mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 15:50:00 +00:00
sync with upstream
This commit is contained in:
commit
49c48f2ec2
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@ -7,36 +7,38 @@
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#include "Timer.h"
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#include "Script.h"
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#include "OnscreenTimer.h"
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#include "Camera.h"
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//--MIAMI: file done
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// --MIAMI: file done
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_nCounterOffset = 0;
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for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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m_sCounters[i].m_nOffset = 0;
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for (uint32 j = 0; j < 10; j++)
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m_sCounters[i].m_aText[j] = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
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m_sCounters[i].m_aCounterText[j] = 0;
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}
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bProcessed = false;
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m_sCounters[i].m_bCounterProcessed = false;
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}
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for (uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sTimers[i].m_nOffset = 0;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_nClockOffset = 0;
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for (uint32 j = 0; j < 10; j++)
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m_sTimers[i].m_aText[j] = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
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m_sClocks[i].m_aClockText[j] = 0;
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}
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m_sTimers[i].m_bProcessed = false;
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m_sTimers[i].m_bGoingDown = true;
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m_sClocks[i].m_bClockProcessed = false;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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void COnscreenTimer::Process() {
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if(!CReplay::IsPlayingBack() && !m_bDisabled) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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m_sTimers[i].Process();
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].Process();
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}
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}
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}
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@ -44,13 +46,19 @@ void COnscreenTimer::Process() {
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void COnscreenTimer::ProcessForDisplay() {
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if(CHud::m_Wants_To_Draw_Hud) {
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m_bProcessed = false;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sTimers[i].ProcessForDisplay()) {
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_bClockProcessed = false;
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if (m_sClocks[i].m_nClockOffset != 0) {
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m_sClocks[i].ProcessForDisplayClock();
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m_sClocks[i].m_bClockProcessed = true;
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m_bProcessed = true;
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}
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}
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for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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if (m_sCounters[i].ProcessForDisplay()) {
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_bCounterProcessed = false;
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if (m_sCounters[i].m_nCounterOffset != 0) {
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m_sCounters[i].ProcessForDisplayCounter();
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m_sCounters[i].m_bCounterProcessed = true;
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m_bProcessed = true;
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}
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}
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@ -58,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
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}
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void COnscreenTimer::ClearCounter(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
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if(offset == m_sCounters[i].m_nOffset) {
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m_sCounters[i].m_nOffset = 0;
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m_sCounters[i].m_aText[0] = 0;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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if(offset == m_sCounters[i].m_nCounterOffset) {
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m_sCounters[i].m_nCounterOffset = 0;
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m_sCounters[i].m_aCounterText[0] = 0;
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bProcessed = 0;
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m_sCounters[i].m_bCounterProcessed = 0;
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}
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}
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}
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void COnscreenTimer::ClearClock(uint32 offset) {
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(offset == m_sTimers[i].m_nOffset) {
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m_sTimers[i].m_nOffset = 0;
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m_sTimers[i].m_aText[0] = 0;
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m_sTimers[i].m_bProcessed = 0;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(offset == m_sClocks[i].m_nClockOffset) {
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m_sClocks[i].m_nClockOffset = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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m_sClocks[i].m_bClockProcessed = 0;
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m_sClocks[i].m_bClockGoingDown = true;
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}
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}
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}
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void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
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m_sCounters[pos].m_nOffset = offset;
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if (m_sCounters[pos].m_aText[0] != '\0')
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if (m_sCounters[pos].m_aCounterText[0] != '\0')
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return;
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m_sCounters[pos].m_nCounterOffset = offset;
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if(text) {
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strncpy(m_sCounters[pos].m_aText, text, 10);
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strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
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} else {
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m_sCounters[pos].m_aText[0] = 0;
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m_sCounters[pos].m_aCounterText[0] = 0;
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}
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m_sCounters[pos].m_nType = type;
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}
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void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
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uint32 i = 0;
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for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
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if(m_sTimers[i].m_nOffset == 0) {
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// dead code in here
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uint32 i;
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for(i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(m_sClocks[i].m_nClockOffset == 0) {
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break;
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}
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return;
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}
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m_sTimers[i].m_nOffset = offset;
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m_sTimers[i].m_bGoingDown = bGoingDown;
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m_sClocks[i].m_nClockOffset = offset;
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m_sClocks[i].m_bClockGoingDown = bGoingDown;
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if(text) {
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strncpy(m_sTimers[i].m_aText, text, 10);
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
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} else {
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m_sTimers[i].m_aText[0] = 0;
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m_sClocks[i].m_aClockText[0] = 0;
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}
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}
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void COnscreenTimerEntry::Process() {
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if(m_nOffset == 0) {
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if(m_nClockOffset == 0) {
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return;
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}
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nOffset);
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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int32 oldTime = *timerPtr;
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if (m_bGoingDown) {
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if (m_bClockGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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*timerPtr = newTime;
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if (newTime < 0) {
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*timerPtr = 0;
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m_bProcessed = 0;
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m_nOffset = 0;
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m_aText[0] = 0;
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m_bClockProcessed = 0;
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m_nClockOffset = 0;
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m_aClockText[0] = 0;
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}
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else {
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*timerPtr = newTime;
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
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if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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@ -137,35 +149,13 @@ void COnscreenTimerEntry::Process() {
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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bool COnscreenTimerEntry::ProcessForDisplay() {
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m_bProcessed = false;
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if(m_nOffset == 0)
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return false;
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m_bProcessed = true;
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ProcessForDisplayClock();
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return true;
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}
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bool COnscreenCounterEntry::ProcessForDisplay() {
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m_bProcessed = false;
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if (m_nOffset == 0)
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return false;
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m_bProcessed = true;
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ProcessForDisplayCounter();
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return true;
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}
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void COnscreenTimerEntry::ProcessForDisplayClock() {
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
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sprintf(m_bBuffer, "%02d:%02d", time / 1000 / 60,
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
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time / 1000 % 60);
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}
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void COnscreenCounterEntry::ProcessForDisplayCounter() {
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
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sprintf(m_bBuffer, "%d", counter);
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
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sprintf(m_aCounterBuffer, "%d", counter);
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}
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@ -9,37 +9,37 @@ enum
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class COnscreenTimerEntry
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{
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public:
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uint32 m_nOffset;
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char m_aText[10];
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char m_bBuffer[42];
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bool m_bProcessed;
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bool m_bGoingDown;
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uint32 m_nClockOffset;
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char m_aClockText[10];
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char m_aClockBuffer[40];
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bool m_bClockProcessed;
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bool m_bClockGoingDown;
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void Process();
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bool ProcessForDisplay();
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void ProcessForDisplayClock();
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};
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VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
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class COnscreenCounterEntry
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{
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public:
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uint32 m_nOffset;
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char m_aText[10];
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uint32 m_nCounterOffset;
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char m_aCounterText[10];
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uint16 m_nType;
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char m_bBuffer[42];
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bool m_bProcessed;
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char m_aCounterBuffer[40];
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bool m_bCounterProcessed;
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bool ProcessForDisplay();
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void ProcessForDisplayCounter();
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};
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VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
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class COnscreenTimer
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{
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public:
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COnscreenTimerEntry m_sTimers[NUMONSCREENTIMERENTRIES];
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COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERENTRIES];
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COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
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COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
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bool m_bProcessed;
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bool m_bDisabled;
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@ -54,4 +54,4 @@ public:
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void AddClock(uint32 offset, char* text, bool bGoingDown);
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};
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VALIDATE_SIZE(COnscreenTimer, 0x78);
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VALIDATE_SIZE(COnscreenTimer, 0xF4);
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|
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@ -16,6 +16,9 @@
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#include "Ped.h"
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#include "Fire.h"
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#include "GameLogic.h"
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#include "CarAI.h"
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// --MIAMI: file done
|
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|
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CFireManager gFireManager;
|
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|
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|
@ -26,14 +29,13 @@ CFire::CFire()
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m_bPropagationFlag = true;
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m_bAudioSet = true;
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m_vecPos = CVector(0.0f, 0.0f, 0.0f);
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m_pEntity = nil;
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m_pSource = nil;
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m_nFiremenPuttingOut = 0;
|
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m_nExtinguishTime = 0;
|
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m_nStartTime = 0;
|
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field_20 = 1;
|
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m_nNextTimeToAddFlames = 0;
|
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m_pEntity = nil;
|
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m_pSource = nil;
|
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m_fStrength = 0.8f;
|
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m_fWaterExtinguishCountdown = 1.0f;
|
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m_bExtinguishedWithWater = false;
|
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}
|
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|
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CFire::~CFire() {}
|
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|
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
|
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CPed *ped = (CPed *)m_pEntity;
|
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CVehicle *veh = (CVehicle*)m_pEntity;
|
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|
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m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
|
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|
||||
if (m_pEntity) {
|
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m_vecPos = m_pEntity->GetPosition();
|
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|
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|
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
|
|||
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
|
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}
|
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if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
|
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
|
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m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
|
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firePos = m_vecPos;
|
||||
|
||||
if (veh && veh->IsVehicle() && veh->IsCar()) {
|
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|
@ -170,11 +174,23 @@ CFire::Extinguish(void)
|
|||
|
||||
m_nExtinguishTime = 0;
|
||||
m_bIsOngoing = false;
|
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m_bExtinguishedWithWater = false;
|
||||
|
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if (m_pEntity) {
|
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if (m_pEntity->IsPed()) {
|
||||
((CPed *)m_pEntity)->RestorePreviousState();
|
||||
((CPed *)m_pEntity)->m_pFire = nil;
|
||||
CPed *ped = (CPed*)m_pEntity;
|
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if (ped->CanSetPedState()) {
|
||||
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
|
||||
if (ped->IsPlayer()) {
|
||||
ped->SetIdle();
|
||||
} else {
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetWanderPath(0);
|
||||
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
ped->m_pFire = nil;
|
||||
} else if (m_pEntity->IsVehicle()) {
|
||||
((CVehicle *)m_pEntity)->m_pCarFire = nil;
|
||||
}
|
||||
|
@ -184,7 +200,7 @@ CFire::Extinguish(void)
|
|||
}
|
||||
|
||||
void
|
||||
CFireManager::StartFire(CVector pos, float size, bool propagation)
|
||||
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
|
||||
{
|
||||
CFire *fire = GetNextFreeFire();
|
||||
|
||||
|
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
|
|||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->ReportThisFire();
|
||||
fire->m_fStrength = size;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
}
|
||||
}
|
||||
|
||||
CFire *
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
|
||||
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
|
||||
{
|
||||
CPed *ped = (CPed *)entityOnFire;
|
||||
CVehicle *veh = (CVehicle *)entityOnFire;
|
||||
|
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
ped->SetFlee(pos, 10000);
|
||||
ped->m_fleeFrom = nil;
|
||||
}
|
||||
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
ped->bDrawLast = false;
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
if (fleeFrom) {
|
||||
if (ped->m_nPedType == PEDTYPE_COP) {
|
||||
|
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
} else {
|
||||
if (entityOnFire->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
|
||||
CCarAI::TellOccupantsToFleeCar(veh);
|
||||
|
||||
if (fleeFrom) {
|
||||
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
|
||||
entityOnFire, (CPed *)fleeFrom, 10000);
|
||||
|
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
|
|||
}
|
||||
|
||||
fire->m_bIsOngoing = true;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
fire->m_bIsScriptFire = false;
|
||||
fire->m_vecPos = entityOnFire->GetPosition();
|
||||
|
||||
|
@ -297,26 +319,23 @@ CFireManager::Update(void)
|
|||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
if (m_aFires[j].m_nFiremenPuttingOut != i)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
int fireId = -1;
|
||||
float minDistance = 999999;
|
||||
for (int j = 0; j < NUM_FIRES; j++) {
|
||||
if (!m_aFires[j].m_bIsOngoing)
|
||||
continue;
|
||||
if (m_aFires[j].m_bIsScriptFire)
|
||||
continue;
|
||||
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance;
|
||||
fireId = j;
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
}
|
||||
*pDistance = minDistance;
|
||||
if (fireId != -1)
|
||||
return &m_aFires[fireId];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
|
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CFireManager::ExtinguishPointWithWater(CVector point, float range)
|
||||
{
|
||||
int fireI = 0;
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsOngoing) {
|
||||
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
|
||||
fireI = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (fireI == NUM_FIRES)
|
||||
return false;
|
||||
|
||||
CFire *fireToExtinguish = &m_aFires[fireI];
|
||||
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
|
||||
CVector steamPos = fireToExtinguish->m_vecPos +
|
||||
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
|
||||
CGeneral::GetRandomNumber() / 200.f);
|
||||
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
|
||||
fireToExtinguish->m_bExtinguishedWithWater = true;
|
||||
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
|
||||
fireToExtinguish->Extinguish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int32
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
|
||||
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
|
||||
{
|
||||
CFire *fire;
|
||||
CPed *ped = (CPed *)target;
|
||||
|
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
|||
fire->m_vecPos = pos;
|
||||
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
|
||||
fire->m_pEntity = target;
|
||||
fire->m_bExtinguishedWithWater = false;
|
||||
|
||||
if (target)
|
||||
target->RegisterReference(&fire->m_pEntity);
|
||||
fire->m_pSource = nil;
|
||||
fire->m_nNextTimeToAddFlames = 0;
|
||||
fire->m_fStrength = strength;
|
||||
fire->m_fWaterExtinguishCountdown = 1.0f;
|
||||
|
||||
if (target) {
|
||||
if (target->IsPed()) {
|
||||
ped->m_pFire = fire;
|
||||
|
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
|
|||
CVector2D pos = target->GetPosition();
|
||||
ped->SetFlee(pos, 10000);
|
||||
ped->SetMoveAnim();
|
||||
ped->m_nPedState = PED_ON_FIRE;
|
||||
ped->SetPedState(PED_ON_FIRE);
|
||||
}
|
||||
} else if (target->IsVehicle()) {
|
||||
veh->m_pCarFire = fire;
|
||||
|
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
|
|||
{
|
||||
for (int i = 0; i < NUM_FIRES; i++) {
|
||||
if (m_aFires[i].m_bIsScriptFire) {
|
||||
m_aFires[i].Extinguish();
|
||||
m_aFires[i].m_bIsScriptFire = false;
|
||||
RemoveScriptFire(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,10 @@ public:
|
|||
CEntity *m_pSource;
|
||||
uint32 m_nExtinguishTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 field_20;
|
||||
uint32 m_nNextTimeToAddFlames;
|
||||
uint32 m_nFiremenPuttingOut;
|
||||
float m_fStrength;
|
||||
float m_fWaterExtinguishCountdown;
|
||||
bool m_bExtinguishedWithWater;
|
||||
|
||||
CFire();
|
||||
~CFire();
|
||||
|
@ -34,15 +34,17 @@ class CFireManager
|
|||
public:
|
||||
uint32 m_nTotalFires;
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
void StartFire(CVector pos, float size, bool propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||
|
||||
void StartFire(CVector pos, float size, uint8 propagation);
|
||||
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||
CFire *GetNextFreeFire(void);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||
bool ExtinguishPointWithWater(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
|
||||
bool IsScriptFireExtinguish(int16 index);
|
||||
void RemoveAllScriptFires(void);
|
||||
void RemoveScriptFire(int16 index);
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "World.h"
|
||||
#include "Zones.h"
|
||||
|
||||
// --MIAMI: file done
|
||||
|
||||
CPlaceName CUserDisplay::PlaceName;
|
||||
COnscreenTimer CUserDisplay::OnscnTimer;
|
||||
CPager CUserDisplay::Pager;
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
//--MIAMI: file almost done (loading/saving will perhaps stay different)
|
||||
//--MIAMI: file done
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
|
|||
+ sizeof(int16) // padding
|
||||
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
|
||||
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
|
||||
+ sizeof(int16) // padding
|
||||
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
|
||||
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
|
||||
|
||||
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
WriteSaveBuf(buffer, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, FindIndex);
|
||||
WriteSaveBuf(buffer, (int16)0); // padding
|
||||
WriteSaveBuf(buffer, length, m_CurrLevel);
|
||||
WriteSaveBuf(buffer, length, FindIndex);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
// TODO(MIAMI) ? implement SaveOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
|
||||
/*
|
||||
The call of GetIndexForZonePointer is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if those fields are nil. Let's make sure they are.
|
||||
*/
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
WriteSaveBuf(buffer, ZoneInfoArray[i]);
|
||||
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
|
||||
WriteSaveBuf(buffer, length, (int16)0); // padding
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
|
||||
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
|
||||
|
||||
// see above
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
|
||||
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
|
||||
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
WriteSaveBuf(buffer, AudioZoneArray[i]);
|
||||
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
|
||||
|
||||
WriteSaveBuf(buffer, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, NumberOfAudioZones);
|
||||
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
|
||||
WriteSaveBuf(buffer, length, NumberOfAudioZones);
|
||||
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
|
||||
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->minx);
|
||||
WriteSaveBuf(*buffer, *length, zone->miny);
|
||||
WriteSaveBuf(*buffer, *length, zone->minz);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxx);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxy);
|
||||
WriteSaveBuf(*buffer, *length, zone->maxz);
|
||||
|
||||
WriteSaveBuf(*buffer, *length, zone->type);
|
||||
WriteSaveBuf(*buffer, *length, zone->level);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
|
||||
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = GetIndexForZonePointer(zone->child);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->parent);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
zoneId = GetIndexForZonePointer(zone->next);
|
||||
WriteSaveBuf(*buffer, *length, zoneId);
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int i;
|
||||
|
||||
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
uint32 length = 0;
|
||||
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer);
|
||||
ReadSaveBuf<int16>(buffer);
|
||||
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
|
||||
FindIndex = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
// TODO(MIAMI) ? implement LoadOneZone
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
|
||||
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
|
||||
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
|
||||
|
||||
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
|
||||
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
|
||||
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
|
||||
}
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
|
||||
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
/*
|
||||
The call of GetPointerForZoneIndex is wrong, as it is
|
||||
meant for a different array, but the game doesn't brake
|
||||
if save data stored is -1.
|
||||
*/
|
||||
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
|
||||
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
|
||||
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
|
||||
assert(InfoZoneArray[i].child == nil);
|
||||
assert(InfoZoneArray[i].parent == nil);
|
||||
assert(InfoZoneArray[i].next == nil);
|
||||
}
|
||||
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
|
||||
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
|
||||
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
|
||||
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
|
||||
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
|
||||
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
|
||||
ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
|
||||
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
|
||||
|
||||
// see above
|
||||
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
|
||||
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
|
||||
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
|
||||
assert(MapZoneArray[i].child == nil);
|
||||
assert(MapZoneArray[i].parent == nil);
|
||||
assert(MapZoneArray[i].next == nil);
|
||||
}
|
||||
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
|
||||
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
|
||||
|
||||
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
|
||||
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
|
||||
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
|
||||
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
|
||||
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
|
||||
{
|
||||
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
|
||||
|
||||
zone->minx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->miny = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->minz = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
|
||||
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
|
||||
|
||||
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
|
||||
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
|
||||
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
|
||||
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
|
||||
|
||||
int32 zoneId;
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->child = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->parent = GetPointerForZoneIndex(zoneId);
|
||||
zoneId = ReadSaveBuf<int32>(*buffer, *length);
|
||||
zone->next = GetPointerForZoneIndex(zoneId);
|
||||
}
|
|
@ -108,5 +108,7 @@ public:
|
|||
static void AddZoneToAudioZoneArray(CZone *zone);
|
||||
static void InitialiseAudioZoneArray(void);
|
||||
static void SaveAllZones(uint8 *buffer, uint32 *length);
|
||||
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
static void LoadAllZones(uint8 *buffer, uint32 length);
|
||||
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
|
||||
};
|
||||
|
|
|
@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
|||
#endif
|
||||
}
|
||||
|
||||
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
|
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
|
|||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
|
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
return p;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
|
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
|
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
|
@ -87,8 +87,8 @@ enum Config {
|
|||
NUMMBLURSTREAKS = 4,
|
||||
NUMSKIDMARKS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
NUMONSCREENCOUNTERENTRIES = 3,
|
||||
NUMONSCREENCLOCKS = 1,
|
||||
NUMONSCREENCOUNTERS = 3,
|
||||
NUMRADARBLIPS = 75,
|
||||
NUMGENERALPICKUPS = 320,
|
||||
NUMSCRIPTEDPICKUPS = 16,
|
||||
|
|
|
@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
|
|||
m_pAttendedFire = nearestFire;
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
|
|||
SetMoveState(PEDMOVE_RUN);
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = true;
|
||||
if (m_pAttendedFire) {
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
}
|
||||
++nearestFire->m_nFiremenPuttingOut;
|
||||
m_pAttendedFire = nearestFire;
|
||||
} else if (!nearestFire) {
|
||||
#else
|
||||
|
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
|
|||
case EMERGENCY_PED_STOP:
|
||||
#ifdef FIX_BUGS
|
||||
bIsRunning = false;
|
||||
if (m_pAttendedFire)
|
||||
#endif
|
||||
--m_pAttendedFire->m_nFiremenPuttingOut;
|
||||
|
||||
m_nPedState = PED_NONE;
|
||||
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
||||
m_pAttendedFire = nil;
|
||||
|
|
|
@ -1142,6 +1142,7 @@ CFont::ParseToken(wchar *s)
|
|||
switch(*s){
|
||||
case 'B':
|
||||
Details.bBold = !Details.bBold;
|
||||
break;
|
||||
case 'N':
|
||||
case 'n':
|
||||
NewLine = 1;
|
||||
|
@ -1149,7 +1150,7 @@ CFont::ParseToken(wchar *s)
|
|||
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
|
||||
case 'f':
|
||||
Details.bFlash = !Details.bFlash;
|
||||
if (Details.bFlash)
|
||||
if (!Details.bFlash)
|
||||
Details.color.a = 255;
|
||||
break;
|
||||
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,6 +1,11 @@
|
|||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
#define HELP_MSG_LENGTH 256
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
enum eItems
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
|
@ -31,41 +36,29 @@ enum eFadeOperation
|
|||
enum eSprites
|
||||
{
|
||||
HUD_FIST,
|
||||
HUD_BAT,
|
||||
HUD_PISTOL,
|
||||
HUD_UZI,
|
||||
HUD_SHOTGUN,
|
||||
HUD_AK47,
|
||||
HUD_M16,
|
||||
HUD_SNIPER,
|
||||
HUD_ROCKET,
|
||||
HUD_FLAME,
|
||||
HUD_MOLOTOV,
|
||||
HUD_GRENADE,
|
||||
HUD_DETONATOR,
|
||||
HUD_RADARDISC = 15,
|
||||
HUD_PAGER = 16,
|
||||
HUD_SITESNIPER = 20,
|
||||
HUD_SITEROCKET = 41,
|
||||
HUD_RADARDISC = 50,
|
||||
HUD_SITESNIPER = 63,
|
||||
HUD_SITEM16,
|
||||
HUD_SITEROCKET,
|
||||
NUM_HUD_SPRITES,
|
||||
HUD_SITELASER,
|
||||
HUD_LASERDOT,
|
||||
HUD_VIEWFINDER,
|
||||
HUD_BLEEDER,
|
||||
NUM_HUD_SPRITES = 69,
|
||||
};
|
||||
|
||||
#define HUD_TEXT_SCALE_X 0.7f
|
||||
#define HUD_TEXT_SCALE_Y 1.25f
|
||||
|
||||
class CHud
|
||||
{
|
||||
public:
|
||||
static CSprite2d Sprites[NUM_HUD_SPRITES];
|
||||
static wchar m_HelpMessage[256];
|
||||
static wchar m_LastHelpMessage[256];
|
||||
static wchar m_HelpMessage[HELP_MSG_LENGTH];
|
||||
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
|
||||
static uint32 m_HelpMessageState;
|
||||
static uint32 m_HelpMessageTimer;
|
||||
static int32 m_HelpMessageFadeTimer;
|
||||
static wchar m_HelpMessageToPrint[256];
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float m_fHelpMessageTime;
|
||||
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
|
||||
static float m_HelpMessageDisplayTime;
|
||||
static bool m_HelpMessageDisplayForever;
|
||||
static bool m_HelpMessageQuick;
|
||||
static uint32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
|
@ -86,16 +79,16 @@ public:
|
|||
static wchar m_BigMessage[6][128];
|
||||
static int16 m_ItemToFlash;
|
||||
static bool m_HideRadar;
|
||||
static int32 m_DrawClock;
|
||||
static int32 m_ClockState;
|
||||
|
||||
// These aren't really in CHud
|
||||
static float BigMessageInUse[6];
|
||||
static float BigMessageAlpha[6];
|
||||
static float BigMessageX[6];
|
||||
static float OddJob2OffTimer;
|
||||
static bool CounterOnLastFrame[NUMONSCREENCOUNTERENTRIES];
|
||||
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
|
||||
static float OddJob2XOffset;
|
||||
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERENTRIES];
|
||||
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
|
||||
static uint16 OddJob2Timer;
|
||||
static bool TimerOnLastFrame;
|
||||
static int16 OddJob2On;
|
||||
|
@ -121,6 +114,8 @@ public:
|
|||
|
||||
static uint32 m_LastDisplayScore;
|
||||
static uint32 m_LastWanted;
|
||||
static uint32 m_LastWeapon;
|
||||
static uint32 m_LastTimeEnergyLost;
|
||||
|
||||
public:
|
||||
static void Draw();
|
||||
|
@ -131,8 +126,8 @@ public:
|
|||
#endif
|
||||
static void Initialise();
|
||||
static void ReInitialise();
|
||||
static void SetBigMessage(wchar *message, int16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick);
|
||||
static void SetBigMessage(wchar *message, uint16 style);
|
||||
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
|
||||
static bool IsHelpMessageBeingDisplayed(void);
|
||||
static void SetMessage(wchar *message);
|
||||
static void SetPagerMessage(wchar *message);
|
||||
|
|
|
@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
|
|||
}
|
||||
}
|
||||
|
||||
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
|
||||
if ( m_abUsed[extinguishingPoint] )
|
||||
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
|
||||
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
|
||||
{
|
||||
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
|
||||
PushPeds();
|
||||
|
|
Loading…
Reference in a new issue