diff --git a/README.md b/README.md index bf38339b..d40a6229 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,9 @@ such that we have a working game at all times. - (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. - Move re3.exe to GTA 3 directory and run it. -## Building from Source +## Building from Source + +Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
Linux Premake @@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
Windows -You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. - -- For Windows, assuming you have Visual Studio: - - Clone the repo using the argument `--recursive`. - - Run one of the `premake-vsXXXX.cmd` variants on root folder. - - Open the project via Visual Studio +Assuming you have Visual Studio: +- Clone the repo using the argument `--recursive`. +- Run one of the `premake-vsXXXX.cmd` variants on root folder. +- Open the project via Visual Studio **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)