANIM_JDT6_PICKUP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_JDT6_DOORKNOCK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aMAR1AnimDescs[] = {
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{ ANIM_MAR1_SKIRT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aMAR2AnimDescs[] = {
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{ ANIM_MAR2_CELL_ANSWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MAR2_CELL_END, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MAR2_CELL_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MAR2_FOOT_TAP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aMAR3AnimDescs[] = {
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{ ANIM_MAR3_HOOCHY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MAR3_NOTE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_MAR3_NOTE_PICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL1AnimDescs[] = {
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{ ANIM_SAL1_BIREFCASE_DOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL2AnimDescs[] = {
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{ ANIM_SAL2_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_SAL2_SEAT_TO_STAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL3AnimDescs[] = {
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{ ANIM_SAL3_SEATED_TALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_SAL3_SEATED_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_SAL3_SIT_DOWN, ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL4AnimDescs[] = {
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{ ANIM_SAL4_DUSTDOWN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_SAL4_GIRLRUN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL6AnimDescs[] = {
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{ ANIM_SAL6_ANGRY_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_SAL6_IDLE_SEATED, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aSAL7AnimDescs[] = {
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{ ANIM_SAL7_LOOKOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aVIC2AnimDescs[] = {
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{ ANIM_VIC2_POINT_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aVIC3AnimDescs[] = {
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{ ANIM_VIC3_WAFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_VIC3_PICKUP_ROLL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aVIC4AnimDescs[] = {
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{ ANIM_VIC4_CARRY_BOX, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_VIC4_CELL_LOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_VIC4_CRATE_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aVIC6AnimDescs[] = {
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{ ANIM_VIC6_CELL_ANGRY, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aTouristAnimDescs[] = {
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{ ANIM_TOURIST3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_TOURIST2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_TOURIST1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
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AnimAssocDesc aMAC2AnimDescs[] = {
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{ ANIM_MAC2_PLEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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};
|
||||
AnimAssocDesc aVIC7AnimDescs[] = {
|
||||
{ ANIM_VIC7_PROD_WITH_FOOT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
};
|
||||
|
||||
char const *aStdAnimations[] = {
|
||||
"walk_civi",
|
||||
"run_civi",
|
||||
|
@ -320,8 +412,8 @@ char const* aStdAnimations[] = {
|
|||
"KO_shot_armR",
|
||||
"KO_shot_legl",
|
||||
"KO_shot_legR",
|
||||
"KD_left",
|
||||
"KD_right",
|
||||
"BIKE_fall_off",
|
||||
"BIKE_fall_off",
|
||||
"KO_skid_front",
|
||||
"KO_spin_R",
|
||||
"KO_skid_back",
|
||||
|
@ -335,30 +427,28 @@ char const* aStdAnimations[] = {
|
|||
"HIT_back",
|
||||
"HIT_R",
|
||||
"FLOOR_hit",
|
||||
"HIT_bodyblow",
|
||||
"HIT_chest",
|
||||
"HIT_head",
|
||||
"HIT_walk",
|
||||
|
||||
"HIT_wall",
|
||||
"FLOOR_hit_f",
|
||||
"HIT_behind",
|
||||
"FIGHTIDLE",
|
||||
"FIGHT2IDLE",
|
||||
"FIGHTsh_F",
|
||||
"FIGHTbodyblow",
|
||||
"FIGHThead",
|
||||
"FIGHTkick",
|
||||
"FIGHTknee",
|
||||
"FIGHTLhook",
|
||||
"FIGHTpunch",
|
||||
"FIGHTrndhse",
|
||||
"FIGHTlngkck",
|
||||
"FIGHTppunch",
|
||||
"FIGHTjab",
|
||||
"FIGHTelbowL",
|
||||
"FIGHTelbowR",
|
||||
"FIGHTbkickL",
|
||||
"FIGHTbkickR",
|
||||
|
||||
"l_hook",
|
||||
"r_hook",
|
||||
"uppercut",
|
||||
"headbutt",
|
||||
"frontkick",
|
||||
"roundhouse",
|
||||
"hit_l_hook",
|
||||
"hit_r_hook",
|
||||
"hit_uppercut",
|
||||
"hit_headbutt",
|
||||
"hit_frontkick",
|
||||
"hit_rhouse",
|
||||
|
||||
"bomber",
|
||||
"punchR",
|
||||
"FIGHTppunch",
|
||||
|
@ -428,12 +518,13 @@ char const* aStdAnimations[] = {
|
|||
"CAR_getoutL_RHS",
|
||||
"CAR_close_RHS",
|
||||
"car_hookertalk",
|
||||
"idle_stance",
|
||||
"idle_stance",
|
||||
|
||||
"TRAIN_getin",
|
||||
"TRAIN_getout",
|
||||
"CAR_crawloutRHS",
|
||||
"CAR_crawloutRHS",
|
||||
"CAR_rollout_LHS",
|
||||
"CAR_rollout_LHS",
|
||||
"CAR_rollout_RHS",
|
||||
"Getup",
|
||||
"Getup",
|
||||
"Getup",
|
||||
|
@ -449,6 +540,8 @@ char const* aStdAnimations[] = {
|
|||
"FALL_front",
|
||||
"EV_step",
|
||||
"EV_dive",
|
||||
|
||||
"commando_roll",
|
||||
"XPRESSscratch",
|
||||
"roadcross",
|
||||
"TURN_180",
|
||||
|
@ -483,9 +576,9 @@ char const* aVanAnimations[] = {
|
|||
};
|
||||
char const *aCoachAnimations[] = {
|
||||
"COACH_opnL",
|
||||
"COACH_opnL",
|
||||
"COACH_inL",
|
||||
"COACH_opnR",
|
||||
"COACH_inL",
|
||||
"COACH_inR",
|
||||
"COACH_outL",
|
||||
};
|
||||
char const *aBikesAnimations[] = {
|
||||
|
@ -574,11 +667,11 @@ char const* aUnarmedAnimations[] = {
|
|||
"FIGHTppunch",
|
||||
};
|
||||
char const *aScrewdriverAnimations[] = {
|
||||
"FIGHTbodyblow",
|
||||
"FIGHTbodyblow",
|
||||
"r_hook",
|
||||
"r_hook",
|
||||
"FIGHTppunch",
|
||||
"FIGHTIDLE",
|
||||
"FIGHTbodyblow",
|
||||
"r_hook",
|
||||
};
|
||||
char const *aKnifeAnimations[] = {
|
||||
"WEAPON_knife_1",
|
||||
|
@ -626,6 +719,7 @@ char const* aShotgunAnimations[] = {
|
|||
char const *aBuddyAnimations[] = {
|
||||
"buddy_fire",
|
||||
"buddy_crouchfire",
|
||||
"buddy_reload",
|
||||
};
|
||||
char const *aTecAnimations[] = {
|
||||
"TEC_fire",
|
||||
|
@ -651,7 +745,9 @@ char const* aM60Animations[] = {
|
|||
"M60_reload",
|
||||
};
|
||||
char const *aSniperAnimations[] = {
|
||||
"WEAPON_sniper",
|
||||
"sniper_fire",
|
||||
"sniper_fire",
|
||||
"sniper_reload",
|
||||
};
|
||||
char const *aThrowAnimations[] = {
|
||||
"WEAPON_throw",
|
||||
|
@ -661,6 +757,11 @@ char const* aThrowAnimations[] = {
|
|||
char const *aFlamethrowerAnimations[] = {
|
||||
"FLAME_fire",
|
||||
};
|
||||
char const *aRocketLauncherAnimations[] = {
|
||||
"rocket_fire",
|
||||
"rocket_fire",
|
||||
"rocket_reload",
|
||||
};
|
||||
char const *aMedicAnimations[] = {
|
||||
"CPR",
|
||||
};
|
||||
|
@ -707,7 +808,7 @@ char const* aPlayerAnimations[] = {
|
|||
char const *aPlayerWithRocketAnimations[] = {
|
||||
"walk_rocket",
|
||||
"run_rocket",
|
||||
"run_rocket",
|
||||
"sprint_rocket",
|
||||
"idle_rocket",
|
||||
"walk_start_rocket",
|
||||
};
|
||||
|
@ -721,21 +822,21 @@ char const* aPlayer1ArmedAnimations[] = {
|
|||
char const *aPlayer2ArmedAnimations[] = {
|
||||
"walk_armed",
|
||||
"run_armed",
|
||||
"run_armed",
|
||||
"playersprint_armed",
|
||||
"idle_armed",
|
||||
"walk_start_armed",
|
||||
};
|
||||
char const* aPlayerBBBatAnimations[] = {
|
||||
"walk_player",
|
||||
"run_player",
|
||||
"run_player",
|
||||
"IDLE_STANCE",
|
||||
"walk_start",
|
||||
char const *aAIChainsawAnimations[] = {
|
||||
"walk_aicsaw",
|
||||
"run_aicsaw",
|
||||
"run_aicsaw",
|
||||
"IDLE_csaw",
|
||||
"walk_start_aicsaw",
|
||||
};
|
||||
char const *aPlayerChainsawAnimations[] = {
|
||||
"walk_csaw",
|
||||
"run_csaw",
|
||||
"run_csaw",
|
||||
"sprint_csaw",
|
||||
"IDLE_csaw",
|
||||
"walk_start_csaw",
|
||||
};
|
||||
|
@ -835,7 +936,6 @@ char const* aSkateAnimations[] = {
|
|||
"skate_sprint",
|
||||
"skate_idle",
|
||||
};
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
char const *aPlayerStrafeBackAnimations[] = {
|
||||
"walk_back",
|
||||
"run_back",
|
||||
|
@ -878,28 +978,104 @@ char const* aRocketStrafeRightAnimations[] = {
|
|||
"idle_rocket",
|
||||
"walkst_rocket_right",
|
||||
};
|
||||
char const* aChainsawStrafeBackAnimations[] = {
|
||||
"walk_csaw_back",
|
||||
"run_csaw_back",
|
||||
"run_csaw_back",
|
||||
"idle_csaw",
|
||||
"walkst_csaw_back",
|
||||
char const *aMPNoteAnimations[] = {
|
||||
"MPNote",
|
||||
"MPNoteloop",
|
||||
};
|
||||
char const* aChainsawStrafeLeftAnimations[] = {
|
||||
"walk_csaw_left",
|
||||
"run_csaw_left",
|
||||
"run_csaw_left",
|
||||
"idle_csaw",
|
||||
"walkst_csaw_left",
|
||||
char const *aCSMiscAnimations[] = {
|
||||
"IDLE_look",
|
||||
"IDLE_no",
|
||||
"IDLE_yes",
|
||||
"IDLE_chat2",
|
||||
"IDLE_cough",
|
||||
"IDLE_giggle_female",
|
||||
"IDLE_tough_chat",
|
||||
"IDLE_cell_talk",
|
||||
};
|
||||
char const* aChainsawStrafeRightAnimations[] = {
|
||||
"walk_csaw_right",
|
||||
"run_csaw_right",
|
||||
"run_csaw_right",
|
||||
"idle_csaw",
|
||||
"walkst_csaw_right",
|
||||
char const *aDONH2Animations[] = {
|
||||
"DONH2_camera",
|
||||
};
|
||||
char const *aDONH3Animations[] = {
|
||||
"DONH3_happy",
|
||||
};
|
||||
char const *aJDT2Animations[] = {
|
||||
"JDT2_anxious_talk",
|
||||
"JDT2_shrug",
|
||||
};
|
||||
char const *aJDT4Animations[] = {
|
||||
"JDT4_dildo_talk",
|
||||
};
|
||||
char const *aJDT5Animations[] = {
|
||||
"JDT5_calm_down",
|
||||
"JDT5_point",
|
||||
};
|
||||
char const *aJDT6Animations[] = {
|
||||
"JDT6_pickup",
|
||||
"JDT6_doorknock",
|
||||
};
|
||||
char const *aMAR1Animations[] = {
|
||||
"MAR1_skirt",
|
||||
};
|
||||
char const *aMAR2Animations[] = {
|
||||
"MAR2_cell_answer",
|
||||
"MAR2_cell_end",
|
||||
"MAR2_cell_talk",
|
||||
"MAR2_foot_tap",
|
||||
};
|
||||
char const *aMAR3Animations[] = {
|
||||
"MAR3_hoochy",
|
||||
"MAR3_note_idle",
|
||||
"MAR3_note_pick",
|
||||
};
|
||||
char const *aSAL1Animations[] = {
|
||||
"SAL1_briefcase_down",
|
||||
};
|
||||
char const *aSAL2Animations[] = {
|
||||
"SAL2_idle_seated",
|
||||
"SAL2_seat_to_stand",
|
||||
};
|
||||
char const *aSAL3Animations[] = {
|
||||
"SAL3_seated_talk",
|
||||
"SAL3_seated_idle",
|
||||
"SAL3_sit_down",
|
||||
};
|
||||
char const *aSAL4Animations[] = {
|
||||
"SAL4_dustdown",
|
||||
"SAL4_girlrun",
|
||||
};
|
||||
char const *aSAL6Animations[] = {
|
||||
"SAL6_angry_seated",
|
||||
"SAL6_idle_seated",
|
||||
};
|
||||
char const *aSAL7Animations[] = {
|
||||
"SAL7_lookout",
|
||||
};
|
||||
char const *aVIC2Animations[] = {
|
||||
"VIC2_point_angry",
|
||||
};
|
||||
char const *aVIC3Animations[] = {
|
||||
"VIC3_waft",
|
||||
"VIC3_pickup_roll",
|
||||
};
|
||||
char const *aVIC4Animations[] = {
|
||||
"VIC4_carry_box",
|
||||
"VIC4_cell_look",
|
||||
"VIC4_crate_idle",
|
||||
};
|
||||
char const *aVIC6Animations[] = {
|
||||
"VIC6_cell_angry",
|
||||
};
|
||||
char const *aTouristAnimations[] = {
|
||||
"tourist3",
|
||||
"tourist2",
|
||||
"tourist1",
|
||||
};
|
||||
char const *aMAC2Animations[] = {
|
||||
"MAC2_plead",
|
||||
};
|
||||
char const *aVIC7Animations[] = {
|
||||
"VIC7_prod_with_foot",
|
||||
};
|
||||
#endif
|
||||
|
||||
#define awc(a) ARRAY_SIZE(a), a
|
||||
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
||||
|
@ -927,6 +1103,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
|
|||
{ "sniper", "sniper", MI_COP, awc(aSniperAnimations), aWeaponAnimDescs },
|
||||
{ "grenade", "grenade", MI_COP, awc(aThrowAnimations), aWeaponAnimDescs },
|
||||
{ "flame", "flame", MI_COP, awc(aFlamethrowerAnimations), aWeaponAnimDescs },
|
||||
{ "rocketla", "rocketla", MI_COP, awc(aRocketLauncherAnimations), aWeaponAnimDescs },
|
||||
{ "medic", "medic", MI_COP, awc(aMedicAnimations), aMedicAnimDescs },
|
||||
{ "sunbathe", "sunbathe", MI_COP, 1, aSunbatheAnimations, aSunbatheAnimDescs }, // NB: not using awc here!
|
||||
{ "playidles", "playidles", MI_COP, awc(aPlayerIdleAnimations), aPlayerIdleAnimDescs },
|
||||
|
@ -937,7 +1114,8 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
|
|||
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
|
||||
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
|
||||
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
|
||||
{ "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
|
||||
{ "playerBBBat", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
|
||||
{ "aicsaw2", "ped", MI_COP, awc(aAIChainsawAnimations), aStdAnimDescs },
|
||||
{ "playercsaw", "ped", MI_COP, awc(aPlayerChainsawAnimations), aStdAnimDescs },
|
||||
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
|
||||
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
|
||||
|
@ -955,17 +1133,39 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
|
|||
{ "jogwoman", "ped", MI_COP, awc(aJoggerWomanAnimations), aStdAnimDescs },
|
||||
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
|
||||
{ "skate", "skate", MI_COP, awc(aSkateAnimations), aStdAnimDescs },
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
#ifdef PC_PLAYER_CONTROLS // strangely enabled even on PS2
|
||||
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
|
||||
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
|
||||
{ "csawback", "ped", MI_COP, awc(aChainsawStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "csawleft", "ped", MI_COP, awc(aChainsawStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "csawright", "ped", MI_COP, awc(aChainsawStrafeRightAnimations), aStdAnimDescsSide },
|
||||
#endif
|
||||
|
||||
{ "MPNote", "MPNote", MI_COP, awc(aMPNoteAnimations), aMPNoteAnimDescs },
|
||||
{ "CS_MISC", "CS_MISC", MI_COP, awc(aCSMiscAnimations), aCSMiscAnimDescs },
|
||||
{ "DONH2", "DONH2", MI_COP, awc(aDONH2Animations), aDONH2AnimDescs },
|
||||
{ "DONH3", "DONH3", MI_COP, awc(aDONH3Animations), aDONH3AnimDescs },
|
||||
{ "JDT2", "JDT2", MI_COP, awc(aJDT2Animations), aJDT2AnimDescs },
|
||||
{ "JDT4", "JDT4", MI_COP, awc(aJDT4Animations), aJDT4AnimDescs },
|
||||
{ "JDT5", "JDT5", MI_COP, awc(aJDT5Animations), aJDT5AnimDescs },
|
||||
{ "JDT6", "JDT6", MI_COP, awc(aJDT6Animations), aJDT6AnimDescs },
|
||||
{ "MAR1", "MAR1", MI_COP, awc(aMAR1Animations), aMAR1AnimDescs },
|
||||
{ "MAR2", "MAR2", MI_COP, awc(aMAR2Animations), aMAR2AnimDescs },
|
||||
{ "MAR3", "MAR3", MI_COP, awc(aMAR3Animations), aMAR3AnimDescs },
|
||||
{ "SAL1", "SAL1", MI_COP, awc(aSAL1Animations), aSAL1AnimDescs },
|
||||
{ "SAL2", "SAL2", MI_COP, awc(aSAL2Animations), aSAL2AnimDescs },
|
||||
{ "SAL3", "SAL3", MI_COP, awc(aSAL3Animations), aSAL3AnimDescs },
|
||||
{ "SAL4", "SAL4", MI_COP, awc(aSAL4Animations), aSAL4AnimDescs },
|
||||
{ "SAL6", "SAL6", MI_COP, awc(aSAL6Animations), aSAL6AnimDescs },
|
||||
{ "SAL7", "SAL7", MI_COP, awc(aSAL7Animations), aSAL7AnimDescs },
|
||||
{ "VIC2", "VIC2", MI_COP, awc(aVIC2Animations), aVIC2AnimDescs },
|
||||
{ "VIC3", "VIC3", MI_COP, awc(aVIC3Animations), aVIC3AnimDescs },
|
||||
{ "VIC4", "VIC4", MI_COP, awc(aVIC4Animations), aVIC4AnimDescs },
|
||||
{ "VIC6", "VIC6", MI_COP, awc(aVIC6Animations), aVIC6AnimDescs },
|
||||
{ "TOURIST", "TOURIST", MI_COP, awc(aTouristAnimations), aTouristAnimDescs },
|
||||
{ "MAC2", "MAC2", MI_COP, awc(aMAC2Animations), aMAC2AnimDescs },
|
||||
{ "VIC7", "VIC7", MI_COP, awc(aVIC7Animations), aVIC7AnimDescs },
|
||||
};
|
||||
#undef awc
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ enum AssocGroupId
|
|||
ASSOCGRP_SNIPER,
|
||||
ASSOCGRP_THROW,
|
||||
ASSOCGRP_FLAMETHROWER,
|
||||
ASSOCGRP_ROCKETLAUNCHER,
|
||||
ASSOCGRP_MEDIC,
|
||||
ASSOCGRP_SUNBATHE,
|
||||
ASSOCGRP_PLAYER_IDLE,
|
||||
|
@ -40,6 +41,7 @@ enum AssocGroupId
|
|||
ASSOCGRP_PLAYER1ARMED,
|
||||
ASSOCGRP_PLAYER2ARMED,
|
||||
ASSOCGRP_PLAYERBBBAT,
|
||||
ASSOCGRP_AICHAINSAW,
|
||||
ASSOCGRP_PLAYERCHAINSAW,
|
||||
ASSOCGRP_SHUFFLE,
|
||||
ASSOCGRP_OLD,
|
||||
|
@ -64,11 +66,33 @@ enum AssocGroupId
|
|||
ASSOCGRP_ROCKETBACK,
|
||||
ASSOCGRP_ROCKETLEFT,
|
||||
ASSOCGRP_ROCKETRIGHT,
|
||||
ASSOCGRP_CHAINSAWBACK,
|
||||
ASSOCGRP_CHAINSAWLEFT,
|
||||
ASSOCGRP_CHAINSAWRIGHT,
|
||||
#endif
|
||||
|
||||
ASSOCGRP_MPNOTE,
|
||||
ASSOCGRP_CSMISC,
|
||||
ASSOCGRP_DONH2,
|
||||
ASSOCGRP_DONH3,
|
||||
ASSOCGRP_JDT2,
|
||||
ASSOCGRP_JDT4,
|
||||
ASSOCGRP_JDT5,
|
||||
ASSOCGRP_JDT6,
|
||||
ASSOCGRP_MAR1,
|
||||
ASSOCGRP_MAR2,
|
||||
ASSOCGRP_MAR3,
|
||||
ASSOCGRP_SAL1,
|
||||
ASSOCGRP_SAL2,
|
||||
ASSOCGRP_SAL3,
|
||||
ASSOCGRP_SAL4,
|
||||
ASSOCGRP_SAL6,
|
||||
ASSOCGRP_SAL7,
|
||||
ASSOCGRP_VIC2,
|
||||
ASSOCGRP_VIC3,
|
||||
ASSOCGRP_VIC4,
|
||||
ASSOCGRP_VIC6,
|
||||
ASSOCGRP_TOURIST,
|
||||
ASSOCGRP_MAC2,
|
||||
ASSOCGRP_VIC7,
|
||||
|
||||
NUM_ANIM_ASSOC_GROUPS
|
||||
};
|
||||
|
||||
|
|
|
@ -40,32 +40,25 @@ enum AnimationId
|
|||
ANIM_HIT_BACK,
|
||||
ANIM_HIT_RIGHT,
|
||||
ANIM_FLOOR_HIT,
|
||||
ANIM_HIT_BODYBLOW,
|
||||
ANIM_HIT_CHEST,
|
||||
ANIM_HIT_HEAD,
|
||||
ANIM_HIT_WALK,
|
||||
ANIM_HIT_WALL,
|
||||
ANIM_FLOOR_HIT_F,
|
||||
ANIM_HIT_BEHIND,
|
||||
ANIM_FIGHT_IDLE,
|
||||
ANIM_FIGHT2_IDLE,
|
||||
ANIM_FIGHT_SH_F,
|
||||
ANIM_FIGHT_BODYBLOW,
|
||||
ANIM_FIGHT_HEAD,
|
||||
ANIM_FIGHT_KICK,
|
||||
ANIM_FIGHT_KNEE,
|
||||
ANIM_FIGHT_LHOOK,
|
||||
ANIM_FIGHT_PUNCH,
|
||||
ANIM_FIGHT_ROUNDHOUSE,
|
||||
ANIM_FIGHT_LONGKICK,
|
||||
ANIM_FIGHT_PPUNCH,
|
||||
|
||||
ANIM_FIGHT_JAB,
|
||||
ANIM_FIGHT_ELBOW_L,
|
||||
ANIM_FIGHT_ELBOW_R,
|
||||
ANIM_FIGHT_BKICK_L,
|
||||
ANIM_FIGHT_BKICK_R,
|
||||
|
||||
ANIM_L_HOOK,
|
||||
ANIM_R_HOOK,
|
||||
ANIM_UPPERCUT,
|
||||
ANIM_HEADBUTT,
|
||||
ANIM_FRONTKICK,
|
||||
ANIM_ROUNDHOUSE,
|
||||
ANIM_HIT_L_HOOK,
|
||||
ANIM_HIT_R_HOOK,
|
||||
ANIM_HIT_UPPERCUT,
|
||||
ANIM_HIT_HEADBUTT,
|
||||
ANIM_HIT_FRONTKICK,
|
||||
ANIM_HIT_RHOUSE,
|
||||
ANIM_BOMBER,
|
||||
ANIM_PUNCH_R,
|
||||
ANIM_FIGHT_PPUNCH2,
|
||||
|
@ -164,6 +157,7 @@ enum AnimationId
|
|||
|
||||
ANIM_EV_STEP,
|
||||
ANIM_EV_DIVE,
|
||||
ANIM_COMMANDO_ROLL,
|
||||
ANIM_XPRESS_SCRATCH,
|
||||
ANIM_ROAD_CROSS,
|
||||
ANIM_TURN_180,
|
||||
|
@ -269,5 +263,66 @@ enum AnimationId
|
|||
ANIM_STRIP_F,
|
||||
ANIM_STRIP_G,
|
||||
|
||||
|
||||
ANIM_MPNOTE,
|
||||
ANIM_MPNOTE_LOOP,
|
||||
|
||||
ANIM_IDLE_LOOK,
|
||||
ANIM_IDLE_NO,
|
||||
ANIM_IDLE_YES,
|
||||
ANIM_IDLE_CHAT2,
|
||||
ANIM_IDLE_COUGH,
|
||||
ANIM_IDLE_GIGGLE_FEMALE,
|
||||
ANIM_IDLE_TOUGH_CHAT,
|
||||
ANIM_IDLE_CELL_TALK,
|
||||
|
||||
ANIM_DONH2_CAMERA,
|
||||
ANIM_DONH3_HAPPY,
|
||||
|
||||
ANIM_JDT2_ANXIOUS_TALK,
|
||||
ANIM_JDT2_SHRUG,
|
||||
ANIM_JDT4_DILDO_TALK,
|
||||
ANIM_JDT5_CALM_DOWN,
|
||||
ANIM_JDT5_POINT,
|
||||
ANIM_JDT6_PICKUP,
|
||||
ANIM_JDT6_DOORKNOCK,
|
||||
|
||||
ANIM_MAR1_SKIRT,
|
||||
ANIM_MAR2_CELL_ANSWER,
|
||||
ANIM_MAR2_CELL_END,
|
||||
ANIM_MAR2_CELL_TALK,
|
||||
ANIM_MAR2_FOOT_TAP,
|
||||
ANIM_MAR3_HOOCHY,
|
||||
ANIM_MAR3_NOTE_IDLE,
|
||||
ANIM_MAR3_NOTE_PICK,
|
||||
|
||||
ANIM_SAL1_BIREFCASE_DOWN,
|
||||
ANIM_SAL2_IDLE_SEATED,
|
||||
ANIM_SAL2_SEAT_TO_STAND,
|
||||
ANIM_SAL3_SEATED_TALK,
|
||||
ANIM_SAL3_SEATED_IDLE,
|
||||
ANIM_SAL3_SIT_DOWN,
|
||||
ANIM_SAL4_DUSTDOWN,
|
||||
ANIM_SAL4_GIRLRUN,
|
||||
ANIM_SAL6_ANGRY_SEATED,
|
||||
ANIM_SAL6_IDLE_SEATED,
|
||||
ANIM_SAL7_LOOKOUT,
|
||||
|
||||
ANIM_VIC2_POINT_ANGRY,
|
||||
ANIM_VIC3_WAFT,
|
||||
ANIM_VIC3_PICKUP_ROLL,
|
||||
ANIM_VIC4_CARRY_BOX,
|
||||
ANIM_VIC4_CELL_LOOK,
|
||||
ANIM_VIC4_CRATE_IDLE,
|
||||
ANIM_VIC6_CELL_ANGRY,
|
||||
|
||||
ANIM_TOURIST3,
|
||||
ANIM_TOURIST2,
|
||||
ANIM_TOURIST1,
|
||||
|
||||
ANIM_MAC2_PLEAD,
|
||||
|
||||
ANIM_VIC7_PROD_WITH_FOOT,
|
||||
|
||||
NUM_ANIMS
|
||||
};
|
|
@ -4363,14 +4363,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
|||
if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
|
||||
CPed* ped = params.m_pPed;
|
||||
uint32 fightMove = ped->m_curFightMove;
|
||||
if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
|
||||
// LCS:removed for now
|
||||
//if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
|
||||
if (
|
||||
ped->m_nPedState == PED_ATTACK) {
|
||||
CEntity* damageEntity = ped->m_pDamageEntity;
|
||||
if (!damageEntity)
|
||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
|
||||
else if (damageEntity->GetType() != ENTITY_TYPE_PED)
|
||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
|
||||
else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
|
||||
// LCS:removed for now
|
||||
//else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
|
||||
else if(1)
|
||||
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
|
||||
else
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
|
||||
|
|
|
@ -100,9 +100,31 @@ enum PedFightMoves
|
|||
{
|
||||
FIGHTMOVE_NULL,
|
||||
// Attacker
|
||||
FIGHTMOVE_STDPUNCH,
|
||||
// FIGHTMOVE_STDPUNCH,
|
||||
FIGHTMOVE_IDLE,
|
||||
FIGHTMOVE_SHUFFLE_F,
|
||||
// Combos
|
||||
FIGHTMOVE_COMBO_A1,
|
||||
FIGHTMOVE_COMBO_A2,
|
||||
FIGHTMOVE_COMBO_A3,
|
||||
FIGHTMOVE_COMBO_B1,
|
||||
FIGHTMOVE_COMBO_B2,
|
||||
FIGHTMOVE_COMBO_B3,
|
||||
// Melee
|
||||
FIGHTMOVE_MELEE1,
|
||||
FIGHTMOVE_MELEE2,
|
||||
FIGHTMOVE_MELEE3,
|
||||
// Special
|
||||
FIGHTMOVE_GROUNDKICK,
|
||||
// Opponent
|
||||
FIGHTMOVE_HITFRONT,
|
||||
FIGHTMOVE_HITBACK,
|
||||
FIGHTMOVE_HITRIGHT,
|
||||
FIGHTMOVE_HITLEFT,
|
||||
FIGHTMOVE_HITONFLOOR,
|
||||
FIGHTMOVE_HITBEHIND,
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
/*
|
||||
FIGHTMOVE_KNEE,
|
||||
FIGHTMOVE_PUNCHHOOK,
|
||||
FIGHTMOVE_PUNCHJAB,
|
||||
|
@ -134,7 +156,16 @@ enum PedFightMoves
|
|||
FIGHTMOVE_MELEE2,
|
||||
FIGHTMOVE_MELEE3,
|
||||
FIGHTMOVE_IDLE2NORM,
|
||||
NUM_FIGHTMOVES
|
||||
*/
|
||||
|
||||
NUM_FIGHTMOVES,
|
||||
|
||||
// LCS replacements for the old names:
|
||||
// NB: this may be totally bogus, i just need it to compile
|
||||
FIGHTMOVE_PUNCH = FIGHTMOVE_COMBO_A2,
|
||||
FIGHTMOVE_FWDRIGHT = FIGHTMOVE_COMBO_B1,
|
||||
FIGHTMOVE_LONGKICK = FIGHTMOVE_COMBO_B2,
|
||||
FIGHTMOVE_ROUNDHOUSE = FIGHTMOVE_COMBO_B3,
|
||||
};
|
||||
|
||||
enum ePedPieceTypes
|
||||
|
|
|
@ -33,6 +33,7 @@ RpClump* flyingClumpTemp;
|
|||
|
||||
FightMove tFightMoves[NUM_FIGHTMOVES] =
|
||||
{
|
||||
/*
|
||||
{ NUM_STD_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
|
||||
{ ANIM_PUNCH_R, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
|
||||
|
@ -65,6 +66,7 @@ FightMove tFightMoves[NUM_FIGHTMOVES] =
|
|||
{ ANIM_WEAPON_CROUCHFIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_WEAPON_SPECIAL, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
|
||||
{ ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }
|
||||
*/
|
||||
};
|
||||
|
||||
static PedOnGroundState
|
||||
|
@ -1115,9 +1117,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
|||
break;
|
||||
}
|
||||
} else {
|
||||
if (m_curFightMove == FIGHTMOVE_BACKKICK)
|
||||
animAssoc->speed = 1.15f;
|
||||
else
|
||||
animAssoc->speed = 0.8f;
|
||||
}
|
||||
if (IsPlayer())
|
||||
|
@ -1227,12 +1226,14 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
default:
|
||||
if (hitLevel == HITLEVEL_LOW) {
|
||||
hitAnim = ANIM_KO_SHOT_STOM;
|
||||
/* LCS: removed
|
||||
} else if (CGeneral::GetRandomNumber() & 1) {
|
||||
fall = false;
|
||||
hitAnim = ANIM_HIT_WALK;
|
||||
} else if (CGeneral::GetRandomNumber() & 1) {
|
||||
fall = false;
|
||||
hitAnim = ANIM_HIT_HEAD;
|
||||
*/
|
||||
} else {
|
||||
hitAnim = ANIM_KO_SHOT_FACE;
|
||||
}
|
||||
|
@ -1267,7 +1268,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
Say(SOUND_PED_DEFEND);
|
||||
return;
|
||||
}
|
||||
m_curFightMove = FIGHTMOVE_HITBODY;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT; // LCS
|
||||
break;
|
||||
case HITLEVEL_HIGH:
|
||||
switch (direction) {
|
||||
|
@ -1281,10 +1282,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
m_curFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_curFightMove = FIGHTMOVE_HITHEAD;
|
||||
else
|
||||
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
// LCS: removed
|
||||
//if (unk <= 5)
|
||||
// m_curFightMove = FIGHTMOVE_HITHEAD;
|
||||
//else
|
||||
// m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -1300,10 +1303,12 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
m_curFightMove = FIGHTMOVE_HITRIGHT;
|
||||
break;
|
||||
default:
|
||||
if (unk <= 5)
|
||||
m_curFightMove = FIGHTMOVE_HITCHEST;
|
||||
else
|
||||
m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
// LCS: removed
|
||||
//if (unk <= 5)
|
||||
// m_curFightMove = FIGHTMOVE_HITCHEST;
|
||||
//else
|
||||
// m_curFightMove = FIGHTMOVE_HITBIGSTEP;
|
||||
m_curFightMove = FIGHTMOVE_HITFRONT;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
@ -1457,30 +1462,30 @@ CPed::Fight(void)
|
|||
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
|
||||
|
||||
switch (m_curFightMove) {
|
||||
case FIGHTMOVE_KNEE:
|
||||
TransformToNode(touchingNodePos, PED_LOWERLEGR);
|
||||
break;
|
||||
case FIGHTMOVE_PUNCHHOOK:
|
||||
case FIGHTMOVE_PUNCHJAB:
|
||||
TransformToNode(touchingNodePos, PED_HANDL);
|
||||
break;
|
||||
// case FIGHTMOVE_KNEE:
|
||||
// TransformToNode(touchingNodePos, PED_LOWERLEGR);
|
||||
// break;
|
||||
// case FIGHTMOVE_PUNCHHOOK:
|
||||
// case FIGHTMOVE_PUNCHJAB:
|
||||
// TransformToNode(touchingNodePos, PED_HANDL);
|
||||
// break;
|
||||
case FIGHTMOVE_LONGKICK:
|
||||
case FIGHTMOVE_ROUNDHOUSE:
|
||||
case FIGHTMOVE_FWDLEFT:
|
||||
case FIGHTMOVE_BACKRIGHT:
|
||||
// case FIGHTMOVE_FWDLEFT:
|
||||
// case FIGHTMOVE_BACKRIGHT:
|
||||
case FIGHTMOVE_GROUNDKICK:
|
||||
TransformToNode(touchingNodePos, PED_FOOTR);
|
||||
break;
|
||||
case FIGHTMOVE_FWDRIGHT:
|
||||
TransformToNode(touchingNodePos, PED_HEAD);
|
||||
break;
|
||||
case FIGHTMOVE_BACKKICK:
|
||||
case FIGHTMOVE_BACKFLIP:
|
||||
TransformToNode(touchingNodePos, PED_FOOTL);
|
||||
break;
|
||||
case FIGHTMOVE_BACKLEFT:
|
||||
TransformToNode(touchingNodePos, PED_UPPERARML);
|
||||
break;
|
||||
// case FIGHTMOVE_BACKKICK:
|
||||
// case FIGHTMOVE_BACKFLIP:
|
||||
// TransformToNode(touchingNodePos, PED_FOOTL);
|
||||
// break;
|
||||
// case FIGHTMOVE_BACKLEFT:
|
||||
// TransformToNode(touchingNodePos, PED_UPPERARML);
|
||||
// break;
|
||||
default:
|
||||
TransformToNode(touchingNodePos, PED_HANDR);
|
||||
break;
|
||||
|
@ -1532,9 +1537,6 @@ CPed::Fight(void)
|
|||
tFightMoves[m_curFightMove].animId, 8.0f);
|
||||
|
||||
if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) {
|
||||
if (m_curFightMove == FIGHTMOVE_BACKKICK)
|
||||
animAssoc->speed = 1.15f;
|
||||
else
|
||||
animAssoc->speed = 0.8f;
|
||||
} else {
|
||||
switch (GetWeapon()->m_eWeaponType) {
|
||||
|
@ -1676,8 +1678,9 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
|
|||
return FIGHTMOVE_IDLE;
|
||||
}
|
||||
}
|
||||
if (dist < 0.95f && canKneeHead)
|
||||
return FIGHTMOVE_KNEE;
|
||||
// LCS: removed
|
||||
//if (dist < 0.95f && canKneeHead)
|
||||
// return FIGHTMOVE_KNEE;
|
||||
if (dist < 1.4f)
|
||||
return FIGHTMOVE_PUNCH;
|
||||
if (dist < 2.f && canKick) {
|
||||
|
@ -1796,9 +1799,11 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
switch (dir) {
|
||||
case 0: // forward
|
||||
if (fightWithWeapon) {
|
||||
if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
} else {
|
||||
// LCS: removed
|
||||
//if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
//} else
|
||||
{
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) {
|
||||
if (distToVictim < 0.85f * weaponInfo->m_fRange)
|
||||
choosenMove = FIGHTMOVE_MELEE1;
|
||||
|
@ -1821,18 +1826,20 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
}
|
||||
}
|
||||
}
|
||||
} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
// LCS: removed
|
||||
//} else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
|
||||
} else if (distToVictim < 1.4f) {
|
||||
if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
|
||||
// LCS: removed
|
||||
/*if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
|
||||
} else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
|
||||
if (randVal == 2)
|
||||
} else*/ if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
|
||||
//if (randVal == 2)
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
else
|
||||
choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
//else
|
||||
// choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
} else {
|
||||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
}
|
||||
|
@ -1840,6 +1847,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
}
|
||||
break;
|
||||
/* LCS: removed
|
||||
case 1:
|
||||
choosenMove = FIGHTMOVE_FWDLEFT;
|
||||
break;
|
||||
|
@ -1852,6 +1860,7 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
case 4:
|
||||
choosenMove = FIGHTMOVE_BACKRIGHT;
|
||||
break;
|
||||
*/
|
||||
default:
|
||||
choosenMove = FIGHTMOVE_FWDRIGHT;
|
||||
break;
|
||||
|
@ -1917,20 +1926,22 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
|
|||
#else
|
||||
switch (CGeneral::GetRandomNumberInRange(0,3)) {
|
||||
#endif
|
||||
case 0:
|
||||
choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
break;
|
||||
// LCS: hack hack
|
||||
// case 0:
|
||||
// choosenMove = FIGHTMOVE_PUNCHJAB;
|
||||
// break;
|
||||
default:
|
||||
case 1:
|
||||
choosenMove = FIGHTMOVE_PUNCH;
|
||||
break;
|
||||
case 2:
|
||||
choosenMove = FIGHTMOVE_LONGKICK;
|
||||
break;
|
||||
case 3:
|
||||
choosenMove = FIGHTMOVE_KNEE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
// case 3:
|
||||
// choosenMove = FIGHTMOVE_KNEE;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
}
|
||||
}
|
||||
return choosenMove;
|
||||
|
@ -1975,6 +1986,7 @@ CPed::EndFight(uint8 endType)
|
|||
void
|
||||
CPed::PlayHitSound(CPed *hitTo)
|
||||
{
|
||||
#if 0 // LCS: temporarily removed
|
||||
// That was very complicated to reverse for me...
|
||||
// First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10).
|
||||
enum {
|
||||
|
@ -2045,6 +2057,7 @@ CPed::PlayHitSound(CPed *hitTo)
|
|||
|
||||
if (soundId != NO_SND)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | ENTITY_TYPE_PED);
|
||||
#endif
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
|
@ -2178,8 +2191,9 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
|
|||
|
||||
bool brassKnucklePunch = false;
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
|
||||
if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
|
||||
m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) {
|
||||
// LCS: removed
|
||||
if (/*m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
|
||||
m_curFightMove == FIGHTMOVE_STDPUNCH ||*/ m_curFightMove == FIGHTMOVE_PUNCH) {
|
||||
brassKnucklePunch = true;
|
||||
damageMult *= 1.5f;
|
||||
}
|
||||
|
|
|
@ -1172,7 +1172,8 @@ void
|
|||
CPlayerPed::ProcessAnimGroups(void)
|
||||
{
|
||||
AssocGroupId groupToSet;
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
//#ifdef PC_PLAYER_CONTROLS
|
||||
#if 0 // chainsaw anims missing in LCS
|
||||
if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
|
||||
&& TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
|
||||
&& CanStrafeOrMouseControl()) {
|
||||
|
|
Loading…
Reference in a new issue